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| Favorite Games of All-time | |
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| Tweet Topic Started: Jan 6 2010, 05:35 PM (1,001 Views) | |
| Omega | Jan 6 2010, 05:35 PM Post #1 |
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Master of The World
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As the title states, discuss your favorite video games of all-time. Mine I can list: PSX Ape Escape Legend of Dragoon Tomba 2 Medievil Series Spyro the Dragon Series PS2 Jak and Daxter Series Dynasty Warriors Series Samurai Warriors Series PS3 Dynasty Warriors Gundam Series Dynasty Warriors Series Folklore |
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| Black Golem | Jan 6 2010, 06:00 PM Post #2 |
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With neither Will alone nor Strength alone
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PSX Final Fantasy 7-8 Tekken Series Resident Evil Series Azure Dreams Wild Arms 1 PS2 SMT Lucifer's Call Persona Series Final Fantasy 10 Wild Arms Series Resident Evil 4 Tekken Series Devil May Cry Series PS3 Dynasty Warriors Gundam Series Tekken 6 Uncharted 2 PSP Dissidia Final Fantasy Final Fantasy Series |
![]() http://zeiksanimereviews.wordpress.com/ Current Watch though and review: G Gundam/Macross 7/CG Akito the Exiled /Jojos Bizarre Adventure "I, too, am a true Gundam Dynasty Warrior!" - Kira Yamato "I will fight with this sword! Knight Gundam, Launch!" - Kira Yamato "I've finally come to understand what I'm really fighting for." - Kira Yamato "if theres a hole a guys just got to be ready to thrust into it!" - Ryoma "Beyond the beaten path lies the ultimate end. It matters not who you are...Death awaits you." - Nyx "No one's going to decide my future. No matter how hard, I'll choose it myself!" - Kira Yamato "If a god gets in our way, he gets cut down! If a devil gets in our way, he gets shot up!" -Ken and Ryo | |
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| Deleted User | Jan 6 2010, 09:37 PM Post #3 |
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N64: mario64 smashbros Gamecube: smashbros melee PS2: sly cooper 1,2,3 DW5 + DW5 XL Battlefront 1+2 Wii: fire emblem radient dawn PS3: DWG2 Ratchet and Clank a crack in time Xbox360: mass effect banjo kazooie nuts and bolts Castle crashers |
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| Strider Seiryu | Jan 7 2010, 01:03 PM Post #4 |
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Soldier of Fortune
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Arcade Super Street Fighter 2 Captain America and The avengers Crime fighters X-men Smash TV Terminator 2 Strider WWF Wrestlefest Mortal Kombat 1-Ultimate NFL Blitz NBA Jam NBA Hangtime Nes Mario Brothers Duck Hunt Punch Out Track & Field Double Dragon 1 & 2 Arch Rivals Megaman 1-6 SNES Super Mario World NBA Jam Super Double Dragon NFL Blitz Street Fighter 2 Turbo Super Castlevania Megaman X 1-3 Megaman 7 WWF Royal Rumble Spiderman: Maximum Carnage X-Men-Mutant Apocalypse Doom Mortal Kombat series Killer Instinct Sega Genesis Sonic 3 Shinobi 3 Altered beast Golden Axe Sonic and Knuckles PS1 Strider 2 Castlevania: Symphony of the Night Street Fighter Alpha Series Tekken 3 Metal Gear Solid Megaman X 4-6 Rival Schools Edited by Strider Seiryu, Jan 7 2010, 01:05 PM.
