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| Tweet Topic Started: May 16 2011, 07:55 PM (670 Views) | |
| Ryo | May 16 2011, 07:55 PM Post #1 |
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I can't control it!
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Where you post moves for the turn. Try to keep this topic free to clutter. |
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| BakusaiTenketsu | May 17 2011, 08:23 PM Post #2 |
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Night 1 Equip Both Skill Slots if they have not yet been equipped. Initial Phase: Sarah Transfers only the 33 mana necessary to upkeep Caster. Movement Main Phase 1: Team Caster holds movement for as long as possible within the movement portion before moving from the Northern Fountain to the Town Hall. If we meet any team before or after moving, halt movement and attempt to offer an alliance with all teams met and open communications with those teams. Command Spell Main Phase 1: Sarah will use the Command Spell: Pay it in Blood! Caster will sacrifice 100 health to charge the Blood Gauge to full. Support Main Phase 1: Sarah will cast Rain Dance Offensive Main Phase 1: If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attack us. She will then retaliate against all hostile teams with Aquatic Machine Gun (or Aquatic Shot if MG is not possible), prioritizing the ability to hit masters if she can, as many times as she can. She will then use Whip Blitz on whichever target took the most damage from the previous attack. If she can only target one player with Aquatic Shot, prioritize the team that struck first. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: If we have met a team, take no movement so that further communication can be had with them. If we have not met a team yet, then we will delay movement for as long as possible within the movement portion of the phase to see if any teams enter our area. If we have not met other teams, and if no teams enter, move from the Town Hall to the Theater. If other teams enter, halt all potential movement, and offer an alliance and attempt to communicate with all teams. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No actions will be taken this phase. Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: No Actions will be taken. Edited by BakusaiTenketsu, May 18 2011, 12:28 AM.
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| BakusaiTenketsu | May 19 2011, 10:28 AM Post #3 |
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Night 2 Initial Phase: Sarah Transfers only the 33 mana necessary to upkeep Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will move from the Southern Lake to the Waterway. If we meet any team before or after moving, halt movement and attempt to offer an alliance with all teams met and open communications with those teams. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: If Sarah is at the Waterway, she will use Geyser to see the events at the Theater. If Sarah is at the Southern Lake, she will use Geyser to see the events at the Waterway. Offensive Main Phase 1: If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attack us. She will then retaliate against all hostile teams with Aquatic Machine Gun (or Aquatic Shot if MG is not possible), prioritizing the ability to hit masters if she can, as many times as she can. She will then use Whip Blitz on whichever target took the most damage from the previous attack. If she can only target one player with Aquatic Shot, prioritize the team that struck first. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: If there is a team in our area before we attempt to move, hold movement to see if they decide to stay in our current area. If there is no team, or if all teams leave, and if we are NOT at the waterway, then we will delay movement for as long as possible within the movement portion of the phase to see if any teams enter our area. If we have not met other teams, and if no teams enter, move from the Southern Lake to the Waterway. If we are already at the Waterway, take no movement. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No actions will be taken this phase. Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: No Actions will be taken. |
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| BakusaiTenketsu | May 20 2011, 03:22 PM Post #4 |
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Night 3 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah Transfers only the 33 mana necessary to upkeep Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will take no Movements this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: Use Geyser to observe the events at the Residential District. If elligible, Caster will create an Aquatic Field at the Waterway. Offensive Main Phase 1: -If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attacking us. -She will then retaliate against all hostile teams with Aquatic Machine Gun (or Aquatic Shot if MG is not possible), prioritizing the ability to hit masters if she can, as many times as she can. Next she will use Water Pillars (as long as she was able to cast an Aquatic Field). Finally, she will then use either Canon Blitz or Whip Blitz on whichever target took the most damage from the previous attack (Canon Blitz only if Aquatic Field is active, otherwise Whip Blitz). -If she can only target one player with Aquatic Shot, prioritize the team that struck first. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken this phase. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: Caster will attempt to cast Aquatic Field if she was unsuccessful in the first phase, and if she is eligible. Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Edited by BakusaiTenketsu, May 20 2011, 03:23 PM.
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| BakusaiTenketsu | May 21 2011, 05:26 PM Post #5 |
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Night 4 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah regenerates 5 mana to herself and diverts all remaining mana transfer to Caster. Movement Main Phase 1: Team Caster will take no Movements this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: Sarah will cast Rain Dance. Offensive Main Phase 1: -If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attacking us. -She will then retaliate against all hostile teams with Aquatic Machine Gun, prioritizing the ability to hit masters if she can, as many times as she can (use the below attack priority for multiple targets). The next attack she will use is Water Pillars (as long as she was able to cast an Aquatic Field) on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken this phase. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: Sarah will cast Rain Dance if she was unable to do so in the first Support Phase. Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | May 22 2011, 03:59 PM Post #6 |
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Night 5 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah regenerates 10.5 mana to herself and diverts all remaining mana transfer to Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will take no Movements this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: Sarah will cast Geyser to observe the events at the Theater. Offensive Main Phase 1: -If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attacking us. -She will then retaliate against all hostile teams with Aquatic Machine Gun, prioritizing the ability to hit masters if she can, as many times as she can (use the below attack priority for multiple targets). The next attack she will use is Water Pillars (as long as she was able to cast an Aquatic Field) on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. -If any one of Team Saber, Team Berserker, or Team Lancer (using that priority if they attack each other) attacks another team that is not us, assist with the above conditional attacks, without delaying our attack actions any further. We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken this phase. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, May 22 2011, 04:05 PM.
