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Topic Started: Aug 24 2010, 10:22 PM (1,376 Views)
Nat
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BREE
fffuuuuuu--

Talk about bad luck. Also didn't Raven Love Shot himself twice after the CS?
Edited by Nat, Sep 11 2010, 04:01 PM.
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Ryo
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I can't control it!
You got into another skirmish so support skills were restricted.
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Nat
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BREE
Well we're walled in thanks to that little girl. Movement is out of the picture as well unless that CS is able to be used again which I doubt.

I'll suggest using the CS "Survive at all costs" for this turn while Archer Overlimits and then blasting her with Crisis Rain the next turn if we're fast enough / get lucky and don't run into anyone else.

Might as well go out with a bang.
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Tact
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Nat
Sep 11 2010, 04:16 PM
Well we're walled in thanks to that little girl. Movement is out of the picture as well unless that CS is able to be used again which I doubt.

I'll suggest using the CS "Survive at all costs" for this turn while Archer Overlimits and then blasting her with Crisis Rain the next turn if we're fast enough / get lucky and don't run into anyone else.

Might as well go out with a bang.
I knew the seventh team would attack us. It being Team Assassin was also expected.

This. Bites.
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Ryo
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The CS doesn't count as movement so its possible to use it again.

Also I forgot to mention one thing in your status update. The girl had concealed presence, but Archer was able to see her anyways.
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Tact
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Ryo
Sep 11 2010, 04:33 PM
Also I forgot to mention one thing in your status update. The girl had concealed presence, but Archer was able to see her anyways.
So it is Assassin. Go fig.
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Ryo
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I can't control it!
Their team is played by Silver Elwood and Lamda. You can contact them.
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Tact
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I don't think I want to risk you fighting with only 47 Health. We're fleeing- again. Maybe we should go for Yagiri Pharmaceutics, and I can buy the experimental potion for you.
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Tact
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Subtle, the Nutter
Ryo, questions.

Is Archer only able to use one Support skill per Turn?

If Archer activates Overdrive, is he able to use a normal Physical attack and Crisis Rain, in that order? (I doubt the reverse can hold true.) How about Tempest and Crisis Rain, in that order?
Edited by Tact, Sep 11 2010, 04:58 PM.
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Nat
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BREE
We'll still run the risk of running into someone like Zerker once we flee. Although it is the best option now. Thanks for that Ryo.
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Ryo
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When using an offensive Noble Phantasm, a servant cannot use any additional offensive skills or normal attacks during the Turn.

Crisis Rain+normal attack wouldn't be a valid combination.

And yes, only one support per turn.
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Nat
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BREE
-If any character engages Lloyd's team in a skirmish, Archer will use as many normal Physical attacks as possible on that character.

Might want to change that. If we can, instead of using a normal physical can we use Overdrive instead or do we have to wait until a skirmish is started?

I don't see any other time to use it unless we survive one skirmish then using his NP on Team X. Which my guess would be Zerker or Caster at the area we're planning on going to.
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Nat
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No doubt we'll run into a team staying here. Heading down to the Abandoned Warehouse for that Ether while using the Love shot each turn might be our best shot at getting Archer back in this game.
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Tact
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Nat
Sep 12 2010, 05:22 PM
No doubt we'll run into a team staying here. Heading down to the Abandoned Warehouse for that Ether while using the Love shot each turn might be our best shot at getting Archer back in this game.
Well, we can't exactly move right now; the CS penalty is in effect.
Edited by Tact, Sep 13 2010, 08:05 AM.
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Tact
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Subtle, the Nutter
Saber and Lancer are right next to us. We're walled off...

We should try to Love Shot twice over again.

Ryo, question: is it possible to have Lloyd activate Pyro Prison within his position during a skirmish? I feel that it would deal more damage to the combatant than Flame Vortex...
Edited by Tact, Sep 13 2010, 12:50 PM.
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Ryo
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I can't control it!
Masters can't act during a skirmish unless they want to use a CS or bring their servant into physical form.
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Tact
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Subtle, the Nutter
Ryo:

How are the team's values calculated in terms of detection: Archer's AGI and LCK alone, or Archer and Lloyd's?
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Ryo
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I can't control it!
Just Archer's. Also you can only move 2 spaces.
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Tact
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Ryo
Sep 13 2010, 01:03 PM
Also you can only move 2 spaces.
So how exactly does Ikebukuro's effect work?
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Ryo
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You have to start your movement there to use the effects.
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Tact
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Is it possible for Archer to detect characters in adjacent areas mid-movement? I was planning on swerving our move options according to what lies ahead...
Edited by Tact, Sep 13 2010, 02:05 PM.
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Ryo
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No, all movement would occur at once. You would actually have to stop in the area to detect anyone in adjacent areas.
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Try hard, camp harder
Yes you may, Tact. But it's easily seen through >_>
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Ryo
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Fixed your status update. Missed one thing. It might be significant to you so please take a look.
Edited by Ryo, Sep 14 2010, 09:57 PM.
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Nat
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All these pincer attacks. /sigh

Saber is the bigger threat right now so this might be the time to overlimit and take her out. Although 1vs2 is terrible for us 1vs3/4 would be overkill since we're still public enemy #1. Aside from maybe Caster or Zerker I don't see any chance of an Alliance at this point.
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Nat
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BREE
Can Archer Overlimit into his NP in one turn?
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Yes. Unless you have him use another support skill.
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Tact
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Subtle, the Nutter
Time for another roast!

I expected Assassin's detection value to be higher than Archer's. In any case, I agree: we're gonna take out Saber this instant!
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i am so glad you decided on using Crisis rain.

I love crisis rain.

http://www.youtube.com/watch?v=mbxMG3zCbNQ

So badass. the wink seals it for me.
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Nat
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BREE
Now if we can find Caster after Saber is dead we might be able to survive longer. Assasin and Berserker (assuming they're teamed up) would take out Archer after its all over in one turn. This would be the time to use the escape command spell only if we get into that situation.

if Caster doesn't accept the alliance its mana drain or death from Zerker/Assassin.
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Tact
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Subtle, the Nutter
Seems Saber isn't dead. A pity. At least Berserker's on our side...

I think I'll have us CS Escape to Ikebukuro Station and use a desperation Love Shot. If we're lucky, Pyro Prison will finish off Saber.
Edited by Tact, Sep 16 2010, 04:14 PM.
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Ryo
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Archer is dead. I'll post your sheet after the public update.

Team Caster is played by Mecasonic and Trie Noir.
Edited by Ryo, Sep 17 2010, 12:27 PM.
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Tact
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Ryo
Sep 17 2010, 12:25 PM
Archer is dead. I'll post your sheet after the public update.
It was either the Station or Raira. I expected one team to be at 60, so I couldn't have us take the risk of crossing through the sight line.

Oh, I don't plan to resign just yet: I will take out Saber and Caster before then.
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Movement is blocked tomorrow. Or it should be.
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Tact
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Uroxin
Sep 17 2010, 01:38 PM
Movement is blocked tomorrow. Or it should be.
Oh, right.

SHIT.

Ryo, need clarification:

If I activate Pyro Prison while I'm not in battle, will I regen even if someone enters the Pyro'd area?

Am I even able to flee this Turn?
Edited by Tact, Sep 17 2010, 02:43 PM.
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Ryo
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You'll be able to flee.

You'll still regen since you aren't using an offensive skill and nobody is directing one towards you.
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Nat
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BREE
Goodnight sweet prince.
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Ryo
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Pyro Prison can only be used on Lloyd's current area.
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Another small change to your update... nothing that'd alter a move, though.
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