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DWG2: The Good, the Bad and the Ugly
Topic Started: Feb 16 2010, 09:22 AM (520 Views)
Omega
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Master of The World
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This topic is just a quick one. I wanted to see which mobile suits you guys use in the game and why you are good with them. I'm allowing three categories:

Good: The MS that you're good with

Honorable mentions: The ones that you don't like the best, but you're still good with.

Dishonorable mentions: The MS that you despise for the way it plays.

Feel free to llist pros and cons.
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Strider Seiryu
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The good: Burning Gundam- The best suit in the game overall..Its True SP hack + his c3 burning tornado ends any Max difficulty mission in a matter of a couple of minutes
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Omega
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Master of The World
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This is just a copy from my post on KW:

Wing Zero: Though classified in the FAQ as a A+ ranked MS, the Wing Zero is deserving of an S class simply because even with smarter grunts nobody can dodge its CSP at close range, which still retains its field clearing ability as well as being able to fell a mobile armor at level one with ease. Even more impressive are the duration of it's SP attacks and the power it's shot based moves possess, even more powerful than the Strike Freedom (Which is supposed to be the better machine). Coupled with all-round good and versitile moveset, it is a demon once maxed out.

God/Burning Gundam: As the number one ranked MS in both effectiveness and stats, God Gundam lives up to it's name, combining it's high overall stats with a powerful moveset. Though it is supposedly hard to control in the hands of a novice, it's range of strong crowd clearing (C4 and C6) and ace killing moves (C2, C3 and C5) makes it a perfect MS to level up in order to clear extra missions. Though all of it's SP attacks do high damage, its level three CSP is it's most powerful as both an offensive and supplementary attack, able to kill aces in one shot as well as clear tight-knit crowds. As a bonus, two clones are created who, though hard to control at times, lend considerable range and power to normal attacks to the point that mobile armors can fall quickly to an S-string. As for it's aerial SP, God Gundam still comes out on top with it's Tempest Wave attack that can clear a field in no time, but lags when in hard mode...unless you have the god clones of course. An all around great MS deserving of the name "God".

Nu Gundam: Though many may be dissappointed in it, I like Nu simply due to it's versatility in different situations. Though most would simply spam the C4 and C6, they are mainly for crowds, the rest are for aces (save for the C6 which can work both ways). Outside of it's broken C6, I personally like the standard ground SP due to its looks and use as a crowd clearer rather than an ace killer...I'll leave that to the CSP. And though the hyper bazooka ASP should have been scrapped for the funnels, it still has use in taking down MA's.

Master Gundam: I was shocked when I found out that Master Gundam was ranked fifth behind the Strike Freedom and Sazabi, who are ranked lower in the FAQ based on their usefulness (in the case of the Sazabi, alot lower). Though it is another difficult moveset for a novice player, I found some of it's charges actually fun to use (like the C6 that nobody seems to dodge), as well as it's ability to string together unlimited combos. The part that caught my attantion th most though is it's SP attacks. The darkness finger was flashy though underpowered imo, it is mostly for crowd control, where as the tempest wave is a crowd clearer. To top it all off, my favorite SP attacking wise is actually Master's level 3 CSP, especially with high tension where it suddenly becomes and ace killer, a crowd clearer and a giant killer all at once. Definately worth getting rank 4 parts for.

Honorable Mentions

Strike Freedom: SEED fans rejoice, you actually have one decent MS in the game! Though I'm good with practically any MS, the Strike Freedom is great for players of any caliber, which the other two did not seem to possess, lacking bare essentials (Guard breaking) or possessing barely decent moves (several SP attacks). The SF uses it's high shot stats to obliterate most grunt MS with little efffort and at a distance too. But for me some of the moves either are too flashy and miss as such (thanks to the lock-on system in the game) or are weak (C4 is one such move, C6 can't hit enemies who hit the ground after being juggled in the air). It's SP attacks don't help much either, it's ground SP being utterly useless even when it's shot is maxed out and using a pilot with maxed out shot (Amuro). The Hi-Mat is by far it's most effective move, possessing great crowd-clearing and power, though due to that I find myself spamming it on accident, instead of using the charge attacks. The CSP I can say is decent, better than its GSP but not as good as the Hi-Mat, though useful for crowd control the way it operates is a bit useless, using sword swipes that generally don't hit an opponent...that's the DRAGOON's job, so it could do away with that.

Turn A: Moonlight Butterfly...big ass nuke...what more is there to say? Turn A has come a long way since the mustache-clad MS from GM1. With a revamped moveset and still powerful Moonlight Butterfly at it's command, it is finally a decent machine to use with almost any pilot *Looks at Judau trying to sell Turn A for scrap, with Gym trying to purchase it*. Though stat wise I'd want to use someone with high melee and shot stats since it happens to be lacking in that department.

