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| Tweet Topic Started: Aug 28 2010, 04:23 PM (1,728 Views) | |
| Serpit | Sep 18 2010, 02:38 PM Post #51 |
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Correction: Psypher Drain does indeed deplete the SEI of the area in the manner you suggested, Regaro. My apologies. |
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| Regaro | Sep 18 2010, 03:22 PM Post #52 |
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lolreg
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That changes things. A lot of things >___< |
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| Serpit | Sep 18 2010, 09:55 PM Post #53 |
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The woman in skirt and blouse is SoulDevour. The woman in shirt and pants is Tigerjackhammer. |
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| Regaro | Sep 18 2010, 10:37 PM Post #54 |
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lolreg
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Alright. Let's break down the map People have been busy as **** absorbing things for whatever reason at the Nexus and Garden. If I had to guess, multiple teams at both locations. |
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| BakusaiTenketsu | Sep 19 2010, 01:19 AM Post #55 |
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Yeah, I notice that my absorption barely put a dent in Eerie Grove. I would guess most teams use Souls in some way. I thought the Nexus was like a safe area or something too (need to recheck the map and rules lol). Alliance H and A... what do you suppose it means? I can't see how H or A manage to incorporate part of us, and H is the eighth letter in the alphabet. What are your opinions of Soul Devour and Tigerjackhammer as players? Are they trust-worthy, are they good? etc, etc. Edited by BakusaiTenketsu, Sep 19 2010, 01:24 AM.
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| BakusaiTenketsu | Sep 19 2010, 01:42 AM Post #56 |
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Ok, so the following areas had no change: Forgotten Manor Deserted Neighborhood Eroding Shelter Gateway to the Beyond Abyssal Chasm Deserted Shrine The following areas had positive growth (all by +1): Wasteland Outskirts Ruined Skyscraper Halls of Lost Knowledge Desolate Gardens Sunken Tower Forgotten Library The following areas had negative growth: Garden of Stones (-4) Nexus of Lost Souls (-2) Eerie Grove (-1) I think the positive growth numbers are just the SEI breaking the boundary to the next level. No change could be a result of an area that didn't get enough growth to break the next level, or a team absorbed souls at the cusp of when it was going to break and it kept it the same. Negatives are almost assuredly team influenced. (Notice that the negatives equal the equivalent of 7 lost SEI, possibly indicative of every team absorbing Souls). Soul and Tiger may have extra movement (more than 2) if they were in an area that had souls drained and then ended up in the Desolate Shrine. Otherwise, perhaps they did not do anything that affected SEI. There was almost assuredly multiple teams at the Garden of Stones unless there is a forseeable reason why the SEI would be so drained in that one area as a result of one team's influence. My guess is that there was an alliance formed before the summoning of servants as well, though we will need to wait until flavor to be sure. Edited by BakusaiTenketsu, Sep 19 2010, 01:44 AM.
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| Avvil | Sep 19 2010, 01:49 AM Post #57 |
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Weaver of Tales
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If you're clever, you may figure it out. As you might have guessed, one of the letters pertains to your team, and the other letter pertains to the other team. Figuring out where the letters come from will have no impact on anything, so feel free to knock yourselves out. |
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| Regaro | Sep 19 2010, 09:47 AM Post #58 |
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lolreg
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That'd make sense. Which means it won't be possible to specifically pick us out based on SEI fluctioations. H and A is probably the first letter of each Master's last name. Soul, ehh. I don't like him, but if he holds to this, we should be able to rely on him. I think he thinks he's a fair bit better than he is. TJH is a good ally as long as he doesn't already have a conflicting interest, but he's not very good <_< I think we can count on 'em for now. Positive Changes are pretty certainly the result of the +10/turn bonus just bumping it up to the next level. There are very likely multiple teams at both the Nexus and Garden. Should try to avoid those areas as much as possible. |
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| Avvil | Sep 19 2010, 10:37 AM Post #59 |
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Weaver of Tales
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Indeed it is. Good job. |
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| BakusaiTenketsu | Sep 19 2010, 04:20 PM Post #60 |
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I thought the best course of action was my first set of attacks would be 5x SA > Crit, and then the next set of attacks would be 3x SA > HS to make the most of my AP. |
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| Regaro | Sep 19 2010, 04:52 PM Post #61 |
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lolreg
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Ah, alright then We discussed that but I forgot to change it <.< |
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| Regaro | Sep 19 2010, 10:23 PM Post #62 |
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lolreg
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So we can't use Lightning Super-Conduction until next turn, right? |
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| Serpit | Sep 19 2010, 10:41 PM Post #63 |
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If you mean Night 5, then yes. |
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| Regaro | Sep 19 2010, 10:43 PM Post #64 |
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lolreg
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Alright, thanks. |
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| BakusaiTenketsu | Sep 19 2010, 11:11 PM Post #65 |
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Well, at least you get your Electric Charges next turn... speaking of which... I am not sure how I feel about you keeping two charges all the time. -4 health per turn is going to add up if we don't get into fights. Imagine 10 turns down the road and we haven't had much encounters... you will have lost 40 health. And then imagine us running into Assassin >_>... Edited by BakusaiTenketsu, Sep 19 2010, 11:12 PM.
