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Topic Started: May 16 2011, 07:59 PM (1,434 Views)
gravy
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Try hard, camp harder
Well, it doesn't make a hell of a lot of difference at this point. I don't want to change anything and find out I'm wrong...sorry.
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lamdakastel
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Hmm, can we still use CS escape next turn?

@Regaro
I think we should send Caster and Lancer go after Archer to keep them from sniping us.

And Saber should wait here and crush Assassin if he dares to shows up again.
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Regaro
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lolreg
Better question is why Fairy's Light didn't hit Sheng since I explicitly specified that one <_<

Was Sheng at full health at the time of use?


Anyways, Spirit Form for BONUS HEALING while we let our allies defend us for the most part imho
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lamdakastel
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Well no choice but spirit form this time.
I really hope the status update won't change to Chaos end up get killed instead. That was damn close.
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Regaro
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lolreg
Don't worry, I've survived closer <_< Before Spirit Form, we should use Repair System again for as much mana as we can get.
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Regaro
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lolreg
Also, Lamda, when do you want to get moving and resume the attack? I was thinking next turn or maybe the turn after, but if you want to hold off longer...
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Regaro
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lolreg
Alright, here's the deal. Rider's dead this turn.

If they flee, Lancer has a skill that pulls them back into the area.
If they don't flee, 'lol' them

We'll hit them with Chaotic Flames and something of Vari's.
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gravy
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Try hard, camp harder
Isn't that convenient. I wish I had a skill to use when everyone would CS flee from me.
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Regaro
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lolreg
Don't we all <_<

Unless, of course, we're the ones CS-Fleeing
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lamdakastel
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Btw shouldn't Berserker health decreased since we also got blasted by Rider last turn?
Also, shouldn't Vari's mana be lower since he used Claivoryance?

Just want them fixed so they won't be problem later.

P.S I wonder why Vari still get blinded. He wore shades, didn't he?
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gravy
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Try hard, camp harder
Fixed.
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lamdakastel
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Uroxin
Jun 9 2011, 11:00 PM
Fixed.
Uh, what part did you fix?

I don't see any change.
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gravy
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Try hard, camp harder
Well, he wasn't blinded.

But he was.

Kinda.
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lamdakastel
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Well Regaro. Just a suggestion, I think we should increase Chaos's mana to max first.
Vari's mana amount is easier to control. ( Though, I think we have enough regen for both of them, the status update isn't fixed yet though.
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Regaro
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lolreg
Oh, right, I forgot to account for Flight mana there <_<

I'll fix that later, I guess.
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lamdakastel
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Just asking, did Assassin/Rider have any new skill slots?
And does the damage that Berserker receive already include Elemental Shell/Pandora System?
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lamdakastel
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Also Regaro, don't forget to change the mana amount given to Berserker before the deadline.
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Regaro
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lolreg
oh right. yeah.
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lamdakastel
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Hmm shouldn't Berserker and Vari continue attacking? There are still Alena and the familiars.
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Ryo
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I can't control it!
They werent on the priority list.
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Regaro
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lolreg
So putting Rider down doesn't qualify as putting Alena down?

'oh'
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lamdakastel
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Ryo
Jun 12 2011, 12:36 PM
They werent on the priority list.
Pretty sure I did send PM regarding clarification about that thought it already far passed the deadline.

Not really a big deal.

I'd say we heal with Fairy Light and burn the familiar down next turn.
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Regaro
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lolreg
I think that's a good idea.

I feel like we should use our alliance to our advantage and press the attack, though. Baku wants to do that and move to the Basilica to hit Archer.
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lamdakastel
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That map attack of Archer could be a problem though.
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Regaro
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lolreg
You realize that if we're in their area, we'll be immune, right? <_<

Well, either that, or they'll be hitting everybody (likely themselves included) with it.

you played Flan, right? Remind me how QED worked. This is likely similar.
Edited by Regaro, Jun 12 2011, 06:56 PM.
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gravy
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Try hard, camp harder
Name: Q.E.D. - Ripples of 495 Years
Rank: A++++
Cost: 160 mana
Damage: 110 Magical Ranged, 55 Magical Ranged
Maximum Targets: Entire map
Description: The pent up frustration of 495 years of imprisonment. Flandre unleashes an attack that causes massive amounts of magical bullets to explode over every area on the map, indiscriminately attacking everyone besides Flandre and her master. The area that Flandre is currently in receives the most destruction, damaging everyone there greatly. Other areas take reduced damage. Protected masters can also be hit, but have damage to them reduced by 50%. Anyone with AGI A or above takes 20% less damage from this attack. Usable once every 5 turns.
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lamdakastel
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Q.E.D only hit opponents and deal even more damage in their area. (and Flan in 16 didn't have Q.E.D)

Though, Aya's skill could work differently.