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| Deleted User | Feb 22 2010, 08:24 PM Post #5 |
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N64: Legend of Zelda: Ocarina of Time Legend of Zelda: Majora's Mask Super Smash Brothers PS2: Devil May Cry 3 DW Series SW Series WO Series Soul Calibur 3 FFX Jak and Daxter Series .Hack Series PS3: Devil May Cry 4 Prototype Assassin's Creed Series Elder Scrolls IV:Oblivion Xbox: Star Wars: Knights of the Old Republic Star Wars: Knights of the Old Republic II: The Sith Lords Jade Empire Gamecude: Super Smash Bros. Melee |
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| Omega | Jun 29 2010, 09:22 AM Post #6 |
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Master of The World
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Now, thid game didn't make it into my top favorites, but it's one of the better games I've played in the series as well as for the PS2. Since I started a bad review with Ape Escape, I may as well do a review for a good one that is NOT the original. Ape Escape 3 Overview: Released in North America on January 17, 2006, some fans were a bit shell-shocked from AE2, which had been a big disappointment for losing several aspects the series had perfected in the original. However, 3 turned out to be more than what we expected. Plot: Taking place in Japan, Kei and Yumi (Satoru and Sayaka in the Japanese version), twin siblings and friends of the Professor and Natalie, suddenly notice a large number of monkey shows on TV. It turns out Specter is at it again, and this time with a human partner in crime, Dr. Tomoki. The plan is to once again make humans too lazy to fight back so they can execute their Double Paradise Plan. I can't reveal everything about the Double Paradise Plan, but Youtube is wonderful, and you'll be amazed at how dark this plan really is. After deciding to help, Kei and Yumi are transported into the TV world to shut down the TV Stations spread throughout the world. I have to hand it to 3, this one had the best plot out of all the Ape Escape games. Though it had the same premise of the previous games, the later portions actually include villain backstory and *gasp* DRAMA! Graphics: The graphics for this game are simply marvelous, even better than AE2. I find myself thinking that in a matter of seconds, Zeta Gundam and The-O will come flying by in combat when the Space scene comes around. Even the darkness factor was fixed, as seen in the battle with Monkey Red. The colors range from bright to muted to dark depending on the tone of the stage, expressing the tone that the developers wished to convey without simply relying on the great music and ambience (later). Gameplay: This time around, the gameplay of AE3 is alot different than with the previous games. Though catching monkeys is a primary mission, you are given several themed transformations that have their own strengths and weaknesses that allow you to progress through the game. You can't even cheat in certain areas, you need to use the transformation. Not only that, these forms allow you to totally beat the piss out of the little monkey fucks, as well as capture with style, rather than the usual Gotcha Net method. Characters: This is what astonished me about this game. Again, like 2, no Spike, but I didn't care. Most of the cast is actually returning from Ape Escape 2, like the Freaky Monkey Five, Specter and Natalie (though she only appears twice), and even Jimmy, who appears in a cameo with Spike and the Professor (albeit as "couch potatoes"). As for the new main characters, Kei and Yumi are twins with opposite personalities and even playing styles in-game. Kei is an energetic boy, who is kind lacking in the intelligence department. As a character, he has more comedic and epic moments between bosses, his gadgets are the default designs, and he has more sleek and stylish transformations. His attacks have more power, his jump is higher, and his overall movement in-game is faster than Yumi, so he's actually a better character overall. Yumi is a more gentle girl, who is also a pop-star. She's more intelligent than her brother, but with all the sarcasm and spunk Kei seems to have. Though, as previously stated, she is weaker in all aspects, she has monkeys in-game who will completely freeze up and let you capture them since they are "star-struck" and part of her fan club, a status which can be viewed with the monkey radar gadget. Her interactions with bosses are geared more towards throwing insults than Kei's epic showdown scenes. Her gadgets and transformations are more geared towards being girly and aiming at a female target audience. When together, both act as a comedic duo, usually with Kei being the goofball and Yumi the "straightman". One of the best new characters is Dr. Tomoki, a villain who worked on the pipo helmet project with the professor. During the testing, the helmet was fused to his head and ruined his good looks. He was shunned for it, and turned to Specter to help him obtain his revenge. Though being a comedic character by nature, Tomoki is a very tragic character, whose sacrifice scene is one of the most epic and heartbreaking