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One Piece Explore is closed until further notice. Due to a lack of members and staff, as well as time on my part, it is not viable to stay open. So, to prevent theft of rules, characters and the like while we are inactive, the board has been turned offline for an indefinite period of time. ~Nikolai, Head Administrator of One Piece Explore

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The Character Application Freeze has been lifted, and characters may now be accepted by staff. We apologize for any inconvenience this may have caused, but all issues have now been resolved and there shall be no further freezes like this in the future.

Now, there are a few things you might want to check out, High Rank Positions are still open to those who wish to attain such a rank of power, and have the necessary strength requirements, and we are still looking for some staff members! Feel free to apply in the Buster Call thread created for such a purpose.

In other news, the January event has passed it's deadline, and the February event is on it's way, look forward to it because it shall benefit those of you who RP!
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Factions; Choose your path
Topic Started: Jul 24 2009, 09:45 PM (7,033 Views)
OPEx
Factions
Factions © One Piece Explore 2008 - 2009.


When you create your character, you are given the choice of a variety of possible factions. Though all characters progress the same way regardless of faction, certain factions offer a unique style of roleplay. Consider carefully which best suits you before deciding on which faction your character will belong to.

Pirate - Pirates are those individuals who have chosen to ignore the laws set in place by the world government. Large and by, pirate crews have little qualm about stealing, or even killing. Though pirates may range in morality from remorselessly evil to outstandingly good, they all share one thing in common: they owe no loyalty to any nation, and act as they please with no regard for the World Government's rules.

What separates Pirates

  • Private Threads: Privacy in threads is deemed by your characters threat level, location and what they choose to do in the SL or Arc in question. To keep your SL inconspicuous, your character must be inconspicuous during the SL
  • IC Stipulation: Since pirates are supposed to be wanted men, any important new item or vessel members gain in the modification or registration areas must also be built or collect in a valid SL or Arc before it can be used in character. It is at the discretion of the grading whether the pirate/s acquired the item validly and it can go cannon.
  • Safe Zones: Safe Zones are areas with little to no marine presence or influence. Whether lawless or just out of the way, they present places a particularly hot pirate can sail towards in order to escape most pursuing enforcements. These are places that pirates are supposedly 'safe'... at least from the World Government.


Current Safe Zones



Marine - Marines represent the group that is devoted to serving the world government. They are the fighting force that keep the rampaging pirates of the ocean in check. Though a marine is sworn to uphold Justice, they have been known to be either cruelly uncaring of mitigating circumstances or even outright corrupt. The marine motto is typically "Absolute Justice", though individual marines may subscribe to other philosophies of justice. All marines are subject to and must follow the orders of their superiors or face punishment in the form of demotion, discharge, or even jail. Finally, every marine, regardless of rank, is subject to the commands of the World Government's rulers.

What separates Marines

  • Safe Travel: See the transfers topic for more details on the current plan.
  • Safe Zones: Safe Zones are areas where the tables are turned as far as marines are concerned. They are areas where the title 'World Government' or ideals such as 'justice' could easily get you killed. This list is the same as that for the pirate factions.
  • Rank and Responsibility: As rank increases, both benefit and responsibility increases


Bounty Hunter - While adhering to the World Government's law, these individuals have chosen not to represent the marine force. In reality, this group comprises all non-lawbreaking, non-Marine individuals, sometimes even those not interested in bounty hunting. Bounty hunters may be of any morality. Though they have no superiors, bounty hunters must abide by the law (at least in the government's eyes).


Reputation

Each of the three factions has a different reward for increase of reputation.

Bounty: Measured in Beli. Minor threat pirates typically start with a bounty of 1M Beli. As they grow in strength and word of their deed spreads, this number grows. A higher bounty usually strikes fear or awe into others who are aware of it. All the same, it is not an indicator of strength, only of notoriety and threat represented to the World Government. The downside to a high bounty, however, is that stronger marines and bounty hunters will, naturally, come after the pirate.
Spoiler: click to toggle


Rank: As a marine performs deeds of skill, diligence, and fortitude, they may earn the notice of their superiors. Over time, a well-known marine may advance in rank. A higher rank means a higher number of subordinates, as well as more freedom to act independently. It also, however, makes the marine more subject to blame for the failures of subordinates. The ranks are as follows:
Spoiler: click to toggle