Well, our health is still good enough. Might as well continue attacking.

What are we going to do with Alena and the paper familiars?
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Regaro
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lolreg
nuke the paper and then move on

Unless Assassin shows up obv, that fucker dies on the spot.
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Regaro
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lolreg
Anyways, in more specifics

Fairy's Light on Everybody
Nuke Paper Crane and whatever else is keeping us from moving
2nd move phase, we go to the Basilica.
If we still have stuff left in us, we nuke Archer. Else, 'oh well'
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Regaro
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lolreg
Actually Second phase we go to the southern lake

and teh whole thing's moot if Assassin shows up because we're hitting him instead.
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lamdakastel
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So..did Assassin use CS to get out of there or something?
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lamdakastel
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lamdakastel
Jun 13 2011, 01:49 AM
So..did Assassin use CS to get out of there or something?
So..it isn't answered yet. I just want to know whether that is the same dissapearing skill he used before or CS or some new unknown abilities.

Also,
-Received the skill slot Guard Plus.


What does this mean?

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Regaro
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lolreg
Presumably, it was given to us by Lancer.
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lamdakastel
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Let's equip to Zerker next turn then. Though if it can't be stacked, maybe we can have Vari copy Lancer's Battle Starter.
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Regaro
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lolreg
Can it be stacked, Ryo?

Also, I think Magical Plus is more useful than Battle Starter at this point. He offered me my pick over AIM, and I took Guard Plus for that reason <_<
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Regaro
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lolreg
NEW PLAN

in the interests of keeping Baku alive, we're running and healing again

Unless Assassin shows up (Which Baku can detect), in which case well <_<

Also we're spamming Fairy's Light from here on.
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lamdakastel
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So..any other plan? Caster is dying soon..

If we don't have any other plan, I guess its better to split up searching Archer.
Saber and Berserker is pretty good defensively so they can survive getting bombarded for a while.

Also, Berserker still has 1 extra empty slot, right?

BTW I am having exams at the moment, I probably don't have time to discuss the war for a while.
Edited by lamdakastel, Jun 15 2011, 05:51 AM.
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gravy
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Try hard, camp harder
When in doubt, copy and paste your moves with changed locations. That's what I do.
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Regaro
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lolreg
We're breaking off the group movement and (probably) sacrificing Caster if Assassin is tracking him.

The gain in speed should let us catch up to Archer and take them out.
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Regaro
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lolreg
The fuck is Scep doing in my forum?
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ssv9001
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Just killing time until the world ends.
No, I'm not doing the fuck, I'm just reading your update. I have board access.
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Regaro
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lolreg
can I request that you not have access
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ssv9001
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Just killing time until the world ends.
No.
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Regaro
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lolreg
screw you

on an unrelated note, does Archer not have any Skill Slots equipped? I should get those descriptions, right?
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Regaro
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lolreg
that advanced flight

I want it

And I want it now

fuck guard plus
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gravy
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Try hard, camp harder
I want some pepto bismal because my stomach feels like utter shit.
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lamdakastel
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Okay time to blast Archer. Too bad, I am not insane enough atm. (Mad Enchancement)

That Advanced Flight seems pretty useful though we can't copy it now obviously.

Just realized this, Vari should be called Faker since he copy other people stuffs. (Just like Matt, coincidence?)
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Regaro
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lolreg
I would check but I say there's a chance that given stuff said in previous updates Vari could very well actually be Matt <_<

Unfortunately, the War 13 section seems to have totally disappeared

Anyways, Advanced Flight can wait, since it takes two slots. If anything, I think I'd go for another Magical Plus right now, actually, but we can't do that either <_<

But yeah. I'm going to be in contact with Baku and Stan for probably most of the day. If I catch 'em both at the same time, I'll make a group room for all four of us, if you're around.

Our general plan right now is to murder Archer if she doesn't flee, and if she does, there's only two places she can go, with Shrui already being at one, so we just go to the other.

If they flee AGAIN (via CS obviously, I can totally see Satou blowing two in one turn), there's only three locations they can be at, and we'll hit two of them, and hopefully Shrui takes my advice and hits the third.
Edited by Regaro, Jun 16 2011, 10:08 AM.
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lamdakastel
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If Caster still want to join us, we will probably use her as cover for ranged attack. So she will probably die quickly anyway. <_<

Two-servant team may slow us down and I am not sure if Saber will be pleased if Caster join us.
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Regaro
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lolreg
Obviously not

I think we'll just set the condition to contract him if he's free, but have Baku hold on to him as long as possible
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