| Nightly Moves | |
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| Tweet Topic Started: Apr 15 2011, 07:29 PM (569 Views) | |
| God Of Destruction | Apr 15 2011, 07:29 PM Post #1 |
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Nightly Moves go here. |
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| IhatethisCPU | Jun 6 2011, 08:50 PM Post #2 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 0: Start at either: Artifex Antiqua, Agros Hyacintho, or Futura Aurea. |
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| IhatethisCPU | Jun 8 2011, 04:46 PM Post #3 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 1: Movement: Do not move from Futura Aurea. Default: Rider summons Stardust Xiaolong. Attempt to form an alliance with any teams that enter Futura Aurea. Combat: If Team Rider would enter combat where the opposing side is one team (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, instant flee to Agros Hyacintho. In the case that the opposing side is two or more teams stronger, escape by means of Command Spell. For conventional combat: a) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: Rider > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] Amada > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Xiaolong will use Star Burst on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. |
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| Shadow | Jun 9 2011, 04:29 AM Post #4 |
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Night 2: Movement: Do not move from Futura Aurea. (I'm not super confident on this, feel free to change it) Default: Rider summons Hyper Sychron. Attempt to form an alliance with any teams that enter Futura Aurea. Combat: If Team Rider would enter combat where the opposing side is one team (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, instant flee to Agros Hyacintho. In the case that the opposing side is two or more teams stronger, escape by means of Command Spell. For conventional combat: a) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: Rider > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] Amada > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Xiaolong will use Star Burst on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. |
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| IhatethisCPU | Jun 9 2011, 09:23 PM Post #5 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 3: Movement: Move to Fraxinus Deserta, if only to appease the GM. Default: Rider summons Formula Sychron, and then Junk Warrior. Attempt to form an alliance with any teams that enter Fraxinus Deserta. Combat: If Team Rider would enter combat where the opposing side is one team (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, instant flee to Agros Hyacintho. In the case that the opposing side is two or more teams stronger, escape by means of Command Spell. For conventional combat: a) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: Rider > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] Amada > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Xiaolong will use Star Burst on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. Edited by IhatethisCPU, Jun 10 2011, 09:09 AM.
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| IhatethisCPU | Jun 11 2011, 02:29 PM Post #6 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 3: Movement: Stay at Fraxinus Deserta. Default: Attempt to form an alliance with any teams that enter Fraxinus Deserta. Combat: If Team Rider would enter combat where the opposing side is one team (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, instant flee to Agros Hyacintho. In the case that the opposing side is two or more teams stronger, escape by means of Command Spell. For conventional combat: a) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: Rider > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] Amada > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Xiaolong will use Star Burst on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. Edited by IhatethisCPU, Jun 11 2011, 08:14 PM.
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| Shadow | Jun 13 2011, 07:19 PM Post #7 |
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Night 3: Movement: Group Move with Team Chou to the destination of their choosing. Failing that, Move to Loco Terrae. Default: Rider Summons Debris Dragon, and subsequently Special Summons Stardust Xiaolong (from the graveyard). Attempt to form an alliance with any teams that enter Loco Ignis. Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Debris Dragon > Stardust Xiaolong > Formula Synchron First attack (use 'hit' in place of 'attack' if it is possible to split up a specific attack in to hits for defending purposes): Debris Dragon Second hit: Stardust Xiaolong Third hit: Formula Synchron Fourth and Fifth hits: Debris Dragon Any subsequent hits: Stardust Xiaolong > Formula Synchron 2. (One minute late edit: Don't CS flee this turn, ignore that conditional, or ignore this requested ignorance of that conditional.) If Team Rider would enter combat where the opposing side is one team (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, instant flee to Artifex Antiqua/Lacus Silice. In the case that the opposing side is two or more teams stronger, escape by means of Command Spell. 3. For conventional combat: a) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: Rider > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] Amada > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Xiaolong will use Star Burst on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. Edited by Shadow, Jun 13 2011, 08:02 PM.
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| Shadow | Jun 14 2011, 01:43 PM Post #8 |
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Night 6: Movement: Delay movement for the first step, then group move with Teams Schwarz, Chou and Nichole to Artifex Antiqua on Assassin's signal (In the case that the other alliance either splits up, does not move to Artifex Antiqua or as otherwise noted by any allied teams). If Assassin signals that the other alliance in whole has moved in to Artifex Antiqua (or signals to move to Lacus Silice), group move with Teams Schwarz, Chou and Nichole to Lacus Silice. Failing that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Default: Rider Synchro Summons Stardust Dragon (using Debris Dragon and Stardust Xiaolong). Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Following that priority, both monsters should take turns defending against hits/attacks. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would qualify as two hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. [/b] Edited by Shadow, Jun 15 2011, 07:57 PM.
