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Screwing the Rules Jack's Way (Nightly Move Topic >_>); Where we post our moves to the road of victory because we'll get no less!
Topic Started: Mar 21 2010, 11:27 AM (854 Views)
guild525
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Nightly Moves:
Jack will take a Phoenix Mount and carry Derek along with him.

After this, Jack will move toward the Fortune Teller and get a Fortune of a servant (preferrably Caster).

After receiving a Fortune Jack will move to Sky with Derek and stay there for the rest of the turn.

Jack and Derek will stop at any area that will let them engage in communications with other people but still use the location ability for that specific location.
Edited by guild525, Mar 21 2010, 11:30 AM.
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Rider will move to the Fortune Teller from Sky and get another Fortune this time on Saber.

Rider will move back to Sky.

Rider will land in the Back Alley and place a trap card if applicable at all.
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guild525
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Derek will use Healing Touch on himself.
Derek and Rider will move to Sky and move to Fortune Teller to Sky until they have every servant's Fortune including Rider's.

The Fortune Priority will go as this:

Lancer
Berserker
Assassin
Archer
Rider

After getting every fortune, Rider and Derek will move to Sky and move to Catacombs.




ONLY IF THE ABOVE IS NOT POSSIBLE USE THIS PLEASE,

From the Back Alley after Derek Healing Touches:

The Pathway to Church will be:

Angel Morte ---> Pokemon Stadium ---> Seacats Cafe ---> Catacombs ---> Enchanted Petting Zoo ---> Fortune Teller ---> Enchanted Petting Zoo ---> Fortune Teller (Repeat Enchanted Petting Zoo and Fortune Teller until they have all servant fortunes in priority listed above)

They will then move Enchanted Petting Zoo ---> Catacombs.
Edited by guild525, Mar 22 2010, 11:27 PM.
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guild525
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Moves due tomorrow? Yay.

If possible, Rider and Derek will move to Sky.
Edited by guild525, Mar 24 2010, 10:59 PM.
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guild525
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Rider and Derek will move to the Enchanted Petting Zoo.

Rider will take The Winged Dragon of Ra as his mount if possible.

If not possible follow this order down stopping at anyone that works.

The Winged Dragon of Ra
Slifer the Sky Dragon
Lugia
Ho-oh

If we can get the abilities and effects of each mount when we take them, Rider will do the above in reverse order stopping at The Winged Dragon of Ra. Rider will move from Sky to the Petting Zoo while doing this.

Rider will head to Sky after getting his mount and head to Area 34.

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guild525
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Rider will mount the God Gundam and head to the Zoo with Derek. Rider will then Mount in this order:

MetalGarurumon
Wargreymon
Black Wargreymon
Imperialdramon Dragon Mode
(If Imperialdramon is unavailable, take Lugia again)

For each land mount, Rider will move to the Fortune Teller and back to the Zoo and so on.

For each flying mount, Rider will move to Sky and then to the Zoo.

If applicable, go to Sky with the God Gundam (or Lugia if God Gundam is unavailable) and then Zoo.

If not, head Kamina Statue ---> Domino Tower ---> Zoo.

After all this is done, head to Back Alley through Sky.

If somehow we have no ability to fly and are stuck at Zoo, head to the Catacombs.
Edited by guild525, Mar 27 2010, 12:04 AM.
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Jack will mount his D-Wheel.

He will then proceed to place as many Trap Cards as possible at the Back Alley.

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guild525
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^X=4 Trap Cards btw
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If Saber is hostile:
Jack will flee to Area 34 if he has more than 10 health with Derek.

Jack will flee to the Zoo via Angel Morte if he has less than 10 health and take a Lugia mount and fly to Sky and ally anyone there.


If Saber is not hostile:

Jack will ally Saber.

Jack and Derek will head over to Area 34 and get the God Gundam.

They will fly to Sky and ally any party there.

They will ally any party at Area 34.
Edited by guild525, Mar 31 2010, 05:17 AM.
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Rider and Derek will head to the VR arena with Team Assassin and bet 1 Command Spell with them.

Rider will set a magic card x=2 on his support phase.

The God Gundam will

ERUPTING.

BURNING.

FINGGERRRR.
(With cool Domon lines included please.)

followed by Heat End.

Derek will fire the Zappy Gun.

Rider (if he still has an active phase action) will CQC.


Edited by guild525, Apr 1 2010, 05:45 AM.
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Rider will set a magic card x=2 on his support phase.

