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Topic Started: May 16 2011, 07:42 PM (2,347 Views)
Ryo
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I can't control it!
ArchangelBaruch is Sheng Wei, Saber's master.

Shrunken is Kagura Tsuchimiya (Ga-Rei: Zero), servant Saber.

This is where you can discuss with your partner or post questions for me to answer.
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ArcangelBaruch
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Seibaa, huh? Not bad. Plus it's Ga Rei's Kagura. I was fearing getting a Servant that I don't know.

I'm going to sleep now (since I live in Europe). I'll wake up in about 8 hours, so then I'll check the character sheet.

Shrunken, since you probably are American and it'll be a bit difficult to communicate, we can if needed talk through MSN/AIM. It's OK for you to discuss movements around 3-4 PM EST?
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Ryo
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I can't control it!
Shrunken is actually British. Your timezones should be similar.
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gravy
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Try hard, camp harder
Shrunken operates on Americano hours though.
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ArcangelBaruch
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...Damn, I have to stop F5ing and ACTUALLY going to sleep.

A bit of my thoughts, for starters:

If you look at the map, the mana recharging zone (Ancient Library) is on the north. It would be a good place to ambush wounded players. However, we probably aren't the only ones to think about this. So I propose to place ourselves to the right, at the Eastern Park.

The reason: if some ambushed Team runs away from the Library, the msot logical way to go is the Art Academy, to heal the eventual wounds. To go there, the safest and quickest way is through the Northern Fountain. However, if we stay there we'd be dangerously close to the action, as we can get ourselves ambushed.

Another good place might be the Waterway. Some Teams may pass through there to avoid the more loaded northeast region while avoiding a whole detour. Plus if there's someone going to the Basilica to retire we can snipe them.

All this is supposition, though. Maybe the rest of the teams will be just placed at random. Knowing that there are 12 places for 7 Teams, we'll probably just bump into eachother.
Edited by ArcangelBaruch, May 16 2011, 08:46 PM.
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ArcangelBaruch
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Well, now that we have the character sheet let's get to business. Wall-of-text business.

First, I think that Kagura has good stats. IMO we can easily hold on a one-on-one against most Servants, while dealing lots of damage.

We have two main ways of dealing heavy damage:

-All out sword attack: Cutting Slash + Sword Charge + Sword Draw + Swordplay + Strength Modifier (which, if I understand well the system is 141 %) can easily inflict about 50 points of damage while 90 mana (3 rounds worth of it). Plus eventually any other buff using my Master's skills, and Luminiscent Rain if Byakurei isn't out.

-All out Byakurei attack: Shrieking Howl + Dual Assault, for a total of around 170 damage, while using 2 turns and 153 mana (5 rounds worth of it). Plus, since the cost of maintaining Byakurei is ridiculously low, once out he can stay that way and just bite around (unless Kagura is low on health, since we'll be receiving 70% more damage.

So the first method should be useful if we are going to hunt Teams, while the second is better if we want to hold our ground. After a battle, we can recharge our mana supply in about two days by consuming civilians/souls.

About what to do now, the place that I proposed to stay (Eastern Park) is just a place away, so we can just hunt around or hold our ground here, in the Art Academy, where probably people will be coming. On the other side, with Byakurei out, I'm pretty sure we can hold against any Team (as long as there aren't multiple Servants attacking at the same time) thanks to the Sesshouseki. Plus, since here I get a healing boost I can provide 10 extra mana per day.

Finally, I think that we should get an ally. He can cover for our weaknesses, and I can buff the other Master if he has some interesting ability. Plus, if our Team wins we can fight over the Grail in a 1 vs. 1 fight at the end, where we'll have the advantage (specially if the Servant uses spirits, boundaries or magic). However, we shouldn't make a 3-way Team, since if the other two decide to backstab us we could lose.

About 20 hours left for the deadline. If in about 4 hours you haven't connected, I'll start to outline our Daily Action.






So, now that I've said all that, a couple of questions for the GM:

-Equipping a skill slot counts as an action?

-When and how often do we regain APs? After each turn or at the end of the day?

-How do subranks work? I have a theory that I've tried to apply in the damage calculation before, but I'm not sure about the equivalent plus/minus and percentage.

-Does the Shrieking Howl + 10% bonus apply to the attack itself or just to the following attacks?

-Does Shrieking Howl induce fear in my allies?

-How much does Sword Charge increases the base damage of Cutting Slash?

