| Stat Sheets | |
|---|---|
| Tweet Topic Started: Apr 15 2011, 07:31 PM (360 Views) | |
| God Of Destruction | Apr 15 2011, 07:31 PM Post #1 |
|
Name: Amada Ramirez Sex: Female Alignment: Chaotic Good Health: 150 (+15) Mana: 150 (+35)[+10] Strength: E Endurance: D Magical Energy: E Magic Resist: B- Agility: E Luck: A+ Class: Songstress Description: A young woman with long black hair and violet eyes. She wears a fancy red dress. Drunkard. Passive Abilities: Songstress Rank: EX Speed: Passive Description: Amada is a magical songstress (No, not a magical idol). Her songs are filled with power. - Amada has a number of songs to choose from. Each has certain effects, though she can only sing in combat. If combat ends and she's still singing, she immediately stops. - Targets of her singing must be reasonably evenly distributed. You may not have one effect targetting any more than 1 more than the other effect. For example, if you use Fight Nicely Now, and you target 2 people with the enhancement effect, you cannot have more than 3 people being effected by the debuff effect. This does not apply to people who's presence you are not aware of. - Amada cannot move while singing. She may pursue, but she will start her current song over. - Every turn she continues singing the same song, her Magical Energy increases by one rank, maxing out at A. Every turn she isn't singing, her Magical Energy decreases by one rank. Support Abilities: Fight Nicely Now! Rank: E Speed: Prepared Effect Cost: 25 Mana, Turn Action Upkeep: 5 Mana Properties: Song Targets: 1-99 Delayable: No Description: Amada sings a nice, cute song. She doesn't really want people to fight and hurt each other! ... not yet, anyway. - Everyone in the area that Amada chooses gains one + in Endurance and Magical Resistance. - Everyone else in the area gains one - in Strength and Magical Energy. Fight Harder! Rank: C Speed: Prepared Effect Cost: 25 Mana, Turn Action Upkeep: 10 Mana Requirements: Amada has been singing Fight Nicely Now! for at least 2 turns. Properties: Song Targets: 1-99 Delayable: No Description: Amada sings a forceful song, making people fight harder... or weaker. - Everyone in the area that Amada chooses gains one + in Strength and Magical Energy. - Everyone else in the area gains one - in Strength and Magical Energy. - Every other turn, the boost/drop caused by Fight Harder increases by one subrank. Survive At All Costs! Rank: C Speed: Prepared Effect Cost: 25 Mana, Turn Action Upkeep: 10 Mana Requirements: Amada has been singing Fight Nicely Now! for at least 2 turns. Properties: Song Targets: 1-99 Delayable: No Description: Amada sings a forceful song, making people want to survive... or not. - Everyone in the area that Amada chooses gains one + in Endurance and Magical Resistance. - Everyone else in the area gains one - in Endurance and Magical Resistance. - Every other turn, the boost/drop caused by Fight Harder increases by one subrank. How Sublime! Rank: A Speed: Prepared Effect Cost: 30 Mana, Turn Action Upkeep: 15 Mana Requirements: Amada has been singing Fight Harder! or Survive At All Costs! for at least 2 turns. Properties: Song Targets: 1-99 Delayable: No Description: Amada sings her greatest song, truly granting strength to her allies and weakness to her foes. - Everyone in the area that Amada chooses gains one + in all stats. - Everyone else in the area gains one - in all stats. - Every other turn, the boost/drop caused by How Sublime! increases by one subrank. Offensive Abilities: Showstopper Rank: A+ Speed: Offensive Cost: 75 Mana, Turn Action, Song Requirements: Amada has been singing her current song for at least 2 turns. Properties: Ranged, Anti-Armor Damage: 30 Magical Targets: 1-99 Delayable: No Description: Amada stops singing her song, causing damage to everyone listening somehow. - When Showstopper is used, Amada cannot begin a new song until the turn after next. - Protected targets take damage from Showstopper as well, though at half normal. - Showstopper causes stat changes based on the song Amada was singing: - Fight Nicely Now!: Everyone hit loses 2 subrank in all stats until the end of the turn. - Fight Harder!: Everyone hit loses 3 subranks in Strength and