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Nightly Moves
Topic Started: Sep 12 2010, 09:04 PM (808 Views)
Serpit
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Your actions for each turn go here. Please make a separate post every night.
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TatsumiKanade
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Not a Lolicon
We wish for our starting location to be the Garden of Stones.
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Randerith
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Error.
Night 2:

For the sake of convenience, Amaterasu and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects an unallied team, Eveline will request for an alliance.
-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.
-If another team requests an alliance, Team Rider will automatically accept.

In the case of sighting:
-Team Rider will request an alliance from the sighted team if and only if they are non-hostile
-In the case they are hostile; Team Rider will allow the team to pass.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:
Eveline will use Soul Scan on Lucien’s servant to find out its endurance

Eveline will also use delayed Lesser Ethereal Augmentation on Rider concerning the following conditions.
-If one servant appears and attacks after the movement phase, then increase Rider's MGE to enhance Power Slash.
-If multiple servants appear and attacks after the movement phase, then increase Rider's END to enhance defense.
-If an attack comes from Lucien's servant and/or Lucien, then increase Rider's magical energy to enhance Five Winds. In the case of this scenario, void the previous two.

Servant:

Instant Phase
-Issun will summon Ammy instantly if and only if Rider’s Team is attacked.
-In the case of no attack, Issun will delay summoning Ammy to the end of the combat phase. If attacked at a later phase than instant, summon Ammy instantly.
-Ammy will equip Solar Flare as the main weapon and Divine Retribution as the sub weapon.

Support Phase
-Nothing at this time

(***) Rider will use Reflection on the first hostile enemy to attack Rider.

Prepared Effect Phase
-Rider will activate Rite of Purification regardless of a battle or not.

(***) Do not use Rite of Purification in the case of multiple hostile enemies.

Combat Phase

Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us first.
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Assassin > Caster > Archer > Lancer > Saber > Berserker

Escape Conditional
-Escape to the Ruined Skyscraper if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Stay in current area unless Escape Conditional is provoked.

End Phase
- In the case no enemies have attacked us by this phase, meaning we have already used Rite of Purificiation, should a hostile enemy arrive we will instead retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use four paw arts on the first team that attacked Rider.
Edited by Randerith, Sep 18 2010, 06:30 PM.
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Randerith
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Error.
Night 3:

For the sake of convenience, Amaterasu and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects an unallied team, Eveline will request for an alliance.
-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.
-If another team requests an alliance, Team Rider will automatically accept.

In the case of sighting:
-Ignore for now.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.

In the case of crossing:
-Team Rider will ignore the crossed team.
-If we are crossing and attacked, Team Rider will continue with their combat related conditionals.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

Eveline will use Soul Scan on X’s servant to find out its endurance. If there is no servant available to test in her current location, then she will use it on Master X. If there is no master or servant available to test, then skip this conditional.

Eveline will activate Vortex Wheel
-Delay activation to the end phase. In other words, activate this skill in the Eroding Shelter.

Servant:

Instant Phase
-Nothing at this time.

Support Phase
-Nothing at this time

Prepared Effect Phase
-Rider will use Blessing of the Sun Goddess, provided no battle has occurred by this phase.

Combat Phase

Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us first.
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Assassin > Caster > Archer > Lancer > Saber > Berserker

Escape Conditional
-Escape to the Ruined Skyscraper if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Eroding Shelter unless Escape Conditional is provoked.

End Phase
- In the case no enemies have attacked us by this phase, meaning we have already used Blessing of the Sun Goddess, should a hostile enemy attack we will instead retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use four paw arts on the first team that attacked Rider.
Edited by Randerith, Sep 19 2010, 03:56 PM.
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Randerith
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Error.
Night 4:

For the sake of convenience, Amaterasu and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects an unallied team, Eveline will request for an alliance.
-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.
-If another team requests an alliance, Team Rider will automatically accept.

In the case of sighting:
-Ignore for now.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.