-Can we also take Skill Slots from Servants that we've defeated, so that Kagura can equip multiple abilities (and not just one) ?

-Does the target of Mind Siphon notices that he/she has lost mana? A practical exemple: the enemy's Mana reserve is running low, so I use this before the enemy attacks, so that its Mana reserve goes under zero and dies. Would he/she notice it and cancel the attack?

EDIT: And a couple more:

-Who pays the upkeep of Byakurei, Kagura or me?

-Will the people in adjacent areas notice the summoning of Byakurei, as well as its Roar?





Edited by ArcangelBaruch, May 17 2011, 01:09 PM.
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Try hard, camp harder
I'll try to answer your questions in a few. Need to drop my dog off at doggie day care >_>
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ArcangelBaruch
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OK, no worries.
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gravy
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-Equipping a skill slot counts as an action?

Not sure. Ryo can answer this. If I had to guess, it's costless.


-When and how often do we regain APs? After each turn or at the end of the day?

During the regeneration phase during the initial step of gameflow.


-How do subranks work? I have a theory that I've tried to apply in the damage calculation before, but I'm not sure about the equivalent plus/minus and percentage.

+ subranks add onto the base stat, - subtract. So if you have C++ str the value would be 139%


-Does the Shrieking Howl + 10% bonus apply to the attack itself or just to the following attacks?

Following attacks.


-Does Shrieking Howl induce fear in my allies?

If you target them. Pretty sure you have a choice in that. Ryo can clarify that.


-How much does Sword Charge increases the base damage of Cutting Slash?

I'd assume Cutting Slash's base damage would be 9 with Sword Charge active.


-Can we also take Skill Slots from Servants that we've defeated, so that Kagura can equip multiple abilities (and not just one) ?

Yes, you can steal from dead masters as well as trade between living masters.


-Does the target of Mind Siphon notices that he/she has lost mana? A practical exemple: the enemy's Mana reserve is running low, so I use this before the enemy attacks, so that its Mana reserve goes under zero and dies. Would he/she notice it and cancel the attack?

The target will realize they lost mana but will not be able to discern that Sheng was behind it.


-Who pays the upkeep of Byakurei, Kagura or me?

I assume 'me' refers to Sheng. Upkeep is paid by Saber.



-Will the people in adjacent areas notice the summoning of Byakurei, as well as its Roar?

Not sure what you mean about its roar, but Byakurei's summoning doesn't supersede the general rules.
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ArcangelBaruch
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Thanks for the answers.

"Not sure what you mean about its roar, but Byakurei's summoning doesn't supersede the general rules."

I mean that if we summon Byakurei will the people in the adjacent locations say "HOLY SHIT A GIANT DRAGON LET'S GO ALL TOGETHER KICK IT S ASS!" or won't they notice it until they are in the same area.

With the roar I meant Shrieking Howl. Same thing: will they hear the Howl so they can know where we are?



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gravy
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Try hard, camp harder
Like I said, his summoning does not supersede the general rules. Plus, if it did, it would have been mentioned in Saber's sheet.
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Shruikon
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So then. First time playing a Saber, so this should be cool. I'm liking the sheet.

Anyway, yeah, Sword Charge+Swordplay+Sword Draw and Cutting Slash makes for some good, cheap damage.
I also really like the look of Shockwave Slash too, because with a base of 37.5 it'll be able to negate most lower ranked attacks and inflict a fair bit of extra damage. The only downside to Shockwave Slash is that it only works for Magical Projectiles, which will /probably/ only be used by maybe Caster and maybe Archer. And we already have a good matchup against anyone that uses magic attacks due to being Saber.

Byakuei is also pretty good. If I'm reading it right, his protection looks like it works like Protection CSs from past wars, meaning he's basically a 30% damage reduction shield that has his own health pool and can attack. That Fear debuff is also mad good.

Anyway, you're right, first things first we want to be looking for an ally. It's the single most important thing in the game, tbh. Ideally we'd want to ally with someone whose attacks are predominately magic-based as that'd give us a decisive advantage, but that'd also increase the chances of them backstabbing us, too. So really, ally choice doesn't matter too much. It's also actually fairly rare that an alliance will last for the whole war, but eh.


Anyway, time for some questions:

Energy Conversion:
Can we pay mana using both Kagura and Sheng's mana pool, or only one or the other? For example, can we use 30 of Kagura's mana and 45 of Sheng's mana to pay for a 60 mana skill?