moments in gaming history. Though, thankfully, it's hinted that he's still alive. Specter plays a more comedic role this time around, and seems less evil as he is aloof, which made me hate this Specter in particular, since he's supposed to be a super genius, but doesn't realize that his DPP cannot work due to the laws of physics. The FMF were revamped in this game, with Blue having more personality, as a Clint Eastwood style cowboy, who wishes to ask Pink Monkey out on a date, and his overall attitude became more clear and obvious. Yellow is just as gay as before, albeit less subtle. White is still a two dimensional character, with little personality as he's the first boss and we don't see much of him after that. Pink is still the homicidal primadonna she was before, only with a better VA. Red shows his martial prowess as a Bruce Lee clone...who still farts on you. Each of the FMF are given longer scenes where they can showcase their personalities, and they differ depending on which of the twins you play as. Voice Acting: A definate step up from 2, Ape Escape 3 switched from 4kids to the viz media VAs and for good reason, they're freaking fantastic. I can't really find anything wrong with the voices save for Specter's, which STILL doesn't sound as evil as his first (Pete Burrows is still epic win). Music: The BGM of this game is a GREAT improvement over the previous game. Instead of going for 100% childish music, they revamped the style of AE1 and remixed it to suit their tastes. Though it sounds a tad more pop than techno, I still love it. Though, I must admit, the soundtrack is hit and miss, some being very good, while others remain so-so. The worst song; however, is the cover of Happy Sensation from the japanese version. Which, first off, sounds a bit sexual in and of itself, and second, is being sung by a ten-year-old girl. Even so, I must admit the damn song is stuck in my head to this day. Levels: Unfortunately, this is where I have to add a few more negative points. Again, they didn't learn from 2 about the constant banana and monkey references. However, the levels are spectacular, and are massive in the extreme. Paired with the games excellent graphics and the great music, these have become some of my favorite stages in the whole series. Though there are some that I don't like, each stage is unique and has a genuine feel to it. Overall: In the end, this game is good, but still not as good as Ape Escape due to minor flaws. Ape Escape 3 gets an 8/10. Edited by Omega, Nov 30 2011, 04:45 PM.
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| Omega | Jun 30 2010, 02:27 PM Post #7 |
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Master of The World
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Tomba! 2: The Evil Swine Return Overview: My first exposure to the "Tomba!" series was its sequel on a Playstation Underground Jampack CD. I thought it was great, and played the demo to no end. Though that CD also exposed me to MediEvil II and Legend of Dragoon, so it's safe to say that may have been one of their their best demo disks of all time. My grandmother bought this game for my birthday back in the 90's so it's safe to assume I have a really close connection with this game. Plot: Taking place right after Tomba!, the titular character, Tomba, has been living peacefully in the country side with his friend Zippo. Suddenly, they recieve a letter saying that one of Tomba's childhood friends (and girlfriend), Tabby, has gone missing. Wanting to know what happened to her, Tomba jumps into the sea and is caught by a fisherman. He quickly explores the surrounding location and eventually finds out that the Evil Pigs have returned and cursed the land. They are the ones who kidnapped Tabby. Now, Tomba must find the Evil Pig Bags and capture the Evil Pigs to both lift the curses they have placed and to rescue Tabby. Like most E-rated games, the story seems just ridiculous by our standard. But, by the standard of a child, which we all were at some point and what I was while playing, the game's plot was actually pretty good, with a few twists that you could and yet couldn't see coming. Graphics: The look of this game is great, with only a few minor flaws due to its status as a PSX game. Colors vary and suited to their environment, and the character designs, despite Tomba jumping from 2D to 3D in one sequel, are very good. Not much else to say. Gameplay: The Tomba! series defined itself by having literally hundreds of missions you could complete, from little errands to massive full scale adventures in themselves. The game plays like a 3D game but has the character moving on a 2D plane on occasion, which was characteristic of the series. Though there were levels that were completely 3D, no scrolling. Tomba would move in either regular mode, or animal dash, which was alot faster, but unwieldy at times. Otherwise, the RPG elements of the game included different weapons and clothing that would increase your running or jumping ability or give you another power all together. Fighting consisted of smashing faces with Tomba's blackjack/morning star and then jumping on them to bite