In the case of crossing:
-Team Rider will ignore the crossed team.
-If we are crossing and attacked, Team Rider will continue with their combat related conditionals.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

Eveline will use Soul Scan on X’s servant to find out its endurance. Do not use on an already used servant. If it is a servant we used it on and there is no other servant we can use it on, then change the value to magical resistance. If there is no servant available to test in her current location, then she will use it on Master X. If there is no master or servant available to test, then skip this conditional.

Servant:

Instant Phase
-Nothing at this time.

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time

Combat Phase

Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us first.
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Assassin > Caster > Archer > Lancer > Saber > Berserker

Escape Conditional
-Escape to the Ruined Skyscraper if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Delay movement one step. Move to the Abandoned Neighborhood with Assassin (Luc's Team) unless Escape Conditional is provoked. Move as a group,

End Phase
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use four paw arts on the first team that attacked Rider.
- In the case that no enemies have attacked at all, Eveline will Augementate Rider's MGE stat.
Edited by Randerith, Sep 20 2010, 04:54 PM.
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Randerith
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Error.
Night 5:

For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects an unallied team, Eveline will offer a ceasefire.
-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.
-If another team requests an alliance, Team Rider will offer a ceasefire.

In the case of sighting:
-Ignore for now.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.

In the case of crossing:
-Team Rider will ignore the crossed team.
-If we are crossing and attacked, Team Rider will continue with their combat related conditionals.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

Eveline will use Soul Scan on X’s servant to find out its endurance. Do not use on an already used servant. If multiple servants, then allow the GMs to randomly choose a servant. If it is a servant we used it on and there is no other servant we can use it on, then change the value to magical resistance.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Provided no Combat was initiated with the teams or sudden team arrivals in the Eroding Shelter, place a Blessing of the Sun Goddess in the area. If combat occurs, this will not be used.

Combat Phase

Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first.
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker

Escape Conditional
-Escape to the Halls of Lost Knowledge if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Desolate Gardens(Path being Eroding Shelter --> Ruined Skyscraper, then Skyscraper---> Desolate Gardens) with Assassin (Luc's Team) unless Escape Conditional is provoked. Move as a group.

End Phase
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use four paw arts on the first team that attacked Rider.
Edited by Randerith, Sep 21 2010, 05:20 PM.
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Randerith
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Error.
Night 6:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we sight a group consisting of 2+ teams, let them go instead.
-If we sight, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)

In the case of crossing:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we cross a group consisting of 2+ teams, let them go instead.
-If we cross, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)


In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Nexus of Lost Souls if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Stay with Assassin (Luc's Team) unless Escape Conditional is provoked. We shall sight/cross separately, instead of as a group. In the case a sighting/crossing occurs, refer to the conditionals above.

End Phase(*)
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use the same attacks listed on the first team to attack Rider.
Edited by Randerith, Sep 23 2010, 05:54 PM.
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Randerith
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Error.
*****IGNORE MATRY'S TEAM (SABER'S TEAM) IN ALL OF THE AMBUSH CONDITIONALS UNLESS THEY ATTACK BACK.

Night 7:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we sight a group consisting of 2+ teams, let them go instead.
-If we sight, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)

In the case of crossing:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we cross a group consisting of 2+ teams, let them go instead.
-If we cross, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)


In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Nexus of Lost Souls if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Stay with Assassin (Luc's Team) unless Escape Conditional is provoked. We shall sight/cross separately, instead of as a group. In the case a sighting/crossing occurs, refer to the conditionals above.

End Phase(*)
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use the same attacks listed on the first team to attack Rider.
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Randerith
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Error.
*****IGNORE MATRY'S TEAM (SABER'S TEAM) IN ALL OF THE AMBUSH CONDITIONALS UNLESS THEY ATTACK BACK.

Night 8:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we sight a group consisting of 2+ teams, let them go instead.
-If we sight, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)

In the case of crossing:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we cross a group consisting of 2+ teams, let them go instead.
-If we cross, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)


In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Nexus of Lost Souls if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Stay with Assassin (Luc's Team) unless Escape Conditional is provoked. We shall sight/cross separately, instead of as a group. In the case a sighting/crossing occurs, refer to the conditionals above.

