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Nightly Moves
Topic Started: Sep 12 2010, 09:04 PM (734 Views)
Serpit
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Your actions for each turn go here. Please make a separate post every night.
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Regaro
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lolreg
Move to Eerie Grove and summon a servant.

Preferably of the Lancer class.

If we see anybody we can talk with, propose an alliance. Otherwise, do nothing additional
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Regaro
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lolreg
Lancer will use Psypher Drain as soon as possible.

Illarion will use Storm-Calling on Abyssal Chasm as soon as possible.

Lancer and Illarion will both move to Desecrated Shrine.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts, to a maximum of three. If we use 3 Psypher Spear Arts, use Heavy Blow.
Edited by Regaro, Sep 18 2010, 05:32 PM.
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Regaro
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lolreg
Lancer will use Psypher Drain as soon as possible.

Illarion will use Storm Calling on Abyssal Chasm as soon as possible.

Lancer and Illarion will both move to Abyssal Chasm.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
Edited by Regaro, Sep 19 2010, 04:53 PM.
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Regaro
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lolreg
Lancer will use Psypher Drain.

Lancer and Illarion will remain at the Abyssal Chasm.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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Regaro
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lolreg
Lancer will use Psypher Drain

Illarion will use Lightning Super-Conduction, then immediately discharge one of the charges.

Lancer and Illarion will move to the Desecrated Shrine.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.

(Note: According to Archer team, we should be forming a three-way alliance with Archer and Berserker. Accept that if it's posed, if not, pose it ourselves)
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Regaro
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lolreg
Lancer will use Psypher Drain.

Illarion will use Prana Reassignment to reduce Lancer's Health Regen by 50% and reduce her cost by 20%. He will also reduce her Magical Energy by seven subranks to reduce her cost by another 5%

Lancer and Illarion will move Abyssal Chasm -> Gateway to the Beyond.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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Regaro
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lolreg
Lancer will use Psypher Drain.

Lancer and Illarion will remain in the Gateway to the Beyond this turn.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
Edited by Regaro, Sep 23 2010, 07:47 PM.
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Regaro
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lolreg
Lancer will use Psypher Drain.

Lancer and Illarion will remain in the Gateway to the Beyond this turn.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack either us or Team Archer, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike. If Team Archer attacks themselves for some reason, do not attack them (Though do still attack them if they attack us)


Also, since I'm going to be out for more or less the rest of the day, Baku's free to make whatever changes he'd like to this.
Edited by Regaro, Sep 26 2010, 10:55 AM.
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BakusaiTenketsu
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Lancer will use Psypher Drain.

Illarion will negate Prana Reassignment completely, taking Lancer's full mana cost.

Lancer and Illarion will move to the Abandoned Library this turn.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
Edited by BakusaiTenketsu, Sep 27 2010, 10:45 AM.
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Regaro
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lolreg
Lancer will use Soul Absorption

Lancer and Illarion will remain in the abandoned library, unless Archer moves. If Archer moves, move with them.

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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Regaro
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lolreg
Lancer will use Soul Absorption

Lancer and Illarion will move Abandoned Library -> Gateway to the Beyond -> Abyssal Chasm

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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BakusaiTenketsu
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Lancer will use Soul Absorption

Lancer and Illarion will move Abyssal Chasm -> Sunken Tower -> Halls of Lost Knowledge

If anybody's met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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Regaro
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lolreg
Lancer and Illarion will move Halls -> Eroding Shelter -> Deserted Neighborhood.

If Caster is spotted at any point, cease movement and attack Caster with Psypher Spear Arts x5 and Critical Strike.

If Caster is not spotted, but somebody else is met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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BakusaiTenketsu
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Delay Movement for as long as possible.

Lancer and Illarion will move Deserted Neighborhood -> Eroding Shelter.

If Caster is spotted at any point, cease movement and attack Caster with Psypher Spear Arts x5 and Critical Strike.

If Caster is not spotted, but somebody else is met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
Edited by BakusaiTenketsu, Oct 3 2010, 05:13 PM.
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Regaro
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lolreg
Late Edit:

Allow any team we are allied with to follow us, if they so choose.
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BakusaiTenketsu
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Delay Movement for as long as possible.

Lancer and Illarion will move Eroding Shelter > Forgotten Manor > Garden of Stones.

If Caster is spotted at any point, cease movement and attack Caster with Psypher Spear Arts x5 and Critical Strike.

