| Nightly Moves | |
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| Tweet Topic Started: Nov 7 2010, 08:56 PM (565 Views) | |
| Regaro | Nov 7 2010, 08:56 PM Post #1 |
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lolreg
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Post Your Moves Here. |
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| Soul Devour | Nov 8 2010, 12:31 AM Post #2 |
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Night 1: -Team Archer will offer alliances and accept any alliances/ceasefires offered -Azuka will use AzoLto -Flandre will use Taboo “Cranberry Trap” at the Ancient Library -Flandre and Azuka will Basic Attack (Magical Energy) for any skirmishes that other teams start on us, but will not actively start them ourselves. -Team Archer will move to the Theme Park. |
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| Soul Devour | Nov 10 2010, 12:46 AM Post #3 |
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Night 2: -Team Archer will offer alliances and accept any alliances/ceasefires offered -Flandre will switch to Lunatic Mode -Flandre will use Taboo “Cranberry Trap” at the Theme Park -Flandre and Azuka will Basic Attack (Magical Energy) for any skirmishes that other teams start on us, but will not actively start them ourselves. -Team Archer will move to the Central Skyscraper |
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| Soul Devour | Nov 11 2010, 12:28 AM Post #4 |
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Night 3: -Team Archer will offer alliances and accept any alliances/ceasefires offered, as well as to offer to stop combat with the team we're currently facing. -Flandre will use Taboo “Kagome Kagome” -Azuka will put on the Salamander Glove. -Azuka will use MezoFoLLte on Saber. -Flandre will use Danmaku on Saber. -Flandre and Azuka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Edited by Soul Devour, Nov 11 2010, 01:47 AM.
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| Soul Devour | Nov 13 2010, 04:10 PM Post #5 |
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Night 4: -Team Archer will offer alliances and accept any alliances/ceasefires offered, as well as to offer to stop combat with the team we're currently facing. -Azuka will use FoLLte. -Flandre will Forbidden Barrage “Counter Clock” Saber, and if Styil becomes a target, him too. -Flandre and Azuka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. -If Flandre's health goes below 100 HP, following her actions Azuka will Command Spell "Leave!" Saber to the Ancient Library and Azuka herself will move there. Azuka will only move if Flandre moves. -If Flandre is forced out of Lunatic Mode, Azuka will take the stacked damage. Edited by Soul Devour, Nov 14 2010, 03:37 PM.
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| Soul Devour | Nov 16 2010, 12:53 AM Post #6 |
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Night 5: -Azuka will take the stacked damage from Lunatic Mode (Although didn't you say that the damage is applied at the end of a turn we're not in combat?) -Azuka will take off her sexy glove. -Flandre will stay in Normal Mode. -Team Azuka will use Group Movement with Team Red and his master, if it will fail, Team Azuka will move to Ancient Library. -Flandre and Azuka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. |
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| lamdakastel | Nov 16 2010, 09:24 AM Post #7 |
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Additions for Night 5 Azaka will take her gloves off just before the movement phase If Team Rider/Red attack us; Flandre use Counterclock on the Bird and Red (and the red-haired girl if the first 2 aren't valid target) Azaka use FoLLte on all available enemies Before movement phase, use CS "Leave" on Flandre to River. Azaka will move to Flandre's destination. Change to Library if River is somehow occupied. If Team Rider use some sort of skill which change our current location, then replace Library/Rider with any adjacent areas If Team Rider/Red doesn't attack us: Ride with Rider's bird if allowed Skirmish with anybody who attack Team Rider or Team Archer (prioritize attacking the same opponent who team Rider attacked in case of multiple attacker) If they don't move from current area. We will stay with them at our current area. Anything else follow Soul's post. (Soul may override any move in this post if he wish so since I may not be available later) Edited by lamdakastel, Nov 16 2010, 05:27 PM.