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| BakusaiTenketsu | May 23 2011, 12:19 PM Post #7 |
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Night 6 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah regenerates 18 mana to herself and diverts all remaining mana transfer to Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will take no Movements this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: Sarah will cast Geyser to observe the events at the Residential District. Offensive Main Phase 1: -If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attacking us. -She will then retaliate against all hostile teams with Aquatic Machine Gun, prioritizing the ability to hit masters if she can, as many times as she can (use the below attack priority for multiple targets). The next attack she will use is Water Pillars (as long as she was able to cast an Aquatic Field) on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. -If any one of Team Saber, Team Berserker, or Team Lancer (using that priority if they attack each other) attacks another team that is not us, assist with the above conditional attacks, without delaying our attack actions any further. We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken this phase. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| MysteriousStan | May 24 2011, 09:08 PM Post #8 |
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Night 7 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah transfers the 33 mana needed to unkeep Caster Movement Main Phase 1: Team Caster will take no Movements this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: Sarah will cast Rain Dance Offensive Main Phase 1: -If, and only if we are attacked, Caster will hold all offensive actions until we know how many targets are attacking us. -She will then retaliate against all hostile teams with Aquatic Machine Gun, prioritizing the ability to hit masters if she can, as many times as she can (use the below attack priority for multiple targets). The next attack she will use is Water Pillars on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. -If any one of Team Saber, Team Berserker, or Team Lancer (using that priority if they attack each other) attacks another team that is not us, assist with the above conditional attacks, without delaying our attack actions any further. We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken this phase. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we are targeted with hostility. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| MysteriousStan | May 25 2011, 06:45 PM Post #9 |
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Well let's see how well this goes over... Night 8 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Initial Phase: Sarah transfers the 33 mana needed to unkeep Caster and will maintain Rain Dance Movement Main Phase 1: Team Caster will be moving to the Residential District. If we meet any unallied teams or they move into the area begin combat using the outline below. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: If combat was not achieved this phase, Sarah will use Geyser to observe the events at the Town Hall and report to Teams Lancer, Saber, and Berserker what she saw. -If Sarah saw anyone at the Town Hall she will tell the other teams to move to the Town Hall. Offensive Main Phase 1: -If we meet any unallied teams at the Residential District we will initiate combat using the follow attacks. -Caster will open with Aquatic Machine Gun (if possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If using Aquatic Machine Gun use twice and if using Aqua Shot use three times. The next attack she will use is Water Pillars on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. - We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If Combat was achieved last phase and there was no fleeing done by enemy teams remain in combat. -If Combat was not achieved last phase and no one was seen at the Town Hall, Team Caster will move to the Ancient Library. -If someone was seen at the Town Hall, Team Caster will hold movement until Teams Lancer, Saber, and Berserker move and provided they moved to the Town Hall, Team Caster will move there as well. If they do not move to the Town Hall, move to the Ancient Library instead. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditionals in Offensive Main Phase 1 if we meet any unallied teams. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | May 26 2011, 07:50 PM Post #10 |
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Night 9 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Make similar offers to all teams not currently allied as well. Initial Phase: Sarah transfers the 33 mana needed to unkeep Caster and will maintain Rain Dance. Movement Main Phase 1: Team Caster will be moving to the Residential District. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -If combat was not achieved this phase, Sarah will use Geyser to observe the events at the Waterway and report to Team Lancer, Saber, and Berserker (if applicable) what she saw. -If Sarah sees members from at least two of Assassin, Archer, and Rider teams present at the Waterway, she will change the location of her temple to the Residential District. Offensive Main Phase 1: -If we meet any unallied teams at the Residential District we will initiate combat using the follow attacks. -Caster will open with Aquatic Machine Gun (if possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If using Aquatic Machine Gun use twice and if using Aqua Shot use three times. The next attack she will use is Water Pillars on all available non-Casterteam targets. Finally, she will use Canon Blitz on whichever hostile target (prior to using Water Pillars) took the most damage from Water Pillars. - We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf. -If no hostilities are started at the Residential District, and we see any members of at least two teams from Assassin, Archer, or Rider at the Waterway, then Caster will use Icicle Fall on the Waterway. -Take no Actions if no teams attack us and no two separate members of listed above teams are spotted at the Waterway. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If Combat was achieved last phase and there was no fleeing done by enemy teams remain in combat. -If Combat was not achieved last phase and Icicle Fall was not used on the Waterway, Team Caster will move to the Waterway. -If Combat was not achieved, but Caster used Icicle Fall on the Waterway, Caster will stay put at the Residential District. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: -If we did not use Icicle Fall due to only one team being present amongst Archer, Assassin, or Rider, we will use Infinity Chains > Binding on the lone Team, targeting the Master if possible, but hitting the Servant if unavailable. -Caster will then use Aqua Machine Gun on the lone team, prioritizing attempting to hit the Master as many times as possible. -Caster will finish up the attack with a Canon Blitz if she can. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, May 26 2011, 08:07 PM.
