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Topic Started: Apr 15 2011, 07:22 PM (1,407 Views)
IhatethisCPU
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~Just~ got the pun in Tails' real name. -_-
...Hmm. If it wasn't for that flying tidbit from the others, I'd figure that "a grey-haired young man in blue and a flying pink-haired young woman in a similar outfit." were Vayne Aurelius and Jessica Philomele from the first Mana Khemia.

Also, kinda expecting storms the next few days, so take that as you will.
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Shadow
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Alrighty, I'll keep that in mind.

...I can't seem to get a feel for this sheet. From what I can see, unless one of our allies has a way to heal our mana (and that obviously wasn't an intended factor of the sheet), Yusei is going to manaburn before he can kill his opposition, or otherwise be left in an awful state for an unreasonable number of turns afterwards.
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Shadow
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I shouldn't have to ask this, seeing as it's clearly stated in the rules that it's allowed but... Can I force Rider's summons to stop defending Rider and Amada? I ask mainly because it would contradict the source material, though that isn't anything new to these wars I guess.
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Shadow
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And does the Absolute Damage dealt to Rider generate FP for him?
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God Of Destruction
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Yes, Yes.
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Shadow
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So Avenger targeted Rider twice instead of once? Oh boy...

Shouldn't Amada be damaged?
Edited by Shadow, Jun 17 2011, 04:42 AM.
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Shadow
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As 'nice' as it is to be in an alliance, I really don't see myself holding out unless the war takes an unexpected turn. The only thing that will prevent this war from stagnating, much like the way war of redemption was heading, is a member of either alliance deliberately sacrificing themselves to benefit their side... Which is pretty much exactly what happened in war of redemption, minus the 'deliberate' part.

I'm hoping that these two alliances are completely unbalanced to the point that there will be a clear victor even in a four versus four situation, though the apparent damage potential of our alliance means that we'd probably be the losing side were that the case.
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Shadow
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So can Rider's summons not attack while Rider uses a full turn action, or is that only for consumption purposes?
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God Of Destruction
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That's not at all. Rider's summons are free to attack regardless of what Rider does.
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Shadow
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I see. So Stardust Dragon just didn't attack at all this/last turn, then? The way you worded the update implied that it did.
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God Of Destruction
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Stardust never got the chance to attack. What made you think it did?
Edited by God Of Destruction, Jun 20 2011, 08:14 AM.
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Shadow
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Won't be around for a while. I might be able to return in time to check on what the alliance wants, but I wouldn't rely on it. If you're around and the alliance wants us to do something outside of what is specified in that rather basic move, could you edit the move?

EDIT: ...So I'm still around, as my plans were pushed back a few hours. I'll be here for another hour, which means that I definitely won't be around during the typical discussion time of the alliance.

EDIT2: Well then, I'll be off.
Edited by Shadow, Jun 20 2011, 04:04 PM.
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Shadow
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I assume Speed World is the same as Over Top Clear Mind in that the turn it's casted doesn't count as the first turn it's activated for the three turn count?

Also, how exactly does Tactical Mind work? If "Rider can see which of the attacks he currently has available will deal the most damage" does that mean that I can either put a conditional in my move to attack whoever I'll deal the most damage to with attacks XYZ, or directly inquire about it in this topic, or both or none?
Edited by Shadow, Jun 25 2011, 05:54 PM.
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God Of Destruction
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It means you will be told which attack will do the most damage to a given target. You're informed of the information for every hostile target, but it's not an exact number. You'll just get "This does more damage to this person", basically.
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Shadow
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If I have 8 Speed Counters, will it automatically become OT Clear Mind after I pay the cost for Clear Mind, or will it take two full turns in a row to activate? Same goes for starting with 6 Speed Counters, activating Clear Mind and having that 6 turn in to 8.
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God Of Destruction
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Two turns.
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Shadow
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"Rider gains 1 speed counter every turn he is in combat, and loses one speed counter every turn he is not in combat."

At what point in the turn does this take effect?
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God Of Destruction
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Gains are when combat starts or at the start of the turn that started in combat. Losses are at the end of a turn while not in combat.
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Shadow
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Fabulous. What phases can a reactionary speed skill be used in when it's not being used as a reaction? I mean, seeing as it's impossible to use Clear Mind and Accel Synchro in the same turn, there isn't exactly anything for Yusei to react to in order to summon.
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God Of Destruction
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Any phase inside the combat order or end phase.
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God Of Destruction
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Nichole has requested a Nichole/Amada/Schwarz Board. Do you accept?
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IhatethisCPU
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~Just~ got the pun in Tails' real name. -_-
That would be much appreciated.

...And I refuse to believe that "Deal with it" is an actual skill rank. <_< >_>
Edited by IhatethisCPU, Jun 30 2011, 07:39 AM.
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God Of Destruction
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However, your red is false. The scuba man is Life Gardna, not Speed Warrior, and that was Clear Mind, not Speed World. Though it's hard to say what "3 counts" you're referring to, I suppose.
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Shadow
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Why did Amada start singing instead of using Speed World? Oh well.

I'll get caught up in a bit. With all those consecutive breaks I've essentially completely forgotten both what is going on and what I'm supposed to be doing.

Oh, Clear Mind was activated. I probably should have read the whole status update before I asked a question.

So uh, are we just supposed to guess what binding does?
Edited by Shadow, Jun 30 2011, 05:57 PM.
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God Of Destruction
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Back to reading the full update again? Well, the binding doesn't matter anymore anyway, as it runs out during upkeep, but the description's still down at the bottom there.
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Shadow
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Twice in a row!

I'm mostly asking these to myself as a means of jolting my memory. That's my excuse for all the silly questions, anyway.
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Shadow
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Thanks for handling both the reds and relations, CPU.
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Shadow
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Why did we attack Berserker over Caster?
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IhatethisCPU
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~Just~ got the pun in Tails' real name. -_-
...Guv, he was kinda at the top of the priority list. Not sure why you had Berserker at the top, but you did.

(Servant priority: Berserker > Assassin > Avenger > Lancer > Archer > Caster > Saber)
Right there.

You were probably a mite too distracted by insisting on yelling ORE NO TAAN to fix it.
Edited by IhatethisCPU, Jul 6 2011, 09:32 AM.
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Shadow
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But the move is running on multiple priorities.

Don't attack Teams Chou, Schwarz and Nichole unless provoked. If possible, attack and de-buff the same target as the aforementioned teams, as long as said target is not also among the teams listed, unless they are hostile towards Team Rider, in which case, they should be targeted second after any non Chou/Schwarz/Nichole teams that are also hostile. If we encounter the fabled 'lone team', attack them without delay. Otherwise, attack according to the following priority: True Archer > True Caster > True Berserker > Any unnamed non-ally Servant > Any other non-allied target.

There's a whole paragraph listed before that section, and he was clearly using it on the previous turns.
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IhatethisCPU
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~Just~ got the pun in Tails' real name. -_-
Hmm. It probably stopped being the go-to priority list when Archer CSed out, then.
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Shadow
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Does the agility/luck bonus kick in as soon as the necessary counters are obtained?
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