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| Tweet Topic Started: Aug 24 2010, 10:22 PM (1,375 Views) | |
| Ryo | Aug 24 2010, 10:22 PM Post #1 |
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I can't control it!
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Archer's Master: Tactician J Archer: Nat_12 This is where you can discuss strategy and ask questions. Edited by Uroxin, Aug 28 2010, 07:39 PM.
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| Nat | Aug 28 2010, 08:04 PM Post #2 |
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BREE
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natpost |
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| Tact | Aug 28 2010, 08:14 PM Post #3 |
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Subtle, the Nutter
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Lloyd Stevens here, ready to create some serious damage in this War. |
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| Nat | Aug 30 2010, 02:06 PM Post #4 |
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Let's say we get an Alliance going. Are we going to get boards for that? |
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| gravy | Aug 30 2010, 02:31 PM Post #5 |
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Try hard, camp harder
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No, alliance boards will not be permitted in War 13. A truly awful idea. |
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| gravy | Aug 30 2010, 10:58 PM Post #6 |
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Try hard, camp harder
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Slight change to the story entry: changed the dates slightly. Not a big deal at all. |
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| Tact | Sep 4 2010, 05:57 AM Post #7 |
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Subtle, the Nutter
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Where are Lloyd's Command Spells located? Can I pseudo-activate a Command Spell? For example, can I hold out my hand and yell out a phrase, just for kicks? |
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| Tact | Sep 4 2010, 08:21 AM Post #8 |
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Subtle, the Nutter
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Does Pyro Prison affect anyone and everyone entering/leaving the area, including Lloyd and his Servants? If Lloyd pays the doubled Mana for Flame Vortex, will everyone in the original target area also be roasted indiscriminately, him and his Servants included? Edited by Tact, Sep 4 2010, 09:24 AM.
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| Nat | Sep 4 2010, 08:24 AM Post #9 |
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Serpent + Tempest = win.
Edited by Nat, Sep 4 2010, 08:24 AM.
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| Nat | Sep 4 2010, 08:41 AM Post #10 |
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and now onto planning. First would be which location we would want to head to. Metropolitan Square would be the best bet with our stat sheets and maybe we'll run into team Caster along the way. Due to the fact the Raira Academy has no special effects I could leave one trap there and one at the Metropolitan Square. Along with Archers support ability we could camp out until the fight starts and have the jump on Assassin. Love Shot would be able to keep up Archer against any attacks doing less the 30 damage along with the masters Pyro Prison if we're up against someone like Zerker. I'll take a guess and say he has 400hp - 450hp or close to it. Given the damage of Tempest anyone would flee unless they wanted to die with an all out assault. Even if they were to run it wouldn't be too far with the trap going off thus leading to Glimmer of Heavens ranged attack. tl;dr Staying in that one corner would be our best chance at survival with the most offensive attacks used. Although this is only 1vs1. 1vs2 and higher is a whole different game where we would have to retreat. Not to mention the damage we can cause with his NP. Question. When it's used does it stay on forever like a passive ability? Do we have to run out of the Overlimit Gauge when its used or can we cancel the NP at any given time? Edited by Nat, Sep 4 2010, 08:47 AM.
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| Nat | Sep 4 2010, 08:50 AM Post #11 |
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another thing Tact. Feel free to move without me if I'm somehow not around in time. |
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| Tact | Sep 4 2010, 09:21 AM Post #12 |
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Subtle, the Nutter
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Good idea. Let's plant Serpent in Raira Acdemy and the Metropolitan Square, in that order. They'll surely have a hard time pursuing us then, and we can pick at them with enough time if they decide to chase our asses. An early lead would be our best bet here, yup. Alrighty. |
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| Nat | Sep 4 2010, 09:28 AM Post #13 |
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Yagiri Pharmaceutics would be the next best corner to move to. With the area right next to it lowering their movement by 1 a trap would still work but without the mana regen we wouldn't be able to stay there for long. The other two corners are the worst places to be in as well. I'm guessing everyone wants to get to the warehouse for a head start on stats while the sushi shop has the skyscraper right beside it making us lose our cover early on. Then again all three of those corners seem to be the worst places to be at seeing as those give the best benefits with stats, health regen and another health recovery spot. But until we get attacked we'll have to see who's a bigger threat to us. I would imagine Zerker or Lancer being the top damage dealers unless Caster has some sort of hax ability. |
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| Tact | Sep 4 2010, 09:37 AM Post #14 |
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Subtle, the Nutter
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Can the Police Station still pick up the death of a Cremation'd civvy? Can Pyro Prison be active on more than one area? Does Pyro Prison take into account base ranks or their equivalent values? If a character had B++++ (200%) MAA or C+++++++ (45%) MAD, will they still be unaffected by Pyro Prison? How are the damage boosts from skills calculated: alongside the multiplier, or alongside total calculated damage? If a character with Flight enters an area that is affected by Serpent, will Serpent on that area still be canceled? Can Love Shot target two characters two times each? How do the mechanics of Glimmer of Heaven work? Do I activate it, and then the skill inflicts damage at the end of a Turn? Do I have to wait until the end of the Turn before I can activate it at all? If the target moves to a different area during the Turn, will this skill still hit them? During which phase does Raven lose Overlimit Points? Can Overlimit be manually canceled? Does it even cancel if Raven has 0 Overlimit? If Raven inflicts 0.5 damage one time, and receives 6.5 damage another time, how much Overlimit does he gain total? Non-gameplay shenanigans: Can I kill a civvy for the lulz? Can I use their corpse to write out a message? Edited by Tact, Sep 4 2010, 09:47 AM.
