Welcome Guest [Log In] [Register]
Add Reply
Nightly Trolling
Topic Started: Mar 13 2013, 06:34 PM (86 Views)
Soul Devour
Member Avatar

Night 0 (or is this 1?):

Start at 4. This Area Is a Lie
Offline Profile Quote Post Goto Top
 
Soul Devour
Member Avatar

Night 1:

In all scenarios do the following:

-Turn off Be a Tough Bastard Like a [Mob] Boss as a Free Action immediately.
-Use Command Lackeys Like a [Mob] Boss (Stakeout) at Area 8. Gerard will pay the upkeep.
-If Archer or Gerard go below 30% life and Team Dancer/Berserker are in combat against us, Command Seal Escape to Area 3. If Archer or Gerard go below 10% life and Team Dancer/Berserker are not in combat against us, Command Seal Escape to Area 3 Use no more than 1 Command Seal a turn.


If we are attacked prior to the movement phase by 1 team:

-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us.


If we are attacked prior to the movement phase by 2 or more teams:

-Use Shield Talisman as often as possible on Archer. Only recast when the barrier is drained to 0.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us.


If we are attacked during/following the movement phase by 1 team:

-Use Arts Like a [Mob] Boss as many times as possible against any teams against us.


If we are attacked during/following the movement phase by 2-4 teams:

-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us.


If we are attacked during/following the movement phase by 5-6 teams:

-Do the following actions up until a Command Seal to Escape is used. At that point, do NOT do any further actions here.
-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Make 'Em Sleep with the Fishes Like a [Mob] Boss on ALL possible targets.
-Turn on Be a Tough Bastard Like a [Mob] Boss as a Free Action at the end of the turn.
Edited by Soul Devour, Mar 15 2013, 05:59 PM.
Offline Profile Quote Post Goto Top
 
Soul Devour
Member Avatar

Night 2:

In all scenarios do the following:

-Use Mystic Eyes of Servant Stat Perception on Berserker, targeting Agility. If impossible, use on Dancer, targeting Agility. If impossible, the first targetable servant we find.
-Use Command Lackeys Like a [Mob] Boss (Shadow) at Area 8 on the Ordinary Child (If impossible, Shadow Berserker). Gerard will pay the upkeep.
-If Archer or Gerard go below 30% life and Team Dancer/Berserker are in combat against us, Command Seal Escape to Area 3. If Archer or Gerard go below 10% life and Team Dancer/Berserker are not in combat against us, Command Seal Escape to Area 3. If we are already at Area 2 in either case, use the Command Seal to escape to Area 11. Use no more than 1 Command Seal a turn.
-Attack using Use Arts Like a [Mob] Boss as many times as possible if Team Dancer attacks a target prior to the movement phase. Priority is whoever Team Dancer attacks first and so on.
-If the previous conditional does not trigger, move to Area 2 (Dennis).
-Attack using Use Arts Like a [Mob] Boss as many times as possible on Team Gervas only after Team Dancer has attacked Team Gervas. (Delay attacking) If Team Gervas isn't there, attack any teams other than Team Dancer or Team Berserker only after Team Dancer has attacked them. (Delay attacking) If in either case we aren't sure if Team Dancer has attacked, DO NOT attack.


If we are attacked prior to the movement phase by 1 team:

-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first.


If we are attacked prior to the movement phase by 2 or more teams:

-Use Shield Talisman as often as possible on Archer. Only recast when the barrier is drained to 0.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first.


If we are attacked during/following the movement phase by 1 team:

-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first.


If we are attacked during/following the movement phase by 2-4 teams:

-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first.


