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Topic Started: Nov 7 2010, 08:42 PM (1,416 Views)
lamdakastel
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-Azaka uses MezoFoLLte, dealing 39.4 to Ichigo and reducing his endurance
Isn't FoLLte the one which reduce END and MezoFoLLte deal extra damage next turn?
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Regaro
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lolreg
Right.

Masater skills are only classified for speed purposes.
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lamdakastel
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-Azaka uses MezoFoLLte, dealing 39.4 to Ichigo and reducing his endurance
Isn't FoLLte the one which reduce END and MezoFoLLte deal extra damage next turn?

Eh it still haven't changed, I hope you remember to put the extra damage next turn.

Also, if let's say we escape tomorrow, will Flandre force out of Lunatic mode after leaving the area or the turn after that?
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Regaro
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lolreg
Yes, as long as you don't get attacked after fleeing.

Edit: A couple other things have been adjusted. One was the MezoFoLLte (Because I applied teh wrong effect <_<) and the other was Danmaku's damage, which as you probably figured out from your calcs, I reduced by MAR instead of AGI <_< I mean it only comes out to about three damage, but eh
Edited by Regaro, Nov 14 2010, 10:50 AM.
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lamdakastel
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So.. Any plan for tomorrow moves? If we want to move to another area (which we should), use Group movement with Team Rider since our luck is very low.
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Soul Devour
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We can move if you want, hopefully we don't enter combat though
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lamdakastel
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We should prepare conditionals in case Team Rider betray us

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lamdakastel
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Can we enter Lunatic Mode again next turn?
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Soul Devour
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I think this turn is the one where we can't, next turn we can.
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Soul Devour
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If you want, go ahead and make a move now and I'll try and talk about possible changes later with you.
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Regaro
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lolreg
On an unrelated note, just realized I forgot to put in who you saw in other areas with your update. That's been fixed.

Team Berserker is at the Tea Party Cafe, and Team Caster + Naruto are at the Casino. Fountain Plaza and Theme Park are empty
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Soul Devour
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Oh wow, that's helpful to know
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lamdakastel
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Styl isn't with Team Berserker at Tea Party Cafe?
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lamdakastel
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Regaro, you forget about Flandre setting up Cranberry Trap at IGM Office and Azaka's AzoLLto.

Do we see anybody with Vampiric Vision btw?
Edited by lamdakastel, Nov 17 2010, 11:24 PM.
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lamdakastel
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I just realized this. The Satsuki we saw in Misty Hall is Naruto in disguise and the other person is Assassin's master.
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Soul Devour
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If Masters weren't so tanky, I would of loved to try to snipe one =\
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Touphi
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Protagonist
Would have
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Regaro
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lolreg
You realize though that the only way to snipe masters is when they're separated right

Or the skill says it can hit Masters.
Edited by Regaro, Nov 18 2010, 08:23 PM.
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lamdakastel
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We should ignore the Narutos next time. >_>

Regaro, you need to edit Secret Barrage since somebody is dead now.
Also, can we see servant/detect Servant in Spirit Form?
Edited by lamdakastel, Nov 18 2010, 11:52 PM.
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Regaro
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lolreg
Sorry about that, my derp. It's been fixed.

As for detecting people in Spirit Form, you'll be able to tell if they're swapping into Spirit Form or vanishing for other reasons, but otherwise no.
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Regaro
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lolreg
One more thing I derped.

Team Rider can also be seen at the Duel Arena.
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lamdakastel
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Posting the Movement Order here:
Team Rider
Team Berserker
Team Saber (both of them are dead now lol)
Team Lancer
Naruto
Team Archer
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Soul Devour
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It's so nice being a slow fuck
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lamdakastel
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FYI, Rider and Lancer said they are going to attack Caster next turn at Hospital.

Caster's NPs sound dangerous (got it from Lancer)

Caster's first Noble Phantasm is cenetered around nullification. When it's used, most everything is reset to its turn one status, with few exceptions. It also deals damage based on how things are reset.

Caster's second Noble Phantasm is more of a pure support type. It shuffles her abilities around and allows her to change up her fighting style, as well as adding additional effects to her skills.
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Regaro
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lolreg
One tiny change to your update.

Before leaving, Rider's master focused on Azaka for no noticeable effect
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Soul Devour
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Lamda, take note that Satsuki has a MGR of "C"

Our secret barrage would hit them for 61.2, assuming no other buffs effect them

Might be worth doing that.
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lamdakastel
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Questions.
Are all adjacent areas except the Hospital are empty now?
What is the earliest phase CS can be used?
Does Kagome-Kagome damage Servant going to Spirit form?