The God Gundam will

ERUPTING.

BURNING.

FINGGERRRR.
(With cool Domon lines included please.)

followed by Heat End.

Derek will fire the Zappy Gun.

Rider (if he still has an active phase action) will CQC.

Rider will steal Jeremiah's mount if he summons one.
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guild525
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Rider will mount his D-Wheel.
Rider will summon Ogre of the Scarlet Sorrow
Derek will hit Jeremiah with a Scalpel.
Rider will Bike-Fuu Jeremiah with extra actions in the active phase.
If Ogre of the Scarlet is destroyed, Rider will use magic card x=2 on himself.

Rider will steal any and all mounts Jeremiah summons.


Edited by guild525, Apr 4 2010, 01:06 PM.
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Jack will Bike-fuu Jeremiah in the active phase as much as possible so long as it does not interfere with healing (using the magic card) Assassin if they tank for us again. The stat raised if we get to pick is Endurance.

If Assassin does not tank for us, Ogre of the Scarlet Sorrow will tank.

If Ogre of the Scarlet Sorrow tanks, Jack will use the magic card on himself and raise his agility.

Ogre of the Scarlet Sorrow will attack Jeremiah if possible.

Derek will Surgical Laser Jeremiah.

Jack will take any and all mounts that enemies are using that are in the area.

If the battle ends before the magic card can be used, Jack will use the magic card on Assassin immediately.

Jack and Derek will move to Area 34 if the battle ends this turn and get a Gurren Lagann then God Gundam. Jack and Derek will then head to the Back Alley. (meaning Jack will unmount the D-Wheel.) If Jack does not have enough movement to get to the Back Alley due to getting Gurren Lagann/God Gundam, he will get Gurren Lagann if possible otherwise God Gundam.
Edited by guild525, Apr 5 2010, 03:14 AM.
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Jack will activate the magic card x=2 on Assassin.

Jack will set a trap card (x=4) on the support phase after healing Assassin.

Jack will activate the trap card on the active phase targetting Jeremiah.

If Jeremiah is not dead, Jack will Bike-fuu him.

Derek will Surgical Laser if Jeremiah is still not dead.


If the battle ends this turn, Jack will head to Area 34 and get Gurren Lagann and then move to the Back Alley.

If it is not possible to get the Gurren Lagann, he will get a Genesic GaoGaiGar.

If it is not possible to get the above, he will get a God Gundam.

Jack will summon Ogre of the Scarlet Sorrow if Jeremiah hits him twice.



Last minute Edit:

Jack will take any vehicle Jeremiah summons.
Edited by guild525, Apr 6 2010, 05:44 PM.
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Jack and Derek will move to the Back Alley.

Jack and Derek will take Tengen Toppa Gurren Lagann from Area 34.

Jack and Derek will also take Genesic GaoGaiGar from Area 34 (replacing Tengen Toppa Gurren Lagann)

They will move Area 34 ---> Back Alley ----> Area 34 ----> Back Alley.

If Assassin tries to teleport Jack away from Derek, Derek will use the Command Spell "Get Over Here!"

If Assassin does the above, Jack will then proceed to ride his Noble Phantasm and attack Assassin as much as possible.


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Jack and Derek will head to Area 34 and mount the God Gundam.

Jack and Derek will go to Sky and then the Church.


So long as it does not effect Derek's movement phase action,

Derek will use the Antibiotic Injection on Jack to heal him.

Jack will steal any and all mounts that are not being used by Assassin, Avenger, or Berserker.

Jack will close his eyes when he arrives to the location.


If Jack is geass'd and his God Gundam is taken away, he will use his Riding Skill on it to take it back.



Edited by guild525, Apr 9 2010, 02:46 PM.
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Derek will use the Command Spell "Focus on Luck" to raise Jack's luck to EX.

Jack will use a magic card x=2 and raise his Endurance.

Jack will Red Demon's Dragon. (This holds priority over all other actions)

Jack will steal any mounts with his Riding Skill so long as Red Demon's Dragon has not yet been summoned or used.

Derek will use Healing Touch twice and heal Jack varying with the Antibiotic Injection and Antibiotic Gel Application. (Essentially going, Antibiotic Injection ---> Gel Application ---> Injection etc.)

Jack will use Red Demon's Dragon's meteors on the following:

Lancer
Caster
Archer
Lelouch

If a servant is in spirit form, he will target their master with the first effect. Rider will use any remaining active phase actions for Red Demon's basic attack on Lelouch. If Lelouch is dead then Lancer and if he is dead, Caster, and if she is dead, Archer.

