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| Tweet Topic Started: May 16 2011, 07:59 PM (1,434 Views) | |
| gravy | May 29 2011, 03:21 AM Post #51 |
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Try hard, camp harder
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Well, it doesn't make a hell of a lot of difference at this point. I don't want to change anything and find out I'm wrong...sorry. |
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| lamdakastel | May 29 2011, 03:47 AM Post #52 |
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Hmm, can we still use CS escape next turn? @Regaro I think we should send Caster and Lancer go after Archer to keep them from sniping us. And Saber should wait here and crush Assassin if he dares to shows up again. |
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| Regaro | May 29 2011, 01:21 PM Post #53 |
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lolreg
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Better question is why Fairy's Light didn't hit Sheng since I explicitly specified that one <_< Was Sheng at full health at the time of use? Anyways, Spirit Form for BONUS HEALING while we let our allies defend us for the most part imho |
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| lamdakastel | May 30 2011, 08:34 AM Post #54 |
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Well no choice but spirit form this time. I really hope the status update won't change to Chaos end up get killed instead. That was damn close. |
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| Regaro | May 30 2011, 11:37 AM Post #55 |
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lolreg
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Don't worry, I've survived closer <_< Before Spirit Form, we should use Repair System again for as much mana as we can get. |
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| Regaro | Jun 4 2011, 07:42 PM Post #56 |
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lolreg
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Also, Lamda, when do you want to get moving and resume the attack? I was thinking next turn or maybe the turn after, but if you want to hold off longer... |
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| Regaro | Jun 9 2011, 12:50 PM Post #57 |
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lolreg
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Alright, here's the deal. Rider's dead this turn. If they flee, Lancer has a skill that pulls them back into the area. If they don't flee, 'lol' them We'll hit them with Chaotic Flames and something of Vari's. |
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| gravy | Jun 9 2011, 02:14 PM Post #58 |
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Try hard, camp harder
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Isn't that convenient. I wish I had a skill to use when everyone would CS flee from me. |
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| Regaro | Jun 9 2011, 04:37 PM Post #59 |
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lolreg
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Don't we all <_< Unless, of course, we're the ones CS-Fleeing |
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| lamdakastel | Jun 9 2011, 05:49 PM Post #60 |
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Btw shouldn't Berserker health decreased since we also got blasted by Rider last turn? Also, shouldn't Vari's mana be lower since he used Claivoryance? Just want them fixed so they won't be problem later. P.S I wonder why Vari still get blinded. He wore shades, didn't he? |
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| gravy | Jun 9 2011, 11:00 PM Post #61 |
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Try hard, camp harder
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Fixed. |
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| lamdakastel | Jun 9 2011, 11:51 PM Post #62 |
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Uh, what part did you fix? I don't see any change. |
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| gravy | Jun 9 2011, 11:54 PM Post #63 |
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Try hard, camp harder
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Well, he wasn't blinded. But he was. Kinda. |
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| lamdakastel | Jun 10 2011, 10:57 AM Post #64 |
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Well Regaro. Just a suggestion, I think we should increase Chaos's mana to max first. Vari's mana amount is easier to control. ( Though, I think we have enough regen for both of them, the status update isn't fixed yet though. |
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| Regaro | Jun 10 2011, 01:23 PM Post #65 |
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lolreg
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Oh, right, I forgot to account for Flight mana there <_< I'll fix that later, I guess. |
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| lamdakastel | Jun 10 2011, 06:06 PM Post #66 |
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Just asking, did Assassin/Rider have any new skill slots? And does the damage that Berserker receive already include Elemental Shell/Pandora System? |
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| lamdakastel | Jun 11 2011, 01:56 AM Post #67 |
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Also Regaro, don't forget to change the mana amount given to Berserker before the deadline. |
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| Regaro | Jun 11 2011, 11:21 AM Post #68 |
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lolreg
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oh right. yeah. |
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| lamdakastel | Jun 12 2011, 12:14 PM Post #69 |
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Hmm shouldn't Berserker and Vari continue attacking? There are still Alena and the familiars. |
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| Ryo | Jun 12 2011, 12:36 PM Post #70 |
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I can't control it!