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| Regaro | Sep 19 2010, 11:16 PM Post #66 |
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lolreg
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Yeah... I'll get one now. We can always set something up to get a second later. |
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| BakusaiTenketsu | Sep 20 2010, 12:32 AM Post #67 |
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haha! That story update is awesome... I am highly looking forward to the interactions of a Chaotic Neutral Master and his Lawful Good Servant. |
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| Serpit | Sep 22 2010, 09:22 PM Post #68 |
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Team Berserker consists of Huntail and Shruikon. |
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| BakusaiTenketsu | Sep 23 2010, 09:27 PM Post #69 |
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I may have missed it, but why did my Psypher Drain cost 20% more mana? |
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| Serpit | Sep 23 2010, 09:30 PM Post #70 |
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Your mind was thrown into chaos by the presence of Berserker's familiar. |
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| Regaro | Sep 25 2010, 09:22 PM Post #71 |
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lolreg
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Why'd Illarion only regen +5 -5 instead of +6 -5? |
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| Serpit | Sep 25 2010, 09:23 PM Post #72 |
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Uh... Because he had 145 Health, so he could only regen 5? |
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| Regaro | Sep 25 2010, 09:37 PM Post #73 |
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lolreg
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Oooh That makes sense My bad <_< |
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| BakusaiTenketsu | Sep 29 2010, 11:38 PM Post #74 |
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Question about my Base Damage +3... Is it just 3 damage added on to each attack skill, or is it +3 to damage that is broken down with in the skill. For example: Each Psypher Spear Arts is now Base Damage 8, since I assume the +3 is added to each skill used, but... Is Aerial Dive damage now: 2 x 12 + 3 = 27 damage -or- 2 x 15 (12 + 3) = 30 damage and Cyclone damage now: 5 x 8 + 3 = 43 damage -or- 5 x 11 (8 + 3) = 55 damage ??? Also... If we did a turn with: Overload, PSA x 5, Crit, Heavy Strike, Phozon Burst Does the next turn still keep the Str+++, Mag++++, BD+3 despite using the Phozon Burst? Edited by BakusaiTenketsu, Sep 29 2010, 11:49 PM.
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| Avvil | Sep 30 2010, 12:18 AM Post #75 |
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Weaver of Tales
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+3 per hit broken down within the skill. Aerial Dive would deal 30, Cyclone 55, etc.
Yes. |
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| Serpit | Oct 1 2010, 10:13 PM Post #76 |
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Luc is KaisenSan. Assassin is Touphi. |
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| Regaro | Oct 1 2010, 10:15 PM Post #77 |
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lolreg
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Figured as much <_< |
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| BakusaiTenketsu | Oct 1 2010, 10:34 PM Post #78 |
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My AP max is slated at 10, so I assume that Flask of Unlimited Power and "Don't Let Up," prevent me from going over that amount since they use the term "recover" in their descriptors, however, does Shadow Ally give me the potential of having 12 AP max in a turn since the descriptor says "gain an additional 2 AP?" |
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| Avvil | Oct 1 2010, 10:47 PM Post #79 |
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Weaver of Tales
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Correct. |
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| Serpit | Oct 2 2010, 09:39 PM Post #80 |
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Eveline is KaisenSan. Rider is Randerith. Enlai is Huntail. Shruikon is Berserker. |
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| Regaro | Oct 2 2010, 09:50 PM Post #81 |
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lolreg
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Meh. Edit: Does Offer Alliance + Offer Alliance not equal an alliance being formed? Touphi said he was gonna offer us one this turn, and we should've offered one last turn... Edited by Regaro, Oct 2 2010, 09:51 PM.
