| Nightly Moves | |
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| Tweet Topic Started: May 23 2010, 08:03 PM (844 Views) | |
| Soul Devour | May 23 2010, 08:03 PM Post #1 |
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If it's ok with the GMs, we'll just post the moves for each night (and strictly just moves) in this topic. Night 2 moves: -Sayako Crossroad barriers the Cosplay Cafe enterance. -Mana will Barter for her support action. -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties in the following order: Berserker Saber Lancer Rider Assassin Caster Edited by Soul Devour, May 23 2010, 08:04 PM.
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| Soul Devour | May 25 2010, 09:39 PM Post #2 |
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Night 3 moves: -Sayako takes a turn to prepare her Supression skill for an area of effect. -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will stealth-scout the Concert Grounds and return back to the observatory with any additional information. In the event this is impossible, Mana will do a normal scout on the Concert Grounds and return back to the observatory with any additional information. -Mana will use BCTL on any hostile parties at any point in the turn in the following order: Berserker Saber Lancer Rider Assassin Caster Edited by Soul Devour, May 25 2010, 09:55 PM.
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| Soul Devour | May 26 2010, 08:56 PM Post #3 |
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Night 4 moves: -Sayako dispells the Crossroad barrier on the path leading to the Arcade and places a new one on the path to the Pokemon Center. If this action is impossible, don't change the barriers. IN THE EVENT OF COMBAT: -If the 3 Teams at the Business District come to the observatory and show hostile intentions, Mana will use the Magic Displacement Charm for her and Sayako to escape. -Mana will tank any blows directed at Sayako. -If Sayako still has an action left to use, she will Heaven's Tracker the first offensive action used. -Mana will use Akimbo and then Basic Shot. This Basic Shot is counted as a Free Action determined by the skill of Akimbo. Mana will then use another Basic Shot as her offensive action and then throw a Semtex grenade as a follow up on any hostile teams in the following priority: Berserker Saber Lancer Rider Assassin Caster Edited by Soul Devour, May 26 2010, 10:44 PM.
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| Soul Devour | May 27 2010, 10:37 PM Post #4 |
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Night 5 moves: -Sayako dispells the Crossroad barrier on the path leading to the Cosplay Cafe and places a new one on the path to the Concert Grounds. If this action is impossible, don't change the barriers. -Team Archer will move to the Curry Shop -Team Archer will present the following info to Ciel: "Caster has the power to ignite things" "Berserker has the ability to teleport." "Caster is the person Azaka Kokotou" "Assassin is Kirara Hoshizara" "Archer is Mana Tatsumiya" "Lancer is Eirika and Ephraim" -Team Archer will request what the NP of Berserker is. -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties at any point in the turn in the following order: Berserker Saber Lancer Rider Assassin Caster Edited by Soul Devour, May 27 2010, 10:42 PM.
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| guild525 | May 29 2010, 03:49 AM Post #5 |
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Night 6 moves: -Sayako places a Crossroad Barrier on the path from the Baccano Line -Team Archer will not move. -Team Archer will present the following info to Ciel: "Lancer is Eirika and Ephraim." "Lancer is not just one person" -Team Archer will request information on Team Lancer (preferably health). -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties at any point in the turn in the following order: Berserker Saber Lancer Rider Assassin Caster |
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| guild525 | May 30 2010, 05:36 AM Post #6 |
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Night 7 moves: -Team Archer will not move. -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties at any point in the turn in the following order: Berserker Saber Lancer Rider Assassin Caster Edited by guild525, May 30 2010, 02:45 PM.
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| Inimchan | May 30 2010, 05:37 AM Post #7 |
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Has Poison and Candy
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Erm... "Lancer is Eirika and Eprhaim" is the requirement to obtain their NP >.> EDIT: Surprise, surprise! <.> Please read the rules carefully next time. The IGM System is at section 2.9 of the Rules Page Edited by Inimchan, May 30 2010, 11:27 AM.
