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Nightly Moves
Topic Started: Mar 6 2010, 12:27 AM (1,368 Views)
Huntail

Since taking a vehicle is a free action. I think we should take the car at Wal*Mart before moving. Also, Gravity Kick also hits Rider.
Edited by Huntail, Jul 2 2010, 09:10 PM.
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Regaro
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lolreg
Use Rider's High-Speed movement to move James, Rider, and Berserker to Kouyuen Academy.

If we find at least one of Archer, Caster, or Seira there, we will trap everybody in the area in James' Reality Marble. If there are ANY protective familiars, act according to how many servants are present. If multiple servants are present, James will use Command Spell: Screw the Rules to negate the seal on Gravity Moves. If multiple servants are present, Berserker will use 150 Spiral Power to use Gravity Kick, targeting all possible targets except Berserker/James/Rider. If only one servant (Either Caster OR Archer) is present, Berserker will use 400 Spiral Power to Screw the Rules and lift the seal on Gravity Moves, then use Gravity well. In either case, Berserker will follow up with as many CQC as possible, prioritizing Targets Archer > Caster > Seira. Also in either case, Rider will use Shocking Burst Bullet, provided that a target exists. Use the same priority as above. All attacks are to be followed up with as many CQC as possible, following the target priority.

If we find neither Caster nor Archer nor Seira at Kouyuen, move as follows:
Rider and James: Shibuya River -> Mal*Wart -> Beach -> Wonder Chef (Don't use meal ticket)
Berserker: Graveyard -> WacRonalds -> Park -> Wonder Chef

If, at any point, Rider and James find at least one of Caster/Archer/Seira, cease movement and attack according the plan detailed above. Ignore Berserker's part unless Berserker is present.

If, at any point, Berserker finds at least one of Caster/Archer/Seira, AND they do not teleport before Berserker can attack, Berserker will attack as detailed above. Ignore James and Rider's parts in the plan unless they are present.

If, at any point, we are ambushed by a servant, we will direct all attacks at that servant's master. Gravity Kick and Gravity Well will still target the ambushing servant, however.

If we engage in combat against Caster/Archer/Seira, we will cease movement unless they teleport away, in which case we will continue to move according to the plan.

Assassin is to be ignored UNLESS we engage at least one of Caster/Archer/Seira, and they are in the same area. In this case, we will ignore them with our CQC unless they are the only valid target. But we will still hit them with our Anti-Army skills. Being attacked at Wonder Chef is impossible because it is a noncombat zone.

If we meet at least one of Caster/Archer/Seira before leaving Wonder Chef Cafe, we will Surprise attack them according to the plan at the top of the move. If the Reality Marble can be used as a Surprise, use it as one. If not, Berserker will tank all attacks aimed at James until his HP drops below 150, at which point Rider will take over Tanking.

Rider will tank all instances of Seira's Illusion Psychosis.
Edited by Regaro, Jul 3 2010, 05:15 PM.
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gravy
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Try hard, camp harder
James will take all masters' command spells, besides Marcus'.
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Regaro
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lolreg
Berserker will redeem his meal ticket before any other actions.

Team Assassin should be showing up at WonderChef this turn. As soon as this happens, Berserker and Rider will break contract, and will both contract to Gregor. James will retire from the war as soon as this happens.

If Seira/Caster/Archer arrive before Assassin does, James will use Grand Roulette, then Command Spell: Screw the Rules to lift Berserker's seal on Gravity Moves. Then Berserker will use 150 Spiral Power, and use Gravity Kick on Caster, Archer, Seira, and all familiars. Berserker will follow up with as many CQC as possible, following the priority given in the next sentence. If they somehow live through this, Rider will attack whoever's alive with Shocking Burst Bullet, priority Archer > Caster > Seira. If, at any point, all of Caster/Archer/Seira dies, the Reality Marble will drop and we will take no further action. All of these attacks are to be ambushes. If the reality marble drops, and Gregor is present, take the actions dictated above. This should, actually, end the war. Which, if I recall correctly, means that I actually did hold to my 3 Night ETA.
Edited by Regaro, Jul 5 2010, 04:50 PM.
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