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Topic Started: Jan 26 2011, 05:37 PM (409 Views)
Super Archer
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Night 1

Name: Ritsu Bitsu
Health: 125/125
Command Spells: 3/3
Location: I
Actions Taken: Joined Satou's war.
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Super Archer
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Night 2

Name: Ritsu Bitsu
Health: 60/125
Command Spells: 3/3
Location: I
Actions Taken: A person(?) wearing a gaudy outfit attempts to go pass I, but you stop him. He's Insanity.
A walking cactus also walks through the area, attempting to also leave. Insanity rofls and stops him.
The Cactus takes off his cactus disguise and reveals himself as Saber.
Insanity starts dancing and yelling out random syllables, dealing 40 damage to both Saber and you.
You muster your courage and punch Saber. He gives you the eyebrow as it has no apparent effect. He then starts laughing and falls onto his cactus disguise, dealing 25 damage to himself.
You get depressed because you didn't hurt him at all. Minus 25 health.
Edited by Super Archer, Jan 27 2011, 06:03 PM.
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Super Archer
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Night 3

Name: Ritsu
Health: 60/125
Command Spells: 3/3
Location: I
Actions Taken:
Saber uses a CS to heal himself.
You defend against Insanity by closing your eyes and putting your hands over your ears.
Saber rolls a 1d8, gets a 2. He gets another CS to replace the one he spent.
Insanity dances again for 20Y. You don't get hurt; Saber gets hit for 40. Since you are still in the area, you still counts for Y even though you don't get hurt.
Edited by Super Archer, Jan 28 2011, 06:57 PM.
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Super Archer
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Night 4:

Name: Ritsu
Health: 50/125
Command Spells: 2/3
Location: Z
Actions Taken:
Saber used a CS to heal himself.
You used a CS to heal yourself.
Insanity gave everyone nasty burgers to eat. Being the derps you all are, you eat them. 40 damage to you and Saber
Saber rolls a 1d8 and gets a 6. He throws his boomerang, hitting everyone(including himself) in the area for 20 damage.
You starts playing drums on yor lap. It's so moe that the other people have heart attacks. 40 damage to Insanity and Saber.


GM Note: I changed the name of your location. See the map topic for details.

GM Note 2: I forgot to add the turn number. I added it.
Edited by Super Archer, Feb 1 2011, 06:11 PM.
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Super Archer
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Night 5:

Name: Ritsu
Health: 80/125
Command Spells: 3/3
Location: Z
Actions Taken:
Saber is afk
Insanity CS heals himself.
You CS heal yourself.
You dropkick Insanity into Saber, dealing 40 damage to both.
Saber once again lands on his Cactus disguise. This time, he gets squished by Insanity and he dies.
You take his CS.
Insanity gives you and the now dead Saber a Happy Meal (20y). You suddenly regret killing Saber. -20
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Super Archer
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Night 6:

Name: Ritsu
Health: 80/125
Command Spells: 3/3
Location: M
Actions Taken:
Insanity CS heals.
You grab Saber's Space Sword and flee to M.
Met no one.


GM Note: The Space Sword is to make you easier to write; it has absolutely NO effect on the mechanics/rules. It's tough having a servant fight with the power of moe~

GM Note 2: I noticed I forgot to add Night 6, so I went ahead and did that.
Edited by Super Archer, Feb 1 2011, 06:10 PM.
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Night 7:

Name: Ritsu
Health: 105/125
Command Spells: 3/3
Location: M
Actions Taken:
Camped.
Edited by Super Archer, Feb 1 2011, 06:09 PM.
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Super Archer
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Night 8:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
Exploder gets GMaported here, due to 'week of nonstop camping'
You Protect yourself against Exploder.
Exploder does nothing.
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Super Archer
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Night 9:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
afk
Exploder sets up camp.
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Super Archer
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Night 10:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
afk again
Exploder camps.
Exploder got told to fight or else he'll start getting damaged. Lucky you?
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Super Archer
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Night 11:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
You attempt to use the Space sword on Hank Hill(Exploder). Does 25 damage.
He is afk.
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Night 12:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
Tackled Hank for 25 damage.
Edited by Super Archer, Feb 6 2011, 09:39 PM.
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Night 13:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken: You headbutt Hank for 25.
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Super Archer
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Night 14:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
Use a Doubles CS
Made Exploder HNNNNG for 50 damage. The heart attack killed him.
You take his CS.
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Night 15:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: M
Actions Taken:
afk
nothing happens in M
Edited by Super Archer, Feb 10 2011, 12:13 AM.
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Super Archer
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Night 16:

Name: Ritsu
Health: 125/125
Command Spells: 3/3
Location: A
Actions Taken: Go to A
Didn't find Yang.

