| Nightly Moves | |
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| Tweet Topic Started: Nov 7 2010, 08:54 PM (249 Views) | |
| Regaro | Nov 7 2010, 08:54 PM Post #1 |
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lolreg
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Post your moves here. |
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| StarfishHeat | Nov 9 2010, 09:00 PM Post #2 |
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Musketeer
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Night 1 Styil Magnus - Use Runic Field Mastery to place Verlies Runes around the Hospital - Move to the Fountain Plaza through the Back Alley Saber - Use Shunpo - Move to the Fountain Plaza through the Back Alley - If one team or a lone Servant or Master is seen in an area, skirmish - If more than one team is seen at the Back Alley, avoid skirmish and continue to move - If multiple teams are met at the Fountain Plaza, propose alliance to all |
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| IhatethisCPU | Nov 10 2010, 09:36 PM Post #3 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 2: Styil Magnus - Move to the Theme Park through the Ancient Library. Saber - Use Shunpo. - Move to the Theme Park through the Ancient Library. - If one team or a lone Servant or Master is seen in an area, skirmish. - If multiple teams are met at the Theme Park, propose alliance to all. Except Assassin, or anyone that looks like a possible Assassin Class. Fuck Assassin. Starfish: Modify as needed. Edited by IhatethisCPU, Nov 10 2010, 10:21 PM.
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| IhatethisCPU | Nov 12 2010, 09:22 PM Post #4 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 3: Styil Magnus - Fireball on Archer. Saber - Bankai! - Getsuga Tensho on Archer. Starfish: Modify as needed. |
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| IhatethisCPU | Nov 13 2010, 05:43 PM Post #5 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 4: Styil Magnus - Use Command Spell: Live! - Flee to the Tea Cafe. Saber -Use 60 mana for Afterimage. -Use Swordplay/basic attack, whichever one is usable, on Archer. -Flee to the Tea Cafe. - Offer alliance to any Team that we run across/accept any alliance we're offered. Starfish: Modify as needed. >_>' Edited by IhatethisCPU, Nov 14 2010, 03:10 PM.
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| StarfishHeat | Nov 16 2010, 06:33 PM Post #6 |
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Musketeer
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Night 5 Stiyl Magnus - Materialize and Equip Flaming Sword - Move to the Generic High School - If anyone is found there, [attempt to] move to the Misty Hall Saber - Revert to Spirit Form |
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| StarfishHeat | Nov 17 2010, 08:50 PM Post #7 |
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Musketeer
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Night 6 Stiyl Magnus - Move to the Advanced Hospital through the Casino - If Stiyl gets engaged in combat, CS Saber to Physical and CS him to the Duel Arena - Otherwise propose alliance to anyone at the final destination Saber - Propose alliance to anyone at Duel Arena if teleported via CS - If Stiyl dies, attempt to form contract with any Masters present Edited by StarfishHeat, Nov 17 2010, 09:04 PM.
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| StarfishHeat | Nov 18 2010, 12:02 AM Post #8 |
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Musketeer
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Night 7 Stiyl Magnus - Place Verlies Runes - Cancel Flaming Sword - Remove Runes Edited by StarfishHeat, Nov 18 2010, 10:11 PM.
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| IhatethisCPU | Nov 18 2010, 07:18 AM Post #9 |
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~Just~ got the pun in Tails' real name.
-_-
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Night 7 (I know this doesn't count, but let me pretend it does.): Ichigo Kurosaki/Saber: - Attempt to form Contract with Team Lancer. - If they refuse, or leave before making the contract, commit Seppuku. Chuckle about still lasting longer than Caster did in the B8War as Saber bleeds out. Edited by IhatethisCPU, Nov 18 2010, 07:51 AM.
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