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| Tweet Topic Started: May 16 2011, 09:37 PM (342 Views) | |
| Ryo | May 16 2011, 09:37 PM Post #1 |
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I can't control it!
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Name: Variabilis Sex: Male Alignment: Chaotic Neutral Age: ??? Nationality: ??? Servant: Berserker Class: ??? Health: 100 (+13) Mana: 100 (+74) [+36] Strength: E Endurance: C- Agility: B+ Magical Attack: C Magical Defense: B Luck: D Description: Going by the assumed name Variabilis, this young man is an enigma to friend and foe alike. His features are hidden beneath a heavy black trenchcoat and a pair of heavily tinted sunglasses that he wears even in the evening. Skills and Abilities -Mana Absorption Rank: C Type: Passive Description: The ability to naturally take in mana from the atmosphere. Variabilis recovers 8 mana during the end phase of each turn. -Magical Perception Rank: A Type: Passive Description: The ability to detect magical links and enhancements. ---Variabilis will become aware of any parameter changes on a target. ---Variabilis will learn the description of any skill slot that a servant in his area has active. ---Any magical skills or bounded fields that Variabilis notices can have their origin traces back to the caster. -Clear Slot Rank: E Type: Support Cost: 20 mana, Turn Action Maximum Targets: 1 [self] Description: Variabilis turns one the skill slots in his possession into a blank slot. ---Blank slots cannot be equipped onto servants. -Copy Slot Rank: B Type: Support Cost: 35 mana, Turn Action Maximum Targets: 1 [self] Description: Variabilis turns a blank slot into any skill slot of his choosing. Variabilis must have the full description of the necessary skill slot. -Clairvoyance Rank: C- Type: Support Cost: 15 mana, Turn Action Requirements: Variabilis is at a high location. Maximum Targets: 1 Area Description:By reinforcing his eyes, Variabilis can see events in areas great distances away. The description of events that Variabilis received will be slightly less detailed than what he would see if he was actually in the area. ---Areas that are designated as high locations cannot be scouted using this skill. ---High Locations: Ruined Clocktower and Basilica. -Fairy Light Rank: B-- Type: Support Properties: Light Elemental, Restorative Cost: 26 mana, Turn Action Requirements: 1 Turn cooldown Maximum Targets: 99 Delayable: No Description: A soothing light that covers all allies and slightly heals their wounds. Restores 15 health to all target allies. -Gale Currents Rank: B Type: Support Properties: Wind Elemental Cost: 17 mana Upkeep: 4 mana per turn Maximum Targets: Current Area Delayable: No Description: By controlling the wind currents in the area, Variabilis can slightly control the movements of anyone flying in the area. Variabilis can freely increase or decrease the Agility of anyone in flight by one sub-rank. ---Can be canceled freely. -Elemental Shell Rank: A- Type: Support Properties: Magical Shield Cost: 20 mana, Turn Action Upkeep: 8 mana per turn Maximum Targets: 1 Delayable: No Description: A luminescent shell that surrounds one target. The elemental property of half the damage from any attack taken by the target can be changed as Variabilis pleases. ---Available properties are Fire, Water, Ice, Wind, Earth, Lightning, Light and Dark. ---Doesn't affect skills rank B and above. ---Can be canceled freely. -Stalagmite Rank: B Type: Offensive, Magical Properties: Earth Elemental, Ranged, Bleeding (X-4 if X>3) Cost: 15+6X mana, Turn Action Damage: 6 + 3X Physical Maximum Targets: 10 Delayable: No Description: Variabilis summons sharp rocks to impale his foes. ---Doesn't affect flying targets. ---Bleeding X: The target loses X% of their current health during the upkeep phase of each turn. Immediately after taking damage, the rank in bleeding is halved and then rounded down. Ranks in bleeding will add onto each other. -Lightning Bolt Rank: B+ Type: Offensive, Magical Properties: Lightning Elemental, Ranged, Shock 1 Cost: 38 mana, Turn Action Damage: 24 Magical Maximum Targets: 1 Delayable: No Description: A powerful bolt of electricity summoned from the air that strikes one target. ---Shock X: The target's Agility and Luck are reduced by one sub-rank for X turns. Higher ranks in Shock will override lower ranks. Ranks in shock will decrease by one during each end phase. Skill Slots: -Blank Slot x2 Number of Slots: Varies Description: Has no effects. Command Spells: -Unleash Your Insanity! Description: Fills Chaos's madness gauge by 60%. Edited by Ryo, May 26 2011, 04:11 AM.
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| Ryo | May 16 2011, 09:38 PM Post #2 |
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I can't control it!
