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Nightly Moves
Topic Started: Mar 6 2010, 12:27 AM (1,367 Views)
Vara
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Kakarot
Enter your moves here. Otherwise, try and keep this free of posts. That's what you have the Discussion thread for.
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lamdakastel
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Night 1
Lancer use Spirit Unity.
James use Helping a Miracle
We move to Chime's Tavern.
Delay our movement to the last team moving in movement phase.
Ask for any information.

If we meet any other team.
Don't do anything if they aren't hostile to us.
If they are hostile to us:
Lancer use Vorpal Blade on the hostile servant/lone master. Any follow up extra attacks will be magical attack using Lancer's MAG.
James use Kinetic Card on the hostile servant/lone master. Any follow up extra attacks will be magical attack using James's MAG.

Lancer and James always attack the same target. If there are multiple hostile teams, try to attack whoever looks the weaker one.
Edited by lamdakastel, May 20 2010, 11:41 AM.
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lamdakastel
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Night 2
If Team Caster isn't hostile to us.
Lancer stop Spirit Unity before the upkeep.
Offer an alliance to Team Caster.
Exchange phone number with Team Caster.
Ask for information regarding Assassin to Chime's Tavern.

If any other team(s) enter Chime's Tavern.
Offer alliance and exchange cellphones if they aren't hostile.

If they hostile to either us or Team Caster:
Lancer use Oversoul and use Golden Chinese Style Attack if the opponent is Rider/Saber/Berserker/Brawler.
For any other opponent, Lancer use Spirit Unity and Vorpal Blade.
James will attack the same target that Lancer attacked with Kinetic Cards.
Priority if there are multiple hostiles from top priority to bottom priority: Brawler>Assassin>Rider>Berserker>Saber>Archer>Avenger.
If Team Caster flee from battle, we will also flee to Rein Monastery.

If Team Caster is hostile to us.
Continue use Spirit Unity. Lancer use Vorpal Blade on Caster. James use Kinetic Cards on Caster.
Ask for information regarding Assassin to Chime's Tavern.
Edited by lamdakastel, May 21 2010, 11:46 AM.
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IsBlackIRL
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lamdakastel
May 21 2010, 09:36 AM
Night 2
If Team Caster isn't hostile to us.
Lancer stop Spirit Unity before the upkeep.
Offer an alliance to Team Caster.
Exchange phone number with Team Caster.
Ask for information regarding Assassin to Chime's Tavern.

If any other team(s) enter Chime's Tavern.
Offer alliance and exchange cellphones if they aren't hostile.

If they hostile to either us or Team Caster:
Lancer use Oversoul and use Golden Chinese Style Attack if the opponent is Rider/Saber/Berserker/Brawler.
For any other opponent, Lancer use Spirit Unity and Vorpal Blade.
James will attack the same target that Lancer attacked with Kinetic Cards.
Priority if there are multiple hostiles from top priority to bottom priority: Brawler>Assassin>Rider>Berserker>Saber>Archer>Avenger.
If Team Caster flee from battle, we will also flee to Rein Monastery.

If Team Caster is hostile to us.
Continue use Spirit Unity. Lancer use Vorpal Blade on Caster. James use Kinetic Cards on Caster.
Ask for information regarding Assassin to Chime's Tavern.
I believe we should use Oversoul+Raisou instead of Golden Chinese Style Attack,due to the highest of Magical Defense users will probably ally with us and with Oversoul we have more magic attack than strength.But if Caster becomes hostile then use Oversoul+Golden Chinese Style Attack. If no hostile attacks are dished out then simply use Helping a Miracle.
Edited by IsBlackIRL, May 21 2010, 04:54 PM.
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lamdakastel
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Night 3
Lancer use Oversoul. Lancer'll delay his attack after Saber.

-If Berserker isn't hostile to us or Team Caster
Lancer will use normal attack using Str against Saber. Lancer would use Golden Chinese Style Attack instead if Saber attack us. James will attack Saber with Kinetic Cards.

-If Berserker is hostile to us or Caster.
Lancer will use Golden Chinese Style Attack on Berserker. James will use Kinetic Cards on Berserker.

Any additional normal attack will use Str as base (if used against Saber),MagAtk (if used against Berserker).
Ask for information regarding Assassin on Chime's Tavern.

Don't consider damage from Caster's master's RM as sign of hostilities.

Team Lancer will go to Noizumi Tower if Team Caster leave the area.

Edited by lamdakastel, May 22 2010, 02:58 PM.
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lamdakastel
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Night 4
Lancer keep using Oversoul.
Delay Lancer's and James's attack after Berserker,Saber and Caster finish attacking.

Lancer will attack Saber with normal attack using Str.
If Saber attack us before we can attack or we take more damage from Seira's RM, Lancer will use Spirit Unity and use Vorpal Blade on Saber.

If Saber died before we can attack or go missing somewhere and don't protect her master, Lancer will use Spirit Unity and use Vorpal Blade on Ayana.

If Saber is contracted to Seira, we will stop attacking Saber, if Team Caster/Saber attacked Berserker, Lancer will use Raishou on Berserker. If Team Caster/Saber doesn't attack Zerker, Lancer will use Spirit Unity and use Vorpal Blade on Ayana.

If Saber is contracted by Alex, Lancer'll use Spirit Unity and use Vorpal Blade on Saber.

James will attack the same target as Lancer. He will use normal attack using Str if he attack Saber. Kinetic Cards if he attack anyone else.

Any additional normal attack will use Str as base. Use MagAtk instead if the target of attack is Berserker.
Take Command Spell from any dead masters.



Team Lancer will go to Rein Monastery if possible on movement phase.
Edited by lamdakastel, May 23 2010, 01:27 PM.
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lamdakastel
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Night 5
If Berserker isn't hostile to us.
We will not attack anyone this turn.

If Berserker is hostile to us, Lancer will use Vorpal Blade, James will use Kinetic Cards. Both on Berserker.

If we exit Seira's RM this turn.
Surprise attack any team except Team Caster/Saber and Berserker
Team Lancer will try to move to WacDonalds this turn if allowed. Heal both James and Lancer on arrival.
If there any hostile teams at WacDonalds, Lancer will retaliate with Golden Chinese Style Attack and James with Kinetic Cards on the same target if possible.

Any additional attack will use MagAtk.

James will take CS from any dead masters.
Edited by lamdakastel, May 24 2010, 11:43 AM.
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lamdakastel
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Night 6
Lancer'll keep using Oversoul. James use Helping a Miracle.