Magical energy until the end of the turn. - Survive At All Costs!: Everyone hit loses 3 subranks in Endurance and Magical Resistance until the end of the turn. - How Sublime!: Everyone hit loses 4 subranks in all stats until the end of the next turn. Catalyst: Speed World Catalyst Cost Alleviation: 25 Combination: Speed World Rank: C+ Speed: Prepared Effect Cost: Turn Action and 50 Mana from Rider's Master, 1 SP from Rider Properties: Bounded Field Targets: Current Area Delayable: No Description: Rider activates the field spell Speed World. - While Speed World is active, Rider cannot leave the area through any means - Rider gains 1 extra AP per turn, and gains 1 extra speed counter every time he would normally gain one. - Once per turn, Rider may select one monster: That monster's upkeep need not be paid that turn, and it cannot be killed. Instead it will be reduced to one health (Though Rider still takes and continues to take the damage for overkilling it). Accel Synchro monsters cannot be selected. - Speed World cannot be deactivated or destroyed by any means besides it's natural deactivation. - Speed World deactivates on the third End Phase that it was active. - The Catalyst begins recovering the turn Speed World ends, not the turn it activates. |
![]() |
|
| God Of Destruction | May 2 2011, 06:09 PM Post #2 |
|
Servant: Rider![]() True Name: Yusei Fudo Series of Origin: Yu-Gi-Oh 5D's Sex: Male Alignment: Lawful Good Noble Phantasm: Accel Synchro, Clear Mind Health: 300 (+5) Mana: 300 (+27) Servant Cost: 50 Mana Strength: E Endurance: E Magical Energy: E Magic Resist: E Agility: E Luck: E Noble Phantasm: E AP: 1 Passive Abilities: Riding Rank: EX Speed: Passive Description: Rider can ride pretty much anything. A simple D-Wheel is nothing to him Still all he'll ride, though. - Since Rider's summoned monsters keep pace with him as he rides, Rider's summoned monster's Agility and Luck are equal to Rider's own Agility and Luck, unless stated otherwise. Mooooooooooomentum! Rank: B Speed: Passive Description: Rider is a not just a duelist, but a turbo duelist, and thus uses speed counters as part of his fight. - Rider has Speed Counters that can go from 0 to 10. He begins the war with 0 Speed Counters. - Rider gains 1 speed counter every turn he is in combat, and loses one speed counter every turn he is not in combat. - When Rider summons a monster, he gains one speed counter. When a monster is destroyed, he loses one speed counter. - If Rider or one of Rider's Monsters deals 30 or more damage in one attack, Rider gains one speed counter. If Rider or one of Rider's Monsters receive 30 or more damage in one attack, Rider loses one speed counter. - For every 2 speed counters Rider has, his Agility and Luck increase by one rank. Those stats are capable of reaching EX in this manner. Eternal Duelist's Soul Rank: A Speed: Passive Description: Rider is a master duelist, and is able to summon monsters to fight for him in combat. - Monsters are summoned using the Summon, Synchro Summon, Accel Synchro, and Limit Over Accel Synchro abilities. - Rider's Monsters cannot separate from him. - Rider's Monsters automatically fail any and all status effect-related checks, unless stated otherwise. They are not inflicted with the status effects, however; Rider is. - If Rider is inflicted with Fear, it affects all monsters under Rider's control. - Rider's Monsters have 3 "states": "Hand", "Field", and "Graveyard". Monsters ready to be summoned are in the "Hand". Monsters currently summoned and in combat are in the "Field". Monsters that have been killed are in the "Graveyard". Normally, monsters in the graveyard cannot be summoned. - When a Monster Rider controls is killed, Rider takes 30 absolute damage. In addition, if a monster is killed by an attack that deals more damage than the monster has remaining health, Rider takes the difference as absolute damage. - While Rider has at least one monster active, he cannot be targeted for attacks. His monsters are considered to be protecting his master. - All of Rider's monsters hover. Thus, they suffer no penalties for fighting flying foes, and are unaffected by abilities that require the target to be grounded. - Rider cannot have