| Questions Topic; Where we Meteor Storm the GMs with Questions! | |
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| Tweet Topic Started: Mar 22 2010, 06:59 PM (1,478 Views) | |
| guild525 | Mar 22 2010, 06:59 PM Post #1 |
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Don't want these questions going unanswered so you guys can check here from time to time and see what questions we have instead of checking discussion if you want! 1) If we plant a trap and leave, will it still remain? 2) If it does, will we get a notice when someone steps on it? 3) In the catacombs, there's a 25% chance that offensive skills and normal attacks will miss. Do traps and magic cards count as offensive skills? 4) Are Trap Cards settable in the VR arena and usable when we fight a servant of the past? (Example: We set up 5 trap cards in the VR arena and enter it to fight a hero of the past. Will the Trap Cards be usable?) 5) Are we allowed to set conditionals with EX agility to keep moving to locations until you find one location where there is no servant? 6) Are we allowed to move into and out of areas with EX agility using the effect more than once? (Example: Fortune Teller (Get Fortune) ---> Sky ---> Fortune Teller (Get Fortune) ---> Sky ---> (Fortune Teller (Get Fortune) Edited by guild525, Mar 22 2010, 07:03 PM.
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| Psi | Mar 22 2010, 07:16 PM Post #2 |
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3. Traps activating counts; magic does not. 4. It's impossible to enter the VR Arena and not be in combat with a VR foe. Trap Cards can be used mid-battle, however. 5. Yeah, unless one forcibly stops you (which is something anyone can do). 6. Yep. 1 and 2 FF will have to answer, |
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| guild525 | Mar 22 2010, 11:11 PM Post #3 |
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When fighting an alliance and we have EX agility, would we get more actions according to their highest agility servant or according to their lowest agility servant? And how does the action count work when multiple people are in the area? |
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| Psi | Mar 23 2010, 02:38 PM Post #4 |
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The action count always compares you to the foe with the next highest Agility. |
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| Cross_Blade | Mar 23 2010, 04:25 PM Post #5 |
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1) Can we use information we got from the Fortune Teller as a basis on GameFAQs to force servants to reveal their identities? |
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| Psi | Mar 23 2010, 05:40 PM Post #6 |
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Yeah, of course. |
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| guild525 | Mar 23 2010, 11:38 PM Post #7 |
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Questions: 1. What happens to a servant without a master? 2. Can a master and servant willingly break a contract? 3. Would you consider a master and servant that break a contract but plan to get back together at a later date allied? 4. Can our NP only be used in battle? Edited by guild525, Mar 23 2010, 11:57 PM.
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| guild525 | Mar 25 2010, 04:15 PM Post #8 |
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1) If we plant a trap and leave, will it still remain? 2) If it does, will we get a notice when someone steps on it? Those and the 4 above are unanswered. We'd appreciate if you guys can answer them please! =) More questions btw: 1) Can you PM a servant/master in the same area without giving numbers? 2) Are we allowed to ask about the nature and affinity of a player by name? (e.g. Shinora, Avvil) 3) Is there anything more to the Fortune Teller once you get all the Fortunes? 4) Are pokemon available in the Zoo? |
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| Psi | Mar 25 2010, 04:23 PM Post #9 |
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1 (Servant without master): They lose 40% maximum mana per turn, until they die or recontract. 2 (willingly breaking contract): A Master can, Servants have no say in the matter. 3 (Broke up but allied): There are no special provisions for allies, so it doesn't really matter... 4 (NP out of battle): You can do it whenever you want. 1 (leaving trap cards): I'm going to go ahead and answer this, even though FF probably should. I'll go with: Yes, you can leave traps behind. 2 (noticing triggered traps): You have to choose when to activate them, it's not automatic. They'll just whiff if there's no target. 1 (PMing without cell info): You're not allowed, but nothing is technically stopping you. 2 (inquiring fortunes by username): This is not possible. 3 (Fortune teller usefulness): Nope. It becomes the only Area with no effect~ 4 (Pokemon in the Zoo): Sure, why not? |
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| guild525 | Mar 26 2010, 09:25 PM Post #10 |
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Are Gundams in Area 34?
Edited by guild525, Mar 26 2010, 09:28 PM.