Also Soul, Depletion Garden may screw Cranberry Trap. If Depletion Garden is considered another area, then Cranberry Trap at Back Alley can't be used. Should we plant another Cranberry Trap in Depletion Garden?
Of course this problem only applies if Berserker outspeed Archer and Depletion Garden get rid of Cranberry Trap.
Edited by lamdakastel, Nov 24 2010, 05:33 AM.
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Regaro
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lolreg
As far as you can see, yes.
The CS Phase <_<
No. Spirit Form servants can't take damage.
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lamdakastel
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Missed the Phase Order earlier.

Also Soul, Depletion Garden may screw Cranberry Trap. If Depletion Garden is considered another area, then Cranberry Trap at Back Alley can't be used. Should we plant another Cranberry Trap in Depletion Garden?
Of course this problem only applies if Berserker outspeed Archer and Depletion Garden get rid of Cranberry Trap.

Posting this again so Soul don't miss it.

And I did a little calculation earlier.
So using Cranberry Trap+And There Were None+AzoLto-boosted MezoFoLte
17(skirmish)+30*1.7+36*1.7+30*1.5+30*1.5*0.5(MezoFoLte bonus damage the turn after)
=196.7. A little bit more will be needed to kill Zerker.

If we use CS "Stop Holding Back" then we should be able to kill Zerker as long as they don't boost Zerker with CS or has some skill to increase Berserker's Magical Defense. It also guarantee Flandre outspeed Zerker(as long as they don't boost their status) so she can use Cranberry Trap before possible Depletion Garden.

Though using CS will put more risk since Zerker may have some counter-measure.
Even without CS, assuming everything goes fine, Zerker should be close to death. Team Zerker may run away and waste some CS so our position should still be good.
Another possible disadvantage is if we successfully OTK Zerker then everyone may gank on us. >_>
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Soul Devour
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Why would depletion garden overwrite the Cranberry Trap? I'm confused.
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Soul Devour
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Also, do we see any familiars with Team Berserker Regaro? Or any familiars at all?
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Soul Devour
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Lamda, sorry but, CSing to Stop Holding Back! and then activating the trap seems like a terrible idea, since we'll also be doing more damage to ourselves as well.

What I outlined on IM is slightly less damage and a bit more mana but we won't overly damage ourselves and it would be a great set up for the next turn, ESPECIALLY if Assassin is gonna try and join this battle.
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lamdakastel
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Soul Devour
Nov 24 2010, 04:11 PM
Lamda, sorry but, CSing to Stop Holding Back! and then activating the trap seems like a terrible idea, since we'll also be doing more damage to ourselves as well.

What I outlined on IM is slightly less damage and a bit more mana but we won't overly damage ourselves and it would be a great set up for the next turn, ESPECIALLY if Assassin is gonna try and join this battle.
Actually it would deal slightly less damage and only slightly more to Azaka.
Flandre's MAG will be A++ and her Magical defense will be B which mean Cranberry Trap deal (2.1-0.5)*30*0.5 =24, slightly less than without CS, (2.0-0.3)*30*0.5=25.5 and a bit higher damage for Azaka, (2.1-0.3)*30=54 compared to (2.0-0.3)*30=51.
The CS main purpose is to deal just enough damage to kill Zerker. (and to make sure Flan outspeed Zerker and reduce damage taken by Flan as well)

And the reason about Depletion Garden, Cranberry Trap is Set-up at Back Alley. If Depletion Garden is used, then we won't fight in Back Alley anymore, we would fight in Depletion Garden. Reality Marble overwrite Bounded Fields so it probably overwrite our traps to.
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lamdakastel
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Okay.. I am pretty sure CS-boosted Cranberry Trap can kill Zerker's master.

Azaka's MAG was B last turn so (1.75-X)*30=50.7
I found X = 0.06
So if Flandre used Cranberry Trap with A++ MAG.
(2.1-0.06)*30=61.2

His current Health should be 150-15-50.7=84.3

Next turn, it should be 84.3-61.2-25.3 = -2.2
Without CS, it would be 84.3 -25.3- 58.2 = 0.8.

Hmm question for GMs, I assume Kagome Kagome doesn't hit Zerker's master when he tanked for Zerker ?
Edited by lamdakastel, Nov 26 2010, 08:34 AM.
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Regaro
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lolreg
Right. The tanking wasn't an action.
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lamdakastel
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Name: Data Link Nullification
Rank: A+
Type: Turn Action (Support-Speed)
Maximum Targets: 1 Character
Cost: 80 Mana
Base Damage: 15X Magical
Requirements: Target is under the effect of a persisting skill, like a buff, debuff, or passive, or has a bounded field placed.
Description: Caster severs all data links connected to the target, restoring their stats and lingering effects to what they were at the very start of the game, in addtion to eliminating all bounded fields (But not Reality Marbles. These are unaffected) linked to the target. Furthermore, the target’s stats can not be changed for three turns. The target's passive skills are negated for three turns. Health, Mana, and Contracts are not affected by this skill. After all other effects of this skill, the target takes magical damage equal to the total number of ranks that their stats were reduced (Minus the number of ranks added) * 15, reduced by Magical Resistance.