down, then double clicking the jump button to throw the little fuckers wherever you want. This was mainly to gain energy and points. The style of play was very enjoyable since the controls worked perfectly and was boiled down to a very simplistic system that was both self-explanitory and easy to use. Characters: Tomba is FILLED with different characters, several of them just minor, but in Tomba 2 we only have two that we see constantly. Otherwise, many characters fall short in importance, save for a certain girl and old man (Tabby and Kainen). Otherwise, Tomba himself is a feral child, who cannot speak english, so Zippo helps him communicate and handles the conversations. He is strong, kind and ready for anything, which is probably why he jumped into the sea despite not knowing how to swim, which plagues the player throughout the game. Voice Acting: Here's something about this game I still can't believe....there's only two people doing the voice acting...I SHIT YOU NOT. Yet, this guy and girl team manage to pull off several different voices, the guy making me look like a horrible impersonator by comparison, though the voices are not really the best imaginable, and are often similar to previous ones, giving the impression that there are only two people working every voice. Music: Like Ape Escape, Tomba 2 has great BGM, with many songs fitting their environment perfectly both before and after the curses are lifted, though the cursed BGMs sound alot better. However, the boss battles, save for the final one, recycle the same song over and over again...it makes you wonder how they couldn't have made just five more tracks. Levels: Expansive with plenty to see in them and alot of complex parts, the Tomba 2 stages are brilliantly done. Even after beating the game you can still find shit that you didn't know was there before. Each ranges in difficulty and set up in order to create a unique feel (Kujara Ranch has vast expanses and large stretches of land, while the Donglin Forest has a more platform-based design). Overall: In short, Tomba 2 was a great game, but fell short due to the voices and characters. I give it an 8/10. Edited by Omega, Jul 4 2010, 04:00 PM.
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| Omega | Jul 4 2010, 06:48 PM Post #8 |
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Master of The World
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Ape Escape Overview: December 24, 1999...It was Christmas eve. My brother, Tyler, cousins Andrew and Jordan, along with myself, were all ecstatic about this years Christmas, we had no idea what was in store for us. When we dove into the presents, one seemed to stand out most: The Playstation. Never had we asked for it, and our only contact was through commercials. But, we were in love with this beauty. Our parents being the loving and caring type, they immediately set it up and let us play. The very first game we played: Ape Escape. A game which, released in the summer of that year, had already been deemed "the best 3D platform game on the PlayStation." and had changed gaming forever (you can thank it for even having two analog sticks). Plot: You play as a 10 year-old boy named Spike, who, with his friend Jake, head over to the local Professor's laboratory to check out a new invention of his: a time machine. When they arrive, they find the Professor and his granddaughter, Natalie, tied up, and the machine being under siege by monkeys. The monkey leader, who later identifies himself by the name Specter, orders the time machine to be activated, sending all of his simian minions, Spike, Jake and himself back in time. His plan is to use the time machine (known as the Time Station) to recreate the world with apes being the more dominant species. However, the Professor manages to contact Spike in the Time Station (which acts like the game hub in the actual gameplay) and send him the Stun club and Time net gadgets to help him capture these monkeys and bring them back to the present. Now, first off, this is the very first game in the series, so the plot was very original, and had a few twists and turns that were actually surprising for the first time playing it. All of it built to the final climax of the game, where the development of Spike and Specter had reached its end. Graphics: For the time, Ape Escape had some of the best in-game graphics on the PSX system. The levels and characters looked beautiful, and had little to no glitches. There's little to talk about in this respective aspect. Gameplay: The object of Ape Escape is to capture all monkeys in a level in order to advance. Seems simple enough. But, as the levels continue on, there are puzzles and extreme platforming elements that force the player try even harder. Like all the games after it, Ape Escape uses the Time Station as a hub world, where you can save, play minigames and train with your gadgets. This area is what allows you to access the different time periods, which consist of three levels held under a particular category. Every once and a while, Spike is challeneged by his friend Jake, now brainwashed by Specter. These levels total in two and are used to test your