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| guild525 | May 30 2010, 02:43 PM Post #8 |
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Late change, but still changed if it's alright <_<.... |
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| Soul Devour | May 30 2010, 09:44 PM Post #9 |
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Let's try not to clutter this topic up too much : ) Anyways, my move based on what little I know: Night 8: -Team Archer will move to Ortensia Broadcasting location. If possible, Team Archer will broadcast the following message: "Isn't it sad? So sad that I've been gone for 3 days and yet nothing has changed? I really didn't think it was ALL useless but...I suppose I should be thankful that my team is still perfectly fine. A fragile team like ours certainly wouldn't dare start a fight so please, I implore you all to go and fight, I can promise that where there's a fight, we'll be there. Ah, it seems Beato is calling for me. Toodles from yours truly, Ushiromiya Battler." -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties at any point in the turn in the following order: Berserker Saber Lancer Rider Assassin Caster Guild, you can certainly edit or change this move if you'd like. |
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| Soul Devour | Jun 1 2010, 12:06 AM Post #10 |
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Night 9: -Team Archer will move to the K-On! Concert Grounds -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will use BCTL on any hostile parties at any point in the turn in the following order (This serves as priority over any other actions for the turn) Berserker Saber Rider Assassin Caster Lancer -In the event there are no hostile teams at the K-On! Concert Grounds, Mana will set up a Snipe and if a target is necessary, target Assassin at the Arcade. If a target is not necessary, don't target anyone yet. In addition, regardless of whether there are hostile teams or not present at the K-On! Concert Grounds, Sayako will set up Blast Seals at the K-On! Concert Grounds. Edited by Soul Devour, Jun 1 2010, 12:15 AM.
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| Soul Devour | Jun 2 2010, 11:15 PM Post #11 |
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Night 10: -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will tank any attacks intended for Sayako. -Sayako will set up more Blast Seals at the K-On! Concert Grounds. -Mana will prepare Demon Eyes Snipe for the next turn. |
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| Soul Devour | Jun 3 2010, 09:12 PM Post #12 |
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Night 11: -Team Archer will attempt to establish communications with any teams and will accept any alliances offered. Conversely, Team Archer will ask any teams that appear for an alliance. -Mana will tank any attacks intended for Sayako. -Sayako will do nothing. -Mana will use Demon Eyes Snipe against Assassin. If Assassin can't be targeted, It'll be used against Lancer (specifically Ephraim). Edited by Soul Devour, Jun 3 2010, 09:15 PM.
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| guild525 | Jun 4 2010, 10:27 PM Post #13 |
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Night 12: Mana will Access Magic Net and buy a Demon Eyes Snipe round. Mana and Sayako will head over to the Valkyrie Camp. Assuming a team is there (namely Lancer), Team Archer will engage in communications with them. If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster Saber Mana and Sayako will try to make an army if possible. Edited by guild525, Jun 4 2010, 10:27 PM.
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| guild525 | Jun 6 2010, 09:06 PM Post #14 |
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Night 13: Mana will Barter. Assuming a team is there, Team Archer will engage in communications with them but not ally them. If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster Mana and Sayako will try to make an army if possible. |
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| Soul Devour | Jun 7 2010, 10:19 PM Post #15 |
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Night 14: -Sayako will remove the Concert Ground - Darker Than Black Observatory Crossroad Barrier as a free action. Sayako will also remove the Curry Shop - Baccano Line Crossroad Barrier as a free action. -Team Archer will move to the Curry Shop. -Sayako will Crossroad Barrier the Curry Shop - Cosplay Cafe pathway. -Assuming a team is there, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster -Team Archer will present the following info to Ciel: "Caster's skills cost a high amount of mana." "Berserker has an attack called or similar to the name of Hell's Fang." "Berserker has a support move called or similar to the name of Barrier Burst." "One of Ragna's NPs is Blood Kain" -Team Archer will request confirmation that Saber's Master is the grail conduit. If that's illegal to ask, Team Archer will request a hint on the conduit's identity, although Team Archer DID grace Ciel with quite a bit of information... |
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| Soul Devour | Jun 8 2010, 10:30 PM Post #16 |
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Night 15: -Assuming a team is there, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster -Sayako will lay down a Crossroad Barrier on the Baccano Line - Curry Shop Pathway -Team Archer will present the following info to Ciel: "Berserker has some sort of ability to regen health when attacking." "Berserker is a vampire." "Rider's tiger that we saw her atop of is her mount." -Team Archer will request confirmation that Assassin's Master is the grail conduit. If that's illegal to ask, Team Archer will request a hint on the conduit's identity. Edited by Soul Devour, Jun 8 2010, 10:33 PM.
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| Soul Devour | Jun 9 2010, 07:25 PM Post #17 |
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Night 16: -Team Archer will move to the Arcade, removing the Curry Shop -Cosplay Cafe barrier as a free action before the movement phase. -Assuming a team meets Team Archer this turn, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Caster Lancer -Sayako will set up a Crossroad Barrier at the Arcade - Shopping Mall pathway. -Mana will set up a regular snipe AFTER the BCTL conditional is completed. Edited by Soul Devour, Jun 9 2010, 07:33 PM.
