Welcome Guest [Log In] [Register]
Add Reply
Game Start; Daily Moves
Topic Started: Jan 29 2012, 03:33 AM (421 Views)
Soul Devour
Member Avatar

Post your Daily Moves in this topic. Please remember that the deadline for moves is 8:00 PM EST / 01:00 GMT.
Edited by Soul Devour, Jan 29 2012, 08:22 PM.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

If we are somehow attacked by someone before the End Phase: respond with a Duplex Barrier, lowering their Strength if they attacked us with mostly physical movies, or their Magic Attack if they hit us with mostly magical moves.

If we know they're going to attack us during or before the support phase, also use Cautionary Border.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities, and if cautionary border is up, that if they keep attacking we will set off our biggest skill (actually the cautionary border) the next turn.

During the End Phase if there were no hostilities: move to 1 (Rinnosuke's shop). If there are multiple people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

If we get attacked on arrival: respond with a Duplex Barrier, lowering their Strength if they attacked us with mostly physical movies, or their Magic Attack if they hit us with mostly magical moves.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities.

If Supremezero shows up and makes a move then I will allow his to overwrite mine.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

If we are attacked by someone before the End Phase: respond with a Duplex Barrier, lowering their Strength if they attacked us with mostly physical movies, or their Magic Attack if they hit us with mostly magical moves. Also lower their endurance along with the damage stat.

If we know they're going to attack us during or before the support phase, also use Cautionary Border.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities, and if cautionary border is up, that if they keep attacking we will set off our biggest skill (actually the cautionary border) the next turn.

If there were no attacks use Permanent Border.

During the End Phase if there were no hostilities: move to 3 (Hakurei Shrine). If there are multiple people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

If we get attacked on arrival: respond with a Duplex Barrier, lowering their Strength if they attacked us with mostly physical movies, or their Magic Attack if they hit us with mostly magical moves. Also lower their endurance along with the damage stat.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities.

If Supremezero shows up and makes a move then I will allow his to overwrite mine.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

Use absorb mana.

If we are attacked by someone before the End Phase: respond with a Duplex Barrier, lowering Strength if they attacked us with mostly physical moves, or Magic Attack if they hit us with mostly magical moves. Also lower luck along with the damage stat.

If we know they're going to attack us during or before the support phase, also use Cautionary Border instead of Absorb Mana.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

If there were no attacks use Permanent Border.

During the End Phase if there were no hostilities: move to 5 (Forest of Magic). If there are multiple people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

If we are attacked by someone before the End Phase: respond with a Duplex Barrier, lowering Strength if they attacked us with mostly physical moves, or Magic Attack if they hit us with mostly magical moves. Also lower luck along with the damage stat.

If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

Make it known that we don't want hostilities and we also accept alliances.

If Supremezero shows up and makes a move then I will allow his to overwrite mine.
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Absorb Mana.

- If we are attacked by someone before the End Phase: respond with Duplex Barrier Defense (STR based) if they attacked us with mostly physical moves, or Duplex Barrier Defense (MAG based) if they hit us with mostly magical moves.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- During the End Phase if there were no hostilities: move to 3 (Hakurei Shrine). If there are more than 3 people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

- If we are attacked by someone before the End Phase: respond with a Duplex Barrier, lowering Strength if they attacked us with mostly physical moves, or Magic Attack if they hit us with mostly magical moves. Also lower luck along with the damage stat.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and we also accept alliances.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Activate Focus.

- Use Absorb Mana.

- If we are attacked by someone before the End Phase: respond with Duplex Barrier Defense (STR based) if they attacked us with mostly physical moves, or Duplex Barrier Defense (MAG based) if they hit us with mostly magical moves.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- During the End Phase if there were no hostilities: If Sakuya, Alice, and/or Marisa move to the Hakurei Shrine, move to the item shop. If not move to 5 (Forest of Magic). If there are more than 3 people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

- If we are attacked by someone before the End Phase: respond with a Duplex Barrier, lowering Strength if they attacked us with mostly physical moves, or Magic Attack if they hit us with mostly magical moves. Also lower luck along with the damage stat.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and we also accept alliances.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Absorb Mana.

- If we are attacked by someone before the End Phase: respond with Duplex Barrier Defense (STR based) if they attacked us with mostly physical moves, or Duplex Barrier Defense (MAG based) if they hit us with mostly magical moves.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- During the End Phase if there were no hostilities: Move to 4 (Scarlet Devil Mansion). If there are 3 or more people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

- If we are attacked by someone before the End Phase: respond with a Duplex Barrier Defense of the type of attack they used most.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and we also accept alliances.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Absorb Mana.

- If we are attacked by someone before the End Phase: respond with Duplex Barrier Defense (STR based) if they attacked us with mostly physical moves, or Duplex Barrier Defense (MAG based) if they hit us with mostly magical moves.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- During the End Phase if there were no hostilities: Move to 2 (Misty Lake). If there are 3 or more people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

- If we are attacked by someone before the End Phase: respond with a Duplex Barrier Defense of the type of attack they used most.

- If the damage they do is more than 1/4th of our health hit them with 4 Ascension Kicks.

- Make it known that we don't want hostilities and we also accept alliances.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)

Oh and Supreme can change anything he wants if the simpsons stop entertaining him.
Edited by Ririchiyo, Feb 7 2012, 07:50 PM.
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Permanent Border.

- If someone enters the area that isn't Cirno: Use Duplex Barrier Defense (MAG based).

