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Character Sheets
Topic Started: May 16 2011, 09:23 PM (456 Views)
Ryo
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I can't control it!
Name: Blake Bennett
Sex: Male
Alignment: Lawful Good
Age: 32
Nationality: British
Servant: Assassin
Class: Umbramancer

Health: 100 (+16)
Mana: 100 (+47) [+28]

Strength: D++
Endurance: D++
Agility: C

Magical Attack: C
Magical Defense: C+
Luck: B--

Description: A British gentleman with an air of grace about him. He prefers to dress in casual clothing despite his high ranking in the Mage's Assocation which generally consists of a buttoned shirt and a pair of blue jeans. His eyes are devoid and lifeless and are nothing more than formalities at this point.

Skills and Abilities


-Dark Energy

Rank: C
Type: Passive

Description: The power over darkness and shadows. Blake needs to use his stored dark energy in order to activate many of his skills. Dark Energy has a gauge that starts at 0 and goes up to a maximum of 100.

-Dark Energy Gathering

Rank: E
Type: Support
Cost: 10 mana
Requirements: Usable once per turn. Dark Energy Absorption was not used this turn.
Maximum Targets: 1 [self]

Description: Blake absorbs small amounts of energy from his surrounding environment, to fuel his dark powers. Adds 10 points to Blake's dark energy gauge.

-Dark Energy Absorption

Rank: D
Type: Support
Cost: 15 mana, Turn Action
Requirements: Dark Energy Gathering was not used this turn.
Maximum Targets: 1
Delayable: No

Description: Blake absorbs a large amount of dark energy, putting a great strain on his body. Adds 25 points to Blake's dark energy gauge.

-Dark Energy Recovery

Rank: C
Type: Support
Cost: 16 mana, 15 dark energy, Turn Action
Maximum Targets: 1 [self]
Delayable: No

Description: By absorbing dark energy, Blake restores a small part of his vitality. Restores 30 health.

-Shadow Portal

Rank: C+
Type: Support
Properties: Dark Elemental
Cost: 14 mana, 25 dark energy
Requirements: Must be used during the movement phase. 3 turn cooldown
Maximum Targets: 1 [self]

Description: Blake opens a portal of darkness that is used to teleport him up to 2 locations away on the map.

-Shadow Summoning

Rank: B
Type: Support
Properties: Summoning
Cost: 28 mana, 25 dark energy
Upkeep: 5 mana per turn
Requirements: Blake is not in combat
Maximum Targets: 1
Delayable: No

Description: A shadow familiar that aids Blake in battle. Only one shadow can be summoned at a time.
---Can be unsummoned as a free action.

-Realm of Darkness

Rank: A
Type: Support
Properties: Bounded Field
Cost: 32 mana, 40 dark energy, Turn Action
Upkeep: 7 mana per turn, Turn Action
Duration: 3 turns
Maximum Targets: Current Area
Delayable: No

Description: Blake creates a field covered by a mist of darkness. While the bounded field is active, the mana and dark energy cost of all of Blake's skills is reduced by 70% and the upkeep cost for the shadow summon is reduced to 0. The vision of those inside is obscured, causing attacks rank D and below to have damage reduced by 20% and other attacks to have damage reduced by 10%. Blake and his servant are not affected by the damage reduction. Attacks that target the entire area don't suffer a 10% damage reduction.


-Dark Bolt

Rank: C
Type: Offensive, Magical
Properties: Dark Elemental, Ranged
Cost: 20 mana, 10 dark energy, Turn Action
Damage: 15 Magical
Maximum Targets: 1
Delayable: No

Description: A bolt of dark energy that slams into the target, knocking them back and dealing damage.

-Nightmare Scythe

Rank: B+
Type: Offensive, Physical
Properties: Dark Elemental, Melee, Fear
Cost: 22 mana, 30 dark energy, Turn Action
Damage: 10 Physical
Maximum Targets: 1

Description: An attack with a large scythe made of shadows. While it does not inflict great damage, it’s appearance induces fear into those that it strikes.
---Fear: Reduces the target's damage against Blake's team by 10% and increases the damage of Blake's team against the target by 10% for 2 turns. The effects of fear cannot be negated or cured without the use of a command spell.