If we stay in Seira's RM.
If Berserker turns hostile, James use CS "Eat This". Lancer use Spirit Unity and Quad-Blade Illusion. James use Kinetic Cards. Both on Berserker.
If Caster turns hostile, Lancer use Spirit Unity and Quad-Blade Illusion (If Caster doesn't summon her minion).Use Vorpal Blade instead of Quad Blade Illusion if she summons more minions. James use CQC with Str. Both on Caster.
If both turns hostile, James will use CS "eat this" and prioritize attacking Caster like above.

If we get out of Seira's RM.
Lancer use Super Bunshin Fish-Fin ASAP.
Lancer'll surprise attack any team except Berserker and Caster at the Tavern. James will attack that team with Kinetic Cards. If we can, priority, Rider>Assassin>Brawler>Avenger>Archer from highest to lowest priority.
Team Lancer will move to Reien Monastery if we get regen next turn.
Team Lancer will move to WacRonalds if we don't get regen next turn. Both of us will use the heal there.


Any additional attack will use Mag vs anyone that isn't Archer or Caster.
Take CS from any dead masters.
Edited by lamdakastel, May 26 2010, 01:38 PM.
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lamdakastel
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Night 7
Stop using Oversoul.

If Assassin follow and ambush us.(not sure if this can happens)
Lancer use Oversoul and Raisou Assassin. James use Kinetic Card.
Team Lancer go to Devil May Cry.

Otherwise, Lancer will consume civilians and prepare an ambush.

If another team comes, don't do anything if they are hostile.
If they are hostile, Lancer use Spirit Unity and use Raisou vs Brawler or Zerker, Vorpal Blade for anyone else.
James will use Kinetic Cards to Lancer's target.
Any additional attack will use MagEn except vs Archer or Caster.
Priority in case of multiple hostiles: Caster>Archer>Assassin>Avenger>Rider>Brawler>Zerker.
Team Lancer will go to Devil May Cry if we enter a fight at Monastery.
EDIT: I forget consuming civilians take support action, don't use Spirit unity if Lancer consume civilians unless its possible to do both somehow.
Edited by lamdakastel, May 27 2010, 03:01 PM.
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lamdakastel
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Night 8
If Brawler turns hostile to us, Lancer'll use Oversoul and Raisou on him, James will use Kinetic Cards on him.
If Berserker turns hostile to us, Lancer'll use Spirit Unity and Vorpal Blade on him. James will use Roll the Bones on Berserker and Alex.

If both turns hostile to us, if Berserker turns to white masked being,activate CS " Never" , Lancer'll use Spirit Unity and Vorpal Blade on Brawler, James will use Kinetic Cards on Brawler.
If Berserker stays in his human form, CS won't be activated.

Team Lancer will move to Devil May Cry if we enter combat with Berserker or Brawler or both.

If we don't enter combat with Brawler/Berserker and Brawler and Berserker fight among themselves, we will stay on Rein Monastery.

If Brawler and Berserker don't fight and are not hostile to us, Team Lancer will go to Mal Wart.


If team which is hostile to us come to Monastery or we meet hostile team at Mal Wart, Lancer'll use Oversoul and Raisou vs anyone else not Archer/Caster/Avenger. Lancer'll use Spirit Unity and Vorpal Blade vs Archer/Avenger/Caster.
James will use Kinetic Cards on Lancer's attack target.
Priority in case there are multiple hostile: Caster>Assassin>Archer>Avenger>Rider.
Don't attack them unless they are hostile though.
Team Lancer will go to Devil May Cry if the number of hostile team is more than 1. (only possible if we stay at Monastery though)

Any additional attack will use magical attack unless its vs Archer/Caster where we will use physical attack instead.

Edited by lamdakastel, May 28 2010, 02:06 PM.
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lamdakastel
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Night 9
Team Lancer accepts alliance offered by/offer alliance to the twins.
Trade number whatsoever so we can communicate all the time.

Lancer'll keep using Oversoul.

In case we somehow enter battle(shouldn't be possible but whatsoever), use Raisou on the hostile except against Caster/Archer/Avenger. Use Spiral Unity and Vorpal Blade to Caster/Archer/Avenger. James use Kinetic Cards to Lancer's target except Caster/Archer where he use CQC using Str.
Any additional attack will use magical attack unless its vs Archer/Caster where we will use physical attack instead.

Priority of target: Lone master>Caster>(without minion)>Assassin>Archer>Avenger>Rider>Brawler>Berserker.
Attack only if they are hostile. Except Team Brawler since they are bunch of meanies, attack them on sight if possible.

Lancer'll absorb some civilians. Delay it to the end of the turn since Gazune probably going to snipe me again.
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lamdakastel
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Night 10
Stop Oversoul.

James will use Grand Roulette of Victory ASAP after Rider arrive at Devil May Cry (before Gazune try to leave).
James use Kinetic Cards on Gazune.
Lancer'll use Spirit Unity and delay his attack after Rider and the twins if possible, use Quad Blade Illusion on Gazune. (use Vorpal Blade instead if Gazune is nearly dead or its not allowed to use NP on him)
If Brawler is there to protect Gazune, use Spiral Power to increase Lancer's MagEn by 1 rank 1 turn, Lancer'll use Oversoul and Elec-BANG instead.
EDIT: try to use Spirit Unity/ Oversoul ASAP after the marble is activated.
Any additional attack use whatever higher Str or MagEn.

If for some reason there is other enemy than Gazune in James's Reality Marble. James will use Kinetic Cards and Lancer will use Vorpal Blade on any hostile if Gazune is already dead. (Rider included if they go hostile to us).

Take CS from any master's corpse.
Lancer will absorb Gazune's corpse ,after all of Gazune's CS are taken.
EDIT: if Yuhito is dead and his corpse can't be absorbed this turn,, drop the marble anyway.
Disable the RM after Yuhito is dead, and his CS taken and his corpse get consumed.

If Gazune leave before Rider arrive then cancel the plan above. If Brawler or anybody else arrive before Rider then continue the plan.

P.S if the Twins form contract with Brawler after Gazune dead. Have Lancer said, " Huntail, you ****, prepare to die!"
Edited by lamdakastel, May 30 2010, 06:49 PM.
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IsBlackIRL
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I'd just like to add that before I cast my Grand Roulette I'll pop CS EAT THIS!
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lamdakastel
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deleted
Edited by lamdakastel, May 31 2010, 11:26 PM.
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lamdakastel
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Night 11
Stop using Oversoul.
Use Spirit Unity.