- If someone enters the area that isn't Cirno attack the first entrant (Pick one random target if they all enter at once) with 4 Ascension Kicks.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- During the End Phase if there were no hostilities: Move to 4 (Scarlet Devil Mansion) as a group with Cirno. If there are 3 or more people there and we beat all of their Movement Checks: scout them and go back. If there's just one team: don't ambush, just go in normally.

- If Permanent Border alerts us to a single person entering the Lake, Poke Cirno to use Tornado.

- Make it known that we don't want hostilities and we also accept alliances.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Edited by Supremezero, Feb 8 2012, 10:05 PM.
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Absorb Mana.

- If someone enters the area that isn't Cirno: Use Duplex Barrier Defense (MAG based).

- If someone enters the area that isn't Cirno attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- If Permanent Border alerts us to a single person entering the Lake, Poke Cirno to use Tornado on the lake. If Permanent Border alerts us to a single person entering the Hakurei Shrine, poke Cirno to use Tornado on the Shrine. If either of these happen, move to the Forest of Magic.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- Cirno is not to be attacked or targeted in any way unless she attacks us first or it is specifically stated otherwise.

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Absorb Mana.

- If we encounter someone that isn't Cirno: Use Duplex Barrier Defense (MAG based).

- If we encounter someone that isn't Cirno attack, the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- If Permanent Border alerts us to a single person entering the Lake, Poke Cirno to use Tornado on the lake. If Permanent Border alerts us to a single person entering the Hakurei Shrine, poke Cirno to use Tornado on the Shrine. If either of these happen, move to the Forest of Magic.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- Cirno is not to be attacked or targeted in any way unless she attacks us first or it is specifically stated otherwise.

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Don't pay for the Permanent Border at the Lake.

- Activate Permanent Border.

- If we encounter someone that isn't Cirno: Use Duplex Barrier Defense (MAG based).

- If we encounter someone that isn't Cirno attack, the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to Hakurei Shrine.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- Cirno is not to be attacked or targeted in any way unless she attacks us first or it is specifically stated otherwise.

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- If we encounter someone that isn't Cirno: Use Duplex Barrier Defense (MAG based).

- If we encounter someone that isn't Cirno attack, the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to Item Shop.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- Cirno is not to be attacked or targeted in any way unless she attacks us first or it is specifically stated otherwise.

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Do not pay upkeep for Focus or either Permanent Border.

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to Human Village.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Supremezero
Member Avatar
There is no such thing as society.
- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to Myouren Temple.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 8, Moriya Shrine.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 7, Youkai Mountain Base

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 1, Item Shop

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 3, Hakurei Shrine

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Don't pay upkeep for the Permanent Borders at Moriya Shrine and Youkai mountain base.

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 5, Forest of Magic.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and then Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus.

- If we encounter someone attack the first entrant (Pick one random target if they all enter at once) with Ascension Kicks as many times as possible.

- Make it known that we don't want hostilities and accept any alliances, and if cautionary border is up, that if they keep will set off our biggest skill (actually the cautionary border) the next turn.

- Move to 3, Hakurei Shrine.

- Make it known that we don't want hostilities and we also accept alliances.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Stop paying upkeep on the Permanent Border in the Item Shop. This is not really needed, since my regen should cover everything, but I want to spite those bastards and make them waste a free action.

- Use Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Move to 5, Forest of Magic.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Edited by Ririchiyo, Feb 22 2012, 02:30 AM.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Move to 4, Scarlet Devil Mansion.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Permanent Border and Absorb Mana.

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Move to 5, Forest of Magic.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Use Absorb Mana

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine is tripped. When it gets tripped, move to Scarlet Devil Mansion. If it never gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- If we encounter someone: Use Duplex Barrier Defense (MAG based) and activate Focus. Do this in the case of ambushes (as opposed to the kicking stuff below) if they're not already up.

- Also if we encounter someone, attack with Ascension Kick as many times as possible.

- Delay movement until the Permanent Border at Hakurei Shrine or Scarlet Devil Mansion is tripped. If Hakurei's gets tripped, move to Scarlet Devil Mansion. If Scarlet's gets tripped, move to Hakurei. If neither gets tripped, don't move.

General Conditions:

- If we move into an area and can ambush, we ambush.

Shorthands:

Duplex Barrier: Offense (Raise MAG, lower Mag Res)

Duplex Barrier: Defense (Lower an offensive stat, raise the corresponding defensive stat (Str and End, Mag and Mag Res))

Duplex Barrier: Trick (Raise STR, Lower END)
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Do not pay upkeep for any Permanent Borders.

- Use Duplex Barrier to decrease MAG and decrease MAG Res. Activate Focus.

- If Marisa shows up, Ascension Kick as many times as possible.

- Please do not process this move early~
Edited by Ririchiyo, Feb 26 2012, 08:55 PM.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Cancel duplex barrier before having to pay upkeep on it.

- Use Duplex Barrier to decrease END and increase MAG Res.

- Bomb the first skill used by Marisa with "spark" in the name. If no such skill is used, by the end of the end phase, use a bomb anyway.

- Use Border World: Hakurei Danmaku Reality Marble as soon as it's available.

- Ascension Kick Marisa as many times as possible.
Offline Profile Quote Post Goto Top
 
Ririchiyo
Member Avatar

- Bomb the first skill Marisa uses that isn't “Light Sign: Mysterious Beam”

- Use Absorb Mana as early as possible

- Ascension Kick Marisa as many time as possible as early as possible.

- Cancel both focus and duplex barrier at the end of the end phase.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Wonderful Shrine Maiden of Paradise · Next Topic »
Add Reply