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| Shadow | Jun 16 2011, 06:44 PM Post #9 |
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To be heavily edited. Movement: Group move with Teams Schwarz, Chou and Nichole to Nulla Aeternam. Subsequently group move with said teams to either Artifex Antiqua or Fraxinus Deserta, depending on Assassin's signal, movement, or another factor (relating to team Assassin). Failing that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Default: Refer to post-combat section, or the final part of it, at least. Do not retaliate to attacks that target Team Rider if they are made by an allied teams for this turn. Additionally, Rider's summons should not protect him or Amada from attacks made by any allied teams this turn, and Rider should not protect Amada from any attacks made by allied teams this turn. Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Following that priority, both monsters should take turns defending against hits/attacks. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. (Overrided by conditional in default move section) If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. If we have not encountered a non-allied team or teams and/or entered combat attack Team Lancer with Shooting Sonic and Shoryuken, both delayed for as long as possible (ignoring the above combat priorities for Amada under 3b for this act only). Break Combat immediately after. Edited by Shadow, Jun 16 2011, 07:57 PM.
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| Shadow | Jun 16 2011, 08:22 PM Post #10 |
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also we may as well make him say "ore no turn!" every turn from now. |
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| IhatethisCPU | Jun 16 2011, 08:33 PM Post #11 |
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~Just~ got the pun in Tails' real name.
-_-
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I veto the "Ore no turn!". Forever. |
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| Shadow | Jun 17 2011, 05:09 PM Post #12 |
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Movement: Group move with Teams Schwarz, Chou and Nichole to Futura Aurea or Nulla Aeternam, through any route (though if none of the other alliance members specify a route, Agros Hyacintho for the former and Fraxinus Deserta for the latter). Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Following that priority, both monsters should take turns defending against hits/attacks. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. Edited by Shadow, Jun 19 2011, 03:19 PM.
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| Shadow | Jun 19 2011, 03:51 PM Post #13 |
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Oops, accidentally edited the previous move instead of posting a new one. Movement: Group move with Teams Schwarz, Chou and Nichole to Futura Aurea or Nulla Aeternam, through any route (though if none of the other alliance members specify a route, Agros Hyacintho for the former and Fraxinus Deserta for the latter). Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Yusei consumes a civilian... So ignore the shoryuken and flight conditionals, I guess. Everything else is fine to remain as is, I assume. Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Following that priority, both monsters should take turns defending against hits/attacks. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. Edited by Shadow, Jun 19 2011, 04:45 PM.
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| Shadow | Jun 20 2011, 01:43 PM Post #14 |
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Movement: Group move with Teams Schwarz, Chou and Nichole to Futura Aurea or Loco Aquam, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Both monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. Edited by Shadow, Jun 20 2011, 03:33 PM.
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| Shadow | Jun 21 2011, 01:41 PM Post #15 |
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Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Consume a civilian. Ignore Flight/Shoryuken conditionals Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Both monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. Edited by Shadow, Jun 21 2011, 02:57 PM.
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| Shadow | Jun 23 2011, 05:30 PM Post #16 |
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Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon > Formula Synchron Both monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Archer > Caster > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Rider will cast Flight. c) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken on the same target. |
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| Shadow | Jun 25 2011, 05:28 PM Post #17 |
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Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Combat: 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon (Until Stardust Xiaolong's effect kicks in) > Formula Synchron Otherwise, both monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2.If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Caster ("A shrouded figure, accompanied by a grey-haired young man in blue and a flying pink-haired young woman in a similar outfit. The pink haired girl.") > Archer > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Berserker > Saber > Lancer > Archer > Avenger > Assassin > Caster] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. c) Rider will use Shoryuken on the same target. Edited by Shadow, Jun 25 2011, 08:01 PM.
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| Shadow | Jun 27 2011, 04:51 PM Post #18 |
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To be edited. Movement: (Nonfactor, ignore unless all all teams desert the area)Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Rider summons Life Gardna. Should Fight Nicely Now! activate this turn, do not consider Life Gardna a valid target of the skill. LONGSHOT TIME: "Rider gains 1 speed counter every turn he is in combat, and loses one speed counter every turn he is not in combat." If this effect applies in time (i.e. before the first support phase is over) and Rider reaches 4 Speed Counters, instantly activate Clear Mind. Otherwise, activate Speed World (Formula Synchron should be monster to benefit from the effects of the skill). Ignore Amada's battle conditions if necessary. Combat: Note: As multiple target priorities are listed, all priorities listed under (2.) should be considered higher priority priorities than priorities listed under (3.). 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Stardust Dragon (Until Stardust Xiaolong's effect kicks in) > Formula Synchron > Life Gardna (remove Life Gardna from the rotation once it has taken one attack). Otherwise, all monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2. (Nonfactor, ignore) If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams (Whichever is targeted the most - otherwise, Female > Male, Master > Servant), as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Caster ("A shrouded figure, accompanied by a grey-haired young man in blue and a flying pink-haired young woman in a similar outfit. The pink haired girl.") > Archer > Saber > Berserker. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Avenger > Lancer > Assassin] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Stardust Dragon will use Shooting Sonic on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. c) Life Gardna will use Guardian Fist on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken(s) on the same target with any remaining AP (In the second phase, I guess?). Edited by Shadow, Jun 27 2011, 07:53 PM.