Shadow


Health: 40 (+7)
Mana: 50 (+5)

Strength: D
Endurance: D
Agility: B

Magical Attack: D
Magical Defense: C
Luck: C

-Shadow Tracing

Rank: B-
Type: Support
Cost: 25 mana, Turn Action
Upkeep: 5 mana per turn
Requirements: Shadow Tracing is not already active.
Maximum Targets: 1
Delayable: No

Description: The shadow hides itself in a target's shadow, perfectly following them. No other skills can be used while Shadow Tracing is active.
---Can be canceled as a free action.

-Dark Orbs

Rank: D+
Type: Offensive, Magical
Properties: Ranged, Dark Elemental
Cost: 10 mana, Turn Action
Damage: 12 Magical
Maximum Targets: 3

Description: Small spheres of darkness that attack several enemies.

Skill Slots:

-Assassination

Number of Slots: 2

Description: Increases damage done against masters by 15%.

-Full Guard

Number of Slots: 2

Description: Prevents and cures stun.
---Stun X: Decreases a target's AP regeneration by 10% for X turns. Higher ranks in Stun will override lower ranks.
Edited by Ryo, May 27 2011, 04:54 PM.
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Ryo
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I can't control it!
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True Name: Killua Zoldyck
Sex: Male
Alignment: Chaotic Good
Class: Assassin

Health: 300 (+24)
Mana: 200 (-19)

Strength: C-
Endurance: D+
Agility: A

Magical Attack: C--
Magical Defense: C-
Luck: A--

Noble Phantasm: B+

AP: 100 (+100)

Skill Slots: 4

Skills and Abilities


-Electric Aura

Rank: C
Type: Passive

Description: Tolerant to the effects of electricity. All lightning elemental attacks do 50% less damage against Killua and Killua is immune to the effects of Shock.
---Shock X: The target's Agility and Luck are reduced by one sub-rank for X turns. Higher ranks in Shock will override lower ranks. Ranks in shock will decrease by one during each end phase.

-Electric Charge
Rank: B
Type: Passive

Description: The ability to store electricity to power up skills. Whenever Killua is hit by a lightning elemental attack, his Magical Attack increases by 3 sub-ranks for the duration of the turn and the mana cost of his next lightning elemental skill is reduced by 25%.

-Combat Intuition
Rank: A
Type: Passive

Description: Sensitivity to murderous intent and hostile presences allows Killua to react to attacks that he may not be able to see. Any attacks coming from other locations will have their damage reduced by 35%.

-Presence Concealment
Rank: A+
Type: Passive

Description: By hiding his own presence, Killua is able to remain almost completely undetected. Killua cannot be targeted by attacks while concealed. If Presence Concealment is active, Killua has the option of initiating a surprise attack. Entering battle automatically ends presence concealment.
---Can be activated or deactivated freely while not in combat.
---Surprise Attack: Allows a servant to attack a target with half of their available AP. Masters are unable to use Turn Actions. The target team is unable to retaliate. For teams with two servants, the servant that was not targeted by the surprise attack can still retaliate.
---Surprise Attack will fail if Killua's presence is detected before the attack.

-Zetsu
Rank: E
Type: Support
Properties: Nen
Cost: None
Upkeep: None
Maximum Targets: 1 [self]

Description: Killua suppresses his body’s aura, lowering the mana strain and helps him evade detection from certain magical effects. While active, Killua's mana decay rate is reduced by 20%, but his Strength, Endurance, Magical Attack and Magical Defense are reduced by 2 sub-ranks. While Zetsu is active, no other skills with Nen properties can be used.
---Can only be canceled during the End Phase.

-Gyo
Rank: E
Type: Support
Properties: Nen
Cost: 20 mana
Maximum Targets: 1

Description: A concentration of nen in the eyes that aids in analyzing an enemy. Killua is able to determine the lower defensive parameter of any target he uses Gyo on.

-Ren
Rank: D
Type: Support
Properties: Nen
Cost: 12 mana
Requirements: Usable once per turn.
Maximum Targets: 1 [self]

Description: A basic nen technique that increases the flow of aura around Killua's body. Increases Killua's Strength and Endurance by 2 sub-ranks for the turn.

-Electric Field
Rank: B
Type: Support
Properties: Lightning Elemental, Bounded Field
Cost: 24 mana
Upkeep: 6 mana per turn
Requirements: Electric Field is not already active.
Maximum Targets: Current Area
Delayable: No

Description: Killua covers the area with his electrical aura, making it more difficult for those inside to move around. Everyone in the area besides Killua takes 5% more damage from lightning elemental attacks and loses 1 rank in all checks involving Agility. Any melee attack used against Killua suffers a 7% damage reduction.
---Can be canceled freely.