more than 3 monsters active at once. No exceptions. - Rider's monster's have upkeep costs. These are listed as part of their stats. - It is always obvious how much AP Rider has available, via the number of card's he draws. Tactical Mind Rank: B+ Speed: Passive Description: Rider is a duelist, and is used to planning strategies to obtain victory. - Rider can see which of the attacks he currently has available will deal the most damage. - Rider can also know the ranks of skills he sees. Support Abilities: Flight Rank: C Speed: Support Cost: 1 SP, 25 mana Upkeep: 15 mana Description: Rider's D-Wheel is capable of Flight. - Using the D-Wheel's Flight ability grants Flight to all of Rider's monsters as well. The Warrior Returning Alive Rank: C Speed: Support Cost: 1 SP, 25 mana Requirements: At least one monster is in the graveyard. Properties: Revival Delayable: No Description: Retrieves one monster from the graveyard so it can be summoned again. Summon Rank: C Speed: Support Cost: 1 AP Properties: Summoning Delayable: No Description: Rider summons one of his basic monsters. Synchro Summon Rank: B Speed: Support Cost: 1 AP, 1 tuner monster, 1 non-tuner monster Properties: Summoning Delayable: No Description: By tuning his monsters, Rider summons one of his Synchro monsters. Offensive Abilities: Shoryuken: Rank: D Speed: Offensive Cost: 1 AP Properties: Melee Damage: 30 physical Targets: 1 Delayable: Yes Description: Rider attacks with an uppercut. - When Rider attacks with Shoryuken, he is vulnerable for that instant, so reactionary abilities can target him at that moment. - Rider gains a speed counter when Shoryuken is used. Noble Phantasms: Clear Mind -> Over Top Clear Mind Rank: B+ -> A+ Speed: Support Cost: 1 SP, 100 mana -> 1 SP, Clear Mind OR 1 SP, 100 mana, 10 Speed Counters Upkeep: 20 mana -> None Requirements: Rider is in combat, Rider has at least 4 speed counters -> Clear Mind is currently active, Rider has at least 8 speed counters OR Rider has 10 Speed Counters Properties: Reality Marble Targets: Current Area Delayable: No Description: Rider controls the Momentum within his heart to change the battlefield. - When Clear Mind or Over Top Clear Mind activate, Rider automatically gains 2 speed counters. - While inside either Clear Mind or Over Top Clear Mind, all of Rider's Monsters gain Flight. - While inside Clear Mind, Rider gains 1 more AP for use each turn. All of Rider's Basic and Synchro Summoned monsters gain + to all stats. - While inside Over Top Clear Mind, Rider gains 1 more AP for use each turn, and is freely able to decide the turn order for everyone inside the reality marble. All of Rider's basic, Synchro, and Accel Synchro Summoned Monsters gain ++ to all stats. - Over Top Clear Mind automatically ends at the end of the third full turn that it is active. Accel Synchro -> Limit Over Accel Synchro Rank: A -> EX Speed: Reactionary Cost: 1 AP, 1 SP, one appropriate Synchro monster and one Synchro Tuner Monster -> 1 AP, 1 SP, all monsters currently on the field under Rider's control. Requirements: Clear Mind is active -> Over Top Clear Mind is active, at least Shooting Star Dragon and 1 Synchro Tuner monster are summoned under Rider's control. Properties: Summoning Delayable: Yes Description: Rider summons his Accel Synchro Monsters, or his strongest monster, Shooting Quasar Dragon. - Using Accel Synchro, Rider can summon Junk Berserker if Junk Warrior is used as the Synchro monster cost, or Shooting Star Dragon if Stardust Dragon is used as the Synchro monster cost. Lifestream Dragon can be summoned using either. - Using Limit Over Accel Synchro, Rider can summon his ultimate monster, the light of evolution, Shooting Quasar Dragon. - Accel Synchro and Limit Over Accel Synchro are also treated as Synchro Summon for the effects of Rider's Monsters. - Performing Accel Synchro or Limit Over Accel Synchro with Life Stream Dragon slows down the process. As a result, they are no longer Reactionary speed or Delayable: Yes. Instead, they are Support Speed and Delayable: No. Monsters Debris Dragon Health: 60 (+0) Mana: 60 (+0) Type: Dragon Tuner Monster Upkeep Cost: 10 mana Strength: E Endurance: C Magical Energy: E Magic Resist: B AP: 1 