If any of the servants in said order are in spirit form, their masters will be targetted.

The Priority Order is essentially:

Lelouch
Lancer (if he is in spirit form, his master)
Caster (if she is in spirit form, her master)
Archer (if she is in spirit form, her master)

If the servant in the priority list is dead, Jack will ignore the master and go onto the next target and so on. If all servants on priority list are dead, he will target the masters in the servant order. (Lancer's Master first, Caster's second, etc.)

Derek will surgical laser every single enemy (Lancer, Caster, Archer, Lelouch). If he has more active phase actions, he will attack Lelouch with his Scalpel. If Lelouch is dead follow the priority order above.

If any of those servants raise their endurance via command spell to EX, they will be skipped on the priority list.

Derek will one attack for Rider that is not a Noble Phantasm if Rider's magic card for some reason does not activate.



Edited by guild525, Apr 10 2010, 03:47 AM.
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Rider's Master will use the CS "Screw the Rules" on Rider's NP.

Rider will contract Assassin's Master if Derek dies somehow.

Rider will attempt to consume Lelouch.

Rider's Master will heal Rider with Antibiotic Injection ---> Antibiotic Gel Application ----> Antibiotic Injection as much times as possible. (Injection to Gel Application and back basically.)

Any extra of those will go to Rider's Master.

Rider's Master will Scalpel and attack Archer as much as possible.

Rider's Master will steal any Command Spells off of dead bodies.

If we're hit twice and the corpse is somehow already consumed, (Archer could be a special case and all since that's how they survive) Jack will attempt to summon Ogre of the Scarlet Sorrow for no mana cost.

If Archer is not available for the above people attacking Archer follow this priority list:

Archer
Caster
Berserker
Lancer

And their respective masters except Archer's.

And since it's a free action, Derek will exchange phone numbers with everyone in the area.
Edited by guild525, Apr 15 2010, 07:13 PM.
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Cross_Blade
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If Rider cannot consume any corpses for whatever reason, and if we took 2 hits at least last turn thus making summon Ogre of the Scarlet Sorrow free, then summon it and if not free, follow the rest of guild's plan. If this conflicts with guild's plan for whatever reason then ignore it. This is just a conditional incase no corpses are available to be consumed or are consumed before Rider so that Rider doesn't sit around doing nothing. If guild already has a conditional incase no corpses are available that I overlooked, then ignore this whole thing and go with his plan.

Priority however should go to guild525's plan
Edited by Cross_Blade, Apr 15 2010, 10:50 AM.
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Psi
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Problems:

- Even if the Ogre summon is free, it still takes an action, so you couldn't do it on the same turn you're consuming someone (which takes a full turn).

- I get the impression (from your discussion) that you're trying to mimic Lancer's 2 CS routine, but you never specify to break your contract.
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Cross_Blade
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Scarlet should be done as a conditional if we can't take the corpse or the corpse is taken from us first, but the corpse consumption has top priority. Additionally, I thought there was a break the contract at the start unless it was changed?
Edited by Cross_Blade, Apr 15 2010, 03:09 PM.
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guild525
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PsionBolt
Apr 15 2010, 02:56 PM
Problems:

- Even if the Ogre summon is free, it still takes an action, so you couldn't do it on the same turn you're consuming someone (which takes a full turn).

- I get the impression (from your discussion) that you're trying to mimic Lancer's 2 CS routine, but you never specify to break your contract.
Decided not to break the contract anymore.

And yeah, that would be a problem :\. I guess we just won't do it if it comes down to it. That is if the corpse is there.
Edited by guild525, Apr 15 2010, 07:12 PM.
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Derek will use a "Give it Your All" Command Spell on Rider. Derek will break the contract with Rider. Rider will then contract Assassin's Master and then Derek and Rider will contract back immediately after Assassin's Master breaks the contract with Rider.

Rider will tank for Assassin's Master.

Derek will use Antibiotic Injection ---> Antibiotic Gel Application ---> Injection ---> Application on himself.

Rider will use his NP's basic attack on Saber's Master as much times as possible.

Derek will Scalpel Saber's Master as much times as possible.

If Rider is hit twice, he will summon Ogre of the Scarlet Sorrow immediately. The Ogre will not tank magical attacks.