If Team Rider is hostile to us, and use Spiral power to boost our Agi by 1 rank 1 turn, use Quad- Blade Illusion on Rider.

If Gazune give Cs to team Rider, consider both of them hostile.

If Team Rider isn't hostile, Lancer'll use Vorpal Blade on Yuhito.

If we encounter any hostile other than Team Rider or Yuhito, Lancer'll use Vorpal Blade on the hostile.
If we enter a fight with transformed Berserker, use Spiral Power to increase Lancer's end by 1 rank 1 turn unless Lancer's End is already A.


Priority: Rider >Gazune>other lone master > Caster > Avenger > Assassin > Archer > Berserker.
only attack other team if they are hostile to us. (except Gazune, who we attack no matter what)

James will use normal attack using whatever higher Str or MagEn to Lancer's target except when in case facing Rider and Gazune, James will use Kinetic Card on Gazune.

Any additional attacks use Str/MagEn depending what's higher.

James will take 1 CS from Gazune's dead corpse. Take all of them if Rider is hostile to us.
After that, cancel the RM.
If Gazune is still alive don't cancel the RM yet.
Edited by lamdakastel, Jun 1 2010, 06:46 PM.
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lamdakastel
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Ended up making the moves afterall.>_>
Night 12
Keep using Spirit Unity
James activate CS "never"
Lancer use Fish fin
James tank for Lancer if Lancer's hp goes below 50.
Lancer absorb James immediately if James is dead.

If we enter combat, has Lancer use Vorpal Blade and James use Kinetic Cards on opponent.

Go to Wonderchef Cafe.
Have Lancer spend the meal coupon.
Lancer turn to Spirit Form at the end of the turn.
EDIT: in case Lancer is dead at Devil May Cry, James will stay at Devil May Cry.
Edited by lamdakastel, Jun 3 2010, 01:47 PM.
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IsBlackIRL
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Yeah,sorry Dank but I am not going to pop a CS this turn.We basically have EX defense anyway so we are either going to die or live and a CS won't effect that.
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lamdakastel
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Night 13
Lancer turn into Physical form.
James will activate Helping a Miracle
Form alliance with Team Zerker.

Both of us go to Chime's Tavern.
Ask info regarding Avenger.
If we meet no one there or no hostile team, Lancer'll consume civilian and set ambush there.

If we meet hostile teams(s), activate Spirit Unity and use Vorpal Blade on the enemies.
Lancer will use Oversoul and use Raisou if the hostile is Rider/Brawler.
James will use Kinetic Card on Lancer's target.(normal attack with Str if the hostile is Saber)
Lancer'll use Spiral power to boost his End and MagDef for 1 rank if the opposing hostile team number is more than 1.
James activate CS " Eat This" if the oppsing hostile team number is more than 2.
Priority: Archer>Rider>Assassin>Avenger>Caster>Saber>Brawler>Berserker>lone master.

Any additional attack use MagEn except vs Archer/Caster which we use Str instead.
Edited by lamdakastel, Jun 4 2010, 02:34 PM.
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lamdakastel
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Night 14
Stop using Spirit Unity
Activate Oversoul

Ask more info regarding Avenger's identity.

Delay our movement to the end of the turn, however if both Caster and Archer enter Chime's, we will move ASAP.
If Archer enter Chime's alone without Caster accompany them then don't move.

If we are attacked by another bullets storm at chime's, Team Lancer will go to Wonderchef Cafe.
Lancer will go to spirit from at the end of turn.
Accept any alliance offer.

If we aren't attacked by bullets storm at chime's, Team Lancer will go to Temen Ni Guru. Set ambush there if possible.
Accept any alliance/ceasefire offer.

If we enter any combat, Lancer will use Raisou and James will use Kinetic Cards on the same target.
Lancer will use Vorpal Blade instead if the opponent is Caster.
Any additional attack use MagEn except vs Caster or Archer where Str is used instead.
Priority: Archer>Rider>Assassin>Avenger>Caster>Brawler>Berserker>lone master.
Only attack if they are hostile.

Attack Team Archer if they're alone without Team Caster accompanying them,Lancer will use Spiral Power to increase MagEn by 1 rank and attack using Elec-BANG in this case.
If some familiar block attackfor Archer, try to use additional attack first before using Elec-BANG. If not possible then, only attack the familiar with Vorpal Blade. (Lancer doesn't use Spiral power in this case).

Lancer'll use Spiral power to boost his End (and MagDef if Caster is hostile) for 1 rank if the opposing hostile team number is more than 1.
James activate CS " Eat This" if the opposing hostile team number is more than 2.

Edited by lamdakastel, Jun 5 2010, 03:24 PM.
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lamdakastel
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Night 15
Continue using Oversoul.
Activate Fish-Fin

Delay our movement to the end of the turn, however any team enter Temen Ni Guru, we will move ASAP.
If Archer enter Temen alone without Caster accompany them then don't move.

If we are attacked by another bullets storm at Temen, Team Lancer will go to Devil May Cry.
Lancer will go to spirit from at the end of turn.
Accept any alliance offer.

If we aren't attacked by bullets storm at Temen, Team Lancer will go to Graveyard. Set ambush there if possible.
Accept any alliance/ceasefire offer.
Restore both James's and Ren's mana there.

If we enter any combat, Lancer will use Raisou and James will use Kinetic Cards on the same target.
Lancer will use Vorpal Blade instead if the opponent is Caster.
Any additional attack use MagEn except vs Caster or Archer where Str is used instead.
Priority: Brawler>Archer>Rider>Assassin>Avenger>Caster>Berserker>lone master.
Only attack if they are hostile.

Attack Team Archer if they're alone without Team Caster accompanying them,Lancer will use Spiral Power to increase MagEn by 1 rank and attack using Elec-BANG in this case.
If some familiar block attack for Archer, try to use additional attack first before using Elec-BANG. If not possible then, only attack the familiar(main target is Archer) with Vorpal Blade. (Lancer doesn't use Spiral power in this case).

If Team Rider and Brawler(or Saber) meet and become hostile to us, use CS" Eat This" and spiral power to increase Lancer's MAG by one rank, use Elec-Bang on Brawler. (Attack Rider instead if Saber is present instead of Brawler)

Lancer'll use Spiral power to boost his End (and MagDef if Caster is hostile) for 1 rank if the opposing hostile team number is more than 1.
James activate CS " Eat This" if the opposing hostile team number is more than 1.