If Caster is not spotted, but somebody else is met, and they don't attack us, offer an alliance (If they offer one, accept it). If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike.
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Regaro
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lolreg
Lancer and Illarion will remain at Eroding Shelter this turn.

Neither will take any action unless either is attacked.

If either person is attacked, Lancer will counterattack with Psypher Spear Arts x3 and Heavy Strike, and Illarion will counterattack with The Claw
Edited by Regaro, Oct 5 2010, 06:09 PM.
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Regaro
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lolreg
Offer an alliance to Fang.

Allow Fang or any allied team that desires to follow us, even if we're not moving.

Lancer and Illarion will make no movement this turn.

If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use 5 Psypher Spear Arts, use Critical Strike. If we're attacked by multiple teams, counterattack one with that setup according to the following priority:
Berserker > Saber > Fang > Rider > Archer > Assassin
Edited by Regaro, Oct 7 2010, 05:32 PM.
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Regaro
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lolreg
Illarion will use Lesser Ethereal Augmentation to boost Lancer's STR.

Lancer and Illarion will make no movement this turn

If any member of Team Berserker is met, attack with 5 Psypher Spear Arts and Critical Strike. If Both members are met, attack Servant Berserker. If Servant Berserker is not present, but Berserker's Master is, attack Berserker's Master instead. If neither shows up, then act according to the following conditional:

If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of five. If we use Psypher Spear Arts, use Critical Strike. If we're attacked by multiple teams, counterattack one with that setup according to the following priority:
Berserker > Saber > Fang > Rider > Archer > Assassin
Edited by Regaro, Oct 8 2010, 04:32 PM.
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Regaro
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lolreg
Lancer will attack Berserker with Psypher Spear Arts x3 and Heavy Blow. Illarion will attack Berserker with The Claw.

If Berserker CS Flees before we can attack, follow the conditional set I just copy/pasted and made minor changes to from last night.

If somebody's met and they DO attack us, or if one of our current allies attack us, retaliate with as many Psypher Spear Arts as possible, to a maximum of three. If we use PSA 3 times, use Heavy Blow. If we're attacked by multiple teams, counterattack one with that setup according to the following priority:
Berserker > Saber > Fang > Rider > Archer > Assassin
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Regaro
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lolreg
If Berserker does not CS Escape, Illiarion will use Shocking Grasp, and Lancer will use the 1 AP/40 Mana version of Aerial Dive, and flee to Eerie Grove. Upon Arrival, Lancer will use Guard.

If Berserker flees before the escape phase, via any means, Lancer and Illarion will move to the Eerie Grove, then Lancer will use guard.

If we meet somebody, and they attack us, retaliate with Psypher Spear Arts x3 + Heavy Blow if we used Aerial Dive this turn, and Psypher Spear Arts x3 if not. Priority is the same as usual.
Edited by Regaro, Oct 10 2010, 05:13 PM.
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Regaro
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lolreg
Lancer will shift into Spirit Form at the earliest possible time.

Illarion will use Storm Calling on the Eroding Shelter.

Illarion and the Spirit Form lancer will move to the Desecrated Shrine. If somebody is met and they attack us, Illarion will counter with THE CLAW. Otherwise, do nothing.
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Regaro
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lolreg
Illarion will use Storm Calling on the Eroding Shelter.

Lancer and Illarion will move back to the Eerie Grove (Lancer stays in Spirit Form though). If we're attacked, Illarion will counter with THE CLAW. Same priority as all the other times I've listed it.
Edited by Regaro, Oct 13 2010, 02:19 PM.
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Regaro
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lolreg
Lancer and Illarion will move Desecrated Shrine -> Eroding Shelter.

If we're attacked, Illarion will counter with The Claw.
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Regaro
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lolreg
Lancer will revert to Physical form as soon as possible.

Lancer will take a sip of Painkiller as soon as possible.

Illarion will use Electric Super-Conduction as soon as possible.

If any physical attacks are aimed at us, Illarion will counter it with Static Ring. If Illarion doesn't have enough charges to do so, he will use Electric SUper-Conduction to gain more.

