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| Tweet Topic Started: Apr 15 2011, 07:30 PM (251 Views) | |
| God Of Destruction | Apr 15 2011, 07:30 PM Post #1 |
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Name: Nichole Hossen Sex: Female Alignment: Lawful Good Health: 150 (+10) Mana: 150 (+33)[+25] Strength: D++ Endurance: E Magical Energy: D Magic Resist: C Agility: D- Luck: D+ Class: Dimensional Witch Description: A young woman in her mid-twenties with shoulder-length Blonde hair and green eyes. She's a beautiful young woman, but she wears a fully covering black coat, complete with hood, for some reason. Apparently she's picky with her food. Passive Abilities: Dimensional Witch Rank: A Speed: Passive Description: Nichole is a witch responsible for protecting spatial integrity... though she seems to damage it more than protect it at times. - Nichole has the ability to teleport. She gains one teleport per turn. There is no limit on the number of teleports she may have at once. - Nichole can sense rips and tears in reality, and with them, Bounded Fields. She can sense any Bounded Field within moving distance, and the rank if she is in it's presence. - The GM occasionally creates rips in reality around the field. Some of them are erratic, but there's always one where a battle occurs; the rifts serve as his method of watching. Repairing these rifts will actually grant FP; Apparently the IGM isn't too thrilled about the GM ripping reality apart. Support Abilities: Evasive Teleportation Rank: EX Speed: Reactionary Cost: 1 Teleport or 30 Mana Requirements: Nichole is targeted with a Ranged attack. Properties: Teleportation Targets: Self Delayable: Yes Description: Nichole isn't that quick or tough, so she just teleports out of the way of any attack she can. - All damage from the attack is negated. Ineffective against Noble Phantasms. Dimensional Teleportation Rank: A+ Speed: Reactionary Cost: 5 Teleports, Turn Action, Movement Properties: Movement, Teleportation Targets: Self Delayable: Yes Description: Nichole can immediately teleport to one of her rifts, or from one of her rifts to anywhere. - Nichole immediately moves to one of her active rifts. - If Nichole is already at a Rift, she can teleport anywhere on the map. - Nichole may carry another character at the price of their movement action and 2 more teleports per character. They don't need to consent, but you must teleport full teams. Dimensional Rift Rank: A Speed: Prepared Effect Cost: 50 Mana, 3 Teleports. Upkeep: 25 Mana Properties: Bounded Field Targets: Current Area Delayable: No Description: Nichole creates a rift in the area that absorbs part of the force of every attack. - All Physical Melee attacks in the area have their damage reduced by 5%. - All Magical Melee attacks in the area have their damage reduced by 10%. - All Ranged attacks in the area have their damage reduced by 20%. - Nichole can have up to two rifts active at once. Repair Distortion Rank: B+ Speed: Support Cost: 100 Mana Requirements: Nichole has been in the presence of the Bounded Field for at least 2 full turns. Properties: Field Removal Targets: Current Area Delayable: No Description: Nichole considers it her duty to fix tears in reality. This includes Bounded Fields, which change the structure. - Nichole removes the target Bounded Field. The owner of the field takes absolute damage = to the numeric equivalent of it's rank times 5. - Removing the target field also sets off a chain reaction, removing any other Bounded Fields present in the area. The owners of these fields take absolute damage = to the numeric version of their ranks times 2. This effect continues for the rest of the turn. - Repair Distortion will always be the first thing to happen in the Support Phase. Offensive Abilities: Teleport Slash Rank: B- Speed: Reactionary Cost: Turn Action, 1 Teleport or Turn Action, 30 Mana Properties: Melee Damage: 10 Physical Targets: 1 Delayable: Yes Description: Nichole teleports behind the target and slashes them with her sword, then teleports back. - Teleport Slash cannot be reacted to. - Teleport Slash can hit protected targets. Rift Destruction Rank: EX Speed: Prepared Effect Cost: 100 Mana, Turn Action, Rift Requirements: Dimensional Rift has been active in target location for at least 5 Turns Properties: Long-Ranged, Rift Destruction Targets: Current Area Delayable: No Description: Nichole destroys her Rift, releasing all the gathered force at once. - All of the damage absorbed by Dimensional Rift is inflicted on anyone in the area as absolute damage. - The damage inflicted to any given individual is determined by the number of targets. Damage is reduced by 5*X percent, where X is the total number of targets. - Nichole does not have to be in the same area as the Rift in order to use Rift Destruction. Catalyst: Player Pin Catalyst Cost Alleviation: 12 Combination: Fusion Drive Rank: A Speed: Prepared Effect Cost: 30 Mana and Full Turn from Master. Properties: Fusion Targets: Lancer's current partner Delayable: No Description: Using the Player Pin, Lancer's master can increase Lancer's partner's Fusion stars. - Increase the Fusion Stars of Lancer's current partner up to the next increment of 10. - Fusion attacks cannot be used the turn this is activated. - Can be used up to twice before the Catalyst deactivates. |
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| God Of Destruction | May 2 2011, 06:12 PM Post #2 |
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Servant: Lancer![]() True Name: Neku Sakuraba Series of Origin: The World Ends With You Sex: Male Alignment: Chaotic Good Noble Phantasm: Fusion, Enjoy The Moment! Health: 300 (+22) Mana: 300 (+25) Servant Cost: 20 Mana Strength: C+ Endurance: C- Magical Energy: B- Magic Resist: C+ Agility: A+ Luck: B Noble Phantasm: EX AP: 3 Passive Abilities: Fusion Stars Rank: EX Speed: Passive Description: Play some games, get some stars for your attacks. - Each partner can have up to 30 fusion stars at once. - Three times a day, you can play a game with me. Which game depends on which partner is active. You can space out your games throughout the day, or play them all at once. Your choice. As long as we're both available at the same time. - Shiki has ESP Cards, Joshua has High and Low, and Beat has Suit Cards. - Each win at the game earns you a fusion star for the character who runs the game. - Winning all 3 games for the day wins you an extra 2 fusion stars. - All fusion attacks are considered Noble Phantasms, and thus strike both planes at once. However, they cannot hit the person and his shadow separately. Instead, they just attack the shadow. - Anytime a fusion attack is used, the character corresponding to the fusion loses all their fusion stars. Esper Rank: A Speed: Passive Description: As an Esper, Lancer doesn't actually have to touch his enemies to attack. - Abilities that trigger only on melee attacks do not work against Neku. However, skills that can still target against other skills will still trigger as normal. Sync Rank: B+ Speed: Passive Description: Lancer needs to fight alongside his partners, so they need to be happy with each other. - Each partner has their own Sync ratio going from 0% to 100%. All 3 partners start the war at 50%. - Any time a partner is switched in, they immediately gain 5% Sync rate. - The active partner gains 5% Sync per turn they are in combat, - They gain an additional 5% on a day 1-2 Fusion Star games are won, or 10% on a day where all 3 Fusion Star games are won. - Any time a partner is switched out, they lose 5% Sync rate. - Any time Lancer escapes from battle in any way, all partners lose 5% sync rate. - The Sync ratio Lancer has with his currently active partner modifies their stats. - Sync ratio's apply stat changes as follows: - 