Mind Siphon:
When exactly does this occur in relation to paying other upkeeps? Or can we choose? For example, if Sheng's mana was full, could we choose for Mind Siphon's effect to activate first in order to give the mana to Kagura and then pay the upkeep for say, Power Link.

Cutting Slash:
If used a fourth time in a turn, will the fourth hit inflict additional bleeding, or does only the third hit inflict bleeding?

Byakuei:
So basically, Kagura and Byakuei share a mana pool, right?
Does he gain any AP upon being summoned or does he have to wait until the next turn?

Soul Link:
Am I correct in thinking that Byakuei can protect Kagura and Sheng from all attacks, including AoE and multi-target attacks?
Does this work in reverse? Ie. Do buffs and debuffs that affect Byakuei also affect Kagura?

Devour:
Can this be used twice in one turn in order to reduce the upkeep by 80%?

Dual Assault:
Does this gain any benefit from Swordplay etc?

General:
Skill Slots. Can we equip or unequip them as many times as we want in a turn?
Edited by Shruikon, May 17 2011, 02:31 PM.
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ArcangelBaruch
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"Byakuei is also pretty good. If I'm reading it right, his protection looks like it works like Protection CSs from past wars, meaning he's basically a 30% damage reduction shield that has his own health pool and can attack. That Fear debuff is also mad good."

I hadn't seen it like that, but you're right. Plus, since his health is restored by resummoning, we can heal 200 HP with 40 mana. Sweet.


I'll be on AIM for the next few hours if you want to discuss our next movement. My name there is also ArcangelBaruch.
Edited by ArcangelBaruch, May 17 2011, 02:55 PM.
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Shruikon
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Alright. I added you but it says you're offline. Unless you're one of those who are always on appear offline?

In anycase, my AIM username is Shruikonn.
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ArcangelBaruch
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...Oh, damn. I'm living in a campus, and we have like half of our internet ports shutdown. So AIM doesn't work.

Do you have MSN? That sure works. My email is balthamossa2b@hotmail.com

Edited by ArcangelBaruch, May 17 2011, 03:06 PM.
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ArcangelBaruch
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Quick additional question: Does desummoning and summoning Byakuei reset the cooldown counter for Dual Assault?

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Ryo
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I can't control it!
Quote:
 
-Equipping a skill slot counts as an action?

Costless. Can be done at the beginning of the turn.
Quote:
 

-Does Shrieking Howl induce fear in my allies?

If you decide to hit them with it.
Quote:
 
Energy Conversion:
Can we pay mana using both Kagura and Sheng's mana pool, or only one or the other? For example, can we use 30 of Kagura's mana and 45 of Sheng's mana to pay for a 60 mana skill?

Yes

Quote:
 
Mind Siphon:
When exactly does this occur in relation to paying other upkeeps? Or can we choose? For example, if Sheng's mana was full, could we choose for Mind Siphon's effect to activate first in order to give the mana to Kagura and then pay the upkeep for say, Power Link.

Mind Siphon happens after other upkeep costs are payed. Forgot to specify this.
Quote:
 
Cutting Slash:
If used a fourth time in a turn, will the fourth hit inflict additional bleeding, or does only the third hit inflict bleeding?

Only the third.
Quote:
 
Byakuei:
So basically, Kagura and Byakuei share a mana pool, right?
Does he gain any AP upon being summoned or does he have to wait until the next turn?

Full AP when summoned.
Quote:
 
Soul Link:
Am I correct in thinking that Byakuei can protect Kagura and Sheng from all attacks, including AoE and multi-target attacks?
Does this work in reverse? Ie. Do buffs and debuffs that affect Byakuei also affect Kagura?

yes
Quote:
 

Devour:
Can this be used twice in one turn in order to reduce the upkeep by 80%?

64% reduction.
Quote:
 

Dual Assault:
Does this gain any benefit from Swordplay etc?

Nope.
Quote:
 

General:
Skill Slots. Can we equip or unequip them as many times as we want in a turn?

Only once, during the beginning of a turn.

Quick additional question: Does desummoning and summoning Byakuei reset the cooldown counter for Dual Assault?

No
Edited by Ryo, May 17 2011, 06:07 PM.
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ArcangelBaruch
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Well, I'm going to outline our Daily Actions. You tell me if you are against something or if there are things that I've forgotten, Shruikon. I'll mark with as asterisk points for which I'm not sure. I've put it in a subroutine-ish format, so it's easier to read.




Initial Phase

Sheng

-Equip Swordplay Skill Slot
*-Transfer 50 mana to Kagura (I suppose Sheng can go over 100 mana, right?)

