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Nightly Moves
Topic Started: Aug 24 2010, 10:25 PM (637 Views)
Ryo
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I can't control it!
This is where you post your actions for each turn. Try to keep this topic free of clutter.
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Tact
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Subtle, the Nutter
Night 1:

-If Archer can invoke Detective's Authority, he will do so.
-If Archer cannot invoke Detective's Authority, Lloyd will do so instead.
-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character at the Shopping Mall or Raira Academy, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by the Shopping Mall or Raira Academy, they will not intercept that character.

Movement Phase

Lloyd's team will enter Raira Academy.
-If Lloyd's team detects any character on their way to Raira Academy, they will not follow.
-If Lloyd's team is engaged in a skirmish, Archer will use a normal Physical attack on a character.
Targeting priority:
Servant with Flight who attacks Lloyd's team
Master with Flight who attacks Lloyd's team
Flightless Servant who attacks Lloyd's team
Flightless Master who attacks Lloyd's team

Support Phase

At the end of this phase:
-Archer will activate Serpent.
-if only Lloyd's team is inside Raira Academy, Lloyd will activate Pyro Prison on Raira Academy.

Offensive Phase

-If only Lloyd's team is inside Raira Academy, Archer does not detect any character at the Metropolitan Square, and Archer detects only one non-allied team at the Shopping Center, IGM Office, or Financial District, he will activate "Glimmer of Heaven" on a character.
Targeting priority:
Servant who's inside the Shopping Center
Master who's inside the Shopping Center
Servant who's inside the IGM Office
Master who's inside the IGM Office
Servant who's inside the Financial District
Master who's inside the Financial District
Edited by Tact, Sep 13 2010, 08:06 AM.
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Tact
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Subtle, the Nutter
Night 2:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character at Raira Academy or the Metropolitan Square, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by Raira Academy or the Metropolitan Square, they will not intercept that character.

Movement Phase

Lloyd's team will enter the Metropolitan Square.
-If Lloyd's team detects any character on their way to the Metropolitan Square, they will not follow.
-If Lloyd's team is engaged in a skirmish, Archer will use a normal Physical attack on a character.
Targeting priority:
Servant with Flight who attacks Lloyd's team
Master with Flight who attacks Lloyd's team
Flightless Servant who attacks Lloyd's team
Flightless Master who attacks Lloyd's team

Support Phase

-At the end of this phase, if only Lloyd's team is inside the Metropolitan Square, Archer will consume a civilian, with Lloyd activating Cremation.
Edited by Tact, Sep 13 2010, 08:06 AM.
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Tact
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Night 3:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character at the Metropolitan Square, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by the Metropolitan Square, they will not intercept that character.

Movement Phase

-If Lloyd's team is engaged in a skirmish, Archer will use a normal Physical attack on a character.
Targeting priority:
Servant with Flight who attacks Lloyd's team
Master with Flight who attacks Lloyd's team
Flightless Servant who attacks Lloyd's team
Flightless Master who attacks Lloyd's team

Support Phase

Archer will activate Serpent.
Edited by Tact, Sep 13 2010, 08:06 AM.
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Tact
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Night 4:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character at the Metropolitan Square, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by the Metropolitan Square, they will not intercept that character.

Offensive Phase

Archer will activate Tempest on Lancer, and Lloyd will activate Flame Vortex on Lancer's team and any other team that attacks his own.
Edited by Tact, Sep 13 2010, 08:07 AM.
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Tact
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Night 5:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, Archer will use a normal Physical attack on that character.

Command Spell Phase

Lloyd will activate the Command Spell "Escape from here!" on Archer, specifying Raira Academy, and the Shopping Center, in that order.

Support Phase

At the end of this phase:
-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over.

Offensive Phase

If Saber, Lancer, and/or Rider is inside Archer's position, Archer will activate Tempest on only one character, and use as many normal Physical attacks as possible on that character, in that order.
Targeting priority:
Lancer
Rider
Saber
Edited by Tact, Sep 13 2010, 08:07 AM.
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Tact
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Night 6:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, and Archer gains an additional normal attack through that engagement, he will retaliate against that character with a normal Physical attack.

Command Spell Phase

Lloyd will activate the Command Spell "Escape from here!" on Archer, specifying Ikebukuro Station, and Yagiri Pharmaceutics, in that order.

Support Phase

-If Lloyd's team is at Yagiri Pharmaceutics, Lloyd will buy the experimental potion, and use it on Archer.
-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over instead.

