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| Tweet Topic Started: Aug 24 2010, 10:21 PM (2,529 Views) | |
| gravy | Sep 11 2010, 02:07 AM Post #101 |
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Try hard, camp harder
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That was a big bargaining chip in War 8... at least for me. |
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| Super Archer | Sep 11 2010, 02:17 AM Post #102 |
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Trollsmith
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hey boct this isnt too important but you might be interested in it (2:13:16 AM) KatawaShojo: can I assume that my update is the same as the public? cuz we didnt do much else lolz (2:13:27 AM) Uroxin: Yes (2:13:27 AM) Uroxin: oh (2:13:28 AM) KatawaShojo: ok cool (2:13:30 AM) Uroxin: touphi didnt do that (2:13:32 AM) Uroxin: Oops (2:13:41 AM) Uroxin: Theres only one thing touphi missed (2:13:52 AM) Uroxin: jeremiah had an offhanded comment to sebastian (2:13:53 AM) Uroxin: thats it (2:13:57 AM) KatawaShojo: oh (2:14:03 AM) KatawaShojo: is it important? (2:14:05 AM) Uroxin: Uh (2:14:10 AM) Uroxin: If you care about the plot, yes. (2:14:13 AM) KatawaShojo: oh (2:14:17 AM) KatawaShojo: I do >_> (2:14:25 AM) Uroxin: Unlikely allies, at least for the time being. (2:14:31 AM) KatawaShojo: oh (2:14:32 AM) Uroxin: Is what I wanted to make apparent. (2:14:44 AM) Uroxin: Jeremiah really harbors a grudge against Sebastian. (2:14:47 AM) Uroxin: Which (2:14:52 AM) Uroxin: Would again be made apparent. (2:14:56 AM) Uroxin: But touphi is retarded.. (2:15:08 AM) KatawaShojo: oh, lolz (2:15:16 AM) Uroxin: Actually (2:15:22 AM) Uroxin: touphi's gonna amend it (2:15:23 AM) Uroxin: so (2:15:24 AM) Uroxin: yeah (2:15:29 AM) KatawaShojo: >_> |
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| Super Archer | Sep 11 2010, 02:44 AM Post #103 |
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Trollsmith
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Lilly and Guild discuss the TIP
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| Super Archer | Sep 11 2010, 02:55 AM Post #104 |
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Trollsmith
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ALSO just noticed something weird. The two masters that Malik got warned about in Night 0 we have met, and have negotiated to work with. Cool story, huh? |
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| Super Archer | Sep 11 2010, 02:33 PM Post #105 |
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Trollsmith
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During this next turn, can we move to Raira and smack him with the NP, or do we have to reskirmish? |
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| Ryo | Sep 11 2010, 02:38 PM Post #106 |
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I can't control it!
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reskirmish |
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| Touphi | Sep 11 2010, 05:25 PM Post #107 |
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Protagonist
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>Touphi bashing Man it's like I'm actually playing the war. |
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| Super Archer | Sep 11 2010, 10:18 PM Post #108 |
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Trollsmith
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Question about the CS, "Escape from here" It says it prohibits movement in the next turn. Does this include movement via CS? |
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| Ryo | Sep 11 2010, 10:34 PM Post #109 |
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I can't control it!
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no |
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| Super Archer | Sep 11 2010, 10:37 PM Post #110 |
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Trollsmith
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What part of a turn does a Skirmish happen in? If it's movement, then I think we'd be able to Skirmish Archer before they CS away again. |
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| Ryo | Sep 11 2010, 10:44 PM Post #111 |
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I can't control it!