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| BakusaiTenketsu | May 28 2011, 11:41 AM Post #11 |
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Night 10 At any time we are offered an alliance or a non-aggression pact, or if another team wishes to communicate with us, accept any offers. Make similar offers to all teams not currently allied as well. Initial Phase: Sarah uses all available mana transfer on Caster, keeping none for herself. Movement Main Phase 1: Team Caster will remain in the Residential District for this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will cast Rain Dance. -If only Team Rider appears in our area, Caster will use Bloodmerald, followed by Blood Claymores against Rider's Master (or Rider if she takes the attack for her). Offensive Main Phase 1: -If we meet multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at the Residential District, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice. If she uses Aquatic Shot, she will use it three times on the same target (using the priority below). --Caster will then use Water Pillars on all available non-Casterteam targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that attacked us) took the most damage from Water Pillars. --We will only attack if the actual Teams are present, and not use abilities on Familiars, Cohorts, Origami Cranes, or any other extension of the team that is in the area on their behalf, unless the cohort attacks us, in which case we will respond with the above actions against it. -If we meet a single unallied team at the Residential District, and it is not Rider, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Cast will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we only encountered Rider at the Residential District, Caster will use Absolute Zero on them. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If Combat was achieved last phase and there was no fleeing done by enemy teams remain in combat. -If Combat was not achieved last phase, and no allies appeared at the Residential District (Lancer, Saber, Zerker), Team Caster will move to the Waterway. -If Combat was not achieved, and allies arrived at the Residential District (see above), Caster will stay put at the Residential District. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Rider > Archer > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | May 29 2011, 07:43 PM Post #12 |
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Night 11 IF AT ANY POINT WE SENSE A DISTURBANCE IN THE RAIN, INDICATING POTENTIAL AMBUSH, WE WILL WARN ALL MEMBERS OF OUR ALLIANCE IN THE AREA WITH US!!! (bolded for emphasis )Initial Phase: Sarah regenerates 5 mana for herself, and transfers the remaining amount to Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will remain in the Waterway this phase. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -If no unallied teams enter the Waterway, Sarah will use Geyser to view the Southern Lake. Offensive Main Phase 1: -If we meet multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at the Waterway, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice. If she uses Aquatic Shot, she will use it three times on the same target (using the priority below). --Caster will then use Water Pillars on all available non-Casterteam targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team at the Waterway, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Cast will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If no unaligned teams enter the Waterway, Caster will delay attacking until after Berserker has attacked, using Aquatic Machine Gun up to 4 times against the maniacal paper chicken, hitting it as often as possible, until it dies (hopefully). If Berserker -If the chicken is still alive, use water pillars on just it. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Allow Team Berserker to Group Move with us at all times, if they want to. -If Combat was achieved last phase and there was no fleeing done by enemy teams remain in combat. -If Combat was not achieved against enemy teams last phase, and the chicken is dead, and no unaligned teams were seen at the Southern Lake, move to the Residential District. -If Combat was not achieved, and unaligned teams were spotted at the Southern Lake, inform Berserker of everything we see, then move to the Residential District. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Rider > Archer > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, May 29 2011, 08:29 PM.
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| BakusaiTenketsu | May 30 2011, 09:18 PM Post #13 |
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Night 12 If at any point we sense a disturbance in the rain, indicating potential ambush, we will warn all members of our alliance in the area with us. Initial Phase: Sarah regenerates 20 mana for herself, and transfers the remaining amount to Caster. Sarah will maintain Rain Dance. Movement Main Phase 1: Team Caster will move to the Ancient Library. Allow Team Berserker to Group Move with us at all times, if they want to. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will use Geyser to scout the Western Outskirts. -If we run into Rider during any point, will use Bloodmerald and attempt to use Blood Claymores if possible. Offensive Main Phase 1: -If we meet multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Rider > Assassin (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If at any point we run into Rider or her Master, any previous actions will be superceded with casting Absolute Zero on Rider or her Master, provided we used Bloodmerald in the support phase. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If Combat was achieved last phase and there was no fleeing done by enemy teams remain in combat. -If combat was not achieved, move to the Northern Fountain. Allow Team Berserker to Group Move with us at all times, if they want to. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken this phase, unless we ran into Rider in the movement phase, and no other offensive actions were taken in the first combat phase. In this event, use Bloodmerald and Blood Claymores if possible. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, May 30 2011, 09:24 PM.
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| BakusaiTenketsu | Jun 2 2011, 07:09 PM Post #14 |
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Night 13 Boo at you, Ryo. Initial Phase: Sarah regenerates 22 mana for herself, and transfers the remaining amount to Caster. Movement Main Phase 1: No movement will be taken. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will cast Rain Dance. -If we see any unallied team, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. -If we see no teams other than our current allies, Caster will shift the location of the Aquatic Field to the Northern Fountain. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Rider > Assassin (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If at any point we run into Rider or her Master, any previous actions will be superceded with casting Absolute Zero on Rider or her Master, provided we used Bloodmerald in the support phase. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: No Support actions will be taken this phase, unless we ran into Rider in the movement phase, and no other offensive actions were taken in the first combat phase. In this event, use Bloodmerald and Blood Claymores if possible. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 3 2011, 04:49 PM Post #15 |
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Night 14 Initial Phase: Sarah regenerates 15 mana for herself, and transfers the remaining amount to Caster. Movement Main Phase 1: No movement will be taken. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will cast Geyser, targeting the Ancient Library. -If we see any unallied team at the Northern Fountain, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. Priority goes towards Archer > Rider > Assassin, with their Master's being targeted preferably. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Rider > Assassin (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we used Bloodmerald in the Support Phase, any previous actions will be superceded with casting Absolute Zero on the priority established or their Master (preferable), provided we used Bloodmerald in the support phase. -If no actions have been taken in the combat phase thus far from above, and we have seen unallied teams at the Ancient Library, Caster will cast Icicle Fall on the Ancient Library. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -Caster will follow the guidelines of Support Main Phase 1, if she took no actions in that phase, and no combat actions were taken in the Offensive Main Phase 1. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, Jun 3 2011, 06:36 PM.
