| Nightly Moves | |
|---|---|
| Tweet Topic Started: Apr 15 2011, 07:29 PM (318 Views) | |
| God Of Destruction | Apr 15 2011, 07:29 PM Post #1 |
|
Nightly Moves go here. |
![]() |
|
| Super Archer | Jun 7 2011, 12:48 PM Post #2 |
|
Trollsmith
|
Turn 00: 1) Lacus Silice 2) Tempestas Sine Fine 3) Nulla Aeternam I choose these choices due to our characters' elements, and closeness to the middle. It would be super if we could get anywhere we want to asap. Edited by Super Archer, Jun 7 2011, 12:49 PM.
|
![]() |
|
| Super Archer | Jun 8 2011, 05:44 PM Post #3 |
|
Trollsmith
|
Turn 01: Move to the Nulla Aeternam. Stop everyone we see. Everyone! No attacking unless attacked first. Don't move if we stop someone before movement. Hotaru shall convert 24 Mana into Voltage. If we enter combat, use Brascendo as frequently as possible on the target that dealt the most damage to us. |
![]() |
|
| Miral | Jun 10 2011, 02:06 PM Post #4 |
|
Turn 3: Stay put. If we enter combat, use Brascendo as frequently as possible on the target that dealt the most damage to us. Offer any team that we see and do not have communication with communication. Accept all offers for communication. |
![]() |
|
| Super Archer | Jun 10 2011, 07:12 PM Post #5 |
|
Trollsmith
|
Miral doesn't seem to be on, so I will make an updated post for Turn 03. Turn 03: Open Communications with any and all teams. We consider ourselves allied with Teams Adalina, Alastair and Angela. Enter Combat with all teams that Team Adalina enter combat with. If we enter combat with a single team, use Ice Javelin as many times as possible until we connect with it once. After that, use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If we enter combat with two teams, use Ice Javelin as many times as possible, until it connects once with each of the two teams. If Ice Javelin becomes unusable, follow the above moves but replace Ice Javelin with Brascendo. If we enter combat with three or more teams, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If we enter combat with three or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible(Priority goes to unprotected Masters). If we have any remaining AP after attacking, or if any attack skill we attempt to use gets locked out(after following the special Ice Javelin conditional), use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If we have not hit any team yet, pick one non allied team at random. If at least two different teams from our ally list(as listed at top) attacks us, use a CS to escape to Lacus Silice. Edited by Super Archer, Jun 10 2011, 07:42 PM.
|
![]() |
|
| Miral | Jun 11 2011, 05:25 PM Post #6 |
|
Turn 4: Both Hotaru and Berserker will move to Fraxinus Deserta. If we are unable to do so for any reason, stay in the current area. If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to "Lacus Silice." Open Communications with any and all teams. Edited by Miral, Jun 11 2011, 05:28 PM.
|
![]() |
|
| Miral | Jun 13 2011, 04:24 PM Post #7 |
|
Turn 5: Both Hotaru and Berserker will move to Loco Ignis. If we are unable to do so for any reason, stay in the current area. If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to "Lacus Silice." Open Communications with any and all teams. |
![]() |
|
| Super Archer | Jun 15 2011, 07:57 PM Post #8 |
|
Trollsmith
|
Turn 6: Await instructions from Team Alastair, for movement. If there is no instructions, go to Loco Terrae If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to Fraxinus Desertus. Open Communications with any and all teams. |
![]() |
|
| Miral | Jun 16 2011, 05:13 PM Post #9 |
|
Turn 6: Await instructions from Team Alastair, for movement. If there is no instructions, go to the Argentum If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to Fraxinus Desertus. Open Communications with any and all teams. |
![]() |
|
| Super Archer | Jun 17 2011, 08:01 PM Post #10 |
|
Trollsmith
|
Turn 07: Await instructions for movement. Pass through Nunc Aerae to get to the Loco Aquam if no movement instructions are available. If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. Edited by Super Archer, Jun 17 2011, 08:05 PM.
|
![]() |
|
| Super Archer | Jun 19 2011, 07:09 PM Post #11 |
|
Trollsmith
|
Turn 08: If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. |
![]() |
|
| Super Archer | Jun 20 2011, 08:39 PM Post #12 |
|
Trollsmith
|
Turn 09: If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to "Lacus Silice." If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. |
![]() |
|
| Super Archer | Jun 21 2011, 10:22 PM Post #13 |
|
Trollsmith
|
Turn 10: If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to a random adjacent area. If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. Edited by Super Archer, Jun 21 2011, 10:23 PM.
|
![]() |
|
| Super Archer | Jun 23 2011, 09:43 PM Post #14 |
|
Trollsmith
|
Turn 11: If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to a random adjacent area. If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. |
![]() |
|
| Super Archer | Jun 25 2011, 07:25 PM Post #15 |
|
Trollsmith
|
Turn 12 If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to a random adjacent area. If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. |
![]() |
|
| Miral | Jun 28 2011, 06:57 PM Post #16 |
|
Turn 13: If a member of teams Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, Berserker will use Brascendo on that team as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If multiple teams consisting of members within Adalina/Alastair/Angela attack or attempt to attack Berserker or Hotaru, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. If all three teams consisting of members within Adalina/Alastair/Angel attack or attempt to attack Berserker or Hotaru, immediately use a CS to escape to a random adjacent area. If anyone other than the teams with Adalina, Alastair, or Angela are present, and at least one member of any of those three teams attacks a unit that is not a member of any of those three teams, Berserker will use Brascendo as many times as possible until one of the following happens: 1) Berserker runs out of AP 2) Blazing Emperor is active or activates. If teams Adalina/Alastair/Angela enter combat with multiple teams that are not a part of that group, use Gungnir on all possible enemy targets, as frequently as possible until we run out of AP. An enemy target is anyone that is not a part of teams Adalina/Alastair/Angela unless one of those teams inflicts damage or attempts to inflict damage to Hotaru or Berserker. If either or both Brascendo or Gungnir gets locked out, and Blazing Emperor is not active, use Lance Arts. If there are multiple targets, pick the squishier one. If we enter combat with two or more teams, and Blazing Emperor is active, use Burning Sun as frequently as possible, hitting as many targets as possible. Priority goes to any enemy teams. For the definition of enemy teams, see above. If we have any remaining AP after attacking, use Lance Arts/Scythe Arts on the team we dealt the most damage to this turn. If two teams target our team and Berserker's health falls below 150 health, use a CS to escape to a random adjacent area. Open Communications with any and all teams. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Acedia · Next Topic » |





8:24 PM Jul 10