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A skirmish is an attack so it occurs during the offensive phase. |
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| Super Archer | Sep 11 2010, 10:45 PM Post #112 |
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Trollsmith
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lets secretly hope that they don't CS then |
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| Super Archer | Sep 12 2010, 01:38 AM Post #113 |
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Trollsmith
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question about the wording of the NP -By spending two more cartridges, this attack will also be able to hit an additional target. if we decide to pay 2 cartridges for the extra target effect, does it carry the END reducing effect, or would we have to pay an extra cart for it(making it 3 extra carts) |
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| boct1584 | Sep 12 2010, 04:15 PM Post #114 |
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Question. If we counter a blue with another blue, is the author of the blue we countered allowed to just say it again once/if our blue is disproved? |
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| gravy | Sep 12 2010, 04:17 PM Post #115 |
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Try hard, camp harder
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Right, when the parallel theory is ruled to be incorrect, you may once again propose the same theory. |
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| boct1584 | Sep 12 2010, 04:48 PM Post #116 |
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Can I assign Earthly Spirits to block for people other than me? |
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| Ryo | Sep 12 2010, 04:49 PM Post #117 |
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I can't control it!
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no |
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| Super Archer | Sep 12 2010, 09:32 PM Post #118 |
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Trollsmith
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boct, I bet you're wondering why I added the bit about allying with Archer. It's because I want another shield. Archer is at near death, and they seem eager to live as long as possible. They would try to get an ally instead of fight and die. By allying, we agree to work together and not try to hurt each other. Right now, Lancer and Archer are at near death. People will go after them instead of Saber. Meanwhile, we get to putz around without fear of getting hurt too badly. If they live long enough, they will thank us for "Giving them protection" and be super nice and relaxed towards us. Now, I don't expect them to live long enough for this to happen. It's also worth pointing out that we've been keeping Saber at near full health/mana. Let's try to keep it this way. Edited by Super Archer, Sep 12 2010, 09:33 PM.
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| Super Archer | Sep 13 2010, 12:35 AM Post #119 |
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Trollsmith
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Hey boct, don't you have admin powers? Can you just edit my move instead of adding another post? |
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| boct1584 | Sep 13 2010, 12:43 PM Post #120 |
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We were not in combat this turn, so shouldn't Signum have recovered HP on her own in addition to Malik's Spiritual Healing? |
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| Ryo | Sep 13 2010, 12:46 PM Post #121 |
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I can't control it!
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You were hit by a barrage of magical bullets. |
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| Super Archer | Sep 13 2010, 01:33 PM Post #122 |
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Trollsmith
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BAHSAHKAH |
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| Super Archer | Sep 13 2010, 02:43 PM Post #123 |
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Trollsmith
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What happens if we are at a location when it gets closed off? Do we get sent to another location? Also, mind if I use your response in the GameFAQs topic? |
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| Super Archer | Sep 13 2010, 04:06 PM Post #124 |
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Trollsmith
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boct, you may be wondering what my thoughts are. Here's the cool story bro. http://img64.imageshack.us/img64/6099/13smap1.png When we encountered Archer, they CS;d away. http://img85.imageshack.us/img85/7881/13smap2.png Now, we know for certain that Archer isn't at the Station or the Center. They cant move after using the Escape CS. The IGM Office and the Financial District seems like a stupid gamble, since that is one spot away from the Academy and that is where the fighting was. That leaves the Dojo and the Yagiri. Yagiri sells potions that restore health. Archer is near death at this point and needs health. We've got him cornered. At this point, we can either: A) Have us hide at the Station while Archer consumes at the Yagiri. When the teams go after Archer, they have to go thru the Station and then we ambush them. B) Kill Archer, give Lancer the free health/mana. Personally I prefer two weak teams than one other powerful one. Even if they aren't at Yagiri, they will want to go to the Station for the Free Movement point. In this last turn, we have done the following things: 1. Weakened Team Archer by a lot. 2. Taunted Team Rider and Team Berserker. 3. "Followed" Team Archer. 4. Gained the trust of Team Lancer. 5. Be at a good spot on the map. Edited by Super Archer, Sep 13 2010, 04:08 PM.
