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Topic Started: Aug 28 2010, 04:23 PM (1,725 Views)
Serpit
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Regaro, you are Illarion Alkaev, a Chaotic Neutral Alchemical Shaman, and a 43 year old male of Russian descent.
You wield the power to manipulate the weather in conjunction with the ability to manipulate matter directly through the power of alchemy, creating effects such as literal and quite potent acid rain. To protect yourself from your own powers, you devised a carefully crafted suit that has had any number of bizarre gadgets added to it at your whim, over the years.

BakusaiTenketsu, you are Illarion’s servant, due to be summoned on Night 1.
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Regaro
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Cool beans.

If Touphi doesn't get stomped out for not being able to figure out his sheet, he'll make a reliable ally. I know this from experience. Other than that, not much to comment on right now.

Also aww yeah Chaotic Neutral
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BakusaiTenketsu
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Checkin' in.

Due to the complexity of the war, I will of course be undoubtedly differing your wisdom as my Master, Reg ^_^.

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Regaro
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lolreg
Man. We'll see what happens.

Gonna think about where we should start.
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BakusaiTenketsu
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It didn't appear as if we had a lot of competition for the Lancer role, you think we got it?
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Regaro
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I think so.

Looking forwards to playing it, too.
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BakusaiTenketsu
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So Google didn't have anything on Illarion Alkaev. Who exactly is he?
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Serpit
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BakusaiTenketsu
Aug 28 2010, 06:26 PM
So Google didn't have anything on Illarion Alkaev. Who exactly is he?
Masters are generally original creations. Only few wars are an exception, like 6 and 7.

Edit: And the B8 war, of course =P
Edited by Serpit, Aug 28 2010, 06:30 PM.
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Regaro
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Yeah <.<

When we were designing B8 we figured it would be a hell of a lot easier to pick other Video Game characters rather than make up our own. And it would help you guys get into it more by doubling the chances of getting a guy you knew.

Original Characters as Masters is the norm on OT.
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BakusaiTenketsu
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I think you should post in a Russian accent for this war Reg!
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Regaro
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lolreg
Nah. I couldn't maintain it. <.<
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BakusaiTenketsu
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You aren't getting us into trouble already are you? What's this about everyone wanting you dead before we even have sheets?
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Regaro
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That was last game <.<

The way I interpreted it I was basically falling victim to Rule 1. It's probably NOT that way and I'm probably exaggerating it but still. And I got the short end of survivability there in a game where everybody was stupidly survivable.

It was like the opposite of B8. I spent 15 turns trying to kill Saber. AND I had help in the form of Berserker and Lancer.
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BakusaiTenketsu
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You... are mad.

I get the mad scientist of Magi for a master ... this oughta be interesting.
Edited by BakusaiTenketsu, Sep 12 2010, 01:50 AM.
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Regaro
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Man. I get the badass suit too.

This is gonna be fun. I'm really looking forwards to it.
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Regaro
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Alright, questions:
I can use Storm Calling on the current area, right?
Health Upkeep aside, is there any limit on the number of Electrical Charges I can have?
Does Shocking Grasp still have the Anti-Personnel aspect, or is that just The Claw?
What does the "Alchemy" property mean/do?
What does "Shocking" do?
Skill Ranks aren't discernible to use as conditionals for purposes of Static Ring, are they?
Acid Rain/Storm's damage is listed as "Unreducable". Acid Resistance still negates it, right?
Can I use Acid Rain/Storm while Storm Calling is active, but on the turn before it starts actually raining?
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Avvil
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Quote:
 
I can use Storm Calling on the current area, right?


Yes.

Quote:
 
Health Upkeep aside, is there any limit on the number of Electrical Charges I can have?


No.

Quote:
 
Does Shocking Grasp still have the Anti-Personnel aspect, or is that just The Claw?


The Anti-Personnel aspect only applies to The Claw.

Quote:
 
What does the "Alchemy" property mean/do?


It means that abilities with that property affect or are affected by existing abilities and effects that are affected by or affect abilities with the Alchemy Property respectively.

In layman's terms, it does nothing unless something somewhere else mentions it.

Quote:
 
What does "Shocking" do?


Status effect descriptions will be forthcoming in the rules.

Quote:
 
Skill Ranks aren't discernible to use as conditionals for purposes of Static Ring, are they?


They are if you already know them from having seen a skill used a previous time. Rank is one of the many pieces of information you can get from Skill Perception, explained in the main rules.

Quote:
 
Acid Rain/Storm's damage is listed as "Unreducable". Acid Resistance still negates it, right?


Correct. Passive resistance abilities still impact damage not reduced by a defensive stat.

Quote:
 
Can I use Acid Rain/Storm while Storm Calling is active, but on the turn before it starts actually raining?


