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| Tweet Topic Started: May 16 2011, 09:23 PM (456 Views) | |
| Ryo | May 16 2011, 09:23 PM Post #1 |
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I can't control it!
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Name: Blake Bennett Sex: Male Alignment: Lawful Good Age: 32 Nationality: British Servant: Assassin Class: Umbramancer Health: 100 (+16) Mana: 100 (+47) [+28] Strength: D++ Endurance: D++ Agility: C Magical Attack: C Magical Defense: C+ Luck: B-- Description: A British gentleman with an air of grace about him. He prefers to dress in casual clothing despite his high ranking in the Mage's Assocation which generally consists of a buttoned shirt and a pair of blue jeans. His eyes are devoid and lifeless and are nothing more than formalities at this point. Skills and Abilities -Dark Energy Rank: C Type: Passive Description: The power over darkness and shadows. Blake needs to use his stored dark energy in order to activate many of his skills. Dark Energy has a gauge that starts at 0 and goes up to a maximum of 100. -Dark Energy Gathering Rank: E Type: Support Cost: 10 mana Requirements: Usable once per turn. Dark Energy Absorption was not used this turn. Maximum Targets: 1 [self] Description: Blake absorbs small amounts of energy from his surrounding environment, to fuel his dark powers. Adds 10 points to Blake's dark energy gauge. -Dark Energy Absorption Rank: D Type: Support Cost: 15 mana, Turn Action Requirements: Dark Energy Gathering was not used this turn. Maximum Targets: 1 Delayable: No Description: Blake absorbs a large amount of dark energy, putting a great strain on his body. Adds 25 points to Blake's dark energy gauge. -Dark Energy Recovery Rank: C Type: Support Cost: 16 mana, 15 dark energy, Turn Action Maximum Targets: 1 [self] Delayable: No Description: By absorbing dark energy, Blake restores a small part of his vitality. Restores 30 health. -Shadow Portal Rank: C+ Type: Support Properties: Dark Elemental Cost: 14 mana, 25 dark energy Requirements: Must be used during the movement phase. 3 turn cooldown Maximum Targets: 1 [self] Description: Blake opens a portal of darkness that is used to teleport him up to 2 locations away on the map. -Shadow Summoning Rank: B Type: Support Properties: Summoning Cost: 28 mana, 25 dark energy Upkeep: 5 mana per turn Requirements: Blake is not in combat Maximum Targets: 1 Delayable: No Description: A shadow familiar that aids Blake in battle. Only one shadow can be summoned at a time. ---Can be unsummoned as a free action. -Realm of Darkness Rank: A Type: Support Properties: Bounded Field Cost: 32 mana, 40 dark energy, Turn Action Upkeep: 7 mana per turn, Turn Action Duration: 3 turns Maximum Targets: Current Area Delayable: No Description: Blake creates a field covered by a mist of darkness. While the bounded field is active, the mana and dark energy cost of all of Blake's skills is reduced by 70% and the upkeep cost for the shadow summon is reduced to 0. The vision of those inside is obscured, causing attacks rank D and below to have damage reduced by 20% and other attacks to have damage reduced by 10%. Blake and his servant are not affected by the damage reduction. Attacks that target the entire area don't suffer a 10% damage reduction. -Dark Bolt Rank: C Type: Offensive, Magical Properties: Dark Elemental, Ranged Cost: 20 mana, 10 dark energy, Turn Action Damage: 15 Magical Maximum Targets: 1 Delayable: No Description: A bolt of dark energy that slams into the target, knocking them back and dealing damage. -Nightmare Scythe Rank: B+ Type: Offensive, Physical Properties: Dark Elemental, Melee, Fear Cost: 22 mana, 30 dark energy, Turn Action Damage: 10 Physical Maximum Targets: 1 Description: An attack with a large scythe made of shadows. While it does not inflict great damage, it’s appearance induces fear into those that it strikes. ---Fear: Reduces the target's damage against Blake's team by 10% and increases the damage of Blake's team against the target by 10% for 2 turns. The effects of fear cannot be negated or cured without the use of a command spell. Shadow Health: 40 (+7) Mana: 50 (+5) Strength: D Endurance: D Agility: B Magical Attack: D Magical Defense: C Luck: C -Shadow Tracing Rank: B- Type: Support Cost: 25 mana, Turn Action Upkeep: 5 mana per turn Requirements: Shadow Tracing is not already active. Maximum Targets: 1 Delayable: No Description: The shadow hides itself in a target's shadow, perfectly following them. No other skills can be used while Shadow Tracing is active. ---Can be canceled as a free action. -Dark Orbs Rank: D+ Type: Offensive, Magical Properties: Ranged, Dark Elemental Cost: 10 mana, Turn Action Damage: 12 Magical Maximum Targets: 3 Description: Small spheres of darkness that attack several enemies. Skill Slots: -Assassination Number of Slots: 2 Description: Increases damage done against masters by 15%. -Full Guard Number of Slots: 2 Description: Prevents and cures stun. ---Stun X: Decreases a target's AP regeneration by 10% for X turns. Higher ranks in Stun will override lower ranks. Edited by Ryo, May 27 2011, 04:54 PM.