Edited by lamdakastel, Jun 8 2010, 02:07 PM.
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lamdakastel
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Night 16
Continue using Oversoul.
Lancer'll consume civilians at Graveyard. Delay until just we about to enter movement phase.

If we are attacked by another bullets storm at Graveyard, Team Lancer will go to Devil May Cry.
Lancer will go to spirit from at the end of turn.
Accept any alliance offer.

If we aren't attacked by bullets storm at Graveyard, Team Lancer will go to kouyuen academy.
Accept any alliance/ceasefire offer.

If we enter any combat, Lancer will use Raisou and James will use Kinetic Cards on the same target.
Lancer will use Vorpal Blade instead if the opponent is Caster or anyone who is being protected by familiar.
Any additional attack use MagEn except vs Caster or Archer where Str is used instead.
Priority: Brawler>Archer>Rider>Assassin>Avenger>Caster>Berserker>lone master>any opponent protected by familiar.
Only attack if they are hostile.

Lancer'll use Spiral power to boost his End (and MagDef if Caster is hostile) for 1 rank if the opposing hostile team number is more than 1.
James activate CS " Eat This" if the opposing hostile team number is more than 1.

If we enter combat with Avenger or Brawler and we'll attack them according to priority above, Lancer'll use Spiral Power to increase his MagEn by 1 rank 1 turn before using Raisou.

If anybody trapped us within their marble, James'll use CS "Eat This!"
Edited by lamdakastel, Jun 9 2010, 03:52 PM.
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lamdakastel
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Night 17
Cancel Oversoul
Ask Ayana for alliance.

If we are attacked by another bullets storm at Graveyard, Team Lancer will go to Devil May Cry.
Lancer will go to spirit from at the end of turn.
Accept any alliance offer.

If we aren't attacked by bullets storm at Graveyard, Team Lancer will follow wherever the Twins(Rider's master) go. If the twins doesn't move then Team Lancer will move to hospital.

If we meet any hostile, Lancer will use Oversoul and Raisou and James will use Kinetic Cards on the same target.
Lancer will use Spirit Unity and Vorpal Blade instead if the opponent is Caster or anyone who is being protected by familiar.
Any additional attack use MagEn except vs Caster or Archer where Str is used instead.
Priority: Archer>Rider>Brawler>Assassin>Avenger>Caster>Berserker>lone master>any opponent protected by familiar.
Only attack if they are hostile to us. (except against Team Assassin which we will attack even if they're not hostile unless there are other hostile targets with higher priority).
Or they are being attacked by Rider or hostile to Rider(only if Rider is non hostile to us). However if its Rider vs Zerker then we won't interfere and attack other hostile target.(assuming both Rider or Zerker isn't hostile to us).

If both Rider and Brawler become hostile to us at Kouyuen Academy, Lancer will use Spiral Power to boost his End and Agi by 1 rank. In case both of them become hostile and Lancer get bullet storm'd, don't use spiral power, use CS "Never" instead. Team Lancer will move to WacDonalds after attacking using conditional above.Use the healing to any of the injured members if possible.

If we ended up attacking Assassin in Hospital then Lancer'll use Spiral Power to upgrade his MagEn by 1 rank, also Lancer'll use Elec-BANG instead of Raisou.

James will take CS as much as possible from dead masters.
If anybody trapped us within their marble, James'll use CS "Eat This!"
Edited by lamdakastel, Jun 10 2010, 03:53 PM.
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IsBlackIRL
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Instead of using CS "Eat This" I'd prefer to use "Never!"
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lamdakastel
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Night 18
I still has my question regarding the last update. Since I'm most likely asleep when you guys answer that question, I'll just put conditionals here.

EDIT: forget, Lancer'll stop Oversoul at the beginning of the turn and consume civilians if we don't enter combat at DMC.

Lancer will use Oversoul and Raisou and James will use Kinetic Cards on the same target.
Lancer will use Spirit Unity and Vorpal Blade instead if the opponent is Caster or anyone who is being protected by familiar.
Any additional attack use MagEn except vs Caster or Archer where Str is used instead.
Priority: Assassin>Caster>Archer>Rider>Brawler>Avenger>Berserker>lone master>any opponent protected by familiar.
Only attack if they are hostile to us.
James follow Lancer's attack with Kinetic Cards.

James will take CS as much as possible from dead masters.
If anybody trapped us within their marble, James'll use CS "Eat This!"
If we meet hostile Rider/Berserker/Brawler/Avenger, use CS "Never!"

If we meet both hostile Archer and Caster, James will use CS "Eat This!", Lancer will use Spirit Unity and use Vorpal Blade on Caster(try to use additional attack first if she is guarded by familiar)

Any additional attack(s) use MagEn except against Caster and Archer which we will use Str instead.
Team Lancer will go to Devil may Cry.

If we meet team Assassin without other team, James activate his marble .
Lancer use Spiral power to boost his MagEn by 1 rank and use Elec Bang on Assassin/Greger.
James will follow with Kinetic cards.

If assassin escape before marble can be used, cancel the marble then.
Edited by lamdakastel, Jun 11 2010, 07:23 PM.
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lamdakastel
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Night 19
Lancer will activate Oversoul once more.

If Lancer is attacked by storm of bullets from sky, Team Lancer will go to WacDonalds. Lancer'll go to spirit form at the end of the turn.

In case, we are trapped by enemy's Reality Marble and forced to fight here.
Use CS "Eat This". Use CS "Never" instead if Avenger is also an enemy.
Lancer'll use Raisou to target followed by James's Kinetic Cards. Lancer'll use Elec-BANG if he target Brawler.
Priority: Assassin>Rider>Archer>Caster>Brawler>Berserker>Avenger. Prioritize attacking target not protected by familiar. If the target are protected by familiar, try to use additional attack first to kill the familiar(not sure if this is possible).
Only attack if they're hostile to us.

In case,Team Assassin enter Devil May Cry alone without any other team except us and them in DMC.
James activate his RM. Lancer use Elec-BANG followed by James's Raisou to Assassin/Greger.

Take any CS as much as possible from dead masters.
Any additional attack(s) use MagEn. Use Str instead if we target Archer or Caster.
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lamdakastel
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Night 19
Lancer will activate Oversoul once more.

If Lancer is attacked by storm of bullets from sky, Team Lancer will go to WacDonalds. Lancer'll go to spirit form at the end of the turn.