End Phase(*)
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use the same attacks listed on the first team to attack Rider.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 9:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we sight a group consisting of 2+ teams, let them go instead.
-If we sight, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)

In the case of crossing:
-Lesser Ambush if possible. If we can Lesser Ambush, Ammy will use One Paw Arts. If we cross a group consisting of 2+ teams, let them go instead.
-If we cross, but a lesser ambush isn't possible, stop the team and engage in a non-hostile encounter. If they decide to attack despite the encounter, continue with combat related conditionals. If it's a group, ignore, don't stop them and ignore.
-If we are sighted and attacked, Team Rider will continue with their combat related conditionals.
(*Note: Combat Conditionals refer to the End Phase in this case, Not Servant Offensive Phase)


In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Skyscraper if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Eroding Shelter(Path being Desolate Gardens --> Ruined Skyscraper, then Skyscraper---> Eroding Shelter) unless Escape Conditional is provoked. Move as a group.

End Phase(*)
- In the case no enemies have attacked us by this phase, should a hostile enemy attack we will retaliate with a delayed Power Slash and one paw arts. If multiple hostile enemies arrive, then use the same attacks listed on the first team to attack Rider.
Edited by Randerith, Sep 27 2010, 05:24 PM.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 10:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Ignore for now unless they sighted us and attacked first. Then refer to the combat conditionals.

In the case of crossing:
-Ignore for now unless they crossed us and attacked first. Then refer to the combat conditionals.


In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Deserted Neighborhood.

End Phase(*)
- In the case of no offensive attacks during the combat phase, delay Paw Arts and then use Power Slash. Attack Caster's Team (direct all attacks towards Nox) with them.
Edited by Randerith, Sep 28 2010, 06:19 PM.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 11:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Ignore for now unless they sighted us and attacked first. Then refer to the combat conditionals.

If the sighted team is Team Caster, engage in hostile combat. Refer to the combat conditionals.

In the case of crossing:
-Ignore for now unless they crossed us and attacked first. Then refer to the combat conditionals.

If the sighted team is Team Caster, engage in hostile combat. Refer to the combat conditionals.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at this time

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice if and only if the enemy is hostile and engaged in combat with us or Touphi/Kaisen's team first. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Paw Arts four times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Outskirts. If upon moving to the outskirts and not being able to find Caster available, move back to the Neighborhood.

End Phase(*)
- In the case of no offensive attacks during the combat phase, delay Paw Arts and then use Power Slash. Attack Caster's Team (direct all attacks towards Nox) with them.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 12:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Unleash Galestorm on Caster only if they use a Projectile attack. In the offchance this isn't used by the time Berserker attacks us, use Reflector against an attack that isn't a Basic Arts attack like our Paw Arts. If we can't percieve it, then use it against Berserker's first attack. If Reflector is used, then do not use Galestorm. Likewise if Galestorm is used, do not use Reflector.

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds twice on Nox. Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-nothing at this time

End Phase(*)
-nothing at this time
Edited by Randerith, Oct 1 2010, 05:53 PM.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 13:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Unleash Galestorm on an enemy only if they use a Projectile attack. In the offchance this isn't used by the time Berserker attacks us, use Reflector against an attack that isn't a Basic Arts attack like our Paw Arts. If we can't percieve it, then use it against Berserker's first attack. If Reflector is used, then do not use Galestorm. Likewise if Galestorm is used, do not use Reflector.

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Neighborhood.

End Phase(*)
-Delay Five Winds if it has not been used and attack a hostile enemy. If the enemy is not hostile, do not attack and just ignore for now.
Edited by Randerith, Oct 2 2010, 10:22 AM.
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TatsumiKanade
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Not a Lolicon
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 13:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Unleash Galestorm on an enemy only if they use a Projectile attack. In the offchance this isn't used by the time Lancer/Archer attacks us, use Reflector against an attack that isn't a Basic Arts attack like our Paw Arts. If we can't percieve it, then use it against Lancer/Archer first attack. If Reflector is used, then do not use Galestorm. Likewise if Galestorm is used, do not use Reflector.