ability to use your newest gadget (Super hoop and Sky Flyer). As for actual gameplay, the player uses BOTH analog sticks, one to move, the other to use the gadgets. This was new since most games used neither the left or right analog stick, let alone an analog controller. Ape Escape changed that. The only gadget you really need throughout is the Time net, the only tool that can capture monkeys on land (the water net, which is vital for every level with water can also capture the little apes, but only in water). The last time I played Ape Escape, which was on [Alessandro's] playstation 2, the controls were fluid, and had no problems unless the controller itself was broken. In other words, AE had amazing gameplay. Though replay value is low, you usually don't care and play it over again just for the Hell of it. Characters: Now, here is where things get really odd. The game only has six characters...I'm not kidding. In fact, I can list them: Spike, Jake, Natalie, Professor, Cassi and Specter. Now, Casi is the odd android out (she's actually a computer program, but whatever) since she has no real personality or major role other than looking cute and being silent as she points to how many monkeys you need to catch. The Professor and Natalie are also pretty bland, too, with little character development. Jake we don't see much of cinematically, though we at least see that he is very competitive with Spike. It all comes down to Spike and Specter, the two REAL characters in the game. Spike is a classic style hero, self-less, brave, possessing an inner strength as well as an outer one, stuborrn, competitive, and an overall cool guy. He doesn't get alot of screen time, but the clips he is shown in are epic in the extreme, despite him being ten. He is usually characterized in the series as being the strongest and most talented of the four main heroes, as well as having the greatest skill with the gadgets. This game, though, has my favorite Specter characterization. He is sophisticated evil at its "worst", having little patience for any interference and just not caring about anyone or anything. He literally says it in the first clip he appears as a villain that he's not afraid of Spike and his friends, and pits Jake up against his best friend for both amusement and practicality. Also, this game's version is the only Specter from the main series who actually shows off his powers in a cut scene...which he promptly uses on Spike. His voice (provided by Pete Burrows) is one of my favorites as the combination of the deeper, smoother voice, with the sophisticated mannerisms of the character blended perfectly. However, Specter does have a softer side, as he asks about the man who raised him at the Monkey Park in the final showdown cut scene, showing that, despite his hatred of humans, he still has a caring side of his psyche that holds on to the fond memories with his care-giver. Voice Acting: Now, this is why I can't give this game a 10, as much as I would like to. The voices are horrible. Only two, I found, actually fit and sounded really good (The Professor and Specter). Otherwise, Spike and Jake, two ten year olds, sound like twenty something year old men. Natalie's voice is just so high pitched and out of place that to this day I pray that she remains silent during cut scenes to no avail. Casi's is...fair, since she doesn't talk alot. So, surprisingly, Ape Escape loses ground with voice acting. Music: Now, this is where Ape Escape seems to own ALL other PSX games. The God of BGM, Soichi Terada, created the soundtrack for Ape Escape while he was still working with Sony Entertainment. The music consists usually of sythesized tracks with an up-beat melody and atmospheric accents. All of them are tailored to their environments so perfectly that the music becomes as endearing as the game itself. Hell, I can just about remember every track from Ape Escape, and name the level just by hearing the music. The very beginning of the game hits you with the game's amazing soundtrack, using two great songs to back up both an opening movie and the title screen, the latter of which has become one of the many themes of Sony and the entire Ape Escape series. Levels: The stage design in Ape Escape is just massive. Each stage is like a character unto itself, with each possessing unique traits that others do not have. Also, they all have sections that require you to return later in order to capture all the monkeys, or at least most of them. Also, they all seem to have a hidden monkey element that you have to find. Some are more obvious than the others. Each is a great pleasure to explore, though I may dislike some more than others, that's just personal opinion. Overall: Due to voice acting, this game missed a 10/10. Otherwise, everything about Ape Escape was nearly flawless for a PSX game. I give Ape Escape a 9/10. Edit: Difficulty: Ape Escape is overall an easy platformer, which is a good distraction for a couple hours, though the full game still requires two days to complete. The bosses are't difficult, and neither are the challenges, but it's to be expected from an E-Rated game. Edited by Omega, Jul 6 2010, 12:03 PM.