Skill: Bounty Hunters make their living by capturing outlaws and turning them in to the government. Because of this, bounty hunters have a "skill" rating among pirates based on the average size of their collected bounties. As this number rises, pirates become more aware of the bounty hunter and the danger they present. The downside to having a high skill rating, however, is that pirates will be able to avoid the bounty hunter more easily, as their presence becomes more widely known. Skill is represented by the following ranks:
Spoiler: click to toggle



Unique Factions

There may, along the way, arise factions that are not represented by these groups. These may confer special benefits, such as access to unique weapons, techniques, privileges, etc. These will have their benefits listed elsewhere and are not available to starting characters; for practical purposes, any player that wishes to start as neither a pirate nor marine is considered a bounty hunter, whether or not they choose to actively seek bounties.


Note: There are times when characters are too impatient to gain a bounty. Well they can choose to up their bounty if they wish. Members can choose to increase their Bounty using their own :beli: by paying the amount they want it to increase. This should be done by doing a modification thread stating their changing their reputation by paying :beli: or doing it at the character creation stating the bounty increase in their source. However, doing this will prevent you from getting the :beli: you spent to increase your bounty. You cannot scoop the :beli: you paid but you can scoop your bounty reputation. This can be done for Bounty Hunters.


Other Affiliates aside Pirates becoming Marines
Any other affiliation aside from Pirates and Revolutionary could join the marines. Although doing so would require some RP on how you become a marine. Furthermore when becoming a marine, the highest rank one can be is a Lieutenant. Those got transferred to Marines due to this should at least have 2 RP thread before they can rise in rank.
Edited by Sheena, Jan 6 2012, 10:16 PM.
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Kyuu
Cipher Pol

So, you want to become a might weapon for the World Government by becoming a Cipher Pol member, huh? Well, here’s all the information you’ll need to know about Cipher Pol's and how to become a member!

Description:
The various Cipher Pol cells are stationed throughout the world and investigate for the World Government. They supplement the Intelligence Branch of the World Government's Marine forces, but seem to operate more as an counter-insurgency agency that also has more general law enforcement duties. If they encounter pirates, they will apprehend them, but, as an agency, Cipher Pol seems to focus more on political threats to the World Government than more generic criminals.

There are 9 Cipher Pol’s in all, the 9th one only being known to the higher ups within the World Government. Cipher Pol 9 does all the dirty work behind the scenes for the World Government. The higher the number, the more powerful the Cipher Pol is. Cipher Pols consist of 2 – 7 members, meaning there has to be at least a Chief and a regular member.

Requirements:
There are actually very few requirements to join a Cipher Pol. The first is that you must be a marine. The second is that you must have earned at least 25 DP.

Note: You can only join a Cipher Pol if there is a position available and you are accepted. Also, you can only join up to CP5 before you enter the Grand Line. Further, to achieve the ranks of CP7 and higher, a character must have a total stats of more than 150, and have completed at least 7 Separate Island SLs with the character as a CP Agent. CP9 is staff-appointed.

Ship and Log Pose:
The chief of a CP division is entitled to get, for the entire CP division, a free Ni rank ship and a free Eternal Log Pose to Enies Lobby. However, should the CP division break up/defect from CP, they will lose the ship. As long as a Chief remains in the CP, that Chief can still own and use the ship.

Ranks:
The head of a Cipher Pol is the chief. They run and call all the shots within the division. Some chief's have been known to only work behind the scenes, not working out in the field. However, this doesn’t mean that a chief cannot work out in the field.

Under the chief the members are listed in Alphabetical call signs. The highest ranking being Alpha (other ranks are Bravo, Charlie, Delta, Echo, Foxtrot). This is decided and is only known within the Cipher Pol. Outside the Cipher Pol, all members share the same amount of power and authority.

Special Techniques:
Rokushiki

Rokushiki Specialism

Below are the effects that are brought about by having a specialism of a certain Rokushiki.