0-25%: Lancer and the partner lose 2 Subranks in Magical Energy and Strength, and 1 subrank in Endurance and Magical Resistance. - 26%-49%: Lancer and the partner lose 1 Subrank in Magical Energy, strength, Endurance, and Magical Resistance. - 50%-74%: Lancer and the partner gain 1 Subrank in all stats other than Luck and Agi.. - 75%-99%: Lancer and the partner gain 2 subranks in Magical Energy and Strength, and 1 subrank in Endurance and Magical Resistance. - 100%: Lancer and the partner gain 2 Subranks in all stats. Reboot Rank: E Speed: Passive Description: Lancer can only use any given pin once per turn. Support Abilities: Chow Time Rank: C Speed: Support Cost: 1 SP Requirements: 7 turn cooldown, Lancer is not in combat Properties: Healing, Enhancement Targets: Self Delayable: No Description: Lancer and his partner eat some food. - Increase the sync ratio of the currently active partner by 5%. - Choose one of 4 Effects: - All members of Lancer's team regen in combat at half normal speed. - Increase the mana regeneration of all members of Lancer's team to 1.5x normal. - Increase 1 stat each on Lancer and his partner by ++ until the cooldown ends - Increase sync ratio by another 10% - Cooldown immediately ends if Lancer is in combat for 3 full turns. Creepy Weepy Barrier Rank: A Speed: Support Cost: 1 SP, 1 AP, 30 Mana Upkeep: 1 AP, 15 Mana Requirements: Lancer is in combat Properties: Healing, Defensive Targets: Self Delayable: No Description: Lancer forms a dark barrier around himself that heals him and hurts enemies. - Lancer regens health in battle at half normal speed. Health recovered this way isn't added until the end of the turn. - Lancer's Agility is reduced by one rank until the end of the current battle. - Anytime Lancer is targeted with a melee attack, the one attacking takes 5 Absolute damage before it hits. - Ranged attacks against Lancer have their damage reduced to 85%. - If Creepy Weepy Barrier is dropped for any reason, it cannot be raised again during the current battle. Offensive Abilities: Mikazuchi Rank: C Speed: Offensive Cost: 1 AP Properties: Melee Damage: 20 Physical Targets: 1 Delayable: Yes Description: Lancer thrusts once at his enemy. Lolita Chopper Rank: C+ Speed: Offensive Cost: X AP, 10*(X-1) Mana Properties: Melee Damage: 15*X Magical Targets: 1 Delayable: Yes Description: Lancer repeatedly thrusts at his enemy. - X is a number of your choice, from 1-3. Egg Bomb Rank: C+++ Speed: Offensive Cost: 1.5 AP, 25 Mana Requirements: Egg Bomb is not already active on someone. Properties: Damage: 30 Physical Targets: 1 Delayable: No Description: Lancer places a bomb on the target. - The next time the target is attacked, the bomb explodes. The one attacking the target also takes damage from the attack. - Anyone the target is defending or being defended by also takes damage, although only half Normal. Wooly Rank: B+ Speed: Prepared Effect Cost: 1.5 AP, 50 Mana Properties: Ranged, Earth-Elemental, Stun 1 (END + LCK < 6) Damage: 20 Magical Targets: 1-99 Delayable: No Description: Lancer causes an earthquake, shaking and damaging the entire area. Ice Risers Rank: B Speed: Prepared Effect Cost: 1 AP, 15 Mana Properties: Ranged, Ice-Elemental, Bleeding 1 (END + LCK < 5) Damage: 6*3 Magical Targets: 1 Delayable: No Description: Lancer creates a spike of Ice out of the ground to impale his enemy. Zantetsu Rank: A+ Speed: Prepared Effect Cost: Full Turn, 50 Mana, Movement Properties: Melee, Movement Damage: 30 Physical Targets: 1-99 Delayable: No Description: Lancer dashes out of the area with a lance held out in front of him. - Lancer moves from his current area to an adjacent one, attacking everyone in that area. Noble Phantasms: Enjoy the Moment! Rank: EX Speed: Passive Properties: Global Reality Marble Target: Entire Map Description: Lancer cannot fight alone. Instead, he must work together with his partners to fight. - Lancer