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| BakusaiTenketsu | Oct 2 2010, 09:50 PM Post #82 |
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I love how we are allied with the Familiar of Berserker, but not Enlai or Berserker themselves lol. |
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| Serpit | Oct 2 2010, 09:51 PM Post #83 |
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Not anymore you're not! |
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| BakusaiTenketsu | Oct 2 2010, 09:55 PM Post #84 |
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Is this to say that the bugs were at Halls with us, but disappeared when we left, and then reappeared at the Neighborhood with us? |
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| Serpit | Oct 2 2010, 09:55 PM Post #85 |
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My bad. Fixed it. |
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| Serpit | Oct 2 2010, 09:56 PM Post #86 |
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No, it means they left the Halls (before movement) and returned to the Halls later (again, before movement). |
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| Regaro | Oct 3 2010, 09:41 PM Post #87 |
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lolreg
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[20:37] Regaro: Hey Starfish, I'm raising an Army to kill Caster. Want to join? [20:37] Tomoya Okazaki: Shouldn't I be the one saying that. [20:37] Regaro: No <_< [20:37] Regaro: I've got Archer, Berserker, Rider, and Assassin in addition to myself already <_< [20:38] Regaro: And all have explicitly told me they're willing to help kill Caster with me [20:38] Tomoya Okazaki: Given the last few updates, what do you think my answer is? Ladies and Gentlemen, I have constructed the single greatest alliance ever. I totally feel sorry for Scep and hope I never end up on the other end of one of these. |
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| BakusaiTenketsu | Oct 3 2010, 09:53 PM Post #88 |
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Let's hope everyone doesn't realize we are buddies with all... |
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| Regaro | Oct 3 2010, 09:53 PM Post #89 |
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lolreg
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Meh That's irrelevant here. Letting them know that we literally have all six against Caster is what's important. |
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| BakusaiTenketsu | Oct 3 2010, 10:13 PM Post #90 |
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I will be more impressed when we get a board for us and Saber and then we get to try and balance the talking between each. |
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| Regaro | Oct 3 2010, 10:25 PM Post #91 |
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lolreg
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Meh. That doesn't matter to me <_< |
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| Serpit | Oct 4 2010, 10:32 PM Post #92 |
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Signa is StarfishHeat. Saber is RequisiteMartyr. Fang is Sceptile. Caster was Supremezero. |
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| Regaro | Oct 4 2010, 10:46 PM Post #93 |
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lolreg
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>Caster was SupremeZero I laughed
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| Regaro | Oct 6 2010, 10:18 PM Post #94 |
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lolreg
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So Scep's agreed to tag along and help us. Yay Edit: [21:19] sceptilesolar: Fang has a debuff that doesn't work on the insane. For purposes of that, is Illarion classified as Insane? Edited by Regaro, Oct 6 2010, 10:22 PM.
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| Avvil | Oct 6 2010, 10:32 PM Post #95 |
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Weaver of Tales
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No. One's alignment must actually be Insane for abilities relating to insanity. |
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| Regaro | Oct 6 2010, 10:43 PM Post #96 |
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lolreg
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Oh Ok then. |
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| BakusaiTenketsu | Oct 7 2010, 12:08 AM Post #97 |
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I for one distrust Servant-less Masters. I see them as the equivalent of a Survivor in mafia. Scept will probably just as soon turn on us as soon as he thinks it's advantageous to do. All he wants is another Servant. Still, if you think he will be of use, and you want to let him be someone else's problem, I suggest we at least talk to Archer about it and see how they feel. Plus, there may be a target on our back if we support another Master, food for thought. Edited by BakusaiTenketsu, Oct 7 2010, 12:09 AM.
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| Regaro | Oct 7 2010, 10:06 AM Post #98 |
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lolreg
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Here's the deal, though I've come to the conclusion that ganking masters is nearly impossible because they can't block for servants. You have to TRY to get your master killed this time I think. Sure skill X that we don't have, but ehh |
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| BakusaiTenketsu | Oct 7 2010, 02:34 PM Post #99 |
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I'm getting very uneasy with how quickly the map will be assimilated at this rate. We are probably going to be down to 5-6 areas in a weeks time, and we only have one Servant dead (not even a full team). |
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| Regaro | Oct 7 2010, 04:23 PM Post #100 |
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lolreg
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Zerker will be dead by the end of the week. I'll make sure of that. |
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