Dishonorable Mentions

Infinite Justice: WTF ! This is the MS that most of the guys on Youtube (the SEED fans atleast) always make an argument about how it and the Strike Freedom are the two best MS ever to be created and yet along with the Destiny and Sazabi (Based on the popular concensus) it's one of the worst new class 1 MS in terms of movesets. It lacks any guard breaks, which makes fighting aces more difficult, alot of move leave you open to the enemy (C3 and C6 for example), and two out of three of it's SP attacks have little to no use. To go into detail on the second comment, both it's ground SP and combination SP strike close to it and don't even move forward while doing so. Thankfully it's aerial SP is a redeeming quality, it's effective in crowd clearing (or control, whichever you think) as well as dealing high damage by dragging enemy troops with it. If there are tips to improve this machine: Equip airmaster and smash hit and it should help.

Destiny Gundam: Probably the worst of the new class 1's I've used, you need only read Wodash's description of it's moveset in the guide section to understand the horror...the sheer horror....okay I'm overplaying this a bit, but when using the Destiny I find myself trying to avoid using it's SP attacks and particular charges in order to not make a complete ass of myself as they are just that horrible. The only redeeming quality of this MS is the S-string. All I wish to do now is leave some parting words...to all Shinn Asuka fans and to SEED Destiny fans in general, for the love of God and all that is sacred please do not use this MS or else you will find yourself having to take a shower after every use as it makes you feel so unclean....
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Strider Seiryu
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I will be adding more to mine later....I'm not really familiar with the tech terms that are used by players
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Black Golem
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With neither Will alone nor Strength alone
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ill keep things quick

Good:

Strike Freedom: ive been though every mission (virtually) with this suit and no matter what suit i use this is always my pick for Extra Mission's. its nice and powerful with out making missions too easy or hard and its air and combo sp are very good for clearing fields(air sp) and wiping up Ace's (combo). plus its over the top moves make it just fun to use

Burning, Turn A and Nu: i think people need to stop playing if they can't win with these things. what can i say but there soo powerful nothing really comes close

Honorable mentions:
Justice: yes i like this guy sure Hard strike is a must but his aerial combo can just get go forever with its range and the amount of quick ways to juggle with his move sets makes him fun if a little challenging (TDWG) to play as . plus over the top moves like freedom don't hurt

F91: Beam cannons = clear field = win. nothing more nothing less

Wing Zero: a little bit of a downgrade from DWG1 but still solid as hell

ZZ: Eat My Hi Mega cannon!!! seriously the only reason i use this with Judau is for this line

Dishonorable mentions:
Class 3 units: i don't care any more it was neat to play them at first but after about 10 mission's i hate them
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http://zeiksanimereviews.wordpress.com/ Current Watch though and review: G Gundam/Macross 7/CG Akito the Exiled /Jojos Bizarre Adventure
"I, too, am a true Gundam Dynasty Warrior!" - Kira Yamato
"I will fight with this sword! Knight Gundam, Launch!" - Kira Yamato
"I've finally come to understand what I'm really fighting for." - Kira Yamato
"if theres a hole a guys just got to be ready to thrust into it!" - Ryoma
"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
"If a god gets in our way, he gets cut down! If a devil gets in our way, he gets shot up!" -Ken and Ryo
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Omega
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Master of The World
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Oddly enough people on KW have said that they couldn't use Burning, Nu or Turn A...so yeah...they suck at the game lol I see you have no least favorite class 1's.
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Black Golem
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With neither Will alone nor Strength alone
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not really all the Class 1's are fine sure some could use tweaks but you just have to stick hard strike or something on them and they all reach high standards, for me its

Class 1 all great some awesome, Class 2 some great, some good some CRAP and Class 3 all CRAP
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http://zeiksanimereviews.wordpress.com/ Current Watch though and review: G Gundam/Macross 7/CG Akito the Exiled /Jojos Bizarre Adventure
"I, too, am a true Gundam Dynasty Warrior!" - Kira Yamato
"I will fight with this sword! Knight Gundam, Launch!" - Kira Yamato
"I've finally come to understand what I'm really fighting for." - Kira Yamato
"if theres a hole a guys just got to be ready to thrust into it!" - Ryoma
"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
"If a god gets in our way, he gets cut down! If a devil gets in our way, he gets shot up!" -Ken and Ryo
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Omega
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They never should have put in the class 3 MS, they should have put more focus on the class 1 MS and adding worth while characters and an actual story mode, not mission mode. But I digress...
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Black Golem
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With neither Will alone nor Strength alone
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they could of at least made Turn X and Gottan(not attempting the rest and im to lazy to look it up) to class 1 and agreed on all points
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http://zeiksanimereviews.wordpress.com/ Current Watch though and review: G Gundam/Macross 7/CG Akito the Exiled /Jojos Bizarre Adventure
"I, too, am a true Gundam Dynasty Warrior!" - Kira Yamato
"I will fight with this sword! Knight Gundam, Launch!" - Kira Yamato
"I've finally come to understand what I'm really fighting for." - Kira Yamato
"if theres a hole a guys just got to be ready to thrust into it!" - Ryoma
"Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx
"No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato
"If a god gets in our way, he gets cut down! If a devil gets in our way, he gets shot up!" -Ken and Ryo
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Omega
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Master of The World
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I hope that one of you can go into detail about your pros and cons the way I did though.
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