In case, we are trapped by enemy's Reality Marble and forced to fight here.
Use CS "Eat This". Use CS "Never" instead if Avenger is also an enemy.
James will use Helping a Miracle.
Lancer'll use Raisou to target followed by James's Kinetic Cards. Lancer'll use Elec-BANG if he target Brawler.
Priority: Assassin>Rider>Archer>Caster>Brawler>Berserker>Avenger. Prioritize attacking target not protected by familiar. If the target are protected by familiar, try to use additional attack first to kill the familiar(not sure if this is possible).
Only attack if they're hostile to us.


Take any CS as much as possible from dead masters.
Any additional attack(s) use MagEn. Use Str instead if we target Archer or Caster.
Edited by lamdakastel, Jun 13 2010, 07:41 AM.
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lamdakastel
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Night 20
Continue Oversoul
James use Helping a Miracle

If Lancer is attacked by storm of bullets from sky at DMC, Team Lancer will go to WacDonalds. Lancer'll go to spirit form at the end of the turn.

Team Lancer will go to Museum.
Lancer'll use Raisou followed by James using Kinetic Cards against with this following priority.
Marcus>Avenger>Brawler>Rider>Archer>Caster>Assassin>Ayana>Berserker

EDIT: Only attack if they are hostile.
If we target Brawler, Lancer'll use Elec-BANG instead of Raisou. If Brawler survive Elec-BANG/or Lancer doesn't attack Brawler because he attacked other target, James will attack lower priority target instead. (lol Battle Continuation)

If we target Marcus, Lancer'll use Vorpal Blade instead.

If we encounter hostile Avenger or Marcus , Lancer'll use Spirit Unity (and activate Spiral Power to boost his MagDef for 1 rank 1 turn if Avenger is hostile)

Any additional attacks will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James'll try to form contract with any masterless servants.

If we don't enter combat this turn, consume civilians at Museum.
Edited by lamdakastel, Jun 16 2010, 02:55 PM.
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Vara
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You're move looks perfectly fine.


I plan to post this stuff after confirming every move, so just reply in discussion topics.
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lamdakastel
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Night 21
Stop Oversoul.
Lancer use Spirit Unity.

If Lancer is attacked by storm of bullets from sky, Team Lancer will go to DMC. Lancer'll go to spirit form at the end of the turn.

Lancer'll use Vorpal Blade followed by James's Kinetic Cards on the following priority

Brawler>Rider>Archer>Caster>Assassin>Ayana>Avenger>Berserker
Only attack if they're hostile though.
EDIT: Don't consider Seira activating her RM as hostilities. However if they are about to do more harmful things to us, then consider that as hostilities.
If we target Brawler, Lancer'll use Elec-BANG instead. If Brawler survive Elec-BANG/or Lancer doesn't attack Brawler because he attacked other target, James will attack lower priority target instead.

If we encounter hostile Team Avenger/Zerker, James use CS "Never".
If we meet non-hostile Team Avenger/Zerker, ask for alliance.

In case we encounter any hostile at Museum, we'll move to Devil May Cry.
If we don't encounter nobody or only meet Team Assassin at museum, we'll move to Devil May Cry.

Any additional attacks will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.
Edited by lamdakastel, Jun 19 2010, 02:27 AM.
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lamdakastel
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Night 22
Lancer'll use Oversoul.

If Lancer is attacked by storm of bullets from sky, Team Lancer will go to Wonderchef. Lancer'll go to spirit form at the end of the turn. If Lancer is killed, James will go to Mal-Wart then.

If we enter a fight.
Lancer'll use Raisou followed by James using Kinetic Cards against with this following priority.
Archer>Caster>Brawler>Rider>Assassin>lone master>Avenger.
Lancer'll use Elec-BANG if we attack Brawler.If Brawler survive Elec-BANG/or Lancer doesn't attack Brawler because he attacked other target, James will attack lower priority target instead.
Only attack if they are hostile.

Any additional attacks will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.

For Zerker, I'm going to let Gravy handle this but if he don't post his move then.
Consume civilians at Park.
Zerker go to Noizume Tower.
Attack using all normal attacks available. With following priority.
Archer>Caster>Brawler>Rider>Assassin>lone master>Avenger.
Only attack if they're hostile though.


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gravy
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Try hard, camp harder
Berserker's move:

I'm not well versed on the move to begin with. Essentially, I'd like to enter spirit form ASAP. I'm not quite sure what phase this takes place in? If I'm able to consume a civilian before hand I'd like to consume someone, but if it interferes with me entering spirit form, I don't want to do it. A civilian consumption is far less important.

Once I go into Spirit form I move to the Noizumi Tower.

If I am intercepted by Team Caster or Team Rider before I am able to enter spirit form (support move actions) and by extension Archer, Berserker will use one turn Spiral power rank up in AGI (giving him ++++ to AGI, iirc). Then he will use Gravity Well, then follow up with Physical CQC, targetting Seira. These will all be considered Ambush attacks, as I had been in the area for a turn.

However, by default, I am not looking for a fight. However, any hostile action by Seira (her reality marble) or Rider et. al will make me hostile in return.

If multiple hostiles are present: 1. Seira 2. Caster 3. Rider 4. Assassin

At the end of the phase, Berserker will flee to the Noizumi Tower and enter spirit form.
Edited by gravy, Jun 19 2010, 06:36 PM.
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Vara
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Your move is fine lamda

Yours gravy: Extra attacks are granted for each +++ in agi you have higher than the person you're striking. So if something with high agi tanks, you get less attacks. If you beat through everything, and finally reach Seira, your extra attacks will be calculated, assume this is random number X. The number of times you get to attack your final target of Seira, will be X - (Number of times you already used an extra attack)
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Vara
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After using Gravity Well, if you were to attack someone who originally had D Agi, you would attack an extra 9 times with that rank in Agi.
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lamdakastel
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Night 23
James will activate his RM.

If we get bullet storm'd before he able to activate his RM then don't use the RM.

Lancer'll use Raisou(or Vorpal Blade if Lancer's Agi is higher than his MagEnfor some reason) followed by James using Kinetic Cards against with this following priority.
Brawler>Rider>Archer>Caster>Assassin>lone master>Avenger>familiar
Attack Brawler and Rider on sight if they are trapped in a RM. Try ambush (or surprise attack if possible)
Use CS" eat this" and activate spiral power to increase Lancer's MagEn/Agi depend which is higher before attacking
Don't use that CS if Rider get out of the area.
Only attack others if they are hostile.
Consider Brawler is hostile if Rider is hostile to us and vice-versa.
Consider Caster is hostile if Archer is hostile and vice-versa.
Lancer'll use Elec-BANG if we attack Brawler.If Brawler survive Elec-BANG/or Lancer doesn't attack Brawler because he attacked other target, James will attack lower priority target instead.