Prepared Effect Phase
-Use Blessing of the Sun Goddess only if we haven't been in battle.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Remain in area

End Phase(*)
-Delay Paw Arts --> Power Slash if it has not been used and attack a hostile enemy. If the enemy is not hostile, do not attack and just ignore for now.
Edited by TatsumiKanade, Oct 3 2010, 06:00 PM.
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TatsumiKanade
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Not a Lolicon
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 15:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Unleash Galestorm on an enemy only if they use a Projectile attack. In the offchance this isn't used by the time Lancer/Archer attacks us, use Reflector against an attack that isn't a Basic Arts attack like our Paw Arts. If we can't percieve it, then use it against Lancer/Archer first attack. If Reflector is used, then do not use Galestorm. Likewise if Galestorm is used, do not use Reflector.

Prepared Effect Phase
-Use Rite of Purification in our current area before leaving.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Manor via Neighborhood ---> Eroding Shelter, then Shelter ----> Manor

End Phase(*)
-Delay Paw Arts and use it against Caster as much as possible should we encounter them. If we are sighted/crossed and attacked, use Paw arts as much on possible on the first team to attack us. If we don't see Caster at the Manor, but another team, remain nonhostile. Should they attack, use Paw Arts as much as possible on the first team to attack us.
Edited by TatsumiKanade, Oct 4 2010, 05:24 PM.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 16:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at the moment

Prepared Effect Phase
-Nothing at this time.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Eroding Shelter if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Move to the Eroding Shelter

End Phase(*)
-In the case of a battle, whether it's being sighted/crossed or meeting up in the same area, retaliate with One Paw Arts, followed by a Power Slash. If no battle has occured by then, Amaterasu will use 1 SP to heal 5% Mana.
Edited by Randerith, Oct 6 2010, 06:04 PM.
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Randerith
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Error.
Ignore Matry's and Luc's Team in the ambush conditionals.

Night 17:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Nothing at the moment

Prepared Effect Phase
-Use Rite

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Master of hostile enemy’s servant if and only if the servant is not present
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Master of hostile enemy’s servant
Hostile Enemy’s Servant in sequence of Caster > Archer > Lancer > Saber > Berserker > Assassin

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Nothing at this time.

End Phase(*)
-In the case of a battle, whether it's being sighted/crossed or meeting up in the same area, retaliate with One Paw Arts, followed by a Power Slash.
Edited by Randerith, Oct 7 2010, 06:15 PM.
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TatsumiKanade
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Not a Lolicon
Night 17:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Use Reflection on Lancer against the first attack that isn't designated as Psypher Spear Arts. If we can not perceive the attack and define it as a Basic Arts, use Reflection on Lancer's first attack. (Applies only if hostile)

Prepared Effect Phase
-Use Blessing of the Sun Goddess. In the case we are attacked before this phase, do not use Blessing of the Sun Goddess.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
Targeting priority:
Hostile Enemy’s Servant
---in the case of multiple hostile enemy teams (two or more); render this conditional void and useless if and only if Rider’s Team has battled for two successive full turns. Please refer to the escape conditional below.
---in the case of multiple hostile enemy teams (two or more) and Team Rider has not battled for two successive full turns, please carry out the conditional with an (***) next to it.

(***) Rider will use Five Winds times on a hostile enemy.
Targeting priority:
Hostile Enemy’s Servant in sequence of Archer > Lancer > Saber > Berserker > Assassin
(Note: Only if hostile)

Escape Conditional
-Escape to the Manor if and only if the conditional in the combat phase has been fulfilled.

Movement Phase
-Nothing at this time.

End Phase(*)
-In the case of a battle, whether it's being sighted/crossed or meeting up in the same area, retaliate with One Paw Arts, followed by a Power Slash. If Berserker comes, attack him with the same attacks above. Delay as long as possible, even after Lancer attacks. If Lancer doesn't attack Berserker, and Berserker arrives in the area, target Lancer instead. If both Berserker and Lancer attack us, focus target on Lancer. Applies even if Berserker sights/crosses us.
Edited by TatsumiKanade, Oct 8 2010, 06:11 PM.
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TatsumiKanade
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Not a Lolicon
Night 17:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-If Berserker uses a CS to escape, then all the battle conditions below will not apply up until Movement Phase. Should Lancer attack us however, the conditions shall be reinstated instead using Lancer as the main priority as opposed to Berserker.

