| Stat Sheets | |
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| Tweet Topic Started: Nov 7 2010, 02:28 PM (284 Views) | |
| Regaro | Nov 7 2010, 02:28 PM Post #1 |
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lolreg
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Class: Master of Archer True Name: Azaka Kokutou (Kara no Kyoukai) Alignment: Neutral Good Sex: Female Health: 150 (+15) Mana: 150 (+25) Strength: E Endurance: D Agility: C Magical Energy: C Magic Resistance: C Luck: E Skills: Name: Salamander Glove Rank: C Type: Passive Maximum Targets: Self Cost: 10 mana to put on or remove. No upkeep Requirements: None Description: While active, Azaka's glove focuses her energy and enhances her magic. Azaka's mana regeneration is reduced by 10, but all of her skills gain 5 base damage. MezoFoLLte is not affected by this. This skill also increases Azaka's Endurance by one rank. Default is glove off. Putting it on or taking it off is a support-speed free action that costs 10 mana Name: Ignition Rank: B Type: Free Action (Consumption-Speed) Maximum Targets: 1 Civilian Cost: 20 Mana Requirements: One of Azaka's servants consumes a civilian on the turn Description: When her servant consumes a civilian, Azaka can ignite and burn the corpse, making it vanish. The consumption will not be narrated nor mentioned in the update. However, using this skill more than once in four turns will make the populace suspicious, and there will be mention in the update, along with the number of "missing" civilians. Name: AzoLto Rank: C Type: Support Maximum Targets: Self Cost: 40 mana Requirements: This skill is not already active Description: Azaka's thaumaturgy is more akin to ESP than actual magic, but she still has a variety of fiery tricks up her sleeve to get things done. This ability creates a fireball in her hand, effectively increasing her Magical energy by a rank for three turns. Name: FoLLte Rank: C+ Type: Offensive (Anti-Army) Maximum Targets: 20 Foes Cost: 30 mana Base Damage: 15 Magical Requirements: None Description: Azaka generates a flaming shockwave, dealing damage to all present foes. All characters damaged by this attack lose one rank to Endurance for the next turn. Name: MezoFoLLte Rank: A Type: Offensive (Anti-Personnel) Maximum Targets: 1 Foe Cost: 60 Mana Base Damage: 30 Magical Requirements: Salamander Glove is on Description: Azaka combusts the enemy in a fireball, dealing damage. Next turn, during the Regeneration Phase, they take damage equal to half the damage they took from this skill. If this skill is used while AzoLto is active, AzoLto is deactivated. |
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| Regaro | Nov 7 2010, 02:29 PM Post #2 |
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lolreg
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Class: Archer True Name: Flandre Scarlet (Touhou) Alignment: Chaotic Neutral Sex: Female Health: 200 (+20) Mana: 150 (+25) Strength: B Endurance: C Agility: B Magical Energy: A Magical Resistance: C+ Luck: E+ Noble Phantasm: A Class Abilities: Vampiric Vision (C) – Archer will be notified if another player is in an adjacent zone. When on top of a high location, Archer can pick two areas (Instead of the typical one) and will learn if people are in the chosen areas, but loses the ability to notice people in adjacent zones. Independent Action (B) – Archer is experienced in fighting alone. Allows her to last be masterless for 3 turns before losing mana. Regeneration is still negated. Furthermore, Archer suffers no penalties for being separate from her master. Difficulty Select (EX) – Archer can change how difficult she is to fight, each difficulty with a different effect, and each allowing certain abilities to be used. Difficulty may be changed once per turn, and will occur during the command spell phase. The effect of a difficulty is lost when you switch out of it. They are as follows: --Easy Mode – Archer’s health regeneration doubles, but she loses 10% maximum mana during the Regeneration phase (Optionally, her master can pay this cost instead). Health regeneration may happen during combat, but at half the rate of base regeneration. Archer’s skills and attacks will not be able to kill any opponents, instead leaving them at 1 health. While in this mode, damage taken is increased by 25%. --Normal Mode – No negative or positive effects. --Hard Mode – Archer’s skills can now hit targets in zones that she can see into, though they won’t affect zones with reality marbles. Health regeneration negated. Loses 15% of her current health during the Regeneration phase (Option: her master can pay this cost instead, though the amount is still calculated using Archer’s health). If Archer attacks a player in a different area, she can not move on that turn. --Lunatic Mode – Required to activate Noble Phantasms. Damage done to Archer decreased by 50%. When Archer changes modes, she will take damage equal to 100% of the damage negated by this effect. (Optionally, her master can pay this cost instead). Damage dealt in this way can not kill Archer/Her master, but it will leave her at 1 HP. Furthermore, if Archer ends combat while in Lunatic Mode, she is forced out of it (While still taking the penalty) and can not swap back into it for one turn. Skills: Name: Danmaku Rank: D Type: Offensive (Anti-Personnel) Maximum Targets: 1 Cost: 30 Mana Base Damage: 25 Magical Requirements: None Decription: Launches a barrage of magical bullets at one foe. Damage reduced by AGI. Name: Taboo “Cranberry Trap” Rank: C Type: Support (Anti-Army Type) Maximum Targets: 1 Area/20 Foes Cost: 20 Mana, then 10 Mana Base Damage: 30 Magical Requirements: Normal mode or higher Description: Suspends a large number of magical bullets in Archer’s current area. Upon paying the activation cost, the bullets burst to life, assaulting everyone in the zone, including Archer, her master, and their allies. One trap per area, three traps allowed at once. Multiple traps can be activated in the same action by paying the activation cost multiple times. Players will be notified if a trap is set in their area. Name: Forbidden Barrage “Counter Clock” Rank: C Type: Offensive (Anti-Personnel) Maximum Targets: 2 Foes Cost: 30 Mana Requirements: Normal mode or higher. Base Damage: 20 Magical Description: Fires large, clock-shaped missiles at 1 or 2 foes. The missiles age their targets slightly, lowering all stats by one +. If one player is hit by two bullets, he will take damage from both bullets, but the debuff will not be doubled. Stat decrease lasts 3 turns, and stacks twice, as long as it’s applied on different turns. Noble Phantasms: Name: Taboo “Kagome Kagome” Rank: B Type: Support Maximum Targets: Unlimited Cost: 40 Mana Requirements: Lunatic mode, has not been used in the past three turns. Base Damage: 15 Flat Description: Bullets crisscross the area, restricting any movement or fighting. Opponents take 15 unreducable damage for every action they take that turn. This is an Anti-Army type effect, meaning that it ignores recognized allies. This effect fades at the end of the turn. This Noble Phantasm cannot be used more than once every 3 turns. Name: Secret Barrage "And Then Will There Be None?" Rank: A Type: Offensive (Anti-Personnel) Maximum Targets: 1 Foe Cost: 25 (+10 per servant or master killed) Requirements: Lunatic Mode Base Damage: 20 (+8 per servant or master killed) Magical Description: Archer fires a different kind of barrage at the enemy. It grows bigger as people die, and thus it deals more damage. Edited by Regaro, Nov 13 2010, 03:29 PM.
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8:31 PM Jul 10