No.
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Regaro
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Alright. I still like the idea of starting at Abyssal Chasm/Eroding Shelter. Maybe Eerie Grove.

As for playing this guy, this is subject to change based on the servant sheet, but what I'm thinking now is this:
Even though we'll probably have a servant capable of walking in and smashing things like I'm so fond of, we're going to need to pick and choose our battles, and fight on OUR terms. This'll consist of setting up a storm in an area and drawing somebody in to fight. Acid Rain/Storm is a great supplementary offense, though our servant will probably end up taking a good portion of damage from it too. Beyond that, we're looking at using The Claw a lot, because it doesn't cost mana, and a lot of our other stuff is expensive. We should look to get in a Shocking Grasp wherever possible against armored targets, though, because that's going to be some good damage if servant health numbers are like masters.

Stacking up a couple charges is going to be a good thing too. Keeping two on us means -4 health regen at all times, but you generally can't hit masters anyways so :P Static Ring definitely won't be our main offense, but as a defensive measure, it's pretty good.
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BakusaiTenketsu
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Talked with you on AIM about your sheet, you know my thoughts ^_^ ... can't wait for tomorrow.
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Regaro
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Hell yeah. Let's make this happen.

Edit: I Have time to kill. Let's see where this goes:

---Reduce Servant mana regeneration by 25%. Decreases cost by 10% of max. This option may be selected up to two times.

Taking this, we're sacrificing 1/4 of our servant's mana regen for an additional 4 mana per turn. I like this option best, because you can convert SEI to mana, and if we're not in combat, we want our health regen. If we ARE in combat, or we haven't been yet, cutting our health regen is better.

---Reduce Servant health regeneration by 25%. Decreases cost by 10% of max. This option may be selected up to two times.

See above. Another fine option. We can't convert SEI to health yet, but we still get the bonus when we're in combat and not regenerating health.

---Lower all Servants’ stats by 1 full rank, to a minimum of E. Decreases cost by 10% of max. This option may be selected up to two times.

Ehh. I'm iffy on this one. We'll see when we get the sheet. But nerfing ALL of the guy's stats isn't the best thing ever.

---Lower the STR or MGE of all contracted Servants by 7 sub-ranks. The selected stat cannot change between Servants. Decreases cost by 5% of max. This option may be selected a second time, but it must apply to the second stat.
---Lower the END or MGR of all contracted Servants by 7 sub-ranks. The selected stat cannot change between Servants. Decreases cost by 5% of max. This option may be selected a second time, but it must apply to the second stat.

For the record, 7 Sub-ranks is about two full ranks. Nuking our MGE if we're primarly STR-based, or nuking our MGR if we've got a passive skill for that could turn out well for us. But it only earns us an additional 2 mana/turn. I'm not a fan of either of these options, but I'll re-look it when weget teh sheet.
Edited by Regaro, Sep 13 2010, 08:57 AM.
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Regaro
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lolreg
Stashing the best secret code ever here in case we actually have to use it.

With alliance boards in play I don't foresee this but oh well

Eerie Grove = Rainbow Ride
Desecrated Shrine = Whomp's Fortress
Abyssal Chasm = Bob-Omb Battlefield
Sunken Tower = Wet-Dry World
Gateway to the Beyond = Lethal Lava Land
Abandoned Library = Hazy Maze Cave
Desolate Gardens = Cool Cool Mountain
Nexus of Lost Souls = Shifting Sand Land
Halls of Lost Knowledge = Jolly Roger Bay
Ruined Skyscraper = Dire Dire Docks
Garden of Stones = Snowman's Land
Forgotten Manor = Tall Tall Mountain
Deserted Neighborhood = Tick-Tock Clock
Wasteland Outskirts = Tiny Huge Island
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BakusaiTenketsu
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ugh... mario worlds >_> ... (I hate the chubby little plumber)

alrighty, since you made em first, we will go with those lol.
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Regaro
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lolreg
Eh

Super Mario 64 had exactly enough worlds, excluding Bowser and Cap stages <_< I was ORIGINALLY Gonna go with Goldeneye stages but it had one too many
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BakusaiTenketsu
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I woulda done something Final Fantasy based lol, so I'm not that original either ^_^.

A city from Final Fantasy 1-14 and Tactics lol.
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Regaro
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I'm actually not that into FF <.<. I played through most of VII a while back, and parts of Tactics (I should get around to finishing this one though, loads of fun tbh) but other than that, ehh
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BakusaiTenketsu
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Wife is taking the computer in to be upgraded, I might be without access for a few days depending on the speed of the upgrades. I don't think our first few moves will be so critical of my attendence, but just know I may not be able to participate in the WoS for a couple days (if it starts up).
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Regaro
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lolreg
Quite honestly that's a fairly large if atm
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BakusaiTenketsu
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Got the computer back sooner than I thought. I'm good to go... AIM is still fubared atm though.
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Regaro
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lolreg
That's fine.