Support Phase
- Use Galestorm on Archer's projectile attack should they do something like snipe from another area. Galestorm will not be used against projectiles used by Berserker/Lancer.

Prepared Effect Phase
-Use the skill to increase mana by 5%(Soul Absorption)

Servant Offensive Phase
Rider will use Five Winds twice on Berserker. If Berserker's team uses the skill that increases our mana cost by 20% as seen in other nights, use Two Paw Arts and One Five Wind instead.
HOWEVER, SHOULD LANCER AND BERSERKER DECIDE TO BOTH ATTACK US WE WILL CS TO GET US OUT OF HERE INTO THE DESERTED NEIGHBORHOOD. IN THIS CASE, DO NOT ATTACK. If we do fight in the Deserted Neighborhood. Rider will use Two Five Winds on any hostile enemy. If Berserker's team uses the skill that increases our mana cost by 20% as seen in other nights, use Two Paw Arts and One Five Wind instead.

IN ALL CASES, DELAY UNTIL AFTER LANCER ATTACKS.

Priority goes Berserker > Lancer >Archer > Assassin.

Movement Phase
-Nothing at this time. Should Berserker use a CS to escape and Lancer does not initate combat, we will head to the Deserted Neighborhood.

End Phase(*)
- Nothing at the moment. Should we head to the Deserted Neighborhood as a result of the condition above, use Paw Arts as much as possible on any enemy that is hostile to us.
Edited by TatsumiKanade, Oct 9 2010, 06:06 PM.
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TatsumiKanade
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Not a Lolicon
Night 20:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Do nothing at this time

In the case of crossing:
-Do nothing at this time

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-If Berserker uses a CS to escape, then all the battle conditions below will not apply up until Movement Phase. Should Lancer attack us however, the conditions shall be reinstated instead using Lancer as the main priority as opposed to Berserker.

Support Phase
- Use Galestorm on Archer's projectile attack should they do something like snipe from another area. Galestorm will not be used against projectiles used by Berserker/Lancer.

Prepared Effect Phase
-Use the skill to increase mana by 5%(Soul Absorption)

Servant Offensive Phase
Rider will use Four Paw Arts on Berserker.
HOWEVER, SHOULD LANCER AND BERSERKER DECIDE TO BOTH ATTACK US WE WILL CS TO GET US OUT OF HERE INTO THE DESERTED NEIGHBORHOOD. IN THIS CASE, DO NOT ATTACK. If we do fight in the Deserted Neighborhood. Rider will use 4 Paw Arts on any hostile enemy.

IN ALL CASES, DELAY UNTIL AFTER LANCER ATTACKS.

Priority goes Berserker > Lancer >Archer > Assassin.

Movement Phase
-Nothing at this time. Should Berserker use a CS to escape and Lancer does not initate combat, we will head to the Deserted Neighborhood.

End Phase(*)
- Nothing at the moment. Should we head to the Deserted Neighborhood as a result of the condition above, use Paw Arts as much as possible on any enemy that is hostile to us.
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TatsumiKanade
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Not a Lolicon
Night 21:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Stop Team Berserker and ambush if possible. If it isn't possible, just stop them outright.

In the case of crossing:
-Stop Team Berserker and ambush if possible. If it isn't possible, just stop them outright.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Allow Vortex Wheel to continue.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-If Archer decides to attack us, use Galestorm the instant Archer targets us with a Projectile.

Prepared Effect Phase
-Nothing at the moment.

Servant Offensive Phase
Rider will use Five Winds on an enemy if they attack (twice). Also counts if Kaisen's team attacks us themselves
If Kaisen's team is attacked by Archer, but Archer doesn't target us, ignore the battle and continue on the movement.
Targeting priority:(Only if hostile)
Archer >Saber > Assassin

Movement Phase
-If battle was not initiated with the people in our area, head to the Garden of Stones via Shelter ----> Nexus ----> Garden of Stones.