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| Ryo | May 16 2011, 09:24 PM Post #2 |
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I can't control it!
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![]() True Name: Killua Zoldyck Sex: Male Alignment: Chaotic Good Class: Assassin Health: 300 (+24) Mana: 200 (-19) Strength: C- Endurance: D+ Agility: A Magical Attack: C-- Magical Defense: C- Luck: A-- Noble Phantasm: B+ AP: 100 (+100) Skill Slots: 4 Skills and Abilities -Electric Aura Rank: C Type: Passive Description: Tolerant to the effects of electricity. All lightning elemental attacks do 50% less damage against Killua and Killua is immune to the effects of Shock. ---Shock X: The target's Agility and Luck are reduced by one sub-rank for X turns. Higher ranks in Shock will override lower ranks. Ranks in shock will decrease by one during each end phase. -Electric Charge Rank: B Type: Passive Description: The ability to store electricity to power up skills. Whenever Killua is hit by a lightning elemental attack, his Magical Attack increases by 3 sub-ranks for the duration of the turn and the mana cost of his next lightning elemental skill is reduced by 25%. -Combat Intuition Rank: A Type: Passive Description: Sensitivity to murderous intent and hostile presences allows Killua to react to attacks that he may not be able to see. Any attacks coming from other locations will have their damage reduced by 35%. -Presence Concealment Rank: A+ Type: Passive Description: By hiding his own presence, Killua is able to remain almost completely undetected. Killua cannot be targeted by attacks while concealed. If Presence Concealment is active, Killua has the option of initiating a surprise attack. Entering battle automatically ends presence concealment. ---Can be activated or deactivated freely while not in combat. ---Surprise Attack: Allows a servant to attack a target with half of their available AP. Masters are unable to use Turn Actions. The target team is unable to retaliate. For teams with two servants, the servant that was not targeted by the surprise attack can still retaliate. ---Surprise Attack will fail if Killua's presence is detected before the attack. -Zetsu Rank: E Type: Support Properties: Nen Cost: None Upkeep: None Maximum Targets: 1 [self] Description: Killua suppresses his body’s aura, lowering the mana strain and helps him evade detection from certain magical effects. While active, Killua's mana decay rate is reduced by 20%, but his Strength, Endurance, Magical Attack and Magical Defense are reduced by 2 sub-ranks. While Zetsu is active, no other skills with Nen properties can be used. ---Can only be canceled during the End Phase. -Gyo Rank: E Type: Support Properties: Nen Cost: 20 mana Maximum Targets: 1 Description: A concentration of nen in the eyes that aids in analyzing an enemy. Killua is able to determine the lower defensive parameter of any target he uses Gyo on. -Ren Rank: D Type: Support Properties: Nen Cost: 12 mana Requirements: Usable once per turn. Maximum Targets: 1 [self] Description: A basic nen technique that increases the flow of aura around Killua's body. Increases Killua's Strength and Endurance by 2 sub-ranks for the turn. -Electric Field Rank: B Type: Support Properties: Lightning Elemental, Bounded Field Cost: 24 mana Upkeep: 6 mana per turn Requirements: Electric Field is not already active. Maximum Targets: Current Area Delayable: No Description: Killua covers the area with his electrical aura, making it more difficult for those inside to move around. Everyone in the area besides Killua takes 5% more damage from lightning elemental attacks and loses 1 rank in all checks involving Agility. Any melee attack used against Killua suffers a 7% damage reduction. ---Can be canceled freely. -Stalk Rank: A Type: Support Cost: None Requirements: Presence Concealment is active. Zetsu is active. 