-Stalk
Rank: A
Type: Support
Cost: None
Requirements: Presence Concealment is active. Zetsu is active. 1 turn cooldown from when Stalk is deactivated.
Maximum Targets: 1

Description: Killua erases his presence and flawlessly stalks a target without being noticed. After two consecutive turns of stalking a target, Killua permanently gains a 5% damage increase against that target.
-Killua is unable to follow targets who move through irregular means such as command spells or teleportation.

-Ambush
Rank: A
Type: Offensive
Cost: None
Requirements: The target has been stalked for two full consecutive turns.
Maximum Targets: 1
Delayable: No

Description: An ambush launched after carefully following a target. Killua can use his full AP to attack the target without allowing their team to retaliate.
---Other teams in the area that Killua did not ambush are able to attack Killua.
---When stalking a team with two servants, only the servant that was stalked can be ambushed, allowing the other servant to attack Killua.

-Yo Yo Strike
Rank: D
Type: Offensive, Physical
Properties: Melee
Cost: 25 AP
Damage: 10 Physical
Maximum Targets: 1

Description: Killua uses extremely heavy yo-yos to attack a target. While Electric Field is active in the area, every other strike will have the lightning elemental property and inflict an extra 4 magical damage.

-Dark Step
Rank: B++
Type: Offensive, Physical
Properties: Melee
Cost: 100 AP, 42 mana
Damage: 68 Physical [+20% Anti-Personnel]
Requirements: Used during Ambush
Maximum Targets: 1

Description: A variety of crafty, deadly assassination techniques used to deal heavy damage to an unprepared target.
---Anti-Personnel: Deals more damage or gains special properties when used against targets without special protection.

-Izutsushi
Rank: C-
Type: Offensive, Physical, Magical
Properties: Nen, Lightning Elemental, Melee, [Shock 1 Anti-Personnel]
Cost: 50 AP, 28 mana
Damage: 14 Physical, 21 Magical
Maximum Targets: 1

Description: Killua concentrates electricity into his palms then touches the target with them, shocking the target.

-Narukami
Rank: B-
Type: Offensive, Magical
Properties: Nen, Lightning Elemental, Ranged, Stun 1
Cost: 75 AP, 45 mana
Damage: 45 Magical (Initial Targets), 30 (All other targets).
Maximum Targets: 5
Delayable: No

Description: Killua changes his aura into a large bolt of lightning that can electrocute several targets in the area. Stun only affects the initial target of Narukami.

Noble Phantasms:

-Kanmuru
Rank: B+
Type: Support
Properties: Nen, Lightning Elemental
Cost: 50 AP, 44 mana
Upkeep: 25 AP
Duration: 2 turns
Requirements: 3 turn cooldown after deactivation.
Maximum Targets: 1 [self]
Delayable: No

Description: A technique that covers Killua's whole body in an aura of electricity, allowing him to move and react at lightning fast speeds. While active, Killua's Agility increases by one sub-rank while his Strength and Magical Attack increase by 2 sub-ranks.
---Can be canceled freely.

-Shippu Jinrai
Rank: B+
Type: Passive
Requirements: Kanmuru is active

Description: By sensing an opponent's movements, Killua can automatically react and move his body accordingly.
---Characters with an Agility value below 2 will miss all attacks against Killua.
---Characters with an Agility value between 2 and 4 will have melee attacks ranked C and below reduced by 50%, melee attacks ranked above C reduced by 30%, ranged attacks ranked C and below reduced by 30% and ranged attacks ranked above C reduced by 20%.
---Characters with an Agility value above 4 will have melee attacks ranked C and below reduced by 20% and all other attacks reduced by 10%.
---EX ranked attacks suffer no damage reduction.

-Lightning Transport
Rank: B+
Type: Support
Properties: Nen, Lightning Elemental
Cost: 15 mana
Requirements: Kanmuru is active. Used during the movement or fleeing phase. Usable once per turn.
Maximum Targets: 1 [self]
Delayable: No

Description: Killua moves at incredibly high speeds to cover a great distance. When used during the movement phase, Killua can move up to two locations away. When used during the fleeing phase, Killua can move to an adjacent location.
Edited by Ryo, Jun 14 2011, 10:17 PM.
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