End Phase(*)
-In the case we cross/sight Zerker, and ambush is possible, use one paw Arts. If not possible, use One Paw Arts followed up by a Power Slash. If we fight anyone else other than Zerker, retaliate with the same move if they are hostile.
Edited by TatsumiKanade, Oct 11 2010, 06:08 PM.
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TatsumiKanade
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Not a Lolicon
Night 22:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Stop Zerker's Master and ambush with one paw arts

In the case of crossing:
-Stop Zerker's Master and ambush with one paw arts

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Continue Vortex Wheel

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-If Archer decides to attack us, use Galestorm the instant Archer targets us with a Projectile.
- Use Soul Absorption to increase Rider's Mana

Prepared Effect Phase
-Nothing at the moment.

Servant Offensive Phase
Rider will use Two Five Winds on Berserker if they leave Spirit form to attack us.
Targeting priority:(Only if hostile)
Berserker>Archer >Saber > Assassin

Movement Phase
-Move through the destroyed Halls of Lost Knowledge to reach Wasteland Outskirts.

End Phase(*)
-In the case of battle at the Wasteland Outskirts attack only hostile enemies with One Paw Arts and one Power Slash.
Edited by TatsumiKanade, Oct 13 2010, 06:22 PM.
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TatsumiKanade
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Not a Lolicon
Night 23:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Stop Zerker's Master and ambush with one paw arts

In the case of crossing:
-Stop Zerker's Master and ambush with one paw arts
Note: If battle with Saber is initiated, ignore sighting/crossing conditionals above.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Continue Vortex Wheel

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-If Archer decides to attack us, use Galestorm the instant Archer targets us with a Projectile.

Prepared Effect Phase
-Use Rite of Purification. If Saber attacks us beforehand, do not use it.

Servant Offensive Phase
Rider will use Two Five Winds on Saber if they attack us
Targeting priority:(Only if hostile)
Berserker>Archer >Saber > Assassin

Movement Phase
-none at the moment

End Phase(*)
-In the case of battle via sight/crossing or normal encounter at the Wasteland Outskirts attack only hostile enemies with One Paw Arts and one Power Slash
Berserker>Archer >Saber > Assassin
Edited by TatsumiKanade, Oct 15 2010, 07:28 PM.
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Randerith
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Error.
Night 24:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Stop Zerker's Master and ambush with one paw arts

In the case of crossing:
-Stop Zerker's Master and ambush with one paw arts
Note: If battle with Saber is initiated, ignore sighting/crossing conditionals above.

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Continue Vortex Wheel
-Lesser Ethereal Augmentation (END) on Rider.

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-If Archer decides to attack us, use Galestorm the instant Archer targets us with a Projectile.

Prepared Effect Phase
-Use Blessing of the Sun Goddess.

Servant Offensive Phase
Rider will use Two Five Winds if a servant/hostile enemy manages to attack us this phase.
Targeting priority:(Only if hostile)
Berserker>Archer >Saber > Assassin

Movement Phase
-none at the moment

End Phase(*)
-In the case of battle via sight/crossing or normal encounter at the Wasteland Outskirts attack only hostile enemies with One Paw Arts and one Power Slash
Berserker>Archer >Saber > Assassin
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Randerith
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Error.
Night 25:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Ignore

In the case of crossing:
-ignore

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

-Continue Vortex Wheel

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-If Archer decides to attack us, use Galestorm the instant Archer targets us with a Projectile.
- Use Soul Absorption

Prepared Effect Phase
-Nothing at the moment

Servant Offensive Phase
Rider will use Two Five Winds if a servant/hostile enemy manages to attack us this phase.
Targeting priority:(Only if hostile)
Berserker>Archer >Saber > Assassin