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| Psi | Mar 27 2010, 07:57 AM Post #11 |
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Yep. |
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| guild525 | Mar 27 2010, 07:47 PM Post #12 |
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Does the God Gundam have any stats? Like E D C B or A? Or all the stats considered nonexistent (F)? |
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| Psi | Mar 27 2010, 08:58 PM Post #13 |
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All mounts have F everything. |
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| guild525 | Mar 28 2010, 03:24 PM Post #14 |
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Can you pick up various D-Wheels in Area 34? |
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| Psi | Mar 28 2010, 03:47 PM Post #15 |
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...Hmm. Let's go with No, as that would render the skill obsolete (since regular Riding has no upkeep, unlike D-Wheel riding). |
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| guild525 | Mar 29 2010, 04:27 PM Post #16 |
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If we don't use the "Screw the Rules CS" the same time as Jack summons Red Demon's, does he pay the upkeep? Does Trap x=4 hit everyone in the area like the previous two or just one person? When does Savato take effect each turn? And when does it take effect the turn it's used? Edited by guild525, Mar 29 2010, 04:42 PM.
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| Psi | Mar 29 2010, 07:07 PM Post #17 |
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1. From the time of activation until the end of the battle, any upkeep from RDA will be nullified. Meaning, you'll pay the initial 120 mana, but not anything after that. 2. One target. 3. During the upkeep phase, meaning, not until the turn after it is cast. Not that it would do anything on the first turn anyway, since it would deal 2x0=0 mana damage. |
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| guild525 | Mar 29 2010, 10:10 PM Post #18 |
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If Derek uses Healing Touch and gets EX agility and doubles his action count against someone with A agility would he get one extra action from Healing Touch or two since he doubles with EX agility? Does Savato take away from the maximum mana or current mana? Also about the NP, are you saying that all upkeep costs are delayed until after the battle is over? Edited by guild525, Mar 29 2010, 10:49 PM.
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| Psi | Mar 30 2010, 04:32 PM Post #19 |
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1. EX against A is normally two actions, so Derek will get four. 2. Current. 3. No, just that for the duration of the battle, the costs are gone. You don't pay them. Ever. But that effect runs out when the battle ends. |
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| guild525 | Mar 30 2010, 05:02 PM Post #20 |
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Are Motorcycles available at Area 34? |
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| Psi | Mar 30 2010, 05:41 PM Post #21 |
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I would certainly expect them to be, yeah. |
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| guild525 | Mar 30 2010, 06:13 PM Post #22 |
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How does escaping work without CSes? Looked in the rules and found nothing. Only one CS is usable per night? Edited by guild525, Mar 30 2010, 06:56 PM.
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| Psi | Mar 30 2010, 07:50 PM Post #23 |
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"Escaping" is just 'moving while someone intends to hit you'. It's just like normal movement, occurring last in the turn (so you'll take any attacks targeting you) and replacing one Active Phase action. Only one CS may be used per turn, yes. |
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| guild525 | Mar 30 2010, 09:38 PM Post #24 |
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Does Healing Touch set agility EX and even if someone tries to reduce it, it isn't? Does Rider's Noble Phantasm set agility to EX even if someone tries to reduce it? If Jack uses Red Demon's and Derek uses the "Screw the Rules" CS and on the following turn Jack enters Spirit Form, will he be summoned with Red Demon's as long as he didn't enter any battle once he enters Corporeal form? Will the upkeep still be nullified and will he regenerate mana regularly if the above is possible? Edited by guild525, Mar 31 2010, 03:34 AM.
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| Psi | Mar 31 2010, 06:58 AM Post #25 |
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EX reduction: Correct. Everything else: Incorrect, sorry. Spirit Form = out of combat. |
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| guild525 | Mar 31 2010, 11:39 AM Post #26 |
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Is agility risen through Command Spells set to EX? |
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| Psi | Mar 31 2010, 02:40 PM Post #27 |
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With a "focus on x" CS, then yes (just like any other chosen stat); but with a "Give it Your All" CS, no. If the stat is A or above (and therefore should go to EX), it gets +++ instead, even if that exceeds A+++. |
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| guild525 | Mar 31 2010, 03:06 PM Post #28 |
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Can Command Spells bypass the support phase at all? Or is it only Support phase? The active phase 100 Magical Damage for our NP doesn't take an action does it? |
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| Psi | Mar 31 2010, 03:43 PM Post #29 |
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CS are always first. Full stop. The summoning comes with the magical damage as a "bonus", so both together are one action. That's what makes the summoning an Anti-Army skill, even though it should logically be Support. |
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| guild525 | Mar 31 2010, 04:21 PM Post #30 |
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How does stealing a mount work? According to our EX Riding skill we can do so. Does our Noble Phantasm's 60 damage attack count as a Noble Phantasm Skill going before other skills? Edited by guild525, Mar 31 2010, 04:36 PM.