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| Touphi | Sep 4 2010, 12:03 PM Post #15 |
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Protagonist
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Unless Ryo or Gravy specifically say no, I'm fine with this. Actual command spell usage will be described with certain effects that your fake one won't have, though, so a keen eye could easily figure out that you're faking. It's totally in-character for Lloyd to do. I could probably answer your other questions, but I'll leave that to Ryo so we don't have another War 10 situation with differing answers. |
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| Ryo | Sep 4 2010, 02:44 PM Post #16 |
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I can't control it!
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Pyro Prison shouldn't affect Lloyd and his servant at all. I'll change that. Cleared up Flame Vortex a bit. If you pay double mana, it won't affect Lloyd's current area. Police station will pick up on cremation deaths. Pyro Prison only takes base rank into account. Damage boosts from skills will be calculated as a multiplier. A flying character won't cancel out Serpent. Love Shot can target 2 separate characters twice. Glimmer of Heaven activates during the offensive phase. The last attack of the turn means it will hit the target as the last action of the offensive phase. If a target managed to move between the time Archer attacks and the attack hits its target, it will miss. OL points would be lost during the upkeep phase. It can be canceled manually, fixed that. There will also be no decimals. Writing messages in blood is alright, but no guarantee that anyone will see them if something more important happens. |
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| gravy | Sep 4 2010, 04:27 PM Post #17 |
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Try hard, camp harder
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Well to the first one, I haven't exactly considered the location of the command spells. Generally, they are located on the back of either your right or left hand. So...yeah. To the second one...well, Ryo can judge if it'd be okay. >_> Personally, I'm fine with it, since it WOULD be something Lloyd would do... but Ryo gets the final say really. Edited by gravy, Sep 4 2010, 04:29 PM.
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| Tact | Sep 5 2010, 11:10 PM Post #18 |
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Subtle, the Nutter
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Will we be able to choose our starting location, or will our status for Night 0 answer that for us? |
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| gravy | Sep 5 2010, 11:50 PM Post #19 |
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Try hard, camp harder
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Gm decided as soon as Ryo isnt a fag and does the status updates |
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| Tact | Sep 6 2010, 03:43 AM Post #20 |
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Subtle, the Nutter
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Can Pyro Prison target any area, even if Lloyd himself is not inside it? |
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| Nat | Sep 6 2010, 08:14 AM Post #21 |
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Looks like you already have the turn done. We'll either get lucky with an Alliance off the bat or get taken out by an Alliance at the start. |
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| Ryo | Sep 6 2010, 01:53 PM Post #22 |
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I can't control it!
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yes |
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| Nat | Sep 7 2010, 01:46 AM Post #23 |
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Lyoyd knows nothing of my spirit form! Anyways this is the part where we can set us up the bomb.. twice. Move Lyoyd to the next area and Archer will drop Serpent here and follow Lyoyd to the next area after this turn. Seeing as we can't drop it and move at the same time. I'll make the move in 3 or 4 hours if you aren't here Tact. If I do feel free to change up some stuff if you get here before the time is up. Edited by Nat, Sep 7 2010, 01:48 AM.
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| Ryo | Sep 7 2010, 01:53 AM Post #24 |
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I can't control it!