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| BakusaiTenketsu | Jun 4 2011, 02:23 PM Post #16 |
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Night 15 Initial Phase: Sarah regenerates 12 mana for herself, and transfers the remaining amount to Caster. Maintain Rain Dance. Movement Main Phase 1: No movement will be taken. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will cast Geyser, targeting the Ancient Library. -If we see any unallied team at the Northern Fountain, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. Priority goes towards Archer > Rider > Assassin, with their Master's being targeted preferably. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Rider > Assassin (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we used Bloodmerald in the Support Phase, any previous actions will be superceded with casting Absolute Zero on the priority established or their Master (preferable). -If no actions have been taken in the combat phase thus far from above, and we have seen unallied teams at the Ancient Library, Caster will cast Icicle Fall on the Ancient Library. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -Caster will follow the guidelines of Support Main Phase 1, if she took no actions in that phase, and no combat actions were taken in the Offensive Main Phase 1. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Rider > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 5 2011, 08:36 PM Post #17 |
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Night 16 Just got in for the day, so hopefully it isn't too late ... But uh, just repeat Night 15 moves, substituting Sarah casting Rain Dance instead of Geyser, and changing all applicable Offensive moves to suit. (don't worry it's a soft deadline) Edited by Uroxin, Jun 5 2011, 09:31 PM.
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| MysteriousStan | Jun 6 2011, 09:02 PM Post #18 |
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Night 17 Initial Phase: Sarah pays the upkeep cost for Caster and regenerates the rest to herself Maintain Rain Dance. Movement Main Phase 1: No movement will be taken. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -Sarah will cast Geyser, targeting the Ancient Library. -If we see any unallied team at the Northern Fountain, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. Priority goes towards Archer > Assassin > Rider, with their Master's being targeted preferably. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Assassin > Rider (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we used Bloodmerald in the Support Phase, any previous actions will be superceded with casting Absolute Zero on the priority established or their Master (preferable). -If no actions have been taken in the combat phase thus far from above, and we have seen unallied teams at the Ancient Library, Caster will cast Icicle Fall on the Ancient Library. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: No movement will be taken. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -Caster will follow the guidelines of Support Main Phase 1, if she took no actions in that phase, and no combat actions were taken in the Offensive Main Phase 1. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Rider > Lancer > Berserker > Sabe |
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| BakusaiTenketsu | Jun 7 2011, 06:43 PM Post #19 |
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Night 18 Initial Phase: Sarah pays the upkeep cost for Caster and regenerates the rest to herself Maintain Rain Dance. Movement Main Phase 1: Allow Group movement with all members of Teams Berserker, Lancer, and Saber. Move to the Town Hall. Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -If we see any unallied team members in our current area, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. Priority goes towards Archer > Assassin > Rider, with their Master's being targeted preferably. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Assassin > Rider (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we used Bloodmerald in a Support Phase, any previous actions will be superceded with casting Absolute Zero on the priority established or their Master (preferable). Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Continue to allow Group Movement with Teams Berserker, Lancer, and Saber. -If we are not in combat with unallied teams, move to the Theater. Otherwise, stay put. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -If no teams have yet been met, Sarah will cast Geyser, targeting the Waterway, and informing Teams Berserker, Lancer, and Saber of what she sees, if anything. -Caster will follow the guidelines of Support Main Phase 1, if she took no actions in that phase, and no combat actions were taken in the Offensive Main Phase 1. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Rider > Lancer > Berserker > Saber Edited by BakusaiTenketsu, Jun 7 2011, 07:00 PM.