GM Note: If you and Bako want, I can just GMaport you guys to each other. I will only do this if both of you are interested though. Please include your response to this in your next move.
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Super Archer
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Night 17:

Name: Ritsu
Health: 100/125
Command Spells: 3/3
Location: A
Actions Taken:
Yang Wenli gets GMaported to A.
You hit Yang with your Space Sword for 25.
Yang preaches, and you fall asleep. 25 damage.
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Night 18:

Name: Ritsu
Health: 100/125
Command Spells: 3/3
Location: A
Actions Taken:
You protect yourself against Yang.
Yang uses a Doubles CS and attempts to hurt you for 50 damage. Does not do so.
Edited by Super Archer, Feb 11 2011, 12:47 AM.
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Night 19:

Name: Ritsu
Health: 75/125
Command Spells: 3/3
Location: A
Actions Taken:
Yang hits you for 25.
You hit him for 25.
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Night 20:

Name: Ritsu
Health: 50/125
Command Spells: 2/3
Location: A
Actions Taken:
Yang attempts to use a Doubles CS, but you negate it.
He hits you for 25.
You hit him for 25.
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Night 21:

Name: Ritsu
Health: 100/125
Command Spells: 1/3
Location: A
Actions Taken:
You protect yourself against Yang.
He attempts to hit you for 25 but it doesn't connect.
You CS Heal.
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Night 22:

Name: Ritsu
Health: 100/125
Command Spells: 1/3
Location: A
Actions Taken:
You hit Yang for 25.
He flees.
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Night 23:

Name: Ritsu
Health: 100/125
Command Spells: 1/3
Location: H
Actions Taken: Go to H
Don't find anyone
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Night 24:

Name: Ritsu
Health: 125/125
Command Spells: 1/3
Location: A
Actions Taken: Go to A
Don't find anyone

GM Note: At the end of Night 26, I'm going to automatically GMaport you two together and ban fleeing in any form.
Edited by Super Archer, Feb 16 2011, 11:37 PM.
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Night 25:

Name: Ritsu
Health: 125/125
Command Spells: 1/3
Location: F
Actions Taken: Go to F
Don't find anyone
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Super Archer
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Night 26

Name: Ritsu
Health: 125/125
Command Spells: 1/3
Location: FINAL DESTINATION
Actions Taken:Travel towards M
Do not find Yang
Get GMaported at the end of the turn.

GM Note: No fleeing at all after this point.
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Night 27

Name: Ritsu
Health: 125/125
Command Spells: 1/3
Location: FINAL DESTINATION
Actions Taken:
Yang rolls a 1d8 and gets a 2. Extra CS.
You roll a 1d8 and get a 7. Deals 40 damage to Yang

Night 28

Name: Ritsu
Health: 95/125
Command Spells: 1/3
Location: FINAL DESTINATION
Actions Taken:
You roll a 1d8 and get a 3. Hurt yourself for 30.
Yang rolls a 1d8 and gets a 4. Heals himself for 30.


Night 29

Name: Ritsu
Health: 85/125
Command Spells: 1/3
Location: FINAL DESTINATION
Actions Taken:
You roll a 1d8 and get a 3. Hurt yourself for 30.
Yang rolls a 1d8 and gets a 5. Heals everyone for 20.
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Super Archer
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Night 30

Name: Ritsu
Health: 105
Command Spells: 1/3
Location: FINAL DESTIONATION
Actions Taken:
Ritsu rolls a 1d8 and gets a 4. Heals herself for 30
Yang rolls a 1d8 and gets a 7. Hurts Ritsu for 40.

Night 31

Name: Ritsu
Health: 0
Command Spells: 0/3
Location: FINAL DESTIONATION
Actions Taken:
Yang rolls a 5. Healing 20 for everyone.
Ritsu rolls a 1. omg you died LOL
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