1 turn cooldown from when Stalk is deactivated. Maximum Targets: 1 Description: Killua erases his presence and flawlessly stalks a target without being noticed. After two consecutive turns of stalking a target, Killua permanently gains a 5% damage increase against that target. -Killua is unable to follow targets who move through irregular means such as command spells or teleportation. -Ambush Rank: A Type: Offensive Cost: None Requirements: The target has been stalked for two full consecutive turns. Maximum Targets: 1 Delayable: No Description: An ambush launched after carefully following a target. Killua can use his full AP to attack the target without allowing their team to retaliate. ---Other teams in the area that Killua did not ambush are able to attack Killua. ---When stalking a team with two servants, only the servant that was stalked can be ambushed, allowing the other servant to attack Killua. -Yo Yo Strike Rank: D Type: Offensive, Physical Properties: Melee Cost: 25 AP Damage: 10 Physical Maximum Targets: 1 Description: Killua uses extremely heavy yo-yos to attack a target. While Electric Field is active in the area, every other strike will have the lightning elemental property and inflict an extra 4 magical damage. -Dark Step Rank: B++ Type: Offensive, Physical Properties: Melee Cost: 100 AP, 42 mana Damage: 68 Physical [+20% Anti-Personnel] Requirements: Used during Ambush Maximum Targets: 1 Description: A variety of crafty, deadly assassination techniques used to deal heavy damage to an unprepared target. ---Anti-Personnel: Deals more damage or gains special properties when used against targets without special protection. -Izutsushi Rank: C- Type: Offensive, Physical, Magical Properties: Nen, Lightning Elemental, Melee, [Shock 1 Anti-Personnel] Cost: 50 AP, 28 mana Damage: 14 Physical, 21 Magical Maximum Targets: 1 Description: Killua concentrates electricity into his palms then touches the target with them, shocking the target. -Narukami Rank: B- Type: Offensive, Magical Properties: Nen, Lightning Elemental, Ranged, Stun 1 Cost: 75 AP, 45 mana Damage: 45 Magical (Initial Targets), 30 (All other targets). Maximum Targets: 5 Delayable: No Description: Killua changes his aura into a large bolt of lightning that can electrocute several targets in the area. Stun only affects the initial target of Narukami. Noble Phantasms: -Kanmuru Rank: B+ Type: Support Properties: Nen, Lightning Elemental Cost: 50 AP, 44 mana Upkeep: 25 AP Duration: 2 turns Requirements: 3 turn cooldown after deactivation. Maximum Targets: 1 [self] Delayable: No Description: A technique that covers Killua's whole body in an aura of electricity, allowing him to move and react at lightning fast speeds. While active, Killua's Agility increases by one sub-rank while his Strength and Magical Attack increase by 2 sub-ranks. ---Can be canceled freely. -Shippu Jinrai Rank: B+ Type: Passive Requirements: Kanmuru is active Description: By sensing an opponent's movements, Killua can automatically react and move his body accordingly. ---Characters with an Agility value below 2 will miss all attacks against Killua. ---Characters with an Agility value between 2 and 4 will have melee attacks ranked C and below reduced by 50%, melee attacks ranked above C reduced by 30%, ranged attacks ranked C and below reduced by 30% and ranged attacks ranked above C reduced by 20%. ---Characters with an Agility value above 4 will have melee attacks ranked C and below reduced by 20% and all other attacks reduced by 10%. ---EX ranked attacks suffer no damage reduction. -Lightning Transport Rank: B+ Type: Support Properties: Nen, Lightning Elemental Cost: 15 mana Requirements: Kanmuru is active. Used during the movement or fleeing phase. Usable once per turn. Maximum Targets: 1 [self] Delayable: No Description: Killua moves at incredibly high speeds to cover a great distance. When used during the movement phase, Killua can move up to two locations away. When used during the fleeing phase, Killua can move to an adjacent location. Edited by Ryo, Jun 14 2011, 10:17 PM.
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2:55 PM Jul 11