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Minor but Important Mapping Details
Topic Started: May 19 2010, 06:33 AM (373 Views)
Identity_Crisis
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By Sigmud

ok so i made this tutorial because i love mapping, creating my own world that look how i want it to! but often people forget minor details in there maps, details that make maps more more natural looking and what not. So here are 3 basic tips to get people started at more natural mapping, down the road i will probably add more but for now i hope these help^^

MAPPING BEHIND WALLS
Spoiler: click to toggle


MAPPING BESIDE WALLS

Spoiler: click to toggle


MAPPING UNDER YOUR ENVIRONMENT because floors matter to...
Spoiler: click to toggle


CREDITS!

Mack - for the tile set hes made, god they rock.

GrandmaDeb - for the apples and apple tree

BigEd - [url="http://www.rpgmakervx.net/?showtopic=4461"]http://www.rpgmakervx.net/?showtopic=4461[/url] <- one of the best tuts youll ever see!

So enjoy and leave s comment telling me wachya think and what could use improvement^^
Edited by Identity_Crisis, May 19 2010, 06:35 AM.
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Rubble
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That is cool! So i just make an event tree when "overlapping"? thanks.
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Identity_Crisis
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Kind of, when you need to put something there but it gets rid of another thing that was there.
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Rubble
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Thanks again can you help some more?
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Identity_Crisis
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Umm. Yeah sure I can post some more for ya..
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Mr RedDude1
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As a result of a cruel joke I'm only level 5 ^__^
Smart idea to put this up here ^^ I see this all of the time in games and I always have a feeling that it looks wrong.
"I have an excellent idea, LETS CHANGE THE SUBJECT." ~March Hare
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Shadonn
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Jerk In A Box
I noticed something. In the tree error. You never fixed the other side of the house. If you look to the right you'll notice the same error. Either way very nice tutorial. Shift clicking is very helpful. It gives the environment more of a natural look.
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Identity_Crisis
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Its' not mine though xD It's Sigmud :p
I'm not that silly!
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