Edit:

If somehow Saber's Master dies prematurely:

Caster
Lancer
Berserker


Edit2:
If any master has their servant in spirit form, Rider will target them over targeting Saber's Master with his NP's Basic Attack as many times as possible while Derek will Scalpel them as many times as possible.

If multiple masters do, the new priority list is as such:

Lancer's Master
Caster's Master
Berserker's Master
Edited by guild525, Apr 19 2010, 02:08 PM.
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Psi
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- Again, you don't actually specify to break contract.

- Does the last line imply that it will tank physical attacks?
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guild525
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PsionBolt
Apr 18 2010, 07:26 AM
- Again, you don't actually specify to break contract.

- Does the last line imply that it will tank physical attacks?
Specified for #1.

For #2, yes.
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Just an obvious note: The second part is after Assassin's Master breaks the contract with Rider obviously.

Edit: The "edit" part was added late so..
Edited by guild525, Apr 18 2010, 11:22 AM.
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Derek will uncontract Rider and Rider will contract Assassin's Master. Rider will then recontract with Derek who will accept the recontract once Assassin's Master breaks the contract.

Derek will heal Rider with Injection ---> Gel Application until Rider is fully healed. Derek will then focus healing on himself with Injection ---> Gel Application with any extra moves.
(The above is universal)



Assuming the Reality Marble is active and Caster is alive:
Rider will consume Neuro. If Caster is consuming Neuro with EX agility, Lancer.

Derek will Scalpel Caster.
If not possible, Orihime.
If not possible, Satsuki.


Assuming the Reality Marble is active and Caster is dead:
Rider will consume Neuro.

Derek will Scalpel Orihime.
If not possible, Satsuki.


Assuming the Reality Marble is inactive and Caster is dead:
Rider will consume Neuro.

Derek will Scalpel the Avengers.
If not possible, Caster.
If not possible, Orihime.
If not possible, Satsuki.

Assuming the Reality Marble is inactive and Caster is alive:
Rider will consume Neuro and if Caster tries to consume Neuro with EX agility, Lancer.

Derek will Scalpel the Avengers
If not possible, Caster
If not possible, Orihime.
If not possible, Satsuki.



Derek will steal Command Spells off of dead masters wherever possible whether in the reality marble or not.
Rider will contract Assassin's Master if Derek dies for some reason.
Edited by guild525, Apr 21 2010, 07:02 PM.
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Psi
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- To use CQC, Rider has to dismount RDA; otherwise, his only available Normal Attack is the 60 base damage one.

No other problems I can see.
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Cross_Blade
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EDIT: Ignore what's here
Edited by Cross_Blade, Apr 21 2010, 03:19 PM.
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Derek will steal Command Spells off of dead masters.
Derek will heal Rider with Antibiotic Injection.
Rider will set a Magic Card x=2 that buffs END.
Rider will summon Ogre of the Scarlet Sorrow if hit twice.
Derek will tank the Meteors for Assassin's Master if RDA is summoned.
Rider will tank attacks that aren't NPs for Assassin's Master so long as he has over 100 health.

Derek and Rider will delay their active phase actions until the movement part of the active phase.


Rider will summon another Red Dragon Archfiend if Caster does not leave the area and Avenger has entered the area. Rider will then attack Avenger/Avenger's Master with their NP's basic attack as much as possible. Rider will target Caster if Avenger cannot be targeted for some reason. Rider will target Touma if both of those are not able to be targeted. And then finally Orihime if those three aren't able to be targeted.

Rider will otherwise use his Noble Phantasm's Melee attack as much as possible on Caster if they do not run. If not able to be used on Caster, Touma, and if not him either, Orihime. If Caster uses the Command Spell "Focus on Endurance", Rider will instead use his Noble Phantasm's melee attack on Touma.

If they do run, Rider will target Touma with his Noble Phantasm's Melee attack as much as possible.
If not able to or he dies and Rider still has actions, Orihime.

Derek will Scalpel whoever Rider targets if his target dies follow Rider's priority list if he would have actions.


-Change- if Cross approves:

For the following conditional
Rider will otherwise use his Noble Phantasm's Melee attack as much as possible on Caster if they do not run. If not able to be used on Caster, Touma, and if not him either, Orihime. If Caster uses the Command Spell "Focus on Endurance", Rider will instead use his Noble Phantasm's melee attack on Touma

Rider will target Touma to start then target Caster. Orihime will come last.
Edited by guild525, Apr 25 2010, 12:12 AM.
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Cross_Blade
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If only that one part of the move changes, then sure we can take Touma out first. I approve then. I put this in discussion already but I'll put it here too to be safe since I might not be on for a bit
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Psi
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Kind of last-minute, but do you mean to 'set' the Magic Card, as in for later use, or to use it now?