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| MysteriousStan | Jun 8 2011, 08:29 PM Post #20 |
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Night 19 Initial Phase: Sarah pays the upkeep cost for Caster and regenerates the rest to herself Movement Main Phase 1: Allow Group movement with all members of Teams Berserker, Lancer, and Saber. Move to the Clocktower Command Spell Main Phase 1: No Command Spells will be used. Support Main Phase 1: -If we see any unallied team members in our current area, Caster will use Bloodmerald and attempt to use Blood Claymores if possible if that team is targetable. Priority goes towards Archer > Assassin > Rider, with their Master's being targeted preferably. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). If she uses Aquatic Machine Gun, she will use it twice, spreading the damage out to prioritize Archer > Assassin > Rider (targeting their Masters first, if possible). If she uses Aquatic Shot, she will use it three times on the same target (using the same priority). --Caster will then use Water Pillars on all unallied targets. --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we meet a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. If she uses Aquatic Machine Gun, she will fire it twice. If she fires Aquatic Shot, she will fire it three times. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. -If we used Bloodmerald in a Support Phase, any previous actions will be superceded with casting Absolute Zero on the priority established or their Master (preferable). Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Continue to allow Group Movement with Teams Berserker, Lancer, and Saber. -If we are not in combat with unallied teams, move to the Southern Lake. Otherwise, stay put. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -If no teams have yet been met, Sarah will cast Geyser, targeting the Waterway, and informing Teams Berserker, Lancer, and Saber of what she sees, if anything. -Caster will follow the guidelines of Support Main Phase 1, if she took no actions in that phase, and no combat actions were taken in the Offensive Main Phase 1. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Rider > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 10 2011, 11:00 AM Post #21 |
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Night 20 Initial Phase: -Sarah transfers all mana regeneration to Caster. Movement Main Phase 1: -Allow Group movement with all members of Teams Berserker, Lancer, and Saber at all times. -Take no Movement due to combat. Command Spell Main Phase 1: -No Command Spells will be used. Support Main Phase 1: -Sarah will cast Rain Dance. -If we see any unallied team members in our current area (Rider, Assassin, Archer), Caster will transfer the location of her Aquatic Field to the Clocktower. Offensive Main Phase 1: -If we see multiple unallied teams (Rider, Archer, or Assassin, or any previous ally that attacked us) at any point in our current area, we will initiate combat using the follow attacks. --Caster will open with Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit masters if she can (use the below attack priority for multiple targets). --Caster will then use Water Pillars on all non-Casterteam targets (including allies). --Caster will end with Canon Blitz on whichever unallied target (Rider, Archer, or Assassin, or any previous ally that specifically targeted us [non-AoE]) took the most damage from Water Pillars. -If we see a single unallied team, we will use the following attacks. --Caster will use Aquatic Machine Gun (or Aquatic Shot if not possible), prioritizing the ability to hit the master if she can, as many times as she can. --Caster will then use Canon Blitz on the team, prioritizing the Master, but hitting the Servant if she has to. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Continue to allow Group Movement with Teams Berserker, Lancer, and Saber. -If we are not in combat with unallied teams, follow Team Berserker (if allowed) if they should move as a group. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: Use the above conditional actions from Offensive Main Phase 1, provided we have the mana and ap to complete the actions, changing the locations as necessary so that we do engage in combat if needed. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Rider > Archer > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, Jun 10 2011, 11:00 AM.
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| MysteriousStan | Jun 12 2011, 07:17 PM Post #22 |
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Night 21 Initial Phase: -Sarah pays the upkeep for Rain Dance and recovers 8 mana and transfers the rest to Caster Movement Main Phase 1: -Allow Group movement with all members of Teams Berserker, Lancer, and Saber at all times. -Take no Movement due to combat. Command Spell Main Phase 1: -No Command Spells will be used. Support Main Phase 1: -If any unallied teams move into the area (Archer or Assassin), Caster will use Bloodmerald followed by Blood Claymores. Offensive Main Phase 1: -Caster will use Aqua Shot twice targeting the crane --If the crane is already dead she will target the Nue instead -If Bloodmerald was used during the Support phase, Caster will use Absolute Zero using the priority outlined below targeting the enemy master if possible. Absolute Zero takes precedence over using other attacks in the Main Offensive Phase. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Continue to allow Group Movement with Teams Berserker, Lancer, and Saber. -If we are not in combat with unallied teams, follow Team Berserker (if allowed) if they should move as a group. Command Spell Main Phase 2: No Command Spells will be used. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: -If the crane is still alive Caster will use Cannon Blitz on it. --If the crane is dead and the Nue is still alive, Caster will use Cannon Blitz on it. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete the actions, replacing area names as necessary. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber Edited by MysteriousStan, Jun 12 2011, 08:31 PM.
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| BakusaiTenketsu | Jun 12 2011, 07:48 PM Post #23 |
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Removed, Stan fixed it in the night action.
Edited by BakusaiTenketsu, Jun 13 2011, 12:42 AM.
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| BakusaiTenketsu | Jun 13 2011, 12:36 PM Post #24 |
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Night 22 Sarah and Caster will unequip Conservation and equip their new Battle Starter skill slot as soon as possible. Initial Phase: -Sarah transfers enough mana to upkeep Caster, and then keeps the rest for herself. -Sarah maintains Rain Dance. Movement Main Phase 1: -Allow Group movement with all members of Teams Berserker, Lancer, and Saber at all times. -Move to the Basilica. Command Spell Main Phase 1: -Sarah will use CS: Escape, only if Caster falls below 50 health, and only after Caster has used Absolute Zero, if the ability remains to be able to use it. If Absolute Zero cannot be used, she will CS: Escape immediately after falling below 50 health. CS: Escape location will be whatever area is north of our current location. Support Main Phase 1: -Only if members of Archer or Assassin are not seen, Sarah will cancel Rain Dance as a Free Action and immediately recast it. -If any unallied teams move into the area (Archer or Assassin), or if we sense a disturbance in the rain and Caster knows she can target it with both Blood Claymores and Absolute Zero, Caster will use Bloodmerald followed by Blood Claymores on the target priority listed below. Caster will not use this ability if only pets/familiars/civilians/origamicritters are present. Priority: Archer's Master > Archer > Assassin's Master > Assassin Offensive Main Phase 1: -If Bloodmerald was used during the Support phase, Caster will use Absolute Zero using the priority outlined below targeting the enemy master if possible. Absolute Zero takes precedence over using other attacks in the Main Offensive Phase. -If Caster did not use Bloodmerald, and we sensed a disturbance in the rain or an unallied target has presented itself (including Familiars), Caster will use Aqua Shot (or if she has to, Aqua Machine Gun) on the target, if she can target it. She will use Aqua Shot twice (if she has to use Aqua Machine Gun, she will only use it once). She will then follow up with Whip Blitz on the target. --use the above actions in retaliation to being attacked if we were unable to pre-emptively attack our potential ambusher, or if we need to take down an attack from a familiar, pet, or origame critter. -If Sarah did not use Rain Dance in the Support Phase, and if we have met unallied teams, Sarah will cast Water Bullet twice on the prioritization. Priority: Archer's Master > Archer > Assassin's Master > Assassin Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -Continue to allow Group Movement with Teams Berserker, Lancer, and Saber. -If we did not meet a team at the Basilica, continue movement to Western Outskirts. Command Spell Main Phase 2: -Follow the same conditionals of CS: Escape from Phase 1. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: Use the Actions of Offensive Main Phase 1, provided we have the AP and mana to complete them. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber ***Any changes to this move may be made by Stan in the following post.*** Edited by BakusaiTenketsu, Jun 13 2011, 04:04 PM.