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| Omega | Jul 5 2010, 08:19 AM Post #9 |
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Master of The World
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The Legend of Dragoon Overview: Voted the most underrated game of all time, this PSX classic remains as one of the few RPGs to rival Final Fantasy in terms of fan dedication, with demand for a sequel being very high. It was one of the games that helped inspire SLB, and to develop the elemental balance system you see in the series. Plot: As a four part story, LoD takes place in the land of Endiness. The game begins in the nation of Serdio, where a civil war is currently taking place. A young man by the name of Dart Feld is returning to the town of Seles after training away for a long time. He runs into enemy troops and is stopped. Before they can fight, a massive dragon appears and attacks Dart. He runs from the beast, until a raven-haired beauty saves him. Dart thanks her and proceeds to the village, knowing that something bad may have happened. When he arrives, the village has been nearly burnt to the ground, and several villagers have been killed. Dart also learns that his childhood friend, Shana, has been taken away as well. So, Dart begins his journey to save Shana, which becomes an adventure even larger than could be fathomed. Now, Legend of Dragoon has one of the best stories of any game I've played. It's not confusing or cerebral, but still has twists and turns in the storyline that you never expect, and are well executed. The climax of the game is also one of the most satisfying I've seen in a game. Graphics: This game has the best graphics I've seen for a PSX game, the CGI cut scenes are so well done that they could be in a PS2 game. The in-game graphics give away its PSX status, but are still at the forefront of the playstation's capabilities. The set up are 3D characters on a highly detailed, pre-rendered background, that goes over into fights as well. The dragoon transformations are also highly detailed and just look fucking cool. Gameplay: Following the basic turn-based RPG style, you start by roaming around in the main level and randomly encounter an enemy every few seconds, going into a face-to-face battle set-up. Each character takes turns attacking, cycling through the player's team and the enemy's team. However, LoD has certain features that make it different. First, the additions system, where by using well placed presses of the "x" and "o" buttons, you can do a full attack string that builds in power as the attack continues. There are several additions with their own strengths and weaknesses, suiting different combat situations. Second, the guard option allows you to skip your current character's turn and cut enemy attack damage in half. Third, items can be automatic or chargable, doing even more damage. Fourth, the dragoons, each with its own set of magic spells that deliver massive damage and look good doing it. Dragoons are a major part of the game due to dealing massive damage to elemental opposites, bosses and all around annoying enemies. Characters: The characters in LoD are numerous, with each playing a small role in the overall scheme of things. But the ones I'll focus on are the Dragoons and Winglies. Dart: A young man in his early twenties, he is firey with a dedication to his friends and revenge against the Black Monster, which destroyed his hometown of Neet when he was a child, taking both of his parent's lives. Dart's character changes the most out of the group, being the main character. He goes from being fervent about his revenge and relatively hot-blooded, to a more mature, calm person, who gives up revenge as it would lead to him having to kill a dear friend. Dart Fights with a broadsword and is the Red-Eye Dragoon, wielding fire as his main element. The game has plenty of water elemented enemies for Dart to annihilate, but he can't be removed from the party anyway. His additions are moderately difficult to pull off, but get easier as time goes by. He has the single strongest addition and Dragon magic attack. His stats are balanced. Shana: Dart's childhood friend, she is like a little sister to him, though this becomes more of a romantic relationship as time goes on. She's the weakest of the group, and it shows. She has no additions due to using a bow, but her magic attack is unbelievably high, doing triple digit damage well before the others. She uses the White-Silver Dragoon, which is light elemented, and focuses on healing rather than fighting. Shana's overall personality is loving and compassionate, but also strong willed, not wanting to back down despite being weaker than Dart. Lavitz/King Albert: Lavitz is a knight for the Duchy of Basil under King Albert. Originally locked up in Hellena Prison, he breaks out and helps Dart rescue Shana, becoming Dart's best friend in the first disk. Lavitz is less serious than Dart is, willing to subject himself to moments of embarassment with pride. He takes his job as a knight seriously, however, since his father was a high ranking knight in King Albert's forces. He was betrayed by his best friend, and now Lavitz wants revenge. Near the end of the first disk, Lavitz dies, killed by the wingly, Lloyd. As such, his place is taken in the remainder of the story by King Albert himself, who is, like Lavitz, a less serious character and prone to comic relief at times. He is a scholar who reads