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| Soul Devour | Nov 16 2010, 06:36 PM Post #8 |
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Some clarifying notes: -If taking off the glove can be delayed to the end of the offensive phase, we'll delay it until then and take it off then. If it has to be done in support, we'll do so then. -The CS "Leave" will be used in the event Flandre's HP goes below 100 HP, but not after the movement phase. If "Leave" is used, Azuka will go to Flandre's location. |
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| lamdakastel | Nov 17 2010, 04:57 PM Post #9 |
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Night 6 Turn into Lunatic Mode (if we can't, stay in normal mode) Set-up Cranberry Trap If Team Red/Rider/Naruto attack us Flandre use Counterclock (Priority: Red Haired Girl>Red>Naruto>Bird) Azaka wear her Gloves again and use FoLLte on all available enemies Only attack those who attack us, delay our attacks just before the movement phase (which means if only Naruto attack us, don't attack Team Red) If we don't turn into Lunatic Mode and we are attacked by both Team Red and Naruto, use CS "Leave!" just before the movement phase to Fountain Plaza if Flandre's Health goes below 100. Azaka goes there as well at Movement Phase If Team Red or Naruto don't attack us Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. (prioritize attacking the same opponent who team Rider attacked in case of multiple attacker) Accept any alliance/ceasefire offer Consume any available Master/Servant corpse Edited by lamdakastel, Nov 17 2010, 07:43 PM.
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| Soul Devour | Nov 17 2010, 07:37 PM Post #10 |
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Addendums to the above: -In the event of no combat, Azaka will delay the use of AzoLto to as late as possible in the offensive phase. -Team Azaka will move to the first place on this priority list that is considered empty once it is Team Azaka's turn to move: Tea Party Cafe Theme Park Casino Fountain Plaza If all of the above are not empty once it's Team Azaka's movement turn, we'll move to the Central Skyscraper (From Theme Park then Skyscraper) Edited by Soul Devour, Nov 17 2010, 07:42 PM.
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| Soul Devour | Nov 18 2010, 08:50 PM Post #11 |
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Night 7: -Team Archer will offer alliances and accept any alliances/ceasefires offered -In the event Team Azaka encounters an attackable, HOSTILE target (towards Team Azaka) before the movement phase, Azaka will put on her glove and Flandre will attack in the following priority (Counter Clock will target as many hostile targets as possible): Ichigo (Counter Clock) Styil (Danmaku) Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Caster (Danmaku) Team Lancer (CC) Team Rider (CC) Team Assassin (CC) -Azaka will follow up with FoLLte. -Team Azaka will move to the first place on this priority list that is considered empty (Except if it's Team Rider alone there) once it is Team Azaka's turn to move: Central Skyscraper Generic High School Misty Hall If all of the above are not empty once it's Team Azaka's movement turn AND someone has moved into the Tea Party Cafe, we'll move to the Central Skyscraper, assuming no members of Team Berserker or anyone from the Misty Hall are there. If this still doesn't complete movement, Team Azaka will move to the Fountain Plaza. Note: If a character randomly "disappears" through a means outside of movement (unless by CS), the area they are in is still considered occupied. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. Edited by Soul Devour, Nov 18 2010, 08:51 PM.
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| Soul Devour | Nov 19 2010, 02:50 PM Post #12 |
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Night 8: (Note for Lamda: Since I'm gonna be out until about 11:30 EST tonight, I'm gonna make a move next, although there isn't much to really do) -Team Archer will offer alliances and accept any alliances/ceasefires offered -In the event Team Azaka encounters an attackable, HOSTILE target (towards Team Azaka) before the movement phase, Azaka will put on her glove and Flandre will attack in the following priority (Counter Clock will target as many hostile targets as possible): Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Caster (Danmaku) Team Lancer (CC) Team Rider (CC) Team Assassin (CC) -Azaka will follow up with MezoFoLLte, same priority (and conditions to attack, hostile towards Team Azaka). If more than one team is present and hostile, use FoLLte instead). -Team Azaka will move to the Back Alley. (Note for Lamda: This is so that we can place the Cranberry Trap there the next turn and have the 3 viewable traps when we are in the Fountain Plaza) -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. If you have anything to add Lamda, I should be back around 11:30 EST, shortly before moves should be due. |
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| Soul Devour | Nov 20 2010, 06:38 PM Post #13 |
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Night 9: -Azaka will cancel AzoLto and then use it again. -Flandre will use Taboo “Cranberry Trap” at the Back Alley, removing the trap at the Theme Park to do so. -In the event Team Azaka encounters an attackable, HOSTILE target (towards Team Azaka) before the movement phase, Flandre will attack in the following priority (Counter Clock will target as many hostile targets as possible): Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Caster (Danmaku) Team Lancer (CC) Team Rider (CC) Team Assassin (CC) -Team Azaka will move to the Fountain Plaza. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. Edited by Soul Devour, Nov 20 2010, 07:35 PM.