Kagura

-Nothing


First Main Phase

Sheng

-Nothing

Kagura

-Summon Byakuei



Second Phase

-Move to the Eastern Park

Sheng

*-Use Power Link, buff Byakuei's END and MAD (that way, the buff "passes" to Kagura multiplied by about 40% more defense)

Kagura

-Nothing

Byakuei

-Nothing



General

-If we find a member or members of another Team, try to make an alliance with them (by using an argument along the lines "when we win, we'll fight on a 1 vs 1 to determine the winner of the Grail, without tricks")


-If they attack, engage in combat.

*>If combat starts before next turn, Byakuei will use Crushing Bite and Kagura Cutting Slash. If she has no AP, she'll do nothing. Byakuei will protect Kagura.

*>Sheng will do nothing, only try to get to cover and out from the middle of the battle. If there's a boundary, he'll use Field Analysis.


*-If they refuse, and there's only a Team (Master and/or own Servant, or if impossible to know only one Master and/or one Servant) engage in combat. (I think it can be a good opportunity to test skills and maybe do some damage to opposing teams)

*>If combat starts before next turn, Byakuei will use Crushing Bite and Kagura Cutting Slash. If she has no AP, she'll do nothing. Byakuei will protect Kagura.

*>Sheng will do nothing, only try to get to cover and out from the middle of the battle. If there's a boundary, he'll use Field Analysis.

-If they refuse and there are multiple teams and they don't attack us, don't show hostility.


-If they refuse and there are multiple teams and they attack us, engage in combat.


>If combat starts before next turn, Byakuei will use Shrieking Howl on all enemies, Kagura will use Cutting Slash on nearest enemy (if enough AP left, else she'll do nothing).


-If Kagura is attacked by a magical projectile and she has enough Mana and AP, use Shockwave Slash. If Byakuei has been summoned, he won't defend Kagura against the attack, unless Kagura's HP is less than 30%


-If Sheng or Kagura's HP drops under 30%, flee.

-If Sheng or Kagura's HP drops under 15%, use Command Spell "Escape from here".

-If Byakuei's HP is under 20% and Kagura's is over 40% and Kaguya didn't receive since the last time she was at 100% HP an attack that deals more than 40% of her health, desummon Byakuei.




*Phew* Done. I realize most of these conditionals won't be used, but they can be copypasted in future updates.


EDIT: Added a couple conditionals I had forgotten.

Edited by ArcangelBaruch, May 17 2011, 07:57 PM.
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Ryo
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I can't control it!
You cant go over your max mana value. Transferring more than Saber's mana decay rate wont do anything in the first turn for example.
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Shruikon
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This is what I propose we do:

Night 1

Equip Kagura with the Swordplay skill slot.

Sheng will transfer 32 mana to Kagura for upkeep.

Sheng and Kagura will move to the Theater.

Sheng will use Power Link on Kagura, buffing STR and END.

Kagura will use Summoning: Byakuei

Once summoned, Byakuei will block all attacks for Sheng and Kagura.

If there are no other teams in the area, Byakuei will use Devour once.

Sheng and Kagura will move to the Town Hall.

If we encounter another team at any point, we will stop there and perform no further movement and open communications and offer an alliance to that team.
- If this is the first movement phase and that team(s) leave the area during the second movement phase, continue with our original movement plans. (ie. delay as long as possible during the second movement phase, if there are no other teams in the area by the time of our movement, then move. If there are other teams, do not move).

If we are attacked, Byakuei will use Crushing Bite in retaliation on the attacker as many times as possible.

-------------------------------------------

Honestly, I think that's pretty much all we need for Night 1. I probably won't be around later, so I'll post it now. If there's anything you strongly disagree with or just some conditionals you want to add, just add them as an addendum.
Edited by Shruikon, May 18 2011, 05:29 AM.
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ArcangelBaruch
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OK for me.

I hope that we can fit Byakuei in the Theater, though...
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ArcangelBaruch
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Well, pedophile-mode Regaro didn't want an alliance with us. I wonder who is this Berserker blonde nun girl. One of the nuns from Index? Bridget?

Both have easily identifiable weapons, so if in the public update her weapon is stated we can speculate a bit. By the way, can we try to guess Berserker's identity in the logic game by using as basis that she's a blonde nun?