alot when he's alone. Both show a fierce determination to fight for justice. The two wield spears, and are owners of the Jade Dragoon, a wind-based spirit that combines offensive and defensive magic. As characteristic of wind, the two also posess the most tricky to execute additions in LoD. Otherwise, the two have some of the best stats in the game, by far the best physical fighters with only magic being their down fall. Rose: A mysterious, raven-haired beauty, she was the one who saved Dart in the beginning of the game. A very complex character, she keeps to herself and is very serious in nature. She only really opens up to Dart, who is the son of one of her comrads from the Dragon Campaign, which took place many years ago in the LoD timeline. She wields a rapier and holds the Dark Dragoon, obviously a darkness elemented dragon that balances offense and defense as well. Rose is fast with great magic attack and defense, but not great physical attack or defense, she dies easily. Haschel: The last party member to be picked up in the first disk. Haschel is an old friend of Dart's from his trvels (literally, he's over 60). A practitioner of martial arts, Haschel is a one-man wrecking ball, breaking down any structures that stand in the party's way. He is also a very jovial old man, being comic relief most of the time. He is looking for his daughter, who ran away from home after accidently killing her best friend in a sparring match. It's believed that Haschel is Dart's grandfather, due to obvious clues given throughout the game. Haschel uses his bare hands to fight and is the owner of the Violet Dragoon, a thunder element spirit. His magic is all offemsive like Dart's, and is relatively weak, so it's best to keep him out of dragoon mode. He is fast, powerful and all-round good fighter. Kongol: A party member who starts off as a villain, Kongol is a giganto...literally, the guy is like nine feet tall and bulging with muscle. The last of his kind, he was taken in by Albert's uncle, Doel, as a warrior for Sandora (the part of Serdio that Doel rules). He is child-like in some aspects due to having to learn the meaning of friendship and lighten up to the fact that everyone cares for him. Being a monster of a man, it's no surprise that Kongol wields a massive battleaxe. Not only that, but he owns the Golden Dragoon, an earth-based spirit. His magic isn't too good, but his attack strength is ungodly, able to kill most high ranked enemies in a single addition. With only three additions and three spells, Kongol is the easiest to complete. Meru: A cheery girl (aka Obligatory Loli), who follows the group around. The usual energetic character who serves as comic relief. However, she becomes a little deeper when we find out that she's a wingly, a race of beings that enslaved humans millenia ago. She left her home amongst her people to be free and to meet new people. We first see her demonstrating how to use her weapon on the heads of three guys who are irritated with her (she accuses them of touching her butt and thinks they have a "thing" for her). She wields a war hammer and owns the Blue Sea Dragoon, a water-based spirit. She's fast and powerful magic wise, but not so good otherwise. Lloyd: A stoic swordsman, Lloyd is a wingly, shown through his super strength, speed and endurance. He is the villain for three whole disks up until the end of the third and the fourth. As a person, Lloyd seems to have no feelings for others, but develops sort of a possible romantic relationship with Wink, one of the Four Sacred Sisters of Deningrad (royalty). He saves her, and she returns the favor, leading possibly to Lloyds epic sacrifice at the end of the game to give Dart his dragoon spirit. A skilled master of the long sword, Lloyd wields the dragon buster, which can kill a dragoon instantly. He also posesses the Divine Dragoon Spirit, the most powerful of the Dragoons and a void element spirit. Though he never uses it, he still posesses magnificient power and the ability to stand against the Dragoon warriors. Wrapping up, the characters of LoD all contribute to the overall story, no matter how minor they may seem at times. Voice Acting: Now, here's the thing...there's little to no voice acting in this game. Only when they are fighting and CGI cutscenes play do they have voices, so it can't be accurately judged like the other games. The in-game fights have good voices, while the CGI cutscenes can be hit and miss, but overall, not bad for a PSX game that was a dub no less. Music: The BGM in this game is not as great as Ape Escape or Tomba 2, but it plays well with the theme of each level and is definately pleasing to hear, especially the battle and boss tracks. Levels: This is a four disk game, with several nations to explore. Each level is brilliantly displayed and has a personality all its own. In fact I found myself enjoying even calmer levels with no enemies as much as the creature filled "badlands" so to speak. *NEW* Difficulty: LoD is infamous for its difficulty. Without the guide book, it's near impossible to know how to complete certain missions. However, the guide often comes with the game if you bought it through EB (an early gimmick) or can get half price for the game if you bought the guide with it. The only really difficult parts though are puzzles and certain bosses like Shirley. Overall: Probably the best RPG I've ever played and ever will play. A 10/10 Edited by Omega, Jul 6 2010, 11:50 AM.