If we are attacked during/following the movement phase by 5-6 teams:

-Do the following actions up until a Command Seal to Escape is used. At that point, do NOT do any further actions here.
-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Make 'Em Sleep with the Fishes Like a [Mob] Boss on ALL possible targets.
-Turn on Be a Tough Bastard Like a [Mob] Boss as a Free Action at the end of the turn.
Edited by Soul Devour, Mar 20 2013, 06:03 PM.
Offline Profile Quote Post Goto Top
 
Soul Devour
Member Avatar

Randy, read this before moves are due >_>

Night 3:

In all scenarios do the following:

-Archer will use a Day of Grace.
-Cancel Command Lackeys Like a [Mob] Boss (Shadow) on Berserker.
-Use Mystic Eyes of Servant Stat Perception on Assassin, targeting Agility. If impossible, use on Dancer, targeting Agility. If impossible, the first targetable servant we find, targeting Luck.
-Use Command Lackeys Like a [Mob] Boss (Shadow) at Area 2 on Assassin (If impossible, Stakeout Area 11). Gerard will pay the upkeep.
-If Archer or Gerard go below 30% life and Team Dancer/Berserker are in combat against us, Command Seal Escape to Area 3. If Archer or Gerard go below 10% life and Team Dancer/Berserker are not in combat against us, Command Seal Escape to Area 11. If we have moved already, use the Command Seal to Escape to a random adjacent area. Use no more than 1 Command Seal a turn.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank D or above. (exclude attacks from Dancer unless Team Berserker and/or Hideaki attack us) Attack using Use Arts Like a [Mob] Boss as many times as possible if Team Dancer attacks a target prior to the movement phase. Priority is whoever Team Dancer attacks first and so on (exclude Team Berserker and Fiana/Fiana's Servant unless we were attacked by Berserker/Fiana/Fiana's Servant) as well as Assassin. Increase the number of targets for Use Arts Like a [Mob] Boss accordingly to the number of targets against us / on our priority list)
-If Assassin leaves the area with a shadow on him, report the area they end up at to Team Dancer and Team Berserker in-game. If the area they move to is accessible to us, Combat Break and move to that area (or Escape to that area, it's the second turn of combat.


If we are attacked prior to the movement phase by 1 team:

-Exclude Dancer as a team against us unless Hideaki/Team Berserker attack us.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank D or above. (exclude attacks from Dancer unless Team Berserker and/or Hideaki attack us)
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first. Increase the number of targets for Use Arts Like a [Mob] Boss accordingly to the number of targets against us.


If we are attacked prior to the movement phase by 2 or more teams:

-Exclude Dancer as a team against us unless Hideaki/Team Berserker attack us.
-Use Shield Talisman as often as possible on Archer. Only recast when the barrier is drained to 0.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank D or above. (exclude attacks from Dancer unless Team Berserker and/or Hideaki attack us)
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first. Increase the number of targets for Use Arts Like a [Mob] Boss accordingly to the number of targets against us.


If we are attacked during/following the movement phase by 1 team:

-Exclude Dancer as a team against us unless Hideaki/Team Berserker attack us.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank D or above. (exclude attacks from Dancer unless Team Berserker and/or Hideaki attack us)
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first. Increase the number of targets for Use Arts Like a [Mob] Boss accordingly to the number of targets against us.


If we are attacked during/following the movement phase by 2-4 teams:

-Exclude Dancer as a team against us unless Hideaki/Team Berserker attack us.
-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank D or above. (exclude attacks from Dancer unless Team Berserker and/or Hideaki attack us)
-Use Arts Like a [Mob] Boss as many times as possible against any teams against us. Priority goes to the teams who attacked first. Increase the number of targets for Use Arts Like a [Mob] Boss accordingly to the number of targets against us.


If we are attacked during/following the movement phase by 5-6 teams:

-Do the following actions up until a Command Seal to Escape is used. At that point, do NOT do any further actions here.
-Use Augmentation Talisman as many times as possible on Archer, alternating between increasing Endurance and Magic Resist.
-Use Counterattack Like a [Mob] Boss against any skill used against us Rank C or above.
-Use Make 'Em Sleep with the Fishes Like a [Mob] Boss on ALL possible targets.
-Turn on Be a Tough Bastard Like a [Mob] Boss as a Free Action at the end of the turn.
Edited by Soul Devour, Mar 27 2013, 08:40 PM.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
DealsFor.me - The best sales, coupons, and discounts for you
« Previous Topic · Good for one meal · Next Topic »
Add Reply