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Topic Started: Nov 7 2010, 08:42 PM (1,415 Views)
Regaro
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lolreg
Soul, you are Archer's Master. Your identity is Azaka Kokutou (Kara no Kyoukai)

Lamda, you are Servant Archer. Your identity is Flandre Scarlet (Touhou Project)

This topic will be your general discussion forum, if you want to use it. Or you can find some other way to communicate. But please don't post in the Status Update or Stat Sheet topics.
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Touphi
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Protagonist
Flan crafted by yours truly~
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Soul Devour
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Oh hey lamda, what's up?
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lamdakastel
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Oh yes!! Flan-chan get!!!

Also, hopefully our partnership last much longer than last time Soul.
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Soul Devour
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I like to think I've gained some experience from my previous wars.

My hit and run tactics are gonna be weakened by flee penalties though =\
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Soul Devour
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Soul's Super Fun and Exciting List of Questions:

-Regarding the Central Skyscraper, I'm assuming by any area, you mean ANY AREA?

-The 50% damage increase when fleeing, when does that apply? Only if you actually move?

-Servants who perform an action that would cause manaburning, will the action fail, fail and kill the servant or succeed but kill the servant?

-"20 mana, then 10 mana" for "Cranberry Trap", is the 20 mana the cost for laying it down and then 10 mana for activating it? And is there any upkeep with the skill?

-Does stacking the debuff for "Counter Clock" refresh the duration and does using the skill after 2 debuffs are applied refresh the duration?

-If a team has no +s for a particular stat when "Counter Clock" used, does anything happen related to stat changes on that stat?

-I'm assuming "Counter Clock" has two hits associated with it, that is, I can use it twice on a target for its cost?

-Does Azaka seriously have a move that reduces END by 1 rank and the only way her and Flandre could benefit from it is by Basic Attacking?

-Confirmation: All skills, including basic attacks and except MezoFoLLte gain the +5 damage from the Salamander Glove?

-If a team shows the intent of moving and "Kagome Kagome" is used to prevent movement, will they still take the 50% increased damage?

-In addition to this, it says it prevents fighting and movement, does that mean hostile targets will only take damage from support actions or free actions that they can do? And are Command Spells counted towards this?

-Players hit from an attack due to Hard Mode, if they move or show the intent of moving, do they take 50% increased damage?

-Does Lunatic mode gain the positives/negatives of Hard Mode?

-Can the "Cranberry Traps" be disarmed/canceled?

-Will we be aware of the cost increase of "And Then Will There Be None?" as it would go up?

To be continued?!?
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Regaro
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lolreg
Central Skyscraper: Any Area

Fleeing: As long as you intend to move, and your movement isn't stopped (Death doesn't count for this, btw), you take the damage

Manaburning: The action will succeed and kill the servant

Cranberry Trap: 20 mana to lay, 10 to activate, no upkeep

Counter Clock, Debuff: Using it a second time applies a second debuff. It doesn't refresh the first one. If two debuffs are applied already, then a third use of Counter Clock will have no effect other than damage

Subranks: It'll be as if it had negative +s

Counter Clock, Hits: No. one hit per target.

END Reduction: If you want to limit yourself to just Azaka and Flan, sure.

Confirmation: Correct.

Kagome Kagome: It doesn't PREVENT the movement. It just damages them for doing so. Furthermore, the 15 for Kagome Kagome isn't boosted by fleeing.

Restriction =/= Prevention

Hard Mode: Only if they were already in combat at the start of the turn.

Lunatic Mode: No. Each mode only has the effects listed in the description for that mode.

Cranberry Trap: yes

And There Will Be None: Yes. All deaths are going to be announced in the public updates, in gold.
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Soul Devour
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-Does the secondary effect of MezoFoLLte (The damage in the regen phase) stop health regen if the character managed to get out of combat?
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Regaro
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lolreg
I actually edited that. Health Regen is stopped now as long as you were hit on the previous turn. The way it was had potential for broken. So your question is moot <_<
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Soul Devour
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Does hitting someone in a different area due to Hard Mode's effect put the character in combat?
Edited by Soul Devour, Nov 7 2010, 11:51 PM.
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Regaro
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lolreg
No. You're in different areas, so it's not combat. Unless they move to your area, and end the turn in your area. Then it is combat.