If our RM get dropped by outside force or we are forced into another RM, James will use CS "Never! If we don't use CS earlier.

Team Lancer will only move if our RM is canceled or not activated because of conditional above.
Team Lancer will move to Noizumi Tower at the end of the turn. If Lancer is dead before moving, James will move to Mal Wart instead.
If Lancer is wounded this turn, he will turn into spirit form at the end of the turn if he isn't in combat.

Any additional attacks will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Lancer absorb James immediately if he is dead.
Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.

Edited by lamdakastel, Jun 20 2010, 04:22 PM.
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gravy
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Try hard, camp harder
Berserker's Move:

Berserker moves: Noizumi Tower -> Museum -> Temen Ni Gru -> Cliffside Graveyard -> Thunder Dome

If at any point of Berserker's movement he spots Archer by himself or with Seira (conversely, this applies to Caster alone with Seira), he will attack them -if- they had just arrived in the area. I should be able to discern if they had just moved into the area due to my high AGI.

To summarize: If I am able to discern if a player had just moved into the area (and hadn't been there for a turn previously) I will attack them. The following situations are allowed: Caster alone, Archer alone, Seira alone, Caster and Seira, Archer and Seira. I will ignore them if I see all three together.

To that effect... the priority list goes: 1. Seira 2. Archer 3. Caster
-By priority list, I mean that I will attack the #1 target if (s)he is there at any time. If she is absent, I move down the list. If a target disappears before I am able to attack due to spirit form, I will obviously move down the priority list.

Example: Seira and Archer are there at the same area and weren't able to prepare an ambush. I use gravity well. I then target Seira with my CQC, but Archer tanks for her. Say I kill Archer and I get more attacks, I keep wailing on Seira because she was my original target and she dies too. =)

Obviously before I attack, I will leave Spirit Form. Duh.

Before any attacks, I will use Spiral Power to raise Berserker's AGI by ++++.

Berserker will begin attacking by using Gravity Well. He will follow up with as many physical CQCs as possible. Berserker will absorb Seira if she dies. Berserker will then move to the Mal'Wart. If he takes more than 100 damage, he will go back into spirit form.

If I encounter Team CArcher anywhere else that does not allow me to flee to the malwart, I flee back to the Noizumi Tower instead. I don't think that is a problem though.

_______________


If Berserker meets someone (seira, archer, caster) at the Noizumi tower BEFORE he even moves he will ambush all of them with Gravity Well, and then continue physical CQCing with the priority list located above.

If I do not encounter anyone at any of the 5 areas tonight, Berserker will not leave Spirit Form. Because I prefer taking 20% mana damage compared to being seen by Archer. >_>

If I encounter Rider's master, Ayana, Brawler, Assassin, Gregor, or even Rider due to leaving the RM through "come to me" CS...
-If Team Assassin is the only team I encounter, I will ignore them. If attacked, Gravity Well -> Physical CQC. I do not use SP this turn. Then I will flee to the Mal'Wart.
-If Team Rider and cohorts (ayana, brawler) are there, I will Gravity Well then flee to the Mal'Wart.

--Do note I only include this if they someone force ME out of Spirit Form. To begin the turn, I move in Spirit Form and only come out if I see a member of team CArcher. I do not leave Spirit Form by choice if I do not see any combination of the three (the three being archer, caster, or seira). Thus, these last few lines were not really needed but I include it just in case. I know that Rider (+ masters), Ayana, and Brawler cannot force me out of Spirit Form, but I don't know about Team Assassin. Thus I include the previous paragraph and this paragraph to cover all my bases.

__________

If any concerns are brought up with Lancer's move, and Lamda's partner is unable to be contacted, direct them to me and I'll try my best to help. However I'm leaving for dinner soon and I won't be back before the deadline. Go figure.
Edited by gravy, Jun 20 2010, 05:30 PM.
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Vara
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Nice anticipation.
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Vara
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also, I'll hold off until you know this, but you can't move, attack, then keep moving. If you want to attack someone you encounter, you gotta stick around.
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lamdakastel
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Night 24
Continue Oversoul.
Lancer'll activate Fish Fin.

If the Mieus turn hostile don't do anything.

If our RM drop prematurely because of outside force, activate CS "Never!"
Drop the RM during the beginning of movement phase.
Team Lancer will move to Subway Station, surprise attack anyone in there(except to Zerker duh). James will attack Lancer's target with Kinetic Card (unless its Brawler).

If we enter combat in conditional not written above,
Lancer'll use Raisou(or Vorpal Blade if Lancer's Agi is higher than his MagEnfor some reason) followed by James using Kinetic Cards against with this following priority.
Brawler>Rider>Archer>Caster>Assassin>lone master>Avenger>familiar
Only attack if they are hostile. Use Elec-Bang when targeting Brawler.

Turn Lancer to Spirit form if there is no hostile in his current area.

Any additional/normal attacks will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Lancer absorb James immediately if he is dead.
Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.

For Berserker,in case Gravy don't post his move. (hopefully he come here and post because I'm not too familiar with Zerker. >_>)

Turn into Physical form right before moving,move to Subway Station,surprise attack anyone there. (except Lancer duh). If Zerker meet any other things before he moved, then he won't leave physical form.




Edited by lamdakastel, Jun 21 2010, 04:16 PM.
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gravy
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Try hard, camp harder
Berserker's move:

If Lancer is unable to move to the Subway Station due to another RM being used, Berserker moves to the Noizumi Tower, delayed to E agility for this turn only.