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It seems night 1 moves have already been posted for your team. |
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| Nat | Sep 7 2010, 06:54 AM Post #25 |
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*can't read* My bad. |
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| Tact | Sep 7 2010, 07:05 AM Post #26 |
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Subtle, the Nutter
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Wait, you want to separate Lloyd from the get-go? Speaking of which, can movement even be delayed past its phase? |
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| gravy | Sep 7 2010, 07:05 AM Post #27 |
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Try hard, camp harder
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Don't worry, I can't read either. |
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| gravy | Sep 7 2010, 07:07 AM Post #28 |
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Try hard, camp harder
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Only thing you can do regarding movement is to move later in the movement phase I believe. |
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| Nat | Sep 7 2010, 07:54 AM Post #29 |
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Well its the best time and it'll only be for 1 turn. Since we're already in the corner of the map we probably won't run into any other teams. Even if we do they'll want an Alliance to be made. Anything is fine with me though. We can risk it by going solo for one turn or not. |
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| Tact | Sep 7 2010, 02:46 PM Post #30 |
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Subtle, the Nutter
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I'm gonna go out on a limb here and say that Raven just found the Assassin of this War: Kanade Tachibana, from Angel Beats!. |
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| Nat | Sep 7 2010, 04:01 PM Post #31 |
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Assassin is usually terrible but an Alliance is an Alliance. A+ public update |
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| Tact | Sep 8 2010, 03:55 PM Post #32 |
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Subtle, the Nutter
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Night 2: Raven didn't pick up anything at Raira Academy despite the trap being set off? Lloyd didn't get any moolah from the dead civvy? |
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| Tact | Sep 9 2010, 07:48 AM Post #33 |
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Subtle, the Nutter
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If I use Pyro Prison on an area occupied by someone, does it count as me being in battle? |
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| Ryo | Sep 9 2010, 10:55 AM Post #34 |
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I can't control it!
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No |
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| Tact | Sep 9 2010, 02:40 PM Post #35 |
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Subtle, the Nutter
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Partner, what do you think are the chances that Team Saber will come to Team Lancer's aid?
Edited by Tact, Sep 9 2010, 02:40 PM.
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| Tact | Sep 9 2010, 03:20 PM Post #36 |
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Subtle, the Nutter
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Lancer: STR = C END = 69.3...%? AGI > B |
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| Nat | Sep 9 2010, 05:05 PM Post #37 |
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Honestly after reading a public update where it seems X character got hurt more I'd go with the other team. In this case I seen Archer getting hurt more. You never know though, another team could show up and 2vs2 if Saber allies with them. If another team does appear we'll have to run. |
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| Ryo | Sep 10 2010, 01:13 PM Post #38 |
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I can't control it!
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Team Saber is played by Boct and Lily Team Lancer is played by Cobalt and Psionbolt Team Rider is played by IhatethisCPU |
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| Tact | Sep 10 2010, 01:47 PM Post #39 |
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Subtle, the Nutter
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Looks like TWO teams appeared- and they're stacked against us, too! I propose we bail now. |
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| Tact | Sep 10 2010, 04:05 PM Post #40 |
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Subtle, the Nutter
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Why is CPU in control of two characters? |
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| gravy | Sep 10 2010, 04:15 PM Post #41 |
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Try hard, camp harder
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The other player has yet to show up. Thus, CPU controls both of them. |
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| Ryo | Sep 10 2010, 04:27 PM Post #42 |
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I can't control it!
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If you meet anyone in the financial district, you would have to skirmish again. |
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| Nat | Sep 10 2010, 05:08 PM Post #43 |
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At this point I don't know if Archer can take another attack before he's able to escape. We'll definitly lose the next turn if they all attack him again which is what I'd do. Even if we have back up at this point like 2 other servants I doubt we'd survive long. If Archer is able to tank one turn with a command spell to help we could Overlimit + NP the very next turn or be completely defenseless while retreating. I didn't expect two players to show up and help Lancer. If it was only one we could of has a smooth get away. |
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| Tact | Sep 10 2010, 05:19 PM Post #44 |
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Subtle, the Nutter
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Well, our escape options just got cut off severely; that revelation in the Public Update about TWO teams being at the Sunshine 60 means that even if I had us flee to the Shopping Center through a CS, there would be a very likely chance of us getting attacked at that exact spot by the last team... But I still think the CS Flee is our best option. Once we make it to the Center, I'm gonna have you use Love Shot on yourself. |
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| Nat | Sep 10 2010, 05:26 PM Post #45 |
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Probably the best way to go for some survival until Archer regains his health back. |
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| Nat | Sep 10 2010, 05:27 PM Post #46 |
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I will not lose this war without killing anyone. |
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| Nat | Sep 10 2010, 05:50 PM Post #47 |
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This should be played at some point due to the masters personality. Maybe a comeback or total god stomp against one of the opposing teams. http://www.youtube.com/watch?v=zQZzcxLstAI http://www.youtube.com/watch?v=cBI07lBlvhM http://www.youtube.com/watch?v=bowI36mANr4 or anyone and I'd be happy. Or even better since these past few nights have been amazing. Edited by Nat, Sep 10 2010, 05:59 PM.
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| Touphi | Sep 10 2010, 09:44 PM Post #48 |
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Protagonist
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Thanks~ A compliment is the quickest way to get me to do something for you, lol. |
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| gravy | Sep 10 2010, 10:31 PM Post #49 |
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Try hard, camp harder
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I was thinking Guile's theme for a comeback... |
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| Nat | Sep 11 2010, 09:53 AM Post #50 |
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Guiles theme is pretty kick ass. I guess you can say it goes with everything.
Edited by Nat, Sep 11 2010, 09:54 AM.
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10:28 AM Jul 11