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| Super Archer | Sep 14 2010, 01:14 PM Post #125 |
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Trollsmith
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We're going to the Warehouse next turn. The public is going to be epin and detailed and shit, so people will try to jump us. We don't have time to worry about "What ifs" regarding Team Archer. |
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| Super Archer | Sep 14 2010, 01:23 PM Post #126 |
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Trollsmith
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No rage? I'm surprised, boct. ALSO delicious copypasta is delicious (5:35:11 PM) KatawaShojo: I remember hearing that pm reds cant be used as basis because GMs cant actively check and confirm/deny them. (5:35:18 PM) KatawaShojo: What are your thoughts about this? (5:35:29 PM) Uroxin: right (5:35:36 PM) Uroxin: anything not in the public (5:35:41 PM) Uroxin: does not count Edited by Super Archer, Sep 14 2010, 01:26 PM.
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| gravy | Sep 14 2010, 01:32 PM Post #127 |
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Try hard, camp harder
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Pretty much. As far as I'm concerned, I have no clue what you said with Lancer. It's rude, but within your rights. Shouldn't place much trust on an alliance, you can be backstabbed at any time really. |
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| Super Archer | Sep 14 2010, 01:46 PM Post #128 |
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Trollsmith
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Now that we gave you material to use against Team Lancer, I am now going to share my current plan. The plan is to send the other teams on a wild goose hunt after all three teams. We will attempt to leave and leave Archer behind. If we encounter a team during our "Escape" we ambush them. It seems Rider and Berserker are seperated, so they will take different paths. Not sure what to think of Assassin yet but they could have a ceasefire with Berserker. Caster is still out there but has played conservatively, they probably wont run to kill us. |
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| boct1584 | Sep 14 2010, 02:04 PM Post #129 |
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I'm pissed off at you, yes, but at the end of the day, it's just a game. The problem is that now nobody's going to want to ally with us because of that stunt you pulled. What direction do you think we should move in? Edited by boct1584, Sep 14 2010, 02:08 PM.
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| Super Archer | Sep 14 2010, 02:09 PM Post #130 |
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Trollsmith
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I want to say, go in the general southwest area. Northeast is claimed for, and they will most likely go to the Sunshine if they don't take the bait. |
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| Super Archer | Sep 14 2010, 05:26 PM Post #131 |
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Trollsmith
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This is my new plan. I'm thinking of doing something like, Ikebukuro -> Dojo -> West Gate Park At any point in the turn we see Team Archer, we stop and engage them. Everyone knows that we're at the Station, and that Archer is at the Dojo. Archer will most likely run south, instead of going North(and finding us) or staying put(and get raped by any team who happens to be nearby) HOWEVER, if we don't get in a fight at all, we just run next turn. WGP is in a nice place on the map, so we aren't stuck going one way. What do you think? |
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| boct1584 | Sep 14 2010, 06:41 PM Post #132 |
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Sounds good to me. I'll submit this one. |
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| Super Archer | Sep 14 2010, 11:45 PM Post #133 |
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Trollsmith
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I think we should drop off Sebastian somewhere. Right now, we might need his mana reducing skill if we get in a huge fight. Otherwise he should just sit back and be a potential backup master for Saber. Unless he has two movement and is super beefy, we are so going to have to work around him. |
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| Super Archer | Sep 15 2010, 01:50 AM Post #134 |
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Trollsmith
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I don't trust guild. He seems too eager to join up, and to use tricky words to decieve us. Edited by Super Archer, Sep 15 2010, 01:56 AM.
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| Super Archer | Sep 15 2010, 05:01 PM Post #135 |
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Trollsmith
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Ok, my internet got disconnected and I'm not sure what my situation is regarding it. It may be turned on tomorrow, it may take a couple days. I will make an attempt to show up at least once a day to see how things are going, and to state my thoughts. Tonight, this is what I personally would like to see happen: -Be really, really aggressive towards Team Archer -If Assassin acts hostile at all, attack them -If any team walks into the area between now and Archer's/Assassin's? death, be wary of them. If it is Berserker/Rider, be extremely cautious. Use AoE if they attack or just plain run. Also, it doesn't seem like Sebastian followed us. I know you have a man crush on him, so check up on him. |
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| Ryo | Sep 15 2010, 05:09 PM Post #136 |
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I can't control it!