Passive Abilities: Dragon Restoration Rank: D Speed: Passive Description: Restores another dragon. - When Debris Dragon is summoned, select 1 non-synchro non-fusion Dragon type monster in the graveyard and summon it immediately at no cost. Junk Synchron Health: 60 (+0) Mana: 60 (+0) Type: Warrior Tuner Monster Upkeep Cost: 10 mana Strength: E Endurance: B Magical Energy: E Magic Resist: C AP: 1 Passive Abilities: Warrior Restoration Rank: D Speed: Passive Description: Restores another Warrior. - When Junk Synchron is summoned, select 1 non-synchro non-fusion Warrior type monster in the graveyard and summon it immediately at no cost. Hyper Sychron Health: 60 (+0) Mana: 60 (+0) Type: Machine Tuner Monster Upkeep Cost: 10 mana Strength: E Endurance: C++ Magical Energy: E Magic Resist: C++ AP: 1 Passive Abilities: Hyper Booster Rank: B Speed: Passive Descriptions: Enhances Dragon Synchro Monsters summoned using this card. - When this card is used as a cost for Synchro summoning a dragon type Synchro Monster, the summoned monster gains ++ to all stats, and is destroyed at the end of the turn. Life Gardna Health: 60 (+0) Mana: 60 (+15) Type: Warrior Monster Upkeep Cost: 10 mana Strength: D Endurance: D Magical Energy: E Magic Resist: E++ AP: 1 Passive Abilities: Life Booster Rank: B Speed: Passive Descriptions: Heals a Monster when this card is used for Synchro Summoning. - When this card as used as part of the cost for Synchro Summon, heal one monster under Rider's control by 15 health. Offensive Abilities: Guardian Fist Rank: C Speed: Offensive Cost: 30 Mana, 1 AP Properties: 15 Physical Targets: 1 Delayable: Yes Description: Guardian PUNCH! Stardust Xiaolong Health: 60 (+0) Mana: 60 (+15) Type: Dragon Monster Upkeep Cost: 10 mana Strength: E Endurance: E++ Magical Energy: D Magic Resist: D AP: 1 Passive Abilities: Star Defender Rank: B Speed: Passive Descriptions: If this monster is used as a cost for summoning Stardust Dragon, Shooting Star Dragon, or Shooting Quasar Dragon, once, when that monster would be killed, it's health is reduced to 1 instead. Offensive Abilities Star Burst Rank: D Speed: Offensive Cost: 30 Mana, 1 AP Properties: Ranged Damage: 15 Magical Targets: 1 Delayable: Yes Description: Shoots a burst of energy. Speed Warrior Health: 60 (+0) Mana: 60 (+15) Type: Warrior Monster Upkeep Cost: 10 mana Strength: E Endurance: D Magical Energy: E Magic Resist: D AP: 1 Passive Abilities: Fast Attacker Rank: C Speed: Passive Description: When Speed Warrior is summoned, all of his stats increase by one rank. His stats return to normal at the end phase of the turn. Offensive Abilities: Roller Arts Rank: D Speed: Offensive Cost: 30 Mana, 1 AP Properties: Melee Damage: 15 Physical Targets: 1 Delayable: Yes Description: Speed Warrior rolls to the target and attacks. Formula Synchron Health: 60 (+0) Mana: 60 (+0) Type: Machine Synchro Tuner Monster Upkeep Cost: 15 mana Strength: E Endurance: B Magical Energy: E Magical Resist: B AP: 1 Passive Abilities: Action Formula Rank: C Speed: Passive Description: When Formula Synchron is summoned, Rider immediately gains 1 AP. Junk Warrior Health: 90 (+0) Mana: 90 (+15) Type: Warrior Synchro Monster Upkeep Cost: 20 mana Strength: C++ Endurance: C-- Magical Energy: E Magic Resist: D-- AP: 1 Offensive Abilities: Scrap Fist Rank: B Speed: Offensive Cost: 40 Mana, 1 AP Properties: Melee, Earth-elemental Damage: 25 Physical Targets: 1 Delayable: Yes Description: Junk Warrior attacks with it's fist. Stardust Dragon Health: 90 (+0) Mana: 90 (+15) Type: Dragon Synchro Monster Upkeep Cost: 20 mana Strength: E Endurance: D-- Magical Energy: C++ Magic Resist: C-- AP: 1 Support Abilities: Star Guardian Rank: C Speed: Reactionary Cost: Full Turn Requirements: A skill with a rank of C or lower is used. Properties: Evasion Target: 1 skill Description: By going temporarily to the graveyard, Stardust can negate abilities. - Negate the targeted skill. - Ineffective against Noble Phantasms. - Stardust Dragon returns to the field the end of the turn this is used. Offensive Abilities: Shooting Sonic Rank: C+ Speed: Offensive Cost: 40 Mana, 1 AP Properties: Ranged, Wind-elemental Damage: 25 Magical Targets: 1 Description: Shooting Star