Each CP member can take whatever Specialist Trait they wish to. Once the specialist trait is taken it cannot be removed for any reason however. Also as an added note, the first specialist trait taken by a CP member only costs 1 trait. All specialist traits from there on cost 2. As a second added note about specialist traits, when a CP member reaches CP7, they are granted one free Specialist Trait after completing two training topics. *This trait cannot be harvest and is lost at character deletion.*

Specialist Traits

Rokuougan - Huge shockwave (like Lucci - CP9 only. Requires Rokuougan Rank 80. Must be a seperate technique from regular Rokuougan.)
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Edited by talon, Oct 26 2011, 04:23 AM.
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Tenken
Mercenaries and Informants

Within the world One Piece there are more than just your average Pirate/Marine/Bounty Hunters working around the oceans. As we have seen there are everyday civilians as well as highly-organised and specialised members of the World Government at play, but there are also those who take on the seedy underbelly of things, for a price. I'm talking of course, about Mercenaries.

Mercenaries
Description

A mercenary is a professional soldier hired by a foreign army, as opposed to a soldier enlisted in the armed forces of the sovereign state of which he is a citizen. He takes part in armed conflict on many different scales, and is "motivated to take part in the hostilities essentially by the desire for private gain and, in fact, is promised, by or on behalf of a party to the conflict, material compensation substantially in excess of that promised or paid to combatants of similar ranks and functions in the armed forces of that Party"

A non-conscript professional member of a regular army is not considered to be a mercenary, even though he gets remuneration for his service. Mercenaries can also take jobs and work for the highest paying bidder against a small group if the buyer wishes. Typically, mercenaries are hired in groups to maximize efficiency. The idea is that mercenaries are hired as a group to assist in fighting against whoever their buyer wishes them to target.

(1 Unit = 1 mercenary)

Spoiler: click to toggle





Informants
Description

Basically a singular mercenary, an Informant is somebody who can be hired, like mercenaries, to gather information. They will work for anybody (Pirates, Marines, WG, etc) for a price (No actual Beli taken off/added to characters). Upon being hired, they will do any job, ranging from gathering information, to fighting, to rescuing somebody. They can be used for just about anything, and can work for multiple people at once.

Ranking Descriptions

Spoiler: click to toggle





Revolutionaries

Tired of the government's nonsense and finally deciding to strike back?
So, you want to be a revolutionary then? Well, it's not that simple and it takes a long time to get to the top. The reputation of a Revolutionary is gained based on their status. In order to gain status you must RP revolutionary acts against an Island, and have someone NPC against you fairly as you go about trying to change the civilians ideas.

Each Island SL MUST be on a different island. You can Rp on one island as much as you want, but you can't have multiple SLs on the same island count for your revolutionary status. Get out there and work, lazy. After you complete this role-play you post in the Meta-hub and a mod with check it and approve of your revolutionary actions. Have fun you rebels.

Revolutionary Status
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talon
Bounty Hunters

While adhering to the World Government's law, these individuals have chosen not to represent the marine force. In reality, this group comprises all non-lawbreaking, non-Marine individuals, sometimes even those not interested in bounty hunting. Bounty hunters may be of any morality. Though they have no superiors, bounty hunters must abide by the law (at least in the government's eyes).

Skill: Bounty Hunters make their living by capturing outlaws and turning them in to the government. Because of this, bounty hunters have a "skill" rating among pirates based on the average size of their collected bounties. As this number rises, pirates become more aware of the bounty hunter and the danger they present. The downside to having a high skill rating, however, is that pirates will be able to avoid the bounty hunter more easily, as their presence becomes more widely known. Skill is represented by the following ranks:
Spoiler: click to toggle

Note: These benefits aren’t transferrable. Meaning you cannot transfer, give the benefits or even scoop/harvest them.

Getting Captured
A Bounty Hunter’s job is to catch pirates and criminal, yet there are chances they will aim for PC characters than NPC. Here are some guidelines when these kinds of interactions occur.
  • The rules regarding character death is still implemented here. You can only kill if you have their permission or have been cornered.

  • Killing your target would result in a lower reward.

  • If the member surrendered to be captured, this should give them immunity of being killed in regards to the rule of character death. This should protect said member so that the one apprehending shouldn’t do a ‘Take no prisoners’ claim and kill the character. This is the only time when a character cannot die.