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| Soul Devour | Jun 10 2010, 06:05 PM Post #18 |
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Night 17: -Sayako will remove the Arcade - Observatory Crossroad Barrier as a free action and will immediately place a new one prior to the movement phase at the Arcade - Church Pathway. -Assuming Team Caster somehow meets Team Archer this turn, we will say hurtful things to their faces and then BCTL them. -If any other hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer -Mana will set up a DES snipe this turn. Edited by Soul Devour, Jun 10 2010, 06:09 PM.
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| Soul Devour | Jun 11 2010, 09:40 PM Post #19 |
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Night 18: -Mana will Demon Eyes Snipe Caster -Sayako will remove the Crossroad Barrier at the Church - Arcade pathway as a free action and then immediately place a Crossroad Barrier at the Arcade - Enka Inn pathway before movement. -In the event the DES fails and Team Archer is attacked this turn in some other manner, Mana will BCTL hostile attacks in the following priority: -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Caster Berserker Rider Lancer -Mana will Access the Magic Net and purchase one (1) BCTL bullet, one (1) Demon Eyes Snipe Bullet (If used) and two (2) Semtex Grenades. If a second BCTL bullet is used this turn due to the conditional below, buy two (2) BCTL bullets when accessing the Magic Net. In addition, Mana will pick up a 6 pack of Samuel Adams when shopping. There's no way they wouldn't have beer. -Team Archer will flee to the South Baccano Line (via the blue transportation line) Edited by Soul Devour, Jun 12 2010, 11:15 PM.
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| Soul Devour | Jun 13 2010, 09:43 PM Post #20 |
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Night 19: -Team Archer will move to the Type-Moon Headquarters. -Team Archer will have Plot Sex. -Team Archer will find SOME sort of use for that beer. |
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| Soul Devour | Jun 14 2010, 10:12 PM Post #21 |
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Night 20: -Mana will Barter as a support action this turn. -Team Archer will move to the Starlight Crossing. -Assuming a team is there, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster -Team Archer will present the following information to Len: Satsuki Kirahara recieved mines as an ability after absorbing 2 servants. These mines attack both the servant and the master and deal regular AND mana damage. -Team Archer will ask Len for information on the best possible way for Team Archer to win the Grail War. Edited by Soul Devour, Jun 14 2010, 11:23 PM.
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| Soul Devour | Jun 16 2010, 01:07 AM Post #22 |
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Night 21: -Mana will attempt to assassination Detective Scept should she meet or passive scout him -Is a team enters Starlight Crossing, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster -Team Archer will present the following information to Len: As of the start of this turn, Team Caster at the Cosplay Cafe, Team Berserker at Rathty's Smithy, and Rhea is at the Observatory. -Team Archer will ask Len what is the best order for Team Archer to kill servants in. |
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| Soul Devour | Jun 16 2010, 10:16 PM Post #23 |
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Night 22: -Team Archer will move to Seinagi High School. -Assuming a team is there, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster Edited by Soul Devour, Jun 17 2010, 09:51 PM.
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| guild525 | Jun 19 2010, 02:00 AM Post #24 |
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-Team Archer will move to the Tohno's Estate. The following things will be asked: What is the limit to the amount of mines Caster's master can place? The following information will be provided: Azaka Kokuto uses a salamander glove for her spells. She uses the following spells: * AzoLto * FoLLte * MezoFoLLte -Assuming a team is there, Team Archer will engage in communications with them but not ally them. -If a hostile party attacks Mana, Mana will BCTL them in the following priority: Berserker Rider Lancer Caster |
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| Soul Devour | Jun 20 2010, 12:40 AM Post #25 |
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Night 24: -The following things will be asked: Will a BCTL round on a Dark Servant also teleport Satsuki with the hit servant? -The following information will be provided: "Rider has two pets, a liger and a haresvelgr." "Team Caster was at the Arcade as of the last night, Rhea was not hostile to us last turn." -Mana will access the Magic Net this turn and buy one DES round. -Team Archer will move to the Pokemon Center and try to steal people's POKEMANS. Also since it's like a hospital of sorts, Mana and Sayako will check for any possible STDs. ...You never know... |
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| guild525 | Jun 22 2010, 10:14 PM Post #26 |