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| MysteriousStan | Jun 13 2011, 05:25 PM Post #25 |
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Slight changes to Night 22 Actions Support Main Phase 1: -If any unallied teams are already at the Basilica when we move in, Caster will use Bloodmerald and Blood Claymores using the priority listed by Baku. Offensive Main Phase 1: -Changing the order of attacks under the condition set that we didn't use Bloodmerald so that Whip Blitz is used before Aqua Shot. Caster will then use Aqua Shot as Baku specified. Offensive Main Phase 2: -If we didn't enter combat during Offensive Main Phase 1 but entered it during this phase, follow actions of Offensive Main Phase 1 replacing Whip Blitz with Cannon Blitz. |
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| BakusaiTenketsu | Jun 15 2011, 04:53 PM Post #26 |
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Night 23 If Sarah dies at any time, Caster will form a Contract with Berserker as soon as she possibly can. Initial Phase: -Sarah transfers enough mana to upkeep Caster, and then keeps the rest for herself. -Sarah maintains Rain Dance. Movement Main Phase 1: -Allow group movement with Team Berserker. -Delay within the Movement phase for as long as possible, then move at the very end of the movement phase. -Move to the Ancient Library. Command Spell Main Phase 1: -Sarah will use CS: Escape, only if Caster falls below 50 health, and only after Caster has used Absolute Zero, if the ability remains to be able to use it. If Absolute Zero cannot be used, she will CS: Escape immediately after falling below 50 health. CS: Escape location will be the Northern Fountain, unless we saw Team Archer at the Fountain using Geyser, in which case we will CS: Escape to the Residential District. Support Main Phase 1: -Sarah will cast Geyser, targeting the Northern Fountain. --At the end of the Support Phase, if we see Archer at the Fountain, Caster will remain in physical form. If we do not see Archer at the Fountain, Caster will shift to Spirit Form, regardless of whether the Stalker followed us to the Library, unless the Stalker has presented himself as a Targetable Player during the Support phase, before Caster makes the shift to Spirit Form (thus allowing use of Bloodmerald and targeting with Absolute Zero). -If any unallied teams move into the area (Archer or Assassin), and become targetable, Caster will use Bloodmerald followed by Blood Claymores on the target priority listed below. Caster will not use this ability if only pets/familiars/civilians/origamicritters are present. --Priority: Archer's Master > Archer > Assassin's Master > Assassin ---Caster will not shift into Spirit Form if a target presents itself in our current area during this phase. -If we see Archer at the Fountain with Geyser, and Stalker is not targetable by the end of this phase, meaning we cannot target any players, Caster will move the location of the Aquatic Field to the Ancient Library. --Caster will not shift into Spirit Form in this conditional. Offensive Main Phase 1: -If Bloodmerald was used during the Support phase, Caster will use Absolute Zero using the priority outlined below targeting the enemy master if possible. Absolute Zero takes precedence over using other attacks in the Main Offensive Phase. -If Caster did not use Bloodmerald, and we sensed a disturbance in the rain or an unallied target has presented itself (including Familiars), she will use Whip Blitz on the target. Caster will then use Aqua Shot (or AMG if she cannot use AS, prioritizing the ability to hit masters if possible). If she uses Aqua Shot, she will so so twice (if she uses Aqua Machine Gun, she will only use it once). --use the above actions in retaliation to being attacked if we were unable to pre-emptively attack our potential ambusher, or if we need to take down an attack from a familiar, pet, or origame critter. -If Caster engaged in combat because we have met unallied teams, Sarah will Aqua Laser on the Caster's Target. --If Aqua Laser is unusable, but Water shot is, and Sarah can do so, she will fire as many Water Bullets at the target as possible. --Priority: Archer's Master > Archer > Assassin's Master > Assassin -If we saw Archer at the Fountain, Aquatic Field was transferred to the Ancient Library, and we were not attacked by the Stalker, Caster will use Icicle Fall on the Fountain. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If we did not engage in combat, continue to move with Berserker to the Northern Fountain. Command Spell Main Phase 2: -If we are not at the Fountain, and we meet the requirements for our Command Spell Conditional usage, use our CS: Escape to move to the Fountain. Otherwise, no Command Spells will be used, and we will die at the fountain if it comes to that. Support Main Phase 2: -If Sarah has not yet taken a Support Action, she will use Geyser, targeting the Town Hall. -Use all other conditionals from Support Phase 1 that are applicably delayable and usable given our current location. --If this happens, Aquatic Field should not need to be changed since it should already be at the Northern Fountain, but if for some reason it isn't and we have the ability to move it and cast Icicle Fall in the next phase, move the field to this location. Offensive Main Phase 2: Use the Actions of Offensive Main Phase 1, provided we have the AP and mana to complete them. Replace Whip Blitz with Canon Blitz for the delayable action use, and up the use of both Aqua Shot or Aqua Machine Gun (whichever we use) by one more shot. Target the Town Hall with Icicle Fall, if Caster is physical, and we saw Archer there with Geyser (if we used it). Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phase 2, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber ***Any changes to this move may be made by Stan in the following post.*** Edited by BakusaiTenketsu, Jun 15 2011, 06:49 PM.