It DOES inhibit their health regen, though.
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Regaro
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lolreg
You DO realize Azaka can't skirmish unless she's alone right?
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lamdakastel
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Our team should be renamed to Team Taboo Imoutos. /jk

Can Flandre activate Cranberry Trap not located in her current area? (except when in Hard Mode of course)

Does attacking from different area will reveal our location?
Will it appear in public update?

Does Flandre also lose her mana regeneration during Easy Mode?

About Lunatic Mode, does Flandre only take switch off damage from damage negated during the last usage of Lunatic Mode? Or also including the damage from past usage?

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Regaro
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lolreg
You can activate a Cranberry Trap from any location, as long as it's set.

Attacking from a different area will reveal your location, but it'll only be in the public update if you attack during an ongoing fight. It won't be the focus of a public update on its own.

Yes, it does.

Only the damage negated from the use of Lunatic mode that you just swapped out of.
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Soul Devour
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Regaro
Nov 8 2010, 12:35 AM
You DO realize Azaka can't skirmish unless she's alone right?
Better to make an impossible move then no move at all is my philosophy, especially early on when I may not know all the rules perfectly.
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lamdakastel
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Does activating Cranberry Trap from different area will also reveal our location then?

Hmm.. Unless I miss something, it seems Lunatic Mode is just all-around better than Normal Mode, you can always turn it off later after you get enough Health.
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Regaro
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lolreg
Soul: Fair enough <.< Just letting you know~

Cranberry Trap: Yeah. You can trigger it from wherever, and your location won't be revealed. Though if you are in the area, other people in the area will know that you're the one triggering the trap
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lamdakastel
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For Vampiric Vision, are we given descriptions or identities of the teams at adjacent areas?

Also, can Difficulty Select be delayed to later phase?
Edited by lamdakastel, Nov 8 2010, 11:47 AM.
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Regaro
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lolreg
Vision: Descriptions, as if you met them personally, but nothing relating to actions.

Difficulty Select: No. Non-delayable
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lamdakastel
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Can we use lesser version of And There Will be None? Like for example using the 20 magical Base damage one instead of using the stronger version to save mana.
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Regaro
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lolreg
No.
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lamdakastel
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Do extra regeneration from Easy Mode stack with regen bonus from Spirit Form or Hospital?

Do master's Health regenerate if their servant was attacked on previous turn?

For Easy/Hard mode, does the missing regeneration applied to Flandre or her master if the master choose to take the penalty?

Also,just to make sure. ++ in AGI doesn't give extra basic attack right?
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Regaro
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lolreg
Easy Mode: Hospital yes, Spirit Form no.

Master Regeneration: Yes, unless they were attacked too.

If Azaka pays the mana cost for Easy Mode, then they both lose their regen for that turn. Hard Mode, though, doesn't cause Azaka to lose her regen if she pays the cost.

Extra Attack? What's that? *giggle*

(No. There's no way to get extra basic attacks from stats.)
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lamdakastel
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Does AzoLto also increase the damage of Azaka's basic attack?

Can we set-up Cranberry Trap in adjacent area using Hard Mode?

Does the activation of Cranberry Trap use Support Action or Offensive Action of Flandre?
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Regaro
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lolreg
Yes.

No.

Yes. Support.
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lamdakastel
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Yes. Support.

Hmm. I assume we can't set it and activate it on the same turn then?
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Regaro
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lolreg
Right. Setting it takes a support action too. And you only get one of those per turn.
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lamdakastel
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Weird. We don't see anybody even in adjacent areas.