Happy birthday, btw.
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Serpit
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Happy birthday.
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Avvil
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We got you a present, Bakusai~
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BakusaiTenketsu
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haha! awesome ^_^

That is one impressive character sheet to digest. Looking forward to the C-C-C-Combo! attacks and the varying tactics to abuse. Going to be interesting seeing how Master Alkaev and I work together!
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BakusaiTenketsu
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Is there a maximum cap to the AP I can have? Rules sound as if AP is use or lose each turn and that their recovery dictates how much AP they can have for the turn.

Since mine carries over from turn to turn, is there a roof to how much I can have?


EDIT: Never mind, I think I better understand it when looking at the sheet. I assume 10 AP is my max, and that if I likely have the potential for higher maximum amount of AP over most other servants (who don't technically have a max, but only their regen value).



@Reg:

I assume my priority should be to start siphoning Phozon power. It seems our team is going to benefit from constantly moving around.

A common attack chain for me will likely be a series of light attacks and a heavy attack under as much Phozon as I can muster. My Shadow Ally will amplify that damage pretty handily as well.


My Phozon abilities, and my Sip abilities are probably best used in dire circumstances. Opinions?

Thoughts on the Invisibility ability? You think it's worth while to use much, if at all?


The character sheet is far more complicated than Reimu was in B8GW, but I get the gist of it. Question is, do you see some interesting quirks that are worth exploiting or will work to our advantage? And what is your general opinion of our tactics now that you can compare your sheet and mine? In what ways can we work best to synergize the two sheets?


Final note: lol at me being LG and you CN... I have a feeling Avvil is going to have a lot of enjoyment out of writing our interactions.
Edited by BakusaiTenketsu, Sep 18 2010, 04:45 AM.
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Avvil
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Yeah. I realize now that it's not stated explicitly, but it's the starting value of 10 marked on your sheet.
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BakusaiTenketsu
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ninja'd my edit... I think I had figured it out ^_^
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BakusaiTenketsu
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Description: At certain quantities of souls absorbed, Lancer’s spear becomes more effective in combat. Effects at each level are cumulative with all previous effects, and any benefits presently acquired impact spells cast, even if the Phozons used would reduce Lancer’s Psypher below the level required.

Phozons Absorbed >= 0: No Effect
Phozons Absorbed >= 50: Strength +
Phozons Absorbed >= 100: Magical Energy ++
Phozons Absorbed >= 150: No Effect
Phozons Absorbed >= 200: Base Damage of all hits +1
Phozons Absorbed >= 250: No Effect
Phozons Absorbed >= 300: Strength ++
Phozons Absorbed >= 350: Magical Energy ++
Phozons Absorbed = 400: Base Damage of all hits +2


Want to make sure I understand this correctly as well. At a full 400 Phozon, I have:

Strength +++
Magical Energy ++++
Base Damage +3

...correct?
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BakusaiTenketsu
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Also... Reg...

I'm assuming consuming Souls will be a double edged sword for us. People are going to know something is up when the SEI drops in the areas we are in whenever I absorb them for Phozon, but it's still absolutely imperative that I do it every turn I can til I get to 400.

I get 40 for the area we are currently in.
Edited by BakusaiTenketsu, Sep 18 2010, 04:59 AM.
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Avvil
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BakusaiTenketsu
Sep 18 2010, 04:50 AM
Want to make sure I understand this correctly as well. At a full 400 Phozon, I have:

Strength +++
Magical Energy ++++
Base Damage +3

...correct?
Yes, you have this correct.
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Regaro
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Aww yeah sheet.

Gonna actually look over it after breakfast. I'd die if I tried to do it in my half-awake hungry state.
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Regaro
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OK! Let's break this down:

Fatigue System is oh so great as long as we manage our AP right. Though I'm thinking it might actually be a problem for us, since it doesn't allow us to go all out every turn. Phozon system is pretty too.

Painkiller Flask is gonna save our ass multiple times. I can tell. Unlimited Power Flask is harder to use, but probably will to, as a trump.

Guard is useful. We should use it a lot.

Our main offense is probably gonna be Psypher Spear Arts x3 -> Heavy Blow. Psypher Spear Arts x5 -> Critical Strike is nice too, but it's a bit more AP intensive than I'd like, especially against Stun.

Not sure I get Aerial Dive. Does it work like: Spend 3 AP to get the first attack. Later, spend 1 AP and 40 Mana to hit and get out? Or am I misunderstanding somehow?

