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Animated Switches Made Easy; Learn the basic of an animated switch.
Topic Started: Apr 20 2010, 12:25 PM (307 Views)
Hyde
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Well, this isn't a detailed, Epic tutorial by any means, but I thought it would be nice to start off the tutorial section.

Animated Switches Made Easy

Right Click and go to Quick Event Creation. Click on the Door option and add it in the location where you want your switch.

Open the event in the Event Editor and change the icon to the switch. Go to page two of the Event and change it to an already used switch(unless when your choosing the door, go to switches and choose).

Then, go to page two and Erase everything.
Go back to page one and change control self switch to control switches and make a switch (Example: Boat Door Open),then Select it.

Now go to the item you want to use the switch for,
Example: a Locked Door.
Make a page two of the event the switch is for and go to conditions and put your switch there.
Or you can make Conditional Branch and put your switch in the Switch Bar.Then Configuer it to what you need.
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Identity_Crisis
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Touche.

I never knew how to make things animated.
Posted ImageIntelligence is not to make no mistakes, but quickly to see how to make them good.
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Hyde
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I actually have a much easier way to do regular animated objects. When you make the object, pick your graphic, and set the "stepping animation' option (at the bottom left side of the event screen) to on. Then just check out the graphic in the test and see how it looks.
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Identity_Crisis
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Neat. ^_-
Posted ImageIntelligence is not to make no mistakes, but quickly to see how to make them good.
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Typo
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not working!
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Identity_Crisis
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How is it not working..? What did you try to do? The other one isn't working for you either..?

Works for me... :huh:
Posted ImageIntelligence is not to make no mistakes, but quickly to see how to make them good.
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Typo
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nevermind i made it an autorun
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Identity_Crisis
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Oh, ok.

It's always small mistakes. ^_-
Posted ImageIntelligence is not to make no mistakes, but quickly to see how to make them good.
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