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![]() True Name: Chaos Sex: Female Alignment: Chaotic Insane Class: Berserker Health: 300 (+32) Mana: 250 (-38) Strength: B+ Endurance: A---- Agility: C++ Magical Attack: B++ Magical Defense: B---- Luck: C- Noble Phantasm: EX AP: 100 (+76) Skill Slots: 3 Skills and Abilities -Mad Enhancement Rank: C Type: Passive Description: The loss of sanity in exchange for power. Chaos has a madness gauge, which increases by 35% during the upkeep phase of each turn in battle and decreases by 15% each turn not spent in battle. At 100% madness, Chaos gains 1 sub-rank to Strength, Agility and Magical Attack. -Advanced Radar Rank: C Type: Passive Description: A built in radar that can scan and analyze others, but the loss of sanity prevents Chaos from using her radar to its full potential. Chaos will be know whether or not a servant in the area has lower or higher health than her. -Aquatic Warfare Rank: C+ Type: Passive Description: Resistance to water and the ability to fight in aquatic environments. Water elemental attacks deal 25% less damage against Chaos. -Angeloid Body Rank: A+ Type: Passive Description: Chaos's natural defenses far exceed that of normal servants. Neither Anti-Personnel nor Anti-Armor effects will affect Chaos. ---Anti-Personnel: Deals more damage or gains special properties when used against targets without special protection. ---Anti-Armor: Deals more damage or gains special properties when used against armored targets. -Flight Rank: B++ Type: Support Cost: 20 mana Upkeep: 6 mana per turn Maximum Targets: 1 [self] Description: Chaos uses her wings to take to the skies. While Flight is active, Chaos's Agility is increased by one sub-rank. Melee attacks from grounded enemies have their damage reduced by 5%. ---Can be canceled as a free action. -Wing Shield Rank: D+ Type: Support Properties: Physical Shield Cost: 15 AP, 26 mana Maximum Targets: 1 [self] Description: Chaos expands her wings to cover her body, sacrificing mobility to increase defenses. Endurance and Magical Defense are increased by 3 sub-ranks while Agility is decreased by 1 sub-rank. ---Must be used during the support phase. -Suspended Flames Rank: C+ Type: Support Properties: Fire Elemental Cost: 22 mana Upkeep: 8 mana per turn Duration: 4 turns Requirements: Suspended Flames is not already active in the area. Maximum Targets: Current Area Description: Chaos calls forth a large amount of dark fire balls to cover the area. Everyone inside the area is inflicted with Burning 1 and loses 3% of their current health during the upkeep phase of every turn. All fire elemental attacks have a 5% damage increase inside of the area. ---Burning X: The target's Strength and Endurance are reduced by one sub-rank for X turns. Higher ranks in Burning will override lower ranks. Ranks in burning will decrease by one during each end phase. -Illusionary Shapeshifting Rank: A- Type: Support Cost: 25 mana Upkeep: 5 mana per turn Requirements: Usable once per turn. Chaos is not in combat. Maximum Targets: 1 [self] Description: Chaos creates an illusion to transform herself into another player that she has met. While her available skills do not change, the disguise is able to affect other player's conditional moves to an extent. ---Chaos is unable to replicate the personality of those she transforms into. Other players may detect something strange about Chaos during an interaction. ---Chaos will appear extremely unnatural when using Flight while in the form of someone that can not fly. ---Chaos cannot use Wing Shield while she is not in her original form. ---Chaos automatically reverts to her original form when she uses an offensive skill. ---Chaos can revert to her original form as a free action or switch to another form by paying the activation cost again. -Wing Slash --> Wing Stab --> Impale Rank: E --> D+ --> C+ Type: Offensive, Physical Properties: Melee, Bleeding 2 Cost: 33 AP Damage: 5 Physical --> 12 Physical --> 19 Physical [+10% Anti-Personnel] Maximum Targets: 1 Description: A series of erratic stabs and slashes from Chaos's wings. The attacks must be used in the listed order and against the same target. ---Impale inflicts Bleeding 2 and has the Anti-Personnel effect. ---After successfully using Impale, Chaos recovers 30 AP. -Chaotic Flames Rank: C Type: Offensive, Magical Properties: Fire Elemental, Projectile Cost: 25 AP, 12 mana Damage: 14 Magical Maximum Targets: 1 Description: A small sphere of dark flames that Chaos shoots towards an enemy, inflicting light burns. -Heat Wave Rank: B Type: Offensive, Magical Properties: Fire Elemental, Ranged, Scorching 1, Piercing Cost: 38 AP, 43 mana Damage: 36 Magical Maximum Targets: Current Area Delayable: No Description: A wave of dark fire that spreads out to hit everyone in the area and causes severe burns. ---Piercing: All armors, barriers and shields are ineffective against this skill. ---Scorching X: Reduces Strength, Endurance and Magical Defense by 1 sub-rank and causes a target to lose 2X% of their maximum health during the upkeep phase for X turns. Higher ranks in scorching will override lower ranks. Ranks in scorching will decrease by one during each end phase. Noble Phantasms: -Pandora Program Rank: A Type: Passive Description: A self evolution program that causes Chaos to grow and become more powerful. ---Whenever Chaos kills a servant, she recovers 10% of her maximum health, gains 25% madness and can permanently add one sub-rank to one of her parameters. A parameter can only be increased through this method once. ---Any attack that is used against Chaos will have its damage reduced by 8% after its initial use. -Pandora Program: Angeloid Repair System Rank: A Type: Support Cost: X mana Maximum Targets: 1 [self] Delayable: No Description: The ability to restore vitality at an accelerated rate. By paying X mana, Chaos restores X/2 of her health. Chaos's health regeneration is reduced by 70% during the next two turns and any other healing effects during that period have their effectiveness cut by 50% (including this skill). -Dark Meteor Rank: EX Type: Offensive, Magical Properties: Fire Elemental, Ranged, Scorching 2, Burning 2 Cost: 85 AP, 105 mana Requirements: Flight is active. Madness is at 100%. 7 turn cooldown. Damage: 98 Magical Maximum Targets: Current Area Delayable: No Description: A large meteor of dark fire that falls from the sky and slams into an area, ripping it apart. One target of this attacks takes full damage, while everyone else in the area excluding Chaos' team takes 60% damage. Protected masters take 15% damage from this attack. Edited by Ryo, May 16 2011, 11:11 PM.
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8:19 PM Jul 10