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They werent on the priority list. |
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| Regaro | Jun 12 2011, 12:37 PM Post #71 |
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lolreg
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So putting Rider down doesn't qualify as putting Alena down? 'oh' |
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| lamdakastel | Jun 12 2011, 12:47 PM Post #72 |
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Pretty sure I did send PM regarding clarification about that thought it already far passed the deadline. Not really a big deal. I'd say we heal with Fairy Light and burn the familiar down next turn. |
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| Regaro | Jun 12 2011, 01:20 PM Post #73 |
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lolreg
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I think that's a good idea. I feel like we should use our alliance to our advantage and press the attack, though. Baku wants to do that and move to the Basilica to hit Archer. |
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| lamdakastel | Jun 12 2011, 06:04 PM Post #74 |
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That map attack of Archer could be a problem though. |
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| Regaro | Jun 12 2011, 06:55 PM Post #75 |
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lolreg
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You realize that if we're in their area, we'll be immune, right? <_< Well, either that, or they'll be hitting everybody (likely themselves included) with it. you played Flan, right? Remind me how QED worked. This is likely similar. Edited by Regaro, Jun 12 2011, 06:56 PM.
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| gravy | Jun 12 2011, 07:06 PM Post #76 |
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Try hard, camp harder
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Name: Q.E.D. - Ripples of 495 Years Rank: A++++ Cost: 160 mana Damage: 110 Magical Ranged, 55 Magical Ranged Maximum Targets: Entire map Description: The pent up frustration of 495 years of imprisonment. Flandre unleashes an attack that causes massive amounts of magical bullets to explode over every area on the map, indiscriminately attacking everyone besides Flandre and her master. The area that Flandre is currently in receives the most destruction, damaging everyone there greatly. Other areas take reduced damage. Protected masters can also be hit, but have damage to them reduced by 50%. Anyone with AGI A or above takes 20% less damage from this attack. Usable once every 5 turns. |
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| lamdakastel | Jun 12 2011, 07:09 PM Post #77 |
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Q.E.D only hit opponents and deal even more damage in their area. (and Flan in 16 didn't have Q.E.D) Though, Aya's skill could work differently. Well, our health is still good enough. Might as well continue attacking. What are we going to do with Alena and the paper familiars? |
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| Regaro | Jun 12 2011, 07:40 PM Post #78 |
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lolreg
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nuke the paper and then move on Unless Assassin shows up obv, that fucker dies on the spot. |
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| Regaro | Jun 12 2011, 07:52 PM Post #79 |
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lolreg
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Anyways, in more specifics Fairy's Light on Everybody Nuke Paper Crane and whatever else is keeping us from moving 2nd move phase, we go to the Basilica. If we still have stuff left in us, we nuke Archer. Else, 'oh well' |
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| Regaro | Jun 12 2011, 08:08 PM Post #80 |
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lolreg
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Actually Second phase we go to the southern lake and teh whole thing's moot if Assassin shows up because we're hitting him instead. |
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| lamdakastel | Jun 13 2011, 01:49 AM Post #81 |
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So..did Assassin use CS to get out of there or something? |
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| lamdakastel | Jun 13 2011, 02:59 AM Post #82 |
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So..it isn't answered yet. I just want to know whether that is the same dissapearing skill he used before or CS or some new unknown abilities. Also, -Received the skill slot Guard Plus. What does this mean? |
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| Regaro | Jun 13 2011, 10:38 AM Post #83 |
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lolreg
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Presumably, it was given to us by Lancer. |
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| lamdakastel | Jun 13 2011, 11:06 AM Post #84 |
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Let's equip to Zerker next turn then. Though if it can't be stacked, maybe we can have Vari copy Lancer's Battle Starter. |
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| Regaro | Jun 13 2011, 11:35 AM Post #85 |
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lolreg
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Can it be stacked, Ryo? Also, I think Magical Plus is more useful than Battle Starter at this point. He offered me my pick over AIM, and I took Guard Plus for that reason <_< |
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| Regaro | Jun 13 2011, 12:05 PM Post #86 |
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lolreg
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NEW PLAN in the interests of keeping Baku alive, we're running and healing again Unless Assassin shows up (Which Baku can detect), in which case well <_< Also we're spamming Fairy's Light from here on. |
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| lamdakastel | Jun 15 2011, 05:24 AM Post #87 |
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So..any other plan? Caster is dying soon.. If we don't have any other plan, I guess its better to split up searching Archer. Saber and Berserker is pretty good defensively so they can survive getting bombarded for a while. Also, Berserker still has 1 extra empty slot, right? BTW I am having exams at the moment, I probably don't have time to discuss the war for a while. Edited by lamdakastel, Jun 15 2011, 05:51 AM.