Fortunately we summoned Byakuei after Team Berserker left, so they didn't see him.
Edited by ArcangelBaruch, May 19 2011, 04:54 AM.
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Shruikon
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Yeah, my first impression was Bridget too. And yeah, we can use anything in our private status updates as a basis, but we must state the basis in red along with the blue.

Yeah, we have more LCK then them it seems. They most likely started in that area.
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ArcangelBaruch
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Oh, so luck plays in this kind of things? I didn't know it. It's logical, though.

I think I'll let you handle the first round of the deduction game, so I can better see how it works (unless you don't want/have the time).
Edited by ArcangelBaruch, May 19 2011, 08:17 AM.
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Shruikon
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Eh, sure, why not.
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ArcangelBaruch
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Well, looks like it wasn't Bridget.

Supposing that Berserker is better than that (as he stated >_>), she might be that Russian Angel chick from Index:

http://th07.deviantart.net/fs70/PRE/i/2010/245/0/a/sasha_kruezhev_by_puzzle_of_life-d2xromg.jpg



EDIT: ...Well, that was fast.
Edited by ArcangelBaruch, May 19 2011, 11:20 AM.
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ArcangelBaruch
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On to business. We still don't have enough AP to cast Sword Charge, so we'll leave it to the next night.

If we want to find allies, I think it's better to continue walking through the center square. However, if we ever find Archer + Rider and they are collaborating, it could be bad.

Well, we'll just be doing the same as yesterday, I've just added a bunch of conditionals. I'll post it in the Movements in about 2 hours, which leaves you about 1h30 to modify or add things.



Night 2

-Sheng will transfer 60 mana to Saber.

-The trio will move to Residential District. If they can form an alliance or if they start a battle they'll stay there; otherwise they'll move to the Waterway.



Conditionals

-If we move to a new location and there's nobody else in there other than allies and if we aren't fleeing, Byakuei will use Devour as long as he hasn't already used it before that Night.

-If we encounter another team at any point, we will stop there and perform no further movement and open communications and offer an alliance to that team. (ie. delay as long as possible during the second movement phase, if there are no other teams in the area by the time of our movement, then move. If there are other teams, do not move).

-If we are attacked, Byakuei will use Crushing Bite in retaliation on the attacker as many times as possible. Kagura will use Cutting Slash as many times as possible unless she has less than 50 Mana (this is so that we can use some decent attacks the next turn).

-If we encounter a Bounded Field that Sheng or Kagura don't know, make Sheng use Field Analysis as long as he has enough mana.

-If Kagura is attacked by a magical projectile, use Shockwave Slash as long as she has enough Mana and AP. Byakuei should NOT protect Kagura by blocking it, unless Kagura has less than 15% HP or she doesn't have the resources to do the attack.

-If Sheng or Kagura's HP drops under 30%, flee.

-If Sheng or Kagura's HP drops under 15%, use Command Spell "Escape from here".

-If Byakuei's HP is under 20% and Kagura's is over 40% and Kaguya didn't receive since the last time she was at 100% HP an attack that deals more than 40% of her health, desummon Byakuei.
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ArcangelBaruch
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You don't want to make Kagura attack? (In the case that we get into a fight before she can consume a civilian)
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Shruikon
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We won't get into a fight before we consume a civilian. Consuming happens in the support phase, which happens before any combat can begin.
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ArcangelBaruch
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Oh right, didn't remember.

Also, Berserker has green hair now. Not that I know any nun with that hair color.
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Ryo
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Berserker has blonde hair.
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Looked green to me.
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ArcangelBaruch
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Post a picture and then we'll be able to tell

>________________________>
Edited by ArcangelBaruch, May 19 2011, 08:48 PM.
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I think I'll have to pass. >_>
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ArcangelBaruch
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Now that we are 3 Teams strong, I think we can go and try to take out some other Teams. If we ever find an alliance consisting of 2 people and we kill them, we'll be able to hunt the other 2 Team easily. And we find a single Team...well, at least it will be 3 vs. 3.

I suggest going to the Library. Based on the public update, it's probably here where we'll find Archer and Rider (the whole ink thing).

Speaking of which, how do we communicate with these Teams? We have a board to discuss or we do it through PM?

And maybe a stupid question, but I suppose that Team Caster and Berserker are also allies between them? It's not just us making a bridge, right?
Edited by ArcangelBaruch, May 20 2011, 07:52 AM.
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Shruikon
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Yeah, we just do it through PM or IM.

I guess I'll probably handle the majority of conversation with them, since it'll be easier for me through AIM, but feel free to PM them too if you need to.
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ArcangelBaruch
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OK, I'll leave it to you then.