has 3 partners: Shiki, Joshua, and Beat. Only one partner can be active at once (the others are completely untargetable and unable to act). All three partners share Lancer's Health and Mana, and the 3 of them share 1 AP. All of them may be considered "Lancer". - All regeneration is done by Lancer and Lancer alone. The partners don't regenerate at all. - Lancer and his partners cannot separate. Thus, if Lancer is transported in any way, his partners come along, and vice versa. - If Lancer shifts to spirit form, his partners disappear until he returns to physical form; they do not receive benefits from spirit form. - Once per turn, during the support phase, you can freely change which partner is active. Default is Shiki. This cannot be done if Lancer is currently in battle. - Lancer and his partners fight inside another dimension. This dimension will reach the normal world. However, this single dimension is split into two planes. Lancer and his current partner will be in separate planes at all times. These two planes cannot interact with each other directly, and thus, anyone in one plane cannot target anyone in the other. - While inside Enjoy the Moment, anyone who isn't Lancer and his partners will, due to being unprepared to deal with the nature of the dimension, be split into two: One half in one plane, and one half in the other. However, the half in the second plane will be unable to do anything: Passive abilities will be active as normal, but the second half is unable to use any support or offensive skills. Indeed, they won't even be truly aware the second half of themselves exist. - Though everyone else is split in two, these 2 halves are not equal. The second half, the shadow, will take 1.5x damage, after calculations. By default, the weaker half is in the same plane as Lancer's Partner, and the main half will be in the same plane as Lancer. Only Lancer/Active Partner gain this damage bonus. - No one may freely switch between planes, not even Lancer. However, by targeting Lancer's currently active partner with a single target attack, the person attacking will switch their main half in the second plane, and the weaker half into the first plane, with Lancer and every other main half. - Multiple targeting attacks cannot target both planes at once: If such an attack is used to attempt to target both Lancer and his currently active partner, the attack will simply target Lancer. However, Noble Phantasms are beyond the powers of the normal, and thus break this rule, being able to target both planes at once if they are capable of hitting infinite targets. - Inside Enjoy the Moment, everyone except for Lancer and his partners will experience a feeling of duality. - If another Reality Marble is opened, and Lancer is inside it, Enjoy The Moment will still function normally, neither overriding nor being overriden by the other Reality Marble. However, since Lancer now exists in the dimension inside the Reality Marble, Enjoy The Moment's side effects will no longer be felt outside the Reality Marble. Conversely, if a Reality Marble is used, but Lancer is not caught in it, Enjoy The Moment will not reach inside, and thus, those inside the Reality Marble will not feel the side effects. Final Fusion Rank: EX Speed: Prepared Effect Cost: 30 Fusion stars from each Partner, 100 Mana Properties: Ranged, Fusion, Burning 3, Freezing 3, Shocking 3, Fear 3 Damage: 75 Magical Targets: 1-99 Delayable: No Description: Lancer's Ultimate fusion attack, using all his partners. True Name: Shiki Misaki Sex: Female Alignment: Neutral Good Strength: C++ Endurance: C++ Magical Energy: C Magic Resist: C++ Agility: C Luck: A AP: 1 Passive Abilities: ESP Cards Rank: A Speed: Passive Description: Guess the card. Cross, Circle, or Wave. - Fairly self-Explanatory. I'll lay out 3 cards for the day. You pick a card, and guess what type it is; Cross, Circle, or Wave. - There's