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| gravy | Jun 15 2011, 07:03 AM Post #88 |
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Try hard, camp harder
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When in doubt, copy and paste your moves with changed locations. That's what I do. |
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| Regaro | Jun 15 2011, 09:10 AM Post #89 |
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lolreg
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We're breaking off the group movement and (probably) sacrificing Caster if Assassin is tracking him. The gain in speed should let us catch up to Archer and take them out. |
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| Regaro | Jun 16 2011, 12:22 AM Post #90 |
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lolreg
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The fuck is Scep doing in my forum? |
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| ssv9001 | Jun 16 2011, 12:24 AM Post #91 |
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Just killing time until the world ends.
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No, I'm not doing the fuck, I'm just reading your update. I have board access. |
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| Regaro | Jun 16 2011, 12:28 AM Post #92 |
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lolreg
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can I request that you not have access |
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| ssv9001 | Jun 16 2011, 12:33 AM Post #93 |
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Just killing time until the world ends.
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No. |
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| Regaro | Jun 16 2011, 12:38 AM Post #94 |
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lolreg
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screw you on an unrelated note, does Archer not have any Skill Slots equipped? I should get those descriptions, right? |
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| Regaro | Jun 16 2011, 12:47 AM Post #95 |
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lolreg
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that advanced flight I want it And I want it now fuck guard plus |
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| gravy | Jun 16 2011, 01:20 AM Post #96 |
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Try hard, camp harder
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I want some pepto bismal because my stomach feels like utter shit. |
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| lamdakastel | Jun 16 2011, 02:41 AM Post #97 |
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Okay time to blast Archer. Too bad, I am not insane enough atm. (Mad Enchancement) That Advanced Flight seems pretty useful though we can't copy it now obviously. Just realized this, Vari should be called Faker since he copy other people stuffs. (Just like Matt, coincidence?) |
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| Regaro | Jun 16 2011, 10:08 AM Post #98 |
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lolreg
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I would check but I say there's a chance that given stuff said in previous updates Vari could very well actually be Matt <_< Unfortunately, the War 13 section seems to have totally disappeared Anyways, Advanced Flight can wait, since it takes two slots. If anything, I think I'd go for another Magical Plus right now, actually, but we can't do that either <_< But yeah. I'm going to be in contact with Baku and Stan for probably most of the day. If I catch 'em both at the same time, I'll make a group room for all four of us, if you're around. Our general plan right now is to murder Archer if she doesn't flee, and if she does, there's only two places she can go, with Shrui already being at one, so we just go to the other. If they flee AGAIN (via CS obviously, I can totally see Satou blowing two in one turn), there's only three locations they can be at, and we'll hit two of them, and hopefully Shrui takes my advice and hits the third. Edited by Regaro, Jun 16 2011, 10:08 AM.
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| lamdakastel | Jun 21 2011, 08:09 AM Post #99 |
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If Caster still want to join us, we will probably use her as cover for ranged attack. So she will probably die quickly anyway. <_< Two-servant team may slow us down and I am not sure if Saber will be pleased if Caster join us. |
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| Regaro | Jun 21 2011, 10:33 AM Post #100 |
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lolreg
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Obviously not I think we'll just set the condition to contract him if he's free, but have Baku hold on to him as long as possible |
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8:19 PM Jul 10