Movement Phase
-Move to the eroding shelter

End Phase(*)
-In the case of battle via sight/crossing or normal encounter at the Wasteland Outskirts or Eroding shelter attack only hostile enemies with One Paw Arts and one Power Slash
Berserker>Archer >Saber > Assassin
-In the case of a battle between Saber and Archer, assist Saber by attacking Archer with One Paw Arts and one Power Slash.
Edited by Randerith, Oct 17 2010, 05:53 PM.
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TatsumiKanade
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Not a Lolicon
Night 25:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Ignore

In the case of crossing:
-ignore

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

- Continue Vortex Wheel
- Use Aerial Stasis on Lancer. If Aerial Stasis can't be used on Lancer such as them enterint Spirit Form, or other means, target Berserker instead.
- Use a CS to Protect Saber right away. This means before Aerial Stasis

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Use Reflection on the first attack BY BERSERKER that isn't Demon Sword Arts.


Prepared Effect Phase
-Nothing at the moment

Servant Offensive Phase
Rider will use One Paw Arts -> Power Slash on Lancer. If Lancer isn't available, then Zerker.
Hostile Prioroity(Hostile meaning they attack us)
Lancer>Zerker>Archer>Saber(I don't count Rift Launcher as hostile)

Movement Phase
- Do nothing at the moment

End Phase(*)
-None at the moment.
Edited by TatsumiKanade, Oct 20 2010, 06:47 PM.
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TatsumiKanade
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Not a Lolicon
Night 25:
For the sake of convenience, Ammy and Issun will be known as “Rider” thoughout our nightly moves.

-If Team Rider detects a Masterless Servant, Eveline will contract with that Servant.

In the case of sighting:
-Ignore

In the case of crossing:
-ignore

In the case of an attack directed towards Eveline:
-Eveline will 'tank' the first attack of the blow if and only if a command spell is not used.
-In the case of a command spell, Rider will tank for Eveline.
-If multiple attacks occur, Eveline will only tank the first, and Rider will tank the rest. If a command spell is used, then void this conditional and have Rider tank all blows.

Master:

- Accept Berserker's Form Contract as soon as Eveline can possibly can. If Berserker refuses to accept then follow the conditionals with the (*)
- Delay stopping Vortex Wheel until Archer attacks. If they target Rider with a projectile, do not deactivate it.
- Use Two Air Bolts against Fang. If Lancer takes corporeal form, target Lancer.
-*If Berserker doesn't accept our contract, target Berserker instead. If Berserker dies from the first Air Bold, have the second target Fang. (In regards to our battle conditional for Eveline)
Priority
Zerker (Only if not accepting our contract) > Lancer > Fang

Servant:

Instant Phase
-Nothing at the moment

Support Phase
-Use Galestorm when Archer uses a projectile to attack us. Set as Reactionary. Applies to the (*) conditional as well

Prepared Effect Phase
-Nothing at the moment

Servant Offensive Phase
-Rider will use Two Five Winds on Fang. If Lancer enters corporeal form in our area, target Lancer instead.
*- If Berserker doesn't accept our contract, Two Five winds will be aimed for Berserker. Takes priority over the combat conditional above. If the first Five Winds kills Berserker, have the second target Fang. If Lancer comes into corporeal form, target Lancer instead.

Movement Phase
-If we kill Fang, ending combat, delay one movement to the WasteLand Outskirts
*-In the case we fight Berserker, if Zerker dies, ending combat and no other combat is initiated, delay one movement to OUtskirts

Escape Phase
-If we don't kill Fang, and fang escapes, head to the Wasteland Outskirts
-*In the case we fight Berserker, regardless of we kill him or not, escape to the Wasteland Outskirts after our Two Five Winds

NOTE: IN REGARDS TO ALL MOVEMENT/ESCAPE, ALLOW SABER AND CONTRACTED ZERKER TO FOLLOW US.

End Phase
-In the abnormal case we don't fight anyone at all in the Shelter, which I highly doubt, target Fang in the Wasteland Outskirts with Two Five Winds. If Lancer is available, hit Lancer instead. If Berserker is there after not accepting our Contract, attack Berserker.
Priority
Berserker(Only if not accepting our contract)>Lancer>Fang
Edited by TatsumiKanade, Oct 21 2010, 06:06 PM.
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