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| lamdakastel | Nov 22 2010, 02:28 PM Post #14 |
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Night 10 -In the event Team Azaka encounters an attackable, HOSTILE target( including Team Lancer/Rider if they betray us) (towards Team Azaka) before the movement phase, Azaka will put on her glove and Flandre will attack in the following priority (Counter Clock will target as many hostile targets as possible): Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Caster (Danmaku) Team Lancer (CC) Team Rider (CC) Team Assassin (CC) -Azaka will follow up with MezoFoLLte, same priority (and conditions to attack, hostile towards Team Azaka). If more than one team is present and hostile, use FoLLte instead). -Team Azaka will move to the Back Alley. Don't move till both Team Rider and Team Lancer move from here. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. If we go to Hospital/Back Alley, then actively attack Team Caster. (Soul may edit anything if he wants BTW) Edited by lamdakastel, Nov 22 2010, 06:41 PM.
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| Soul Devour | Nov 22 2010, 05:36 PM Post #15 |
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Addendums/Corrections to the above: -Use FoLLte over MezoFoLLte in the event of hostile conditions, since AzoLto gets turned off if we use MezoFoLLte. -Team Azuka will move to the Back Alley assuming the following: They are not attacked beforehand A member of Team Caster is not at the Back Alley when it's time for us to move At least either Team Rider or Team Lancer moved -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. Edited by Soul Devour, Nov 22 2010, 06:46 PM.
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| Soul Devour | Nov 23 2010, 01:40 AM Post #16 |
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Night 11: Time to get down to business, heh heh. -Flandre will switch to Hard Mode, Azaka paying the cost, delayed to Flandre's offensive phase if possible. -Flandre will Danmaku Caster, or Caster's master, should he become targetable. -If we're attack in our current area before movement, Azaka will FoLLte her attackers. If Flandre hasn't attacked yet when we are attacked, stay in Lunatic Mode and follow this list of priorities for attacking (hostile targets towards Team Azaka only.): Team Caster (Danmaku) Team Assassin (CC) Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Lancer (CC) Team Rider (CC) In addition, if we're attacked by multiple teams, use CC and use it on as many hostile targets as possible, as shown on the priority list. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. |
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| Soul Devour | Nov 23 2010, 11:46 PM Post #17 |
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Night 12: -Azaka is still paying the upkeep cost for Hard Mode -Flandre will switch to Lunatic Mode -Azaka will put on the glove. -If Live! has not been used, Azaka will MezoFoLLte Satsuki if possible, if she cannot be MezoFoLLte'd or Live! is used, FoLLte. -Flandre will use Taboo "Kagome Kagome". -Flandre will Secret Barrage "And Then Will There Be None?" on Satsuki, or her master if she is not a valid target if Live! has not been used yet. If it has, Counter Clock, as many targets as possible. -In the event offensive actions exist following these events, Danmaku/CC in the following priority: Team Berserker (CC (If no zombies present and just Satsuki, Danmaku)) Team Caster (Danmaku) Team Assassin (CC) Team Lancer (CC) (Hostile to us only) Team Rider (CC) (Hostile to us only) In addition, if we're attacked by multiple teams, use CC and use it on as many hostile targets as possible, as shown on the priority list. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. -Azaka will move to the Fountain Plaza. Edited by Soul Devour, Nov 24 2010, 04:15 PM.