Double regen is nice, if we're able to pick and choose our battles as we wish. What knocks her out of it, though?

Cyclone's awesomeness depends on this: Can we pick the same target X times to make it take X hits from it?

Phozon Burst is dat defense. Using it at 400 Phozon will have the following Negative Effects: Base Damage -2, STR--, MAE--

Overload is our GOING ALL OUT thing. Especially combined with Shadow Ally.

So overall plan:

Get up to 400 Phozon ASAP.
Main offense of Psypher Spear X4 -> Heavy Blow
Take advantage of our flight.

Also, right now, from Phozon, we have the following effects (Even if they're not noted in the update):
STR+
MAE++
Base Damage +1

Right?
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Regaro
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So according to Serpit here absorbing doesn't actually reduce SEI <_<

Which means it won't hardly be noticed when we use it.
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Regaro
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[11:04] Serpit: You asked about Cyclone?
[11:04] Regaro: Ya
[11:04] Regaro: Can we target teh same guy multiple times for multiple hits?
[11:04] Serpit: Regardless of how many people you target.
[11:04] Serpit: everyone will take 5 hits of 8 damage.
[11:04] Regaro: Oh
[11:04] Regaro: So we can't target a guy twice to make them take 10 hits of 8 damage?
[11:05] Serpit: No >_>

So Cyclone's like 5 times better than I first thought it was <_<
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BakusaiTenketsu
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Get up to 400 Phozon ASAP.
Main offense of Psypher Spear X4 -> Heavy Blow
Take advantage of our flight.
I haven't crunched any numbers yet, but this is what my original thoughts were as well. Assume at the beginning that we have only 5 AP, use more AP on fights where we plan on escaping from or finishing. It's worth going into Fatgiue only if we know we will finish the fight or escape successfully from it, but still very much prefer going into fatigue as little as possible.


Quote:
 
Also, right now, from Phozon, we have the following effects (Even if they're not noted in the update):
STR+
MAE++
Base Damage +1
Pretty sure I do. It's also going to take several turns to get to that 400 Phozon, even if we hit the highest concentrated areas first, and I also assume that any area that I draw from will be reduced to 0 when I am done, and any Level 0 or Level 1 areas can't be drawn from. This will make tracking our movement pretty easy for other teams if we become too habitual about it.

We also don't know first hand how quickly the SEI is going to replenish, but the longer the game goes on, the faster it's supposed to, so late game charging should be faster.



Quote:
 
Cyclone's awesomeness depends on this: Can we pick the same target X times to make it take X hits from it?
I meant to ask this too, but since the character sheet says targets 1-5, and doesn't have variable mana cost, my assumption was that it can only hit one target.
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BakusaiTenketsu
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and ninja'd on the Cyclone thing... so wow. That is nice.
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Regaro
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lolreg
We can also use it to gank masters.

Start with SEI = 400

Use it once as a 55 damage attack.
Use it a second time as a 45 damage attack.
Use it a 3rd time as a 40 damage attack.

Assuming the average master has 150 HP like ours does, that's BASE 130 damage. We should pretty easily be able to gank a master or two like this. Which is going to be a massive help, I think.


Edit: Combine that with Acid Rain/Storm and it's a pretty surefire kill.
Edited by Regaro, Sep 18 2010, 12:13 PM.
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BakusaiTenketsu
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It doesn't appear as if Heavy Strike and Critical Strike are actually "finishers" other than flavor description, so is it possible to do 5x Spear Arts > Heavy Strike > Critical Strike?

...or do the Spear Arts usages get consumed when Heavy Strike or Critical Strike is used?
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Serpit
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BakusaiTenketsu
Sep 18 2010, 12:18 PM
It doesn't appear as if Heavy Strike and Critical Strike are actually "finishers" other than flavor description, so is it possible to do 5x Spear Arts > Heavy Strike > Critical Strike?

...or do the Spear Arts usages get consumed when Heavy Strike or Critical Strike is used?
Spear Arts usage does not get consumed, but Heavy Blow IS a finisher. The requirements state that no other Spear attacks may be used afterwards.
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Regaro
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Edit: Never mind. Missed that part of the description.
Edited by Regaro, Sep 18 2010, 12:23 PM.
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BakusaiTenketsu
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So we could just do it the other way around if we ever had to. SA > SA > SA > SA > SA > Crit > HS
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Regaro
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Yup

I do think though, after having run the numbers, that if we get into a fight we should try to kill the master with Cyclone. We can certainly kill a C MAR Master if we start at 400 SEI. With an Acid Rain, we can kill a B MAR, or even an A MAR.. It'll be a tough burden, but with Spirit Form and Prana Reassignment, it's definitely doable.
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