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| Psi | Mar 31 2010, 05:14 PM Post #31 |
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Re: Mount-Stealing You just kick them out, and then you have it and they don't. It's a Free Action. Re: NP Attack It falls under Basic Attacks. |
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| guild525 | Mar 31 2010, 10:58 PM Post #32 |
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Do we set actions for the VR arena beforehand or after we know who we're fighting. Can Magic Cards be set in the support phase and activated in the active phase? Is summoning the monster cards support? Edited by guild525, Apr 1 2010, 06:17 AM.
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| Psi | Apr 1 2010, 06:52 AM Post #33 |
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After. Yes. Yes. |
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| guild525 | Apr 2 2010, 06:35 AM Post #34 |
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Is there anyway to chase an escaping person? Do you take any extra damage when escaping? |
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| Psi | Apr 2 2010, 12:21 PM Post #35 |
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If you make a conditional "Follow x if they move", then yeah (assuming they don't have a higher movement range than you). No. |
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| guild525 | Apr 2 2010, 08:14 PM Post #36 |
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Are we allowed to keep stolen mounts from the VR arena? If we NPed and stole a mount would we be able to to get back on our mount in the same turn? Are we allowed to steal mounts that are Noble Phantasms? Does someone falling from Sky lose their Support/Active Phase? Are we allowed to continue hitting someone who is falling from Sky? If we stole someone's mount in Sky as our very first move since it's a free action, at what phase would the falling occur? Edited by guild525, Apr 2 2010, 08:16 PM.
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| Psi | Apr 2 2010, 08:21 PM Post #37 |
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No. No? I'm not sure I'm understanding you right, but when you abandon a mount, it's gone; so if it's your NP, you have to re-summon it. Yes. Yes. No. They'd appear in another Area during Movement, meaning, the Active Phase; they'd start falling right away, though, meaning that they'd be untouchable in the Support Phase. |
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| guild525 | Apr 3 2010, 07:10 PM Post #38 |
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Can we summon digimon from the VR arena as a free action? Are you using original sheets or rebalanced sheets for the VR arena? |
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| Psi | Apr 4 2010, 06:45 AM Post #39 |
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No, that was a joke before. No digimon exist. The sheets are reworked to fit system differences, but are largely unchanged beyond that. |
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| Cross_Blade | Apr 4 2010, 11:27 AM Post #40 |
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Alright, since no Digimon exist, we should use the magic card when our HP falls below 50% |
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| guild525 | Apr 6 2010, 07:06 PM Post #41 |
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Since the Virtual Arena restores conditions set before the battle, do we get our God Gundam back? |
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| Psi | Apr 6 2010, 07:12 PM Post #42 |
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...Oh. You know what, you probably should. I forgot about that. |
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| guild525 | Apr 6 2010, 07:48 PM Post #43 |
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Would Geass be overridden by the Command Spell "Do As I Say!"? |
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| Psi | Apr 7 2010, 06:08 AM Post #44 |
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No, but it would be by "Shake It Off" (after it hits you, of course). |
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| guild525 | Apr 8 2010, 04:05 PM Post #45 |
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Can the Basic Attack on Red Demon's Dragon be affected by Luck for Criticals or does the Critical does not effect NPs rule still apply? |
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| Psi | Apr 8 2010, 04:21 PM Post #46 |
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The initial AoE on cast can't crit, but the subsequent attacks count as Basic, so they can. |
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| guild525 | Apr 9 2010, 05:57 PM Post #47 |
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How did Lelouch hit us in the movement phase when the active phase already ends? How did he one-shot the machine AND hit us? (Wouldn't him killing the machine take up his action?) |
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| Cross_Blade | Apr 9 2010, 05:59 PM Post #48 |
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Perfect timing I was about to mention this. Yeah I assumed based on this Play Order: Each turn has two Phases, which occur in the order below: Support Phase [Command Spells simultaneously -> Upkeep simultaneously ->Reality Marbles in order of users' Agility -> Support Noble Phantasms in order of users' Agility -> Support Skills in order of users' Agility] Active Phase [Offensive Noble Phantasms in order of users' Agility -> Attack Skills in order of users' Agility -> Normal Attacks in order of users' Agility -> Movement simultaneously] They fight and do whatever, then at the end in the movement simultaneous phase, we pop in seeing as that's the last thing to do. I believe it also applies to running |
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| Psi | Apr 9 2010, 06:21 PM Post #49 |
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Delaying actions within a phase is possible. He just delayed his punch to after Movement. As for why it hit both you and your mount, well... by all rights, it shouldn't have. But it did, and there's no mistake there. So make of that what you will. |
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| guild525 | Apr 9 2010, 06:27 PM Post #50 |
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Nevermind.
Edited by guild525, Apr 9 2010, 06:32 PM.
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