What to do if captured?
So what can you do if a marine/world government agent/bounty hunter captured your PC? Well here are the things will happen if you are captured.
  • Once captured, you are automatically sent to Loguetown (East Blue), United States of Teriyaki (North Blue), Karaoke Island (West Blue)or Saint Reia (South Blue) if you have lower than 100,000,000 bounty. If it’s over, you go to Impel Down.

  • You could pay off your bounty to be set free.

  • You could RP your bounty off to be set free.
    Spoiler: click to toggle

  • You could break free but you need another member/s to set you free and a moderator to RP this thread.

  • If you are set free with getting your bounty off, you have the option to join the marines. You cannot be a CP agent and you need to start off at Ensign Rank and need 3 marine threads to rank up each rank.

  • Once you paid your debt to society, you can start in any island of your choice.

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Marines

Marines represent the group that is devoted to serving the world government. They are the fighting force that keep the rampaging pirates of the ocean in check. Though a marine is sworn to uphold Justice, they have been known to be either cruelly uncaring of mitigating circumstances or even outright corrupt. The marine motto is typically "Absolute Justice", though individual marines may subscribe to other philosophies of justice. All marines are subject to and must follow the orders of their superiors or face punishment in the form of demotion, discharge, or even jail. Finally, every marine, regardless of rank, is subject to the commands of the World Government's rulers.

Rank As a marine performs deeds of skill, diligence, and fortitude, they may earn the notice of their superiors. Over time, a well-known marine may advance in rank. A higher rank means a higher number of subordinates, as well as more freedom to act independently. It also, however, makes the marine more subject to blame for the failures of subordinates. The ranks are as follows:
Spoiler: click to toggle

Marine Privileges

World Government Transfer
Marines and World Government agents do not need to post an OaS thread when it's something concerning the WG. So if they have a purpose larger than entertainment and strengthening of their character.

WG Bulletin Board
A sort of Daily, Weekly or Monthly mission that is regularly posted. This mission is made highly public to all Marines and incites competition and effectiveness. All marines and agents may participate in this sub-event that gives marines something to do connected to the WG hierarchy, and gives them a chance for strength boosts.

Territorial Intrusion
Marines that have bases and divisions stationed in an island have a sort of "ownership" over that island. This means that any thread in that island has a chance of having said marine just bursting in. This of course has to happen in a logical IC manner, but it can happen nonetheless. Cannot have a base or be stationed in Reverse Mountain.

Maritime Cavalry
In times of crisis, Marines and WG agents may request for reinforcements. These reinforcements cannot be suddenly exactly matched to fit the enemy, but instead can be whatever's at hand. Meaning the two islands to the left, the two islands to the right, the two islands forwards and the two islands backwards can all send whatever reinforcements they have. High Ranking NPCs that should be in the New World, can't just suddenly appear in the first island on a route. The distance factors in on how long it takes the reinforcements to arrive.

Deserved goodies
Upon reaching the rank of Commodore, one is given a free pair of seastone handcuffs. Cannot be harvested.

Communicators
All marines are given a mini den den mushi to keep in contact with their division or higher ups. Cannot be harvested.

~~Alternative Rank Up~~

Marines who are extraordinary may also rank up through alternate ways other than the norm. This alternate way involves doing a topic or two to show you are serious about your character, and then taking a test to prove that your character has the necessary skills to rank up. This helps both those who are newbies, but helps those who scoop to become a marine a lot more. No more having to do umpteen topics to get to a rank that you are twice the power of, just do a few topics to show you're serious about your character and then you can take a test!

Below is a chart that lists the test requirements and conditions. As for what a test involves, well, one part of the test is proving you are strong enough for the rank, and then the next part is showing you have the necessary skills. This can be anything from a game of chess to show strategy, a day following the orders of someone above you with you having to decide what is right to follow and what isn't, or even a full on sea battle against pirates.

Chart!
Rank of Test TakerMinimum Stats for Test TakerRank of NPC Test FighterStats for NPC Test FighterSl Requirement Before Taking Test
Captain150Commodore2250
Commodore250Rear Admiral3751
Rear Admiral450Vice Admiral6752

Edited by Alpha Centauri, Mar 11 2012, 07:34 PM.
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