Also, by delaying 'to the movement phase', you mean 'after' movement, to see who leaves / shows up, right?
Edited by Psi, Apr 25 2010, 11:40 AM.
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Yes

and

Yes so long as the action can be made after the movement phase. Similar to what Lelouch did
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Derek will steal all command spells from dead masters.

Rider will use activate the Magic Card x=2 that he set on Assassin's Master and choose to raise his Agility.

Rider will use an X=4 Magic Card on Derek.

Rider will use his Noble Phantasm's Basic Attack on Orihime as much as possible.

Derek will delay his action until right before the movement phase. If Orihime dies before Derek gets to act, Derek will Scalpel Rider and Rider will not evade it.


If evasion is counted and the above is invalid:

Derek will Healing Touch in the support phase once.

Derek will delay his move until right before the movement phase and Scalpel Orihime until she is dead if she is alive or Scalpel Rider until he hits ONCE.
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Psi
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- The magic card you set buffs END, you already declared that when you set it.

No other issues; Rider is free to not dodge if he chooses.
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If Cross grants approval: Derek will "Give it Your All" Command Spell Rider
since combat is continued with the scalpel damage.

Rider will consume Orihime.
Derek will hit with a Scalpel:
The Stakes
Caster
Ange
Touma
Satsuki

If they appear during the movement phase.

In blood, Rider will write: "Searching for a cure for Cancer. Project Completion: 50%."
Edited by guild525, Apr 29 2010, 01:17 AM.
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Cross_Blade
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Alright sure we can use a "Give it Your All" to max out what we can to our defenses and other stats since we can upkeep battle.

We still have 3 CS's I think after (We can only use 2 since we need one to win but one "Screw the Rules" after we double meteor Avenger and one for maybe "Focus on Magical Defense" against Caster will do)
Edited by Cross_Blade, Apr 29 2010, 10:35 AM.
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Rider will move with Derek and Assassin's Master to Sky. From there, Rider and crew will scout all places on the map besides Area 34 and Pokemon Stadium 5 times assuming the following:

No one is there
Only Caster who is possibly with Touma and master


If Rider and crew scout the following:

The Stake(s) and/or Ange they will stop them and engage in hostilities.

If they scout the Stake(s) and/or Ange with Caster, Touma, or Caster's master, Rider will stop them and engage in hostilities.

If no one is found in the areas besides Area 34 and Pokemon Stadium, Rider will scout Area 34 once and Pokemon Stadium once and stop them if they're there.
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Derek will use the Command Spell "Give it Your All"

Rider's Master will steal any command spells off dead masters.

Rider will use his Riding Skill on his mount if it is taken away from him for some reason.

Rider will set a Trap x=3 card in the support phase.

Derek will double Healing Touch and Heal Rider with an Antibiotic Injection.

Rider will activate Trap x=3 in the movement phase. If they run, he will not activate the Trap Card. Rider will proceed to use his NP's Basic Attack on Ange however much possible leaving an action open for the Trap x=3. If for some reason Ange is not available, the Stakes, if not them, Caster, if not her, Touma.

Derek will attempt to Scalpel Ange as much as possible and do the same thing as Rider if Ange is not available.

Derek will tank Touma's attacks.




The light blue is up to your discretion Cross.

My thoughts: This might be very well the final battle so using it might not be such a bad idea. However, it is possible we might need such a CS for something else.
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I think we might need that CS for something else honestly, so I'm against using the blue part. It never hurts to have a final trump card up your sleeve.
Edited by Cross_Blade, May 2 2010, 11:04 AM.
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guild525
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Derek will tank all attacks and give his Command Spells to Assassin's Master.
Derek will Heal with Injection --> Gel on Assassin's Master and self if he has left over actions.

Derek will Scalpel one of the Stakes or Ange if open as much as possible leaving one action to escape.


Derek will escape to the Church.
Edited by guild525, May 3 2010, 02:21 PM.
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Derek will heal himself with Injection ---> Gel as much as possible.


Derek will Scalpel Team Avenger or Caster if they come as much as possible.
Edited by guild525, May 5 2010, 09:26 PM.
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