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| Soul Devour | Nov 26 2010, 02:27 AM Post #18 |
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Night 13: -If Lancer goes into spirit form before or when Flandre acts in her support phase OR if Lancer is buffed with the CS "Live!" before Flandre's actions, Azaka will use the CS "Come to me!" on Flandre and then Flandre will activate the trap. -If the above is not the case, Flandre will activate the Cranberry Trap, consume any corpses we can as free actions and then if Satsuki of Team Berserker does anything (other than raise another man/woman that we killed) in the support phase have Azaka use the CS "Come to me!" on Flandre. -If Team Berserker did nothing in the support phase (or got another man/woman): Danmaku Satsuki if she is the only one out, if another man/woman appears, CC. Following that, use Come to Me! to bring Flandre to Azaka and have Flandre switch to Normal Mode (Azaka paying the cost) -If Team Berserker DID do something in the support phase (other than get another man/woman) and we left them (Which we should of!) OR we CS'd earlier due to the actions of Lancer: Flandre to Hard Mode (Azaka paying cost of just the Lunatic Stack), Danmaku Satsuki if she is the only one out, if another man/woman appears, CC. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. Edited by Soul Devour, Nov 26 2010, 12:45 PM.
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| lamdakastel | Nov 26 2010, 11:00 PM Post #19 |
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-If the above is not the case, Flandre will activate the Cranberry Trap, consume any corpses we can as free actions and then if Satsuki of Team Berserker does anything (other than raise another man/woman that we killed) in the support phase have Azaka use the CS "Come to me!" on Flandre. Slight addition for this one. If both Lancer and Zerker's master survive Cranberry Trap, use Come to me! CS on Flandre. Also, Azaka will blast Rider/Rider's master(or anybody else who appear before movement phase) with MezoFollte if they attacked her. Remove her glove if Azaka don't enter battle this turn. (just before the movement phase) |
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| Soul Devour | Nov 27 2010, 07:02 PM Post #20 |
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Night 14: -Flandre is paying the cost of Hard Mode. -Azaka will use FoLLte in the event we're attacked by someone prior to the movement phase, if Team Berserker shows up, glove on and MezoFoLLte. -Flandre will consume a civilian -Flandre will switch to Easy Mode, delayed to the offensive phase and only if we're not attacked by that point. If we are, Lunatic Mode, if that's not possible, Normal Mode. Azaka will pay the cost of Easy Mode. -Flandre and Azaka will Basic Attack (Magical Energy) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Rider or Team Archer. -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. Edited by Soul Devour, Nov 28 2010, 01:55 PM.
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| lamdakastel | Nov 28 2010, 12:22 PM Post #21 |
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-Turn on Glove if Azaka gonna use FoLLte -If anybody move here before movement phase, Flandre use Danmaku instead of civilian consumption. Use Counterclock if it Berserker and she bring her familiar (target both Berserker and the familiar). Only attack if they attack us except for Team Berserker. -If we aren't attacked by anybody before movement phase, Azaka will tank for Flandre in case of skirmish. (this is so we still get Easy Mode double regen and Azaka won't die in skirmish) Edited by lamdakastel, Nov 28 2010, 01:54 PM.
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| Soul Devour | Nov 28 2010, 09:41 PM Post #22 |
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Night 15: -Contract Red (Rider). Like a boss. -Flandre is now paying the mana cost, like a boss. She will consume a civ, go normal mode then go spirit form, like a boss. -Azaka will chill. Like a boss. -Fearow and Azaka will Basic Attack (Magical Energy for Azaka, Strength for Fearow) for any skirmishes we can participate in, although we won't actively start a skirmish. Skirmish against anybody who attacked Team Azaka. Like a boss. -Also, because I don't wanna make a mistake and hit air like a team did earlier, all moves used that would hit a spirit formed servant will be redirected towards the team-appropriate master. Like a boss. Edited by Soul Devour, Nov 28 2010, 10:46 PM.
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