one card of each type laid out. They will be laid out as first card, second card, third card. - You are not forced to guess the cards in order. Indeed, you can guess the same card's type 3 times if you keep failing. Groove Pawn Rank: E Speed: Passive Description: Shiki controls her doll, Mister Mew, in order to attack. Thus, any ability that would trigger on Shiki performing a Melee attack cannot trigger on Shiki. Counter Rank: A Speed: Passive Description: When an enemy moves into Shiki's plane, damage Shiki deals to them during the turn is increased by 150% normal. Support Abilities Leap Rank: B Speed: Support Cost: 30 Mana Properties: Flight Targets: Self Delayable: No Description: Shiki leaps in the air to attack. - Shiki suffers no penalties against flying foes this turn. Guard Rank: C Speed: Support Cost: 20 Mana, 1 AP Properties: Defense Targets: Self Delayable: No Description: Shiki defends herself. - Shiki will take 20% less damage from all attacks this turn. Offensive Abilities Mew Claw Rank: C+ Speed: Offensive Cost: 1 AP Requirements: Leap has not been used this turn. Properties: Melee, Bleeding 1 (END + LCK < 6) Damage: 5 Physical Targets: 1 Delayable: Yes Description: Shiki sends Mister Mew to scratch the enemy. Mew Strike Rank: C+++ Speed: Offensive Cost: 1 AP Requirements: Leap has been used this turn. Properties: Melee Damage: 10 Physical Targets: 1 Delayable: Yes Description: Shiki sends Mister Mew to punch the enemy. Flying Mew Rank: B+ Speed: Prepared Effect Cost: 1 AP, 10 Shiki Fusion Stars Properties: Melee, Fusion Damage: 10 Physical Targets: 1-99 Delayable: No Description: Shiki sends Mister Mew to attack along with Lancer. Mew Barrage Rank: A Speed: Prepared Effect Cost: 1 AP, 20 Shiki Fusion Stars Properties: Melee, Fusion, Bleeding 1 (END + LCK < 5) Damage: 15 Physical Targets: 1-99 Delayable: No Description: Shiki sends a swarm of Mister Mew's to attack alongside Lancer. Super Mew Rank: A++ Speed: Prepared Effect Cost: 1 AP, 30 Shiki Fusion Stars Properties: Melee, Fusion, Bleeding 3 Damage: 20 Magical Targets: 1-99 Delayable: No Description: Mew grows to gargantuan proportions and attacks. True Name: Yoshiya "Joshua" Kiryu Sex: Male Alignment: Chaotic Neutral/Lawful Evil Strength: D Endurance: D Magical Energy: B-- Magic Resist: C+ Agility: D Luck: D AP: 1 Passive Abilities High And Low Rank: A Speed: Passive Description: Play some high and low with me. Gain some fusion stars. - I'll pick 3 numbers between 0 and 9 at the beginning of the day, laid out as first number, second number, third number. You'll try to guess those numbers. - You get 9 guesses total. List the number you're guessing for, and your guess. When you guess, I'll tell you whether you were high, low, or right. And then you can guess again. Support Abilities Flight Rank: C+ Speed: Support Cost: 20 Mana Upkeep: 5 Mana Properties: Flight Targets: Self Delayable: No Description: Joshua takes flight, evading attacks. - Though this is seen as flight, it does not have Flight's normal benefits, though it still renders Joshua weak to Wind and immune to Earth. Instead, it's effects are as follows: - Joshua receives 15% less damage from Melee attacks used by non-flying opponents. - If Joshua is hit by a Ranged attack, he is knocked down from flight and takes 1.5x normal damage from the attack. Phone Camera Rank: A Speed: Support Cost: 30 Mana Properties: Teleportation Targets: 1 Delayable: No Description: As the Composer, Joshua can move a target from one plane to the other. Sidestep Rank: B Speed: Reactionary cost: 1 AP, 30 Mana Requirements: Joshua is targeted by a skill, Flight is not active. Properties: Evasion Targets: Self Delayable: Yes Description: Joshua sidesteps attacks. - Totally nullifies all damage and side-effects of any Melee non-Noble Phantasm attack. - Reduces the damage from any Ranged non-Noble Phantasm attack to .5x normal. - Ineffective