However, if any hostiles arrive in the Thunder Dome beforehand through a Support Skill (a la Skirt Lifting Rise, Radical Wheels Good Speed Unlimited something or w/e) Berserker's movement will be different.
-If Team Assassin is the only team that arrives in the Thunder Dome before I am able to leave, I will not be hostile towards them. However if I am attacked, I will ambush with Gravity Well, then use as many physical CQC on servant Assassin (dashing young gent in yellow suit hohoho). I will then flee to the Noizumi Tower
---If only Team Rider, Ayana, and Brawler arrive, I will flee if they somehow see me to the Noizumi Tower. If I somehow lose Spirit Form, I will put it back up at the Tower.
----If Archer (alone) enters the Thunder Dome before I leave, I will leave Spirit form, ambush them with Gravity Well, then follow up with CQC. If I am unable to ambush w/ Gravity Well, I will surprise attack them, then Gravity Well, then follow up with extra CQC if possible. If that's not allowed, then Gravity Well -> phys. CQC. Flee to Noizumi Tower, re-enter Spirit Form
-----If Caster (alone) enters the Thunder Dome before I leave, I will leave Spirit form, ambush them with Gravity Well, then follow up with CQC. If I am unable to ambush w/ Gravity Well, I will surprise attack them, then Gravity Well, then follow up with extra CQC if possible. If that's not allowed, then Gravity Well -> phys. CQC. Flee to Noizumi Tower, re-enter Spirit Form

*Thunder Dome is 1v1 fights...so a few of those scenarios can't happen, such as a fight against Team Assassin or Team Rider and friends. However, you never can be too safe...<_>
__________

If Lancer was able to move to the Subway Station, Berserker will move to the Subway Station as well and stay in Spirit form -temporarily-. Please read further on my conditions on whether or not to become corporeal form. Delay Berserker's movement to E again.
-If Archer (alone) enters the Thunder Dome before I leave, I will leave Spirit form, ambush them with Gravity Well, then follow up with CQC. If I am unable to ambush w/ Gravity Well, I will surprise attack them, then Gravity Well, then follow up with extra CQC if possible. If that's not allowed, then Gravity Well -> phys. CQC. Flee to Noizumi Tower, re-enter Spirit Form
--If Caster (alone) enters the Thunder Dome before I leave, I will leave Spirit form, ambush them with Gravity Well, then follow up with CQC. If I am unable to ambush w/ Gravity Well, I will surprise attack them, then Gravity Well, then follow up with extra CQC if possible. If that's not allowed, then Gravity Well -> phys. CQC. Flee to Noizumi Tower, re-enter Spirit Form

*In this scenario of Berserker moving to the subway station, he ignores Ayana.
________

Assuming I do not meet anyone while in Spirit form at the Thunder Dome... (and that Lancer was able to move to the Subway Station, of course)

Berserker will IGNORE Team Rider if Brawler is there UNLESS Team Caster and Archer are not there as well. If no other hostiles are present, Berserker will use Gravity Well BEFORE Lancer's attacks, then attack the Twins at least once before Lancer uses Elec-Bang. Once Lancer uses Elec Bang, I will continue CQCing -if- Lancer killed Brawler.

If both Team Rider and lackeys and Team CArcher are there in some form...
-Berserker uses Spiral Power to boost his AGI ++++ for one turn.
--Berserker uses Gravity Well (sorry Lancer/James). He will then use physical CQC in this order:
1. Seira 2. Archer 3. Caster

If only Team CArcher is there, I will use Spiral power to boost AGI by one rank for one turn. Then use Gravity Well, CQC physically.
1. Seira 2. Archer 3. Caster

*If any of these parties show up, I will exit spirit form. Otherwise I will not exit spirit form and take no penalty in mana burn due to being in James' presence.

**After moving, if I am possible to flee from the battle and I have taken damage from a hostile party, I will run to Wacdonalds. I don't know if I can flee after moving, so if I can't it's okay.
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Supremezero
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There is no such thing as society.
Radical Good Speed Wheels Unlimited. You cannot ambush from spirit form. It's considered movement, or some such. Indeed, it opens you up to ambush. I think you're not considered as having been in the area, to be exact. Unless he decided on a new ruling on that after I talked to him about it. Also, CLEARLY it should be Dohohohoho! http://tvtropes.org/pmwiki/pmwiki.php/Main/StatlerAndWaldorf
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lamdakastel
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Night 25
Continue Oversoul
Lancer goes into physical form.

Ambush anyone who enter the Station.
Lancer use surprise attack, James use Kinetic Cards, Berserker use physical CQC as much as possible.
Priority: Archer>Caster>Brawler>Rider>Assassin>lone master>Avenger>familiar

Lancer use Elec-BANG if he target Brawler, Berserker delay his attack after Lancer in this situation. (don't use surprise attack for Lancer in this situation of course)

If only the Mieus enter the station then only attack using normal attack.

James and Lancer (and Zerker if he stay with James) move to hospital if we only encounter Caster's familiar at Station or get attacked from long-distance by anybody.

Any additional/normal attacks for Lancer/James will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Lancer absorb James immediately if he is dead.
Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.
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gravy
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My only addendum to this move is for Berserker to use Gravity Well before using any CQCs. Also, Berserker will use Spiral Power to boost his AGI by ++++ for the turn if we enter combat.

Just going to take this part out. I shouldn't do anything for team lancer >_>
Edited by gravy, Jun 25 2010, 10:41 PM.
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lamdakastel
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Night 26
Continue Oversoul

Ambush anyone who enter the Station.
Lancer use Elec-BANG, James use Kinetic Cards, Berserker use Gravity Well and spiral power to boost his AGI by 1 rank 1 turn and physical CQC as much as possible.
Priority: Seira>Archer>Caster>Brawler>Rider>Assassin>other lone master>Avenger>familiar
We will attack lower priority target(s) if we can't attack higher priority target because we are ambushed by them or they are not present or they are in spirit form or they can't by attacked because of skill X etc.

Lancer use Elec-BANG if he target Brawler, Berserker delay his attack after Lancer in this situation.

If we only the Mieus target, everyone then only attack using normal attack.

James and Lancer (and Zerker if he stay with James) move to hospital if we only encounter Caster's familiar at Station or get attacked from long-distance by anybody.

If we don't enter combat or attacked at the Station, all of us will move to the Graveyard-->cafe-->DMC--> Mal-Wart. Delayed it to the end of the turn. Lancer and Zerker surprise attacks anyone we encounter (target same opponent). James will follow with Kinetic Cards. Follow the priority list above.

Any additional/normal attacks for Lancer/James will use MagEn. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Lancer absorb James immediately if he is dead.
Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.
Edited by lamdakastel, Jun 27 2010, 09:12 AM.
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gravy
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Revising a portion of the move:

Berserker's priority list will be a bit different. Only assume this list for Berserker's attacks, not Lancer/James'.

1. Seira 2. Archer 3. Caster 4. Assassin 5. Gregor 6. Rider 7. Twins 8. Ayana

I will always attempt to attack Seira. However, if she is not present, and Archer is, I'll attack Archer. If Caster and Seira are together, I will attack Seira. However, if Caster tanks for Seira and dies while I still have more physical CQC, I will continue attacking Seira if possible. In the case of Caster and Seira being together along with the summons, I will attack Seira, which the summons will tank for her, then subsequently Caster, then hopefully Seira. Thus, in this situation, I'd attack the summons first, then caster, and then Seira as I'd be targeting Seira.