Dragon rams it's opponent. Life Stream Dragon Health: 90 (+90) Mana: 90 (+90) Type: Dragon Accel Synchro Tuner Monster Upkeep Cost: 25 mana Strength: E Endurance: B++ Magical Energy: E Magic Resist: B++ AP: 1 Passive Abilities: Life Streamer Rank: A+ Speed: Passive Description: While Life Stream Dragon is on the field, Rider is healed. - Rider gains X Health during Regeneration, where X is the number of full turns Life Stream Dragon has been on the field since being summoned. - If Life Stream Dragon would gain more Health than his maximum Health outside of Regeneration, Rider gains the Health instead. - Life Stream Dragon regenerates health in combat at half normal speed. Life's Beauty Howl Rank: A Speed: Offensive Cost: 90 Mana, 1 AP Properties: Ranged, Earth-elemental, Draining Damage: 25 Magical Targets: 1 Description: Life Stream Dragon howls at the enemy. - Life Stream Dragon gains health and mana equal to damage dealt. - If, before using Life's Beauty Howl, Life Stream Dragon had full mana, Rider gains the mana gained as well. Junk Berserker Health: 120 (+0) Mana: 120 (+20) Type: Warrior Accel Synchro Monster. Upkeep Cost: 30 mana Strength: B Endurance: C Magical Energy: E Magic Resist: D AP: 1 Offensive Abilities: Scrap Axe Rank: B+ Speed: Offensive Cost: 50 Mana, 1 AP Properties: Melee, Earth-elemental Damage: 30 Physical Targets: 1 Delayable: Yes Description: Junk Berserker attacks with it's axe. - By sending one monster with "Junk" in it's name from your hand to the graveyard, you may increase Scrap Axe's base damage by 10 physical. Shooting Star Dragon Health: 120 (+0) Mana: 120 (+20) Type: Dragon Accel Synchro Monster Upkeep Cost: 30 mana Strength: E Endurance: D Magical Energy: B Magic Resist: C AP: 1 Support Abilities: Star Guardian Rank: B Speed: Reactionary Cost: Full Turn Requirements: A skill with a rank of B or lower is used. Properties: Evasion Target: 1 skill Description: By going temporarily to the graveyard, Shooting Star can negate abilities. - Negate the targeted skill. - Ineffective against Noble Phantasms. - Shooting Star Dragon returns to the field the end of the turn this is used. Offensive Abilities: Stardust Mirage Rank: B+ Speed: Offensive Cost: 50 Mana, 1 AP Properties: Ranged, Wind-elemental Damage: 30 Magical Targets: 1 Description: Shooting Star Dragon rams it's opponent. - If you send one Tuner monster from your hand to the graveyard, this attack can target one more opponent. Shooting Quasar Dragon Health: 150 (+0) Mana: 150 (+0) Type: Dragon Limit Over Accel Synchro Monster Upkeep Cost: 0 mana Strength: B Endurance: B Magical Energy: B Magic Resist: B AP: 1 Passive Abilities: The Light of Evolution Rank: A Speed: Passive Description: As the light of evolution, Shooting Quasar Dragon absorbs all evolutionary power in the area. - Shooting Quasar Dragon is immune to status effects. - Only 1 other monster can be summoned, and Synchro Summon, Accel Synchro, and Limit Over Accel Synchro are all unusuable (unless Shooting Quasar Dragon is used as material for them). - Other monsters under Rider's control cannot be chosen as attack targets, except by multiple targeting Noble Phantasms, and such attacks must also target Shooting Quasar Dragon. - All abilities used by Shooting Quasar Dragon are considered Noble Phantasms, including this one. - If Shooting Quasar Dragon is killed, you may immediately summon Shooting Star Dragon in it's place for free. - If Shooting Quasar Dragon is killed, any damage to Rider caused by Eternal Duelist's Soul as a result is doubled. - If Over Top Clear Mind is deactivated or Rider leaves it, Shooting Quasar Dragon is immediately sent to the graveyard (not killed) Offensive Abilities: The Creation Burst Rank: EX Speed: Offensive Cost: 50 mana, 1 AP Properties: Ranged Damage: 40 Magical Targets: 1-X Delayable: No Description: The powerful attack of Shooting Quasar Dragon, which gains power based on how many monsters were used to summon Shooting Quasar Dragon. - X = the number of monsters that were used as a cost to summon Shooting Quasar Dragon. Edited by God Of Destruction, Jul 6 2011, 01:25 PM.
|
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Gula · Next Topic » |






10:48 AM Jul 11