If Berserker shifts to physical form, or Enlai appears, Illarion will use Acid Storm, and Lancer will attack Enlai/Berserker with Psypher Spear Arts x5 + Critical Strike + Cyclone. Cyclone will target all present masters other than Illarion. If they have something defending them, like a servant or familiar, target that instead. Prioritize servants over familiars. We want to give the illusion that this isn't a controllable ability. Furthermore, Illarion will use Electric Shocking Grasp on one of Berserker/Enlai if he still has a charge after all other attacks have occurred, though he will not use Electric Super-Conduction to gather more charges for this purpose.

If possible, Illarion and Lancer will move to the Nexus of Lost Souls. If Berserker and/or Enlai are present, follow the same conditions as above in regards to attacking, sans the Acid Rain and gathering more charges part.
Edited by Regaro, Oct 16 2010, 06:21 PM.
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Regaro
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lolreg
Illarion will attempt to form a contract with Servant Berserker. Lancer will use Soul Absorption.

If he accepts, do the following:
{
Illarion will use the following Prana Reassignments: Health Regen reduced by 50%, Mana Regen reduced by 25%, END reduced by 7 Subranks, MAR reduced by Seven Subranks.

Lancer will attack Saber with Psypher Spear Arts x3 and Heavy Blow. Berserker may attack however they wish.

If Saber uses a physical attack, Illarion will counter it with Static Ring. If Illarion doesn't have any charges, he'll use Electric Super-Conduction to gain two more charges. If Illarion has two charges after Saber finishes attacking, he will use Electric Shocking Grasp on Saber. If not, he'll just use THE CLAW.

If Saber dies, all further attacks are to be redirected towards Archer. Furthermore, all Static Ring conditionals will include Archer once Saber dies.

If Saber shifts into Spirit Form or otherwise becomes untargetable, redirect all further attacks towards his master. If his master dies, redirect attacks towards Archer according to the "If Saber Dies" conditional"

If, at any point, either servant drops below 125 health, they will shift into Spirit Form.
}

If he doesn't accept, do the following:
{
Lancer will attack X with Psypher Spear Arts x3 and Heavy Blow.

If X or Berserker uses a physical attack, Illarion will counter it with Static Ring. If Illarion doesn't have any charges, he'll use Electric Super-Conduction to gain two more charges. If Illarion has two charges after X finishes attacking, he will use Electric Shocking Grasp on X. If not, he'll just use THE CLAW.

If X dies, all attacks are to be redirected towards Berserker. Furthermore, all Static Ring conditionals will include Berserker once X dies. If Berserker dies or becomes untargetable, redirect attacks towards his Master.

If X shifts into Spirit Form or otherwise becomes untargetable, redirect all attacks towards Berserker. If Berserker dies, redirect attacks towards Y according to the "If X Dies" conditional". If Berserker becomes untargetable but doesn't die, redirect attacks towards X's master.

Where X is defined as the other servant on the team that contracts Berserker (IE: If Berserker contracts Signa, X is Saber. If he contracts Yuina, X is Archer. And Y is defined as the other Non-Berserker servant present that isn't X (Archer if X is Saber, Saber if it's Archer)

If Berserker doesn't contract with anybody, X defaults to Berserker, because something is definitely up involving Enlai's death. In this case, all conditionals that depend on X becoming untargetable will have attacks redirected towards Saber instead of Berserker.
}
Edited by Regaro, Oct 17 2010, 04:48 PM.
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BakusaiTenketsu
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If Saber remains present in the area by the start of the Servant Offensive Phase:
-Berserker will attack Saber with Demon Blade Arts two times, and Bloody Slicer one time.
-Lancer will attack Saber with Psypher Spear Arts three times.
---If Lancer uses Psypher Spear Arts three times, use Heavy Blow on Saber.
-Illarion will use Static Ring if Saber uses a melee attack directed at either Berserker or Lancer.
---If Illarion does not use Static Ring against a melee attack, Illarion instead uses Shocking Grasp on Saber.


If Saber is no longer present in the area at the time of Berserker, Lancer, or Illarion actions in the Offensive Phases:
-If Team Saber uses a command word, or other ability, that allows them to flee before offensive actions are taken, Team Lancer/Berserker will hold offensive actions and attempt to move in the following manner:

Illarion and Berserker will move Eroding Shelter > Deserted Neighborhood.
Lancer will move Eroding Shelter > Deserted Neighborhood > Wasteland Outskirts.