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Sebastian left the area before you moved. Made a mention of that. |
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| Super Archer | Sep 16 2010, 11:55 AM Post #137 |
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Trollsmith
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Not sure if I'll be on to read the status update. Just remember that Saber is extremely limited by how many cartridges she has. If we do end up hitting a lot of people with the AoE, well...we cant really expect to survive without throwing another CS at them. Flee to run, or Stop Holding Back for stat bonuses + more carts. If Archer ends up dieing and we don't get in a fight, I'm ok with just regenerating for a turn or two. More carts+regen=SUUGOOOIII |
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| boct1584 | Sep 16 2010, 03:12 PM Post #138 |
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Bear in mind that Sturmfalken is the only attack that requires cartridges; otherwise, they're just for changing forms or adding secondary effects. |
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| Super Archer | Sep 16 2010, 08:17 PM Post #139 |
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Trollsmith
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Changed my mind. -Stop Holding Back -Malik heals Saber -Saber goes to bow form and uses all Cartridges. That's right. All of them. Hit Archer and Berserker. Hopefully we can kill Archer and get that nice regen. Otherwise we're screwed. |
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| Super Archer | Sep 16 2010, 11:11 PM Post #140 |
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Trollsmith
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I have worked my magic, boct~ Please don't run in and do something stupid, like use the CS "Do as I say" and then sit there and watch us die. |
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| boct1584 | Sep 17 2010, 01:02 PM Post #141 |
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I think we have to use our last Command Spell and get out of there. Because of Sebastian's bounded field, Berserker will defintiely have the mana to use that attack again, and there's no way Saber can survive it another hit like that. Your discretion whether you want to Escape from Here to get out, or have Signum Enter Spirit Form and have Malik flee with her normally. The latter gives us a better chance of being able to continue running, but a greater chance Malik will die and leave you Masterless. EDIT: I think our best bet is for Signum to Enter Spirit Form and flee normally; if Berserker wises up and fires Q.E.D. again, Signum will die for sure, no matter where we escape to, UNLESS she's in spirit form. In hindsight, we should have bailed last turn anyway. Edited by boct1584, Sep 17 2010, 01:34 PM.
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| Super Archer | Sep 17 2010, 05:15 PM Post #142 |
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Trollsmith
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I'm thinking about using the CS, Go to Spirit Form. I honestly was expecting to kill Archer this turn, in order to get enough health to take out Berserker as well. It also hinged on Assassin being a bro. |
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| Super Archer | Sep 17 2010, 05:26 PM Post #143 |
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Trollsmith
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Also, might as well bring out your Earthly Spirit. Maybe we can talk Assassin to come back and help finish them off. |
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| boct1584 | Sep 17 2010, 05:35 PM Post #144 |
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Oh, duh, I forgot Earthly Spirits can tank for Malik! Okay, we can definitely both survive this. 1. Malik CS's Signum to spirit form 2. Malik summons an Earthly Spirit to block for him 3. We get the hell out. Sound good? |
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| gravy | Sep 17 2010, 05:35 PM Post #145 |
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Try hard, camp harder
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Assassin is a girl, though. She can't be a bro. |
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| Ryo | Sep 17 2010, 05:38 PM Post #146 |
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I can't control it!
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You cant use anything besides a CS while fleeing. |
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| boct1584 | Sep 17 2010, 05:48 PM Post #147 |
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Well, fuck me. |
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| Super Archer | Sep 17 2010, 07:21 PM Post #148 |
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Trollsmith
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131 health should be enough to survive a map attack OR an ambush. Probably not both though. |
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| Super Archer | Sep 18 2010, 12:20 AM Post #149 |
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Trollsmith
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We should be proud, boct. We are directly responsible for the deaths of three players, and we're somehow still alive. |
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| Super Archer | Sep 18 2010, 12:29 AM Post #150 |
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Trollsmith
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Also, Berserker is weakened. If people decide to take this oppertunity to kill her, we'd be responsible for three servant's deaths. Edited by Super Archer, Sep 18 2010, 12:30 AM.
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10:34 AM Jul 11