Good call about Rider last night, by the way. If she ever starts pulling out FF summons, we can benefit from having Exorcism.

Also, you probably already thought about this but if we are going against multiple Teams, I think we should start the battle with Shrieking Howl. So we shouldn't Devour souls this night, else we won't have enough AP.
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Shruikon
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Yeah, unfortunately, I don't think Odin would be counted as a low-level familiar =/

And yeah, against multiple teams, or 1v1 it's definitely better for us to start with Shrieking Howl. I probably won't use Devour anyway tonight, if we end up sticking with Caster and Berserker, in case of the small chance that they do attack us. If we go a couple turns and it looks like our alliances are solid, then we can start using it again.
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Shruikon
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Alright then. We're in a 3-team alliance with Caster and Berserker. We're off to a pretty good start. I get on well with Baku, so Caster should be trustworthy enough, and Regaro... well, is Regaro. But he works well as an ally.

Looks like we're planning to stay where we are for now. Caster apparently has a campy sheet, so they don't really want to move much. This works for us anyway since we need to Sword Charge this turn, and our allies can help cover for us if we're caught without AP.
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ArcangelBaruch
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OK, I also think that we'll be better prepared to move after Sword Charging. However, we shouldn't stay too long: me may lose the advantages offered by an early 3-way alliance. Try to convince them that a quick strike is better, please.
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ArcangelBaruch
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Silver haired woman Lancer. Huh.

Google tells me it's either

http://danbooru.donmai.us/post/show/287338

or

http://idol.sankakucomplex.com/post/show/92417

Maybe it'll be useful to analyze Caster's Field (if it's in fact a Bounded Field, I'm not sure) then it's either alliance or going Cutting Slash on her ass.
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Ryo seriously disagrees but its really not silver hair
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Shruikon
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So silver or maybe white, iunno hair along with light armour and lots of exposed skin (according to Night 2 public). I'll try looking it up later.

Anyway, I'm pretty sure if Caster's thing was a Bounded Field, it would have said so, although one of the GMs can confirm or deny this.

As for Lancer... I'll discuss it with Caster and Berserker later. Having them on board would give us a decisive advantage against the other 3 teams, but at the same time I don't really want to drag out the war too long when we could start cutting down the opposition now. Additionally, they should assume that being the 4th team, they'd be cut off first, so it's not too likely they'd risk themselves too much.

Anyway, I'm gonna be out for most of the day, but I'll be back around evening, and that still leaves plenty of time for discussion so yeah.
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ArcangelBaruch
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If we had a 4th member, we could try to set some 1 vs 1 competition later, where we assure that the Master's life is spared if they lose yadda yadda.

Being in a winning Team of three is awkward, since treasons can go either way, and there's no easy way out the situation.
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gravy
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Try hard, camp harder
It's seriously not silver or white. It's really more blackish-gray if anything
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Shruikon
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So I was out for a lot longer than expected. Doing some playtesting since going to a Yugioh European Qualifiers tournament tomorrow. So gonna be out most of the day tomorrow too >_>

Anyway, time to get to work I guess.
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ArcangelBaruch
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Looks interesting. I myself suck at Yugioh, and have never try to learn its finest points...

Anyway, I think we should do the same as before: ask Lancer's Master if he wants to be our ally, else attack. Either way, it'll be safe to go hunting the other Teams having the biggest Alliance possible (from the update it seems that Assassin's emo Master is alone somewhere, so the worse we'll find is Rider + Archer).

Something we haven't thought: if we receive an area attack, Kagura will receive 170% of the damage. We should use Dual Assault then leave it to Byakuei, eventually using Cutting Slash if it's safe.
Edited by ArcangelBaruch, May 21 2011, 07:03 PM.
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Shruikon
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Nah, Byakuei will block the entire area attack. Assassin will be in presence concealment most likely, which is why he would appear to be alone.
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Shruikon
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Alright, seems we're using Lancer as a 4th in order to get rid of Archer/Assassin/Rider faster and then axeing them. Guess we'll use the nights until that happens to solidify alliances and convince one of them to stick with us when it gets to final 3. You know, assuming everything goes to plan, anyway. (It most likely won't lol :p)
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ArcangelBaruch
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Poor Lancer...well, it can't be helped.

As for consolidating alliances, we should go with Caster for two reasons:

-First, we can counter her magic attacks with Kagura.

-Second...Regaro acts very randomly. He could backstab us just for the fun.
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