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| Shadow | Jun 30 2011, 07:02 PM Post #19 |
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"ORE NO TAAN!" Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Rider Accel Syncho Summons Lifestream Dragon. Combat: Note: As multiple target priorities are listed, all priorities listed under (2.) should be considered higher priority priorities than priorities listed under (3.). 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Lifestream Dragon (until Xiaolong's effect kicks in) > Life Gardna Otherwise, all monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2. (Nonfactor, ignore) If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams, as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: True Archer > True Caster > True Berserker > Any unnamed non-ally Servant > Any other non-allied target. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Avenger > Lancer > Assassin] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Lifestream Dragon will use Life's Beauty Howl on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. c) Life Gardna will use Guardian Fist on an enemy servant (Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken(s) on the same target with any remaining AP. If all enemy teams flee the area, break combat. If possible, buy an IGM heal with FP. Edited by Shadow, Jun 30 2011, 08:13 PM.
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| Shadow | Jul 6 2011, 04:32 PM Post #20 |
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"ORE NO TAAN!" Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: Summon Junk Synchron. Combat: Note: As multiple target priorities are listed, all priorities listed under 3a should be considered higher priority priorities than priorities listed under 3b. 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Lifestream Dragon > Junk Synchron Otherwise, all monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2. (Nonfactor, ignore) If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams, as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Caster > Archer > Berserker > Any unnamed non-ally Servant > Any other non-allied target. b) Amada will begin singing 'Fight Nicely Now!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Avenger > Lancer > Assassin] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Lifestream Dragon will use Life's Beauty Howl on an enemy servant (Servant priority: Caster > Archer > Berserker). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. c) Life Gardna will use Guardian Fist on an enemy servant (Servant priority: Caster > Archer > Berserker). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken(s) on the same target with any remaining AP. If all enemy teams flee the area, break combat. If possible, buy an IGM heal with FP. |
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| Shadow | Jul 14 2011, 11:33 PM Post #21 |
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woo making the laziest move possible "ORE NO TAAN!" Movement: Group move with Teams Schwarz, Chou and Nichole to anywhere, through any route. Failing that, move on Assassin's signal, movement, or another factor (relating to any allied team). Failing even that, Group Move with Teams Schwarz, Chou and Nichole to wherever, by majority, or in that order should they all move in different directions. Don't move if none of them move. ...May as well just make the movement conditional 'move with the alliance'. Default: This space intentionally left blank Combat: Note: As multiple target priorities are listed, all priorities listed under 3a should be considered higher priority priorities than priorities listed under 3b. 1. In the event that any hostile party would attempt to attack Amada or Rider with a single-target attack or does not specify a target, the order in which Rider's summons should defend, if able, is as follows: Basic: Lifestream Dragon > Junk Synchron Otherwise, all monsters should take turns defending against hits/attacks according to their health at the start of the turn. That is, whoever has the highest health will be the one to take the first hit. 2. (Nonfactor, ignore) If Team Rider would enter combat where the opposing side is two teams (Read: a team consists of one collective Master and one Servant. Therefore, three collective Masters and two Servants would not qualify as three hostile teams.) stronger than Team Rider and any potential allies, escape to an adjacent area (south-west > south-east > north-east > north-west area) by means of Command Spell. 3. For conventional combat: a) Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams, as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: Caster > Archer > Berserker > Any unnamed non-ally Servant > Any other non-allied target. b) Amada will begin singing 'Survive At All Costs!', Positive effects buffing Rider, Amada and any potential allies (Priority: > Rider's summons [Summon Priority: Limit Over Accel Synchro Monster > Accel Synchro Monster > Non-Tuner Synchro Monster > Non-Tuner Monster {Tuner and Synchro Tuner Monsters should not be targets of this skill}] > Allied Servant [Servant priority: Avenger > Lancer > Assassin] > Rider > Amada > Allied familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] Allied Master [Male > Female, random target if necessary]), and negative effects debuffing all enemies (Priority: Hostile Servant [Servant priority: Berserker > Caster > Saber > Lancer > Avenger > Archer > Assassin] > Hostile familiar [If it is possible for Yusei or Amada to discern or make an educated guess by appearance that the familiar would not be suitable for combat, do not make said familiar a target of this skill] > Hostile Master [Male > Female, random target if necessary]). b) Lifestream Dragon will use Life's Beauty Howl on an enemy servant (Servant priority: Caster > Archer > Berserker). If the enemy consists solely of collective Masters, they are also acceptable Targets for the attack. d) Rider will use Shoryuken(s) on the same target with any remaining AP. If all enemy teams flee the area, break combat. If possible, buy an IGM heal with FP. Edited by Shadow, Jul 14 2011, 11:33 PM.
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10:48 AM Jul 11