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Team Archer will move to Rathty's Smithy. Sayoko will set a Barrier at Rathty's to Observatory if possible. If it isn't possible, Sayoko will set a Blast Seal at Rathty's. Archer will prepare the Body Shot Aim (Pierce the Heart) Snipe. If Team Berserker was to arrive at Rathty's Archer will engage in communications unless they're hostile. If they are hostile, Archer will BCTL them. If Teams Caster, Rider, and Lancer were to arrive at Rathty's, Archer will engage in communications and continue to prepare the Snipe unless attacked, in which case: If attacked by Teams Lancer or Rider, Archer will BCTL them both. If attacked by Team Caster, Archer will use two Semtex Grenades on them. If Detective Scep is in the area, Archer will put a bullet in his head. Archer and Sayoko will reflect on what they've done in regards to the sex. <_< |
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| guild525 | Jun 24 2010, 02:51 AM Post #27 |
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Archer will prepare a Demon Eyes Snipe. If Berserker arrives in the area, Team Archer will engage in communications with them. If Berserker is hostile, Archer will BCTL them. Sayoko will Barrier Rathty ---> Observatory. If Teams Rider, Lancer, and/or Caster's master show up and attack, Archer will BCTL them. Archer and Sayoko will talk about the SIlver-haired boy and rape. |
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| guild525 | Jun 25 2010, 03:47 AM Post #28 |
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If Berserker arrives in the area, Team Archer will engage in communications with them. If Berserker is hostile, Archer will BCTL them. Sayoko will Barrier Rathty ---> Pokemon Center If Teams Rider, Lancer, and/or Caster's master show up and attack, Archer will BCTL them. Archer will Barter. |
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| guild525 | Jun 26 2010, 12:41 AM Post #29 |
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If Berserker/Rider/Lancer/Caster's Master arrives in the area, Team Archer will engage in communications with them. If Berserker is hostile, Archer will BCTL them. If Teams Rider, Lancer, and/or Caster's master show up and attack, Archer will BCTL them. Mana will buy 2 Semtexs to replace the Chaff and Stun Grenades. Mana will buy: Some more beer A CD player and some Foo Fighters CDs A DS with Phoenix Wright Ace Attorney Games. A DS adapter to charge the DS. A portable TV. A bag of Chips. Batteries for the CD and portable TV. Edited by guild525, Jun 26 2010, 01:02 AM.
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| Soul Devour | Jun 26 2010, 09:48 PM Post #30 |
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Night 29: If Berserker arrives in the area, Team Archer will engage in communications with them. If Berserker is hostile, Archer will BCTL them. If Teams Rider, Lancer, and/or Caster's master show up and attack, Archer will BCTL them. Archer will Barter. Edited by Soul Devour, Jun 26 2010, 09:49 PM.
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| Soul Devour | Jun 28 2010, 12:23 AM Post #31 |
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Night 30: If Berserker arrives in the area, Team Archer will engage in communications with them. Team Archer will also engage in communications with all other teams. If Berserker is hostile, Archer will BCTL them. If Teams Rider, Lancer, and/or Caster's master show up and attack, Archer will BCTL them. Edited by Soul Devour, Jun 28 2010, 12:24 AM.
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| Soul Devour | Jun 28 2010, 11:06 PM Post #32 |
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Night 31: -Mana will access the Magic Net and Purchase 2 BCTL bullets. If Mana is somehow in combat when she wants to Access the Magic Net, do NOT access it. -Sayako will use Blast Seals in Rathty's Smithy -Mana will BCTL herself to teleport her and Sayako out of Rathty's Smithy. Edited by Soul Devour, Jun 28 2010, 11:14 PM.
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| guild525 | Jun 29 2010, 12:01 AM Post #33 |
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To clarify, BCTL will be delayed until the Blast Seal is planted. |
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| Soul Devour | Jun 30 2010, 12:01 AM Post #34 |
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Night 32: Plot Sex ...Seriously, that's it. ... Make it sexy this time dammit! |
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| guild525 | Jul 1 2010, 01:51 AM Post #35 |
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Sayoko will use the Command Spell Survive! on Mana. Sayoko will then Recursive Revision Mana's Magic Resistance with Strength stat. Sayoko and Mana will move to Rathty's Smithy. Mana will Cassopeia (but delay it until Berserker uses the Black Beast and contracts Sayoko unless he is dead) and follow it up with a Semtex on Rider. If Rider is not there, Mana will use two Semtex Grenades on Abigail or Rhea. Sayoko will contract with Berserker while at Rathty's if possible. Sayoko will go for the True END with Sugata if the war is over. (Mention of gravy as a winner if the War is over this turn please) Edited by guild525, Jul 1 2010, 01:52 AM.
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