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| Omega | Jul 31 2010, 01:17 AM Post #10 |
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Master of The World
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MediEvil Series Overview: Now I've already mentioned one of these games in my Tomba review. MediEvil II was my very first T-rated game, or at least the first one I owned. I actually never got to play MediEvil until very recently, as in 2009 or this year, so it was very anachronistic for me. These two games are SO evenly matched that I decided just to do a single review of the series. Plot: The games start with the tale of Sir Daniel Fortesque, a story-teller turned knight in the kingdom of Gallowmere. Dan was killed on the first charge in the battle against the evil necromancer, Zarok, via an arrow through his eye. His death is replaced with an epic tale of valor on part of Dan, ending with Zarok's demise. And so, he was entombed a hero. However, Zarok returned, casting a spell on Gallowmere, causing all sorts of paranormal phenomena and reviving Daniel. He is then forced to embark on a quest to destroy Zarok once and for all. The first game ends with Dan killing Zarok once and for all and becoming a true hero of Gallowmere, but things don't remain that way. Centuries later in Victorian London, the spiritual successor to Zarok, Lord Palethorne, manages to get his hands on Zarok's spell book and wreck havok on the populace of London. Dan is once again revived and forced to fight Palethorne. The story is very simple, but the sequel has a more complex story, due to certain events that cannot be revealed. However, both are interesting stories with roots in Gothic horror. Graphics: Done with similar CGI technology to Legend of Dragoon, both MediEvil titles managed to work these in at particular cutscenes, while possessing moderate graphics for the in-game gameplay. Gameplay: The game plays out as any platformer should, consisting of expansive, interactive levels with tons of enemies and puzzles. The controls are straight forward, but a tad confusing starting out, since there's, at its simplest, an attack button, a jump button, a duck button, and a special attack button. But when you progress through the game, you realize that by pressing the duck button while running you can dash, and while holding a shield and ducking you won't take damage, your shield will. In both games, Dan has an inventory, where he can store items and weapons. Originally there was the issue of having only one weapon out at a time, but the sequel changed that with two weapon slots. Your arsenal ranges from swords and spears to gatling guns and lightning. In MediEvil 2, they also changed the gameplay to have two different forms of Dan, Dan hand and Dankenstein, the latter having the controls of a boxer character. The former is a spy, scouting out areas you normally couldn't, and doesn't take damage. The puzzles in these games are sometimes a bit challenging, but are often due to being item based. Characters: The problem I find with the games in my later years is the lack of character development and personality other than Dan himself. Otherwise, not much can be acertained by the supporting characters, let alone the main villains Zarok and Palethorne. Dan himself is a coward, who shrinks in the face of opposition, but has a sense of duty, being that he is seen as a hero and that he needs to stand up for his home and the innocent people who reside there. Voice Acting: Another underwhelming aspect of the game, the voice acting is less than impressive, but can actually endear itself to you even so. Dan's voice is muffled and has no actual lines though. Zarok, the main villain, though possessing a suitable voice, is not impressive in how he emotes or says the lines he is given. Even in 2 this problem remains, except being with every character. Music: An amazing component to the series, the music in MediEvil and MediEvil 2 hearkens to gothic horror, following the theme of the game. Alot of chiming and suspenseful strings that compose very catchy, ominous tunes. Levels: Each level is designed to fit the gothic horror style, and make use of seemless puzzles and multi-tiered designs. There is never a single repetitive spot in the whole game. Difficulty: Now for the difficulty...it's fucking HARD. If you haven't found many life vials, prepare to die again, and again, and again, and AGAIN, AND AGAIN! The puzzles aren't too challenging, but the sheer difficulty of the enemies and how they attack leaves you reeling. Only 2 boasts one of the most difficult puzzles I've ever encountered as a kid (Wulfrun Hall). In short, prepare to be pissed... Overall: Due to the shoddy voicework and the lack of character development, MediEvil and MediEvil II get an 8/10. Edited by Omega, Sep 7 2010, 10:34 PM.
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