Offensive Phase

If Saber, Lancer, Rider, and/or Assassin is inside Archer's position, Archer will activate Tempest on only one character, and use as many normal Physical attacks as possible on that character, in that order.
Targeting priority:
Lancer
Assassin
Rider
Saber
Edited by Tact, Sep 13 2010, 08:07 AM.
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Tact
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Night 7:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, Archer will use as many normal Physical attacks as possible against that character.

Support Phase

-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over instead.
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Tact
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Night 8:

Lloyd will invoke Detective's Authority.

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, Archer will use as many normal Physical attacks as possible on that character.

Movement Phase

Lloyd's team will enter Ikebukuro Station, and enter the Dojo, in that order.

Support Phase

-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over instead.
Edited by Tact, Sep 13 2010, 02:05 PM.
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Tact
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Night 9:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, Archer will use as many normal Physical attacks as possible on that character.

Movement Phase

Lloyd's team will enter West Gate Park, and enter the Abandoned Warehouse.

Support Phase

-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over instead.
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Tact
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Night 10:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Lloyd's team in a skirmish, Archer will retaliate against that character with a normal Physical attack.

Support Phase

Archer will activate "Overlimit", and Lloyd will activate "Pyro Prison" on West Gate Park.

Offensive Phase

Archer will activate "Crisis Rain" on Saber, and Lloyd will activate "Flame Vortex" on Team Saber, Team Assassin, Sebastian, and every character who attacks his own team.
Edited by Tact, Sep 15 2010, 09:10 PM.
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Tact
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Night 11:

-If Lloyd's team is offered an alliance, Archer will accept that alliance.
-If Lloyd's team detects any character, Archer will offer an alliance to that character.
-If Lloyd's team detects any character passing by them, they will not intercept that character.
-If any character engages Archer in a skirmish, Archer will retaliate against that character with a normal Physical attack.

Command Spell Phase

Lloyd will activate the Command Spell "Escape from here!" on Archer, specifying the Dojo and Ikebukuro Station, and reestablish his contract with Archer.

Support Phase

-If Lloyd's Health is at its maximum, Archer will activate Love Shot on himself twice over.
-If Lloyd's Health is less than its maximum, Archer will activate Love Shot on himself twice over and Lloyd twice over instead.
Edited by Tact, Sep 16 2010, 06:43 PM.
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Tact
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Night 12:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.

Fleeing Phase

Lloyd will enter the Dojo.
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Tact
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Night 13:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter West Gate Park.
Edited by Tact, Sep 18 2010, 04:57 PM.
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Tact
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Night 14:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the Abandoned Warehouse.
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Tact
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Night 15:

Lloyd will invoke Detective's Authority.

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the Police Station.

Support Phase

Lloyd will (somehow) request information from the Police Station.
Edited by Tact, Sep 21 2010, 12:20 PM.
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Tact
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Night 16:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the Sunshine 60.
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Tact
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Night 17:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the IGM Office.

Offensive Phase

Lloyd will pay double the Mana cost in order to activate "Flame Vortex".
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Tact
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Night 18:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the Shopping Center.
Edited by Tact, Sep 23 2010, 08:41 PM.
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Tact
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Night 19:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the Financial District.

Support Phase

Lloyd will activate "Pyro Prison".
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Tact
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Night 20:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Offensive Phase

-If Saber, Rider, Assassin, Matthias, and/or Caster are at the Financial District, Lloyd will activate Flame Vortex on every character inside his position aside from Frederica.
-If Berserker is Masterless, Lloyd will contract with her.
Edited by Tact, Sep 25 2010, 09:14 PM.
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Tact
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Night 21:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Offensive Phase

-If Saber, Rider, Assassin, Matthias, and/or Caster are at the Financial District, Lloyd will activate Flame Vortex on every character inside his position aside from Frederica.
-If Berserker is Masterless, Lloyd will contract with her.
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Tact
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Night 22:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Offensive Phase

-If Saber, Rider, Assassin, Matthias, and/or Caster are at the Financial District, Lloyd will activate Flame Vortex on every character inside his position aside from Frederica.
-If Berserker is Masterless, Lloyd will contract with her.
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Tact
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Night 23:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Upkeep Phase

Lloyd will cancel "Pyro Prison".
Edited by Tact, Sep 29 2010, 06:13 AM.
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Tact
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Night 24:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.
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Tact
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Night 25:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.
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Tact
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Night 26:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.
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Tact
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Night 27:

-If Lloyd is offered an alliance, he will accept that alliance.
-If Lloyd detects any character passing by him, he will not intercept that character.
-If Lloyd detects any other Master's corpse, he will steal all but 1 yen off it.

Movement Phase

Lloyd will enter the IGM Office.
Edited by Tact, Oct 3 2010, 02:41 AM.
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