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| BakusaiTenketsu | Jun 16 2011, 07:57 PM Post #27 |
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Night 24 Initial Phase: -Sarah will transfer all mana to Caster. Movement Main Phase 1: -Intentionally drop our Luck in the event we need to delay movement to a later phase. --If Archer leaves the Fountain for any reason, and we are not engaged, move to the Ancient Library. ---This movement will take place as soon as possible within the first set of phases, if possible. Command Spell Main Phase 1: -If Caster falls below 50 health, after we have used Absolute Zero for the turn, if we intend to, Sarah will use CS: Escape to go to either the Ancient Library or the Northern Fountain depending on our current location. Support Main Phase 1: -If Team Archer, Blake, or Assassin is present at our current location (either the Northern Fountain if we haven't moved, or the Anicent Library if we did), Caster will use Bloodmerald. She will then cast Blood Claymores on Archer's Master > Archer > Assassin's Master > Assassin priority. -If none of our priority targets are available for Bloodmerald use, Caster will use Infinity Chain. Offensive Main Phase 1: -If Bloodmerald was used during the Support phase, Caster will use Absolute Zero using the priority outlined. Absolute Zero takes precedence over using other attacks in the Main Offensive Phase. -If we can attack, but did not use Bloodmerald, Caster will use Canon Blitz on the priority outlined. -If Sarah can attack, she will use Aqua Laser on the priority outlined, targeting Caster's target if possible, and not firing if she can't hit Caster's Target. Priority: Archer's Master > Archer > Assassin's Master > Assassin Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -If we have not moved, and we are not engaged, and there are no teams in our area, use the following possible movements: -If we are at the Northern Fountain, move to the Ancient Library. -If we are at the Ancient Library, move to the Northern Fountain. --In both instances, intentionally drop our Luck so that we can attempt to move as soon as possible if Archer moves out of our area for any reason. Command Spell Main Phase 2: -Follow the same conditionals of CS: Escape from Phase 1. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: Use the Actions of Offensive Main Phase 1, provided we have the AP and mana to complete them. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber ***Any changes to this move may be made by Stan in the following post.*** |
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| MysteriousStan | Jun 17 2011, 11:21 PM Post #28 |
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Night 25 Initial Phase: -Sarah will transfer all mana to Caster. -Sarah deequips Battle Starter and equips Conservation Movement Main Phase 1: -No movement will be taken Command Spell Main Phase 1: -If Archer moves into our current area and Assassin is still there, Sarah will use CS Escape and move to the Town Hall. -If Caster falls below 50 health and there is an enemy Servant in the area, Sarah will use CS Escape and move to the Town Hall. Support Main Phase 1: -Sarah will cast Soothing Water on Caster Offensive Main Phase 1: -If Assassin fled, and the only enemy in the area is the paper chicken, Caster will use Cannon Blitz on it twice. -If Assassin is still in our current area and we have not CS escaped, Caster will use Cannon Blitz on Assassin twice. Fleeing Main Phase 1: No fleeing will be done. Movement Main Phase 2: -No movement will be taken. Command Spell Main Phase 2: -Follow the same conditionals of CS: Escape from Phase 1. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: Use the Actions of Offensive Main Phase 1, provided we have the AP and mana to complete them. Fleeing Main Phase 2: No fleeing will be done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber ***Any changes to this move may be made by Baku in the following post. Move isn't finalized until Baku clears it*** Edited by MysteriousStan, Jun 17 2011, 11:21 PM.