against Noble Phantasms. - Has 3 uses available at a time. Each of these 3 uses have their own 3 turn cooldown. Soft Landing Rank: B+ Speed: Reactionary Cost: 25 Mana Properties: Recovery Targets: Self Delayable: Yes Description: Joshua quickly recovers from falling, thus not taking the increased damage when knocked down from flight. Offensive Abilities Falling Vending Machine Rank: C+ Speed: Offensive Cost: 1 AP Requirements: Flight is not active Properties: Ranged Damage: 15 Physical Targets: 1 Delayable: Yes Description: Joshua drops a vending machine on his target. Jesus Beam Rank: B+ Speed: Offensive Cost: 1 AP Requirements: Flight is active Properties: Ranged, Fear 1 (END + AGI < 8) Damage: 10 Magical Targets: 1 Delayable: Yes Description: Joshua strikes the fear of god into his opponents with a beam from on high. Endless Jesus Rank: B+++ Speed: Prepared Effect Cost: 1 AP, 10 Joshua Fusion Stars Properties: Ranged, Fusion Damage: 15 Physical Targets: 1-99 Delayable: No Description: Joshua drops uncountable amounts of junk on his foes. Jesus Storm Rank: A+ Speed: Prepared Effect Cost: 1 AP, 20 Joshua Fusion Stars Properties: Ranged, Fusion, Fire-Elemental, Ice-Elemental, Burning 1 (MGR + LCK < 5), Freezing 1 (MGR + AGI < 7) Damage: 15 Magical Targets: 1-99 Delayable: No Description: Joshua and Lancer throw a massive collection of fireballs and iceballs at their foes. Jesus Meteor Rank: A+++ Speed: Prepared Effect Cost: 1 AP, 30 Joshua Fusion Stars Properties: Ranged, Fusion, Fear 3 Damage: 25 Magical Targets: 1-99 Delayable: No Description: Anyone can drop an apple. Joshua'll drop the freakin' Moon! True Name: Daisukenojo "Beat" Bito Sex: Male Alignment: Stupid Good Strength: B-- Endurance: B- Magical Energy: E Magic Resist: C- Agility: A- Luck: E- AP: 1 Passive Abilities Suit Cards Rank: A Speed: Passive Description: Play some Blackjack Via text. - Play 3 games of blackjack with me. Beat my hands, win stars. - I'll make my hand immediately known. You'll get your cards, and are free to ask for hits as you like. Beat me and win fusion stars. - As long as you lose at least one game, you can choose which hand of yours to apply to which of mine. Support Abilities Leap Rank: B Speed: Support Cost: 30 Mana Properties: Flight Targets: Self Delayable: No Description: Beat leaps in the air to attack. - Beat suffers no penalties against flying foes this turn. Guard Rank: C Speed: Support Cost: 30 Mana, 1 AP Properties: Defense Targets: Self Delayable: No Description: Beat defends himself with his Skateboard. - Beat will take 30% less damage from all attacks this turn. Offensive Abilities Respect Rank: C+ Speed: Offensive Cost: 1 AP Requirements: Leap has not been used this turn. Properties: Melee, Bleeding 1 Damage: 5 Physical Targets: 1 Delayable: Yes Description: Beat skates up to his enemy, then smacks them with his skateboard while still moving. Respect Falling Rank: C+++ Speed: Offensive Cost: 1 AP Requirements: Leap has been used this turn. Properties: Melee Damage: 10 Physical Targets: 1 Delayable: Yes Description: Beat crashes into his enemy with his skateboard. Warp Slash Rank: B+ Speed: Prepared Effect Cost: 1 AP, 10 Beat Fusion Stars Properties: Melee, Fusion Damage: 10 Physical Targets: 1-99 Delayable: No Description: Lancer and Beat warp across the area, striking foes as they go. Chain Surfing Rank: A Speed: Prepared Effect Cost: 1 AP, 20 Beat Fusion Stars Properties: Melee, Fusion Damage: 20 Physical Targets: 1-99 Delayable: No Description: Lancer and Beat surfs on chains, striking foes as they pass. Tidal Wave Rank: A++ Speed: Prepared Effect Cost: 1 AP, 30 Beat Fusion Stars Properties: Melee, Fusion Damage: 30 Physical Targets: 1-99 Delayable: No Description: Lancer and Beat ride a tidal wave over their enemies. Edited by God Of Destruction, Jul 5 2011, 11:43 PM.
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8:36 PM Jul 10