Edit: this can be pretty much ignored now. >_>
Edited by gravy, Jun 27 2010, 11:02 AM.
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lamdakastel
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Night 27
Continue Oversoul
Lancer use Fish-Fin

Ambush anyone who enter DMC.
Berserker will turn into physical form if we enter combat.
Lancer use Raisou, James use Kinetic Cards, Berserker use Gravity Well and spiral power to boost his AGI by 1 rank 1 turn and physical CQC as much as possible.
Priority: Seira>Archer>Caster>Brawler>Rider>Assassin>other lone master>Avenger>familiar
We will attack lower priority target(s) if we can't attack higher priority target because we are ambushed by them or they are not present or they are in spirit form or they can't by attacked because of skill X etc.
Use CS " Eat This" on Lancer if anyone teleported to DMC.

Lancer use Elec-BANG if he target Brawler, Berserker delay his attack after Lancer in this situation.

If we only the target Mieus , everyone then only attack using normal attack.

James and Lancer (and Zerker if he stay with James) move to hospital if we get attacked from long-distance by anybody. If we meet no other team at hospital, any servants that get injured will go to Spirit form if they can.

If we don't enter combat or attacked at DMC, all of us will move to the Kouyuen Academy. Lancer and Zerker surprise attacks anyone we encounter (target same opponent). James will follow with Kinetic Cards. Follow the priority list above.

Any additional/normal attacks for Lancer/James will use MagEn. Always use Str for Zerker. Use Str instead if we target Caster/Archer.
Always use all additional attacks before using offensive skills(s).
Attack the master if the servant is absent.

Lancer absorb James immediately if he is dead.
Take any CS as much as possible from dead masters. (except Marcus)
Absorb any dead master's body if there is no more CS in their corpse. (except Marcus)
James try to form contract with any masterless servants.
Edited by lamdakastel, Jun 28 2010, 01:48 PM.
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Regaro
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lolreg
Move Subway Station -> Park -> Shibuya River -> WacRonalds

If, at any point, we meet any opposing person, and they are alone, attack them with as many CQC as possible.

If, at any point, we meet an opposing person, and they have other opposing people with them other than their master (Read: Other servants or familiars), use Command Spell: Pierce the Heavens (Luck -> EX), 150 Spiral Power (Screw The Rules), and 240 Spiral Power (Raise Berserker's STR by one rank). Berserker will then use Gravity Kick, targeting all possible targets other than himself and James. Berserker will follow up with as many CQC as possible, prioritizing targets in the following order: Archer > Seira > Caster > Rider > Brawler > Assassin > Lone Masters. However, if one of the people we meet is Brawler, we will use all of the CQC on Brawler before Gravity Kick is used. If all we meet is a lone servant and master, attack with as many CQC as possible.

If, at any point, we are surprise attacked by a Servant, redirect all attacks that would be aimed at them towards their master, or any other valid target using the priority above. Gravity Kick will still be used as dictated above if the conditions are met.

If we come across a masterless servant, contract them.
Edited by Regaro, Jun 29 2010, 09:13 PM.
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Regaro
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If Rider hasn't left by the time this action is possible, James will use Grand Roulette of Victory.

If James uses Grand Roulette, take the following actions:
{
Berserker will use CQC as many times as possible against Rider. James will attack with Kinetic Card if Rider is alive after this.
If Rider is dead, drop the Reality Marble and move to Wonder Chef Cafe. If Berserker's HP is below half, Use his Meal Ticket. Otherwise, take no action upon arrival.
}

If James does not use Grand Roulette, move WacRonalds -> Shibuya River -> Mal*Wart, following the same priorities for combat as last night

If, at any point, we come across a masterless servant, contract them ASAP. Apparently Gravy's telling me that Huntail wants us to take Rider. If we contract Rider, then we will not use the Reality Marble, and instead move as stated above. If it is already up, we will drop it then move.
Edited by Regaro, Jun 30 2010, 09:07 PM.
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gravy
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Just adding this but if berserker dies at any time, james immediately will resign from the war upon Berserker's death.

James has a purpose outside of this cruel war.
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Supremezero
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There is no such thing as society.
What, raising lots of money?
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gravy
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Before moving, we consume a civilian for Berserker and Rider if possible. Prioritize Berserker's consumption over Rider's if both cannot consume.

MalWart (Get car or whatever) -> Subway (Get Train) -> Hospital -> Shibuya River -> Wonder Chef Cafe (Redeem Rider's Meal Ticket), but if we find somebody sooner, stop and attack.

The attacks that we use are dependent upon who we find, if anyone at all.

If we find Team Assassin alone, Berserker will use physical CQC on Assassin. Rider will use Shocking Fist Bullet on Assassin. James will use Kinetic Card on Assassin. If Assassin dies before all attacks are done, attacks are shifted to Gregor.

If we find Caster and Seira w/ Familiars, Berserker will use two StRs to use Gravity Kick on Seira, familiars, and Caster. Then, Berserker will follow up with physical CQC on Seira if no familiars are there. If Seira is dead, he will attack Caster instead. Rider will use Shocking Fist Bullet on Seira->Caster, Kinetic Card on Seira->Caster.

If we find Archer alone, James will use his Reality Marble. Berserker will use as many CQC as possible, and Rider will use Shocking Fist Bullet, James Kinetic Card.

If we find Archer along with Caster, Seira, and/or familiars... Berserker will use two StRs, Gravity Kick Archer, familiars, Caster, and Seira. Then, Berserker will follow up with physical CQC on Archer if no familiars are there. Rider will use Shocking Fist Bullet on Archer, Kinetic Card on Archer. If Archer dies before these attacks, move down the list of Archer->Caster->Seira.

If Team Assassin appears with Caster/Archer/Seira of any sort, we ignore them, and attack Archer/Caster/Seira.

All Screwing of the Rules are through Spiral Power usage.

Berserker will tank all attacks for James. Berserker will tank all attacks for Rider unless his HP drops below 150; however, Rider will tank Illusion Psychosis from Seira if it is used on Zerker.

If Archer or Caster enters spirit form, consider them untargetable, and move down the list of priority.

If we find lone familiar(s), Berserker and Rider surprise attack them.

If Archer, Caster, etc arrive before we can leave the Malwart and we are able to discern their presence, we use the same attacks listed above, except, consider them ambushes.

Gravity Kick will not hit Rider in any circumstance.
Edited by gravy, Jul 2 2010, 09:31 PM.
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