This thing would screwed us pretty bad. Seriously, Lunatic Mode can't be used and Secret Barrage reverted to beginning? What kind of BS is that?

So, can Master tank Support Skills for servant?
Edited by lamdakastel, Nov 27 2010, 03:52 AM.
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Regaro
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lolreg
Support skills can't be tanked, because they're not actually attacks.

And as for the rest, no real comment, but I will say it's not as terrible as it looks.
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Soul Devour
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Alrighty how about this then:

Is Lunatic Mode (and all the other modes for that matter) considered a persistent skill, and if so, what kind is it?

Are the changes to Secret Barrage considered "Lingering effects"?
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Soul Devour
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For reference:


andrew.panman@gmail.com 8:40 pm
(8:40:13 PM): Is Lunatic Mode (and all the other modes for that matter) considered a persistent skill, and if so, what kind is it?

Are the changes to Secret Barrage considered "Lingering effects"?
Regaro Ukiera 8:40 pm
(8:40:34 PM): You're talking for Caster's NP?
andrew.panman@gmail.com 8:40 pm
(8:40:41 PM): I'm asking about my skills
Regaro Ukiera 8:40 pm
(8:40:54 PM): I know
(8:41:01 PM): But do you mean in those terms?
Regaro Ukiera 8:41 pm
(8:41:49 PM): Anyways
andrew.panman@gmail.com 8:41 pm
(8:41:51 PM): That shouldn't weight on how you answer those questions, as they currently are
Regaro Ukiera 8:41 pm
(8:41:58 PM): Either way, Lunatic Mode is, but Secret Barrage isn't
(8:42:00 PM): And I know
(8:42:14 PM): But they work funky with that NP, so it does slightly change the answer
andrew.panman@gmail.com 8:42 pm
(8:42:45 PM): Ok, I was about to say, "if they were all negated, what would happen then?"
Regaro Ukiera 8:43 pm
(8:43:22 PM): Secret Barrage would be returned to its base power for a few turns. All modes other than Normal would be disabled for the same amount of turns
andrew.panman@gmail.com 8:44 pm
(8:44:14 PM): Gotcha
(8:44:18 PM): That's not so bad >_>
Regaro Ukiera 8:44 pm
(8:44:33 PM): No, but those two skills in particular work on unique mechanics
andrew.panman@gmail.com 8:44 pm
(8:44:34 PM): Although they could just endlessly spam it against us
Regaro Ukiera 8:44 pm
(8:44:43 PM): In theory, but 80 mana <_<
andrew.panman@gmail.com 8:44 pm
(8:44:58 PM): It lasts long enough in which they could recover the mana needed use it again
(8:45:12 PM): It might not be endless
(8:45:28 PM): But it'd be for a period of time long enough to cover all forms of combat
(8:45:53 PM): Alrighty
(8:45:54 PM): Thanks
Regaro Ukiera 8:45 pm
(8:45:57 PM): np
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lamdakastel
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Well we probably need to take the initiative for the battle against Caster such as sniping them and forcing them to come to us.
Though we don't need to discuss it for now.

Hmm..Caster's NP would be the ultimate anti-conduit weapon if it can negate stuff like And There Were None.
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Regaro
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lolreg
lmao conduits

The fact that you're even thinking about them in a game I'm running means that you're thinking about the wrong things
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lamdakastel
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Our status update is kinda screwed up. Flandre should get mana regen and her health amount is also wrong.
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Regaro
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lolreg
Flan DID get her mana regen. Or did you miss that it went from 45 -> 95?

And as for health yeah that was wrong. I've fixed it.

Also something else I forgot. Another nondescript man appeared at the Back Alley, and left when Team Berserker did
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lamdakastel
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I just misread the mana gain from consumption.
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lamdakastel
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There is possibility that Ange is alive. The fact Gravy doesn't reveal her sheet is rather suspicious. And I also don't recall she ever used her any Command Spell.
Ange is known as the Witch of Resurrection after all. >_>

We should have confirmed Ange's permanent death before contract Rider.
Oh well, as long as Archer has better condition than Rider, it should be fine I think.
Edited by lamdakastel, Nov 30 2010, 09:43 AM.
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Soul Devour
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...

Seriously Lamda?

Regaro gold'd it and our damage went up on Secret Barrage.
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lamdakastel
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She turns out to has secret resurrection skill after all.

Eh, I guess we can rest easier now.
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lamdakastel
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I think we should have Shruikon make red-promise not to betray us and contract another master when Azaka run out of CS. It will be really fatal if we kill Berserker next turn and he join Jade. We can't win with contracting 2 servants after all.
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