-If any member of Team Lancer/Berserker encounters Team Saber at any point, cease movement and use all attacks stated in the "If Saber remains present..." section above from any member available to do so.
---If only Lancer is able to attack due to the fight taking place at Wasteland Outskirts, Lancer will add a use of Painkiller Flask immediately upon sighting of any member of Team Saber in addition to the offensive actions listed above.
------If Lancer does not encounter Saber, Lancer will shift into Spirit Form.
---If Berserker ends movement in the Deserted Neighborhood, Berserker will use Eat to consume souls as well as any applicable Offensive actions.
------Illarion will scratch his butt with Claw and do his other oddities if he takes no other actions this turn ^_^ .

-If, for some reason, Team Lancer/Berserker is unable to move during the movement phase to pursue Team Saber, Lancer will use Aerial Dive (AP1 Escape version) on which ever team has locked them in combat (priority: Saber > Assassin > Fang > Rider > Archer), and will flee to the Deserted Neighborhood with Illarion. Berserker will use his attacks listed above on the same target that Aerial Dive was used on, and attempt to escape to the Neighborhood as well.
---If escape is impossible, Lancer will attempt to use Psypher Spear Arts three times followed by Heavy Blow instead.


If Saber dies:
-If movement was made, Berserker will Eat and Lancer will shift into Spirit form as final actions.
---If movement was not made, and any member of Team Lancer/Berserker still has actions that may be made from the offensive actions listed above, direct all remaining attacks at Saber's Master.



If, at any point, Lancer's or Berserker's health drops below 125, that servant will activate Spirit form in reaction. If this condition occurs that would cause both Servants to shift into Spirit form, Berserker will remain in Physical form and Lancer will shift into Spirit form.
Edited by BakusaiTenketsu, Oct 19 2010, 04:16 PM.
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Regaro
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lolreg
Avvil, use mod powers to delete this or something.
Edited by Regaro, Oct 21 2010, 12:33 AM.
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BakusaiTenketsu
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Reposting, in a much better format, the move actions for the next night phase.



The following events will all happen during the Initial phase:
-Illarion ends all Prana reassignment.
-Illarion will use Command Seal: Gather in Power to end Lancer's fatigue.
-Illarion will break contract with Lancer after she has Gathered in Power.
-Illarion will break contract with Berserker.


Lancer's Actions:
-Lancer will hold all actions until the movement phase.

-Lancer will delay movement one step to see if Fang leaves the area.
---If Fang leaves the area, Lancer will move to the Wasteland Outskirts.
------If Fang is present at the Wasteland Outskirts, Lancer will shift to Physical Form and accept a contract to be Fang's Servant if it is presented.
---------If Lancer becomes Fang's Servant, Lancer will use Psypher Heal.

------If Fang is not Present at the Wasteland Outskirts, Lancer will accept any contract offered by any Master that is present by shifting to Physical and offering/accepting.

------If no Master is present, Lancer will remain in Spirit Form.

---If Fang is unable to move during the movement phase due being locked in combat, and is still alive at the end of offensive actions, Lancer will shift to Physical form and accept a Contract from Fang at the Eroding Shelter.
------If Lancer accepts Fang's Contract, Lancer will use Aerial Dive (1AP, Escape), and take Fang to the Wasteland Outskirts.

---If Fang dies before movement, Lancer will move to Nexus, become Physical, and attempt to form a contract with Team Assassin.


Illarion and Berserker Actions:
-Illarion will attempt to move to the Deserted Neighborhood and wait out the end of the war.

-Shruikonn is free to make his own moves, or have me edit them in here.
Edited by BakusaiTenketsu, Oct 21 2010, 01:44 PM.
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Shruikon
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Night 27 - Berseker's Actions

Berserker will attempt to Form Contract as soon as possible after the current contract is broken. Priority is Rider > Saber > Archer > Anyone else.

If all goes well and I'm contracted with Team Rider OR Saber:
- If I'm attacked, retaliate with Bloody Needle, then use Spirit Form Shift immediately after.
- Berserker will use Demon Blade Arts thrice on the same target as Amaterasu or Saber's last attack target.
- Berserker will pay 1 SP to use Spirit Form Shift.
- If the rest of Team Rider (or Saber if contracted with them) escapes or moves, move with or follow them.

If I'm contracted with anyone else:
- Use Spirit Form Shift as soon as possible.

If no one contracts me:
- Use Spirit Form Shift before attacks are used.
Edited by Shruikon, Oct 21 2010, 06:13 PM.
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