Should we go to Skyscraper then?
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Regaro
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lolreg
Actually I derped your update and forgot to do a couple things. Fix incoming.
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lamdakastel
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At the Central Skyscraper, you saw an ordinary-looking black-haired man wearing a trenchcoat, a young lady with red hair, a young man wearing a hat, a young girl in a white outfit, carrying a staff of some kind, and a large bird.
The last one is Shiho. The black haired man is probably Hei? The red-haired one is Shana or Yoko or Etna I guess?
The hat wearing young man is Yukiteru or Red?

-At the IGM's office, you saw a young girl in a school uniform, a completely nondescript man, and a man wearing a blue uniform of some kind.
Hmm the first girl could be Sacchin, Orihime, Yomi or anybody else.
The last one is Jade or Kain?

Also, I believe its wise just to use Lunatic Mode right off the bat.
Edited by lamdakastel, Nov 9 2010, 10:59 PM.
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Soul Devour
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Yeah, Lunatic Mode might be useful early on.

And by the way, I was planning on laying traps around the Skyscraper and then eventually moving there.
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Soul Devour
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Also, I wouldn't mind talking on IM if it's ok with you.
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Soul Devour
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Another question:

Am I correct in assuming the damage we would take from deactivating Lunatic Mode (assuming we took any during the span Lunatic Mode was active) would NOT stop health regen?
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Regaro
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lolreg
Right.
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lamdakastel
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Hmm Soul, although I find it unlikely, in case those guys in Skyscraper end up fighting, we shouldn't move to Skyscraper then.

Also, should we utilize Skyscraper's effect? I'd say we use it on IGM Office and Back Alley. I have feeling someone tries to set up something in Back Alley and IGM Office is place with likely to be visited.

Well GMs..can we set conditional like this then " if there are fight in Skyscraper, move to IGM Office. If there is no fight, move to Skyscraper." ?

Edited by lamdakastel, Nov 10 2010, 07:23 AM.
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Regaro
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lolreg
No. Unless you're actually at the Skyscraper. You can't see anything related to actions unless you're actually in the area.
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lamdakastel
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Just asking. What are our descriptions if other teams saw us?

And. How about this conditional, "If nobody leaves Skyscraper then move to IGM Office. If at least 2 person leave, move to Skyscraper." ? Does that work?
Edited by lamdakastel, Nov 10 2010, 11:54 AM.
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Regaro
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lolreg
Not going to answer the first one.

Second one, yeah that works, since you can see it
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Soul Devour
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If I have Counter Clock target a master and servant pair, will the servant intercept and take damage for the shot intended for the master?
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Regaro
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lolreg
Unless the skill explicitly says (Or the master is alone), the master isn't a valid target.
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Soul Devour
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AzoLto: On (Ends on Night 4)

Beginning of Night 4 or end of Night 4?
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Regaro
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lolreg
Whoops. Ignore that.

Ends at the start of the turn.
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lamdakastel
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Question, is there any bunch of papers scribbled with symbols in our area? ( Styl's Runes I mean)

Also, does Flandre take that extra 50% damage if we use CS " Get out of Here!" to teleport her?
Edited by lamdakastel, Nov 12 2010, 07:31 AM.
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Regaro
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lolreg
I refuse to answer the first one.

As for the second one, no. CS Flees don't make you take extra damage.
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lamdakastel
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More question. Can you detect hostilities in this war?
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Regaro
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lolreg
Not sure what you mean there <.<
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Serpit
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Regaro
Nov 13 2010, 11:28 AM
Not sure what you mean there <.<
Presumably something akin to War 8. By directing attacks at someone, you declare hostilities, thereby initiating combat - as opposed to combat starting when the attack is actually executed.
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Regaro
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lolreg
Oh.

No, it doesn't work like that. If you set a conditional saying "If attacked, counter" or "If X becomes hostile, attack with Y", you won't get to attack until you've actually been hit.
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lamdakastel
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Ah too bad, that really helped in both 8 and 13...

I guess we are winning..for now.
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lamdakastel
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Master can only use 1 skill per turn I think. So we can't use both AzoLto and FoLLte.
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