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| BakusaiTenketsu | Jun 18 2011, 01:43 AM Post #29 |
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Best Player of All Time in the Universe
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Looks good 'nuff
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| BakusaiTenketsu | Jun 19 2011, 04:45 PM Post #30 |
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Best Player of All Time in the Universe
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Night 26 Initial Phase: -Sarah regenerates 30 mana and transfers the rest to Caster Movement Main Phase 1: -Delay moment to the end of the movement phase, then move to the Northern Fountain. Command Spell Main Phase 1: -No Command Spells will be used. Support Main Phase 1: -No support spells will be used. -Caster will shift to Spirit Form and pray Assassin or Archer isn't waiting for us. Offensive Main Phase 1: -No offensive actions will be taken. Fleeing Main Phase 1: -If attacked, Sarah will flee to the Ancient Library if possible. Movement Main Phase 2: -If we weren't attacked at Northern Fountain, no movement will be taken. Command Spell Main Phase 2: -No CSs will be used. Support Main Phase 2: -No actions will be taken. -Caster will shift to spirit form if she is not already in it. Offensive Main Phase 2: No CSs will be used. Fleeing Main Phase 2: If attacked, Flee to the Ancient Library, if not already there. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 20 2011, 01:24 PM Post #31 |
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Night 26 Initial Phase: -Sarah transfers all mana to Caster. Movement Main Phase 1: -No movement due to being engaged. Command Spell Main Phase 1: -Immediately after Caster shifts to Physical, begrudgingly use our last CS to escape to the Residential District. Support Main Phase 1: -Sarah will cast Rain Dance. -Caster will shift to Physical Form. Offensive Main Phase 1: -If we are attacked, Caster will retaliate with Canon Blitz followed by 2 Aqua Shots. Fleeing Main Phase 1: -No Fleeing done. Movement Main Phase 2: -If we weren't attacked at the Residential District, move to the Ancient Library as soon as possible. Command Spell Main Phase 2: -No CSs should be remaining. Support Main Phase 2: -No actions will be taken. Offensive Main Phase 2: -Use the actions of Main Phase 1, provided we have the AP/Mana to complete them. Fleeing Main Phase 2: -No more fleeing, we are probably dead by this point >_>. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 22 2011, 01:34 PM Post #32 |
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Night 27 Initial Phase: -Sarah transfers 50 mana to Caster, and keeps the rest for herself. Movement Main Phase 1: -Move to Ancient Library. Support Main Phase 1: -As long as we don't sense any other teams, Team Caster takes the following actions: --Sarah will make a peanut butter and jelly sammich and hope it heals her when she eats it. --Caster will make a peanut butter and civilian sammich and hope it gives her mana when she eats it. Offensive Main Phase 1: -If we are attacked, Caster will retaliate with Canon Blitz followed by 2 Aqua Shots, if possible. Fleeing Main Phase 1: -No Fleeing done. Movement Main Phase 2: -As long as no other teams are present, we will stay at the Ancient Library. --If we sense another team in our area, we will move to the Western Outskirts. Support Main Phase 2: -Sarah will use Geyser, targeting Northern Fountain (if we are at Library) or Basilica (if we are at Western Outskirts). Offensive Main Phase 2: -Use the actions of Main Phase 1, provided we have the AP/Mana to complete them. Fleeing Main Phase 2: -No Fleeing done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber |
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| BakusaiTenketsu | Jun 24 2011, 06:58 PM Post #33 |
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Night 28 Initial Phase: -Sarah transfers 60 mana to Caster, and keeps the rest for herself. Movement Main Phase 1: -If we sense no one enter our area, remain at the Ancient Library. -If we sense someone enter the area, and it isn't a member of Teams Saber or Berserker, attempt to move to the Northern Fountain. Support Main Phase 1: -As long as we don't sense any other teams, Team Caster takes the following actions: --Sarah will use Geyser on Northern Fountain. Offensive Main Phase 1: -If we were encountered and see members of, or a familiar of, Teams Assassin or Archer, Caster will attack with Canon Blitz followed by 2 Aqua Shots, and ending with Water Pillars on all non-caster team targets, if possible. Fleeing Main Phase 1: -No Fleeing done. Movement Main Phase 2: -As long as no other teams are present, we will stay at the Ancient Library. --If we sense another team in our area that is not of Team Saber or Berserker, we will move to the Northern Fountain. Support Main Phase 2: -Sarah will use Geyser, targeting Northern Fountain (if we are at Library) or Town Hall (if we are at Northern Fountain), if she has not yet taken a Support action. --If Sarah has not seen any teams with Geyser, and we have not encountered or sensed any teams in our area, Caster will shift to Spirit Form. Offensive Main Phase 2: -Use the actions of Main Phase 1, provided we have the AP/Mana to complete them. Fleeing Main Phase 2: -No Fleeing done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. Team Caster's Attack Priority for all multiple team engagements: Enemy Masters > Archer > Assassin > Lancer > Berserker > Saber Edited by BakusaiTenketsu, Jun 24 2011, 06:59 PM.
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| BakusaiTenketsu | Jun 25 2011, 08:51 PM Post #34 |
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Night 29 Initial Phase: -Sarah transfers all available mana to Caster. Movement Main Phase 1: -Attempt to move to Northern Fountain, or at least look in it's general direction longingly. Support Main Phase 1: -Caster will shift to Spirit form. Offensive Main Phase 1: -Sarah will use Aqua Laser if she is still alive, targeting Archer and her Master. Fleeing Main Phase 1: -Sarah will attempt to flee to the Northern Fountain if she is still alive. Movement Main Phase 2: -Caster will move to Residential District if she is at Ancient Library or Town Hall if she is at Northern Fountain. -Sarah will remain at her current location either because she engaged, doesn't want to move, or is dead and can't move. Support Main Phase 2: -Sarah gives the finger to Archer and Assassin. Offensive Main Phase 2: -Use the actions of Main Phase 1, provided we have the AP/Mana to complete them. Fleeing Main Phase 2: -No Fleeing done. End Phase: If attacked for any reason, use the above conditionals in the Offensive Main Phases, provided we have the mana and ap to complete them. |
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| MysteriousStan | Jun 26 2011, 04:50 PM Post #35 |
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Night 31 Initial Phase: -Caster cries for Sarah Movement Main Phase 1: -Caster is too emotional about Sarah’s death to even think about moving. Support Main Phase 1: -Caster will shift into physical form and offer a contract with Sheng Offensive Main Phase 1: -Caster will not be taking any offensive actions this turn though she will begin to plot her revenge for Sarah. Fleeing Main Phase 1: -Nah, I ain’t fleeing anywhere. Movement Main Phase 2: -Caster will move to the Waterway. Support Main Phase 2: -Caster will attempt shift into spirit form if she already isn’t. She will fail and pout about it. Offensive Main Phase 2: -Caster continues to plot her revenge. Fleeing Main Phase 2: -No Fleeing done. End Phase: -Caster hums to herself in loneliness. Baku can make any changes to this move that he wants. |
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