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Topic Started: Mar 6 2010, 12:24 AM (6,158 Views)
Regaro
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lolreg
'oh'


See, we forget minor rules like that all the time
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Touphi
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Protagonist
You better shape up.
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Regaro
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lolreg
You realize that the war would already be over if Caster/Archer didn't teleport around constantly, right?
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Supremezero
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There is no such thing as society.
... says the one who just contracted the OTHER guy that teleports around constantly...
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gravy
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Try hard, camp harder
pretty much...lol
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Huntail

Caster's teleport is better.
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Supremezero
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There is no such thing as society.
Rider's is cheaper.

... actually, when you get down to it, there isn't a single way that Casters is better than Rider if Rider has, say, a train, other than the possibility to screw the rules and make it a free action. It's more expensive, it has requirements, and it (normally) can't be delayed like RGSWU can be. Even if Rider doesn't have ANY vehicle, it's still at least cheaper.
Edited by Supremezero, Jul 2 2010, 10:19 PM.
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Regaro
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lolreg
Who cares

I'm not going to use it for teleporting because my current movement system is 10 times better for what I need
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Regaro
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lolreg
Vara, can we bypass the no-attack restriction on Assassin's ambush by targeting Gregor and forcing Assassin to tank?
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Vara
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Kakarot
Yes you can, provided Greger doesn't ambush you as well. But he'd need an AoE to ambush all of you. A fancy one like what Assassin just did.
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Regaro
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lolreg
Alright then.

Edit: The Plan! Suport-speed movement back to where Assassin is. Take the ambush like a man. Direct all attacks towards Gregor. Force Assassin to tank these attacks. Kill Assassin.
Edited by Regaro, Jul 3 2010, 12:56 AM.
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Regaro
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lolreg
Actually...

How do AoEs work against ambushes?
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Huntail

AoE's and ambushes are something I would like clarification on as well.

Might also want to deal with Caster and Archer first. Assassin is small fry if that's all he can do.
Edited by Huntail, Jul 3 2010, 01:13 AM.
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Regaro
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lolreg
We know where they are and we can kill them effortlessly. It's worth doing, since it'll only take one turn
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Vara
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Kakarot
Well, whoever gets hit can't retaliate. Ambushes will strike their target without fail, unless it is a master and their servant is present. In some special cases, Master's -may- be able to be hit, as seen tonight.
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Vara
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Kakarot
If you were to ambush with say... Gravity well. Then you'd hit everyone with it, and no one could retaliate against Berserker.
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Huntail

That might be a bad decision. We can essentially kill them at anytime. They pose almost no threat. On the other hand, Archer just sniped for 134 damage this turn.
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Huntail

They told me that Archer's ability let's them pump as much mana into it as they want, and damage scales with mana. It is most likely that Archer is extremely low on mana at the moment. Now is the perfect time to attack.
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gravy
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Try hard, camp harder
Agreed. However...finding them and keeping them in one spot will prove troublesome, if but for one turn.
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Huntail

James' marble outranks theirs. Moreover, Rider is also faster than them.

One more thing to note. Archer's strategy has been to scout with summons and then do a massive barrage on the target. The best thing to do when we see summons would be to teleport away. However, it looks like Archer is in a position of weakness right now. We shouldn't just let them heal up on mana.
Edited by Huntail, Jul 3 2010, 01:31 AM.
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gravy
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Try hard, camp harder
incorrect. seira's RM is A++ or so...
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gravy
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Try hard, camp harder
alright so... I agree that we should go after caster and archer.

and I also think Seira should be killed first.

I'd like to think they are at the academy. How about we go there all together? Just...splitting the paths.

We'd teleport with Rider to the Academy. If they aren't there, Rider goes from academy->river->malwart->beach->cafe, and James and zerker go academy->graveyard->wacdonalds->park->cafe

In this case we'd miss only the subway and the hospital.

Also, they did summon kain. he's a bit tougher to kill...but berserker can make short work of him.
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Supremezero
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There is no such thing as society.
Hope you guys talk with Huntail before you decide to go back to where Assassin is.

Well, hope you already did.
Edited by Supremezero, Jul 3 2010, 08:42 AM.
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gravy
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Try hard, camp harder
hmm...I believe that rider's final NP would be able to one shot caster, granted they use seira's RM. would just be enough with a roll of 1, i believe.

Would screw the rules allow rider's NPs to be used on the first turn?
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gravy
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Try hard, camp harder
Also, shouldn't have destructive entry activated last turn?
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Supremezero
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There is no such thing as society.
... it's not one-shotting if you're counting on something else doing damage.
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gravy
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Try hard, camp harder
thanks for the insight as usual.

Also. If we teleport to the area in which caster/archer are at, can they immediately teleport right after we teleport in even if we become hostile on entry?
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Supremezero
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There is no such thing as society.
Of course.
Edited by Supremezero, Jul 3 2010, 02:22 PM.
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Regaro
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lolreg
So, we teleport to where they are, and let them teleport away, then chase after them and kick their asses?
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Huntail

We teleport and then use a reality marble. Seira's marble should only be B+ according to the old sheets. What was Avenger's reality marble rank?
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Supremezero
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There is no such thing as society.
ALSO higher than James'
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Regaro
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lolreg
I honest to god think they won't set a conditional to override our marble, so that should work too.
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Supremezero
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There is no such thing as society.
... i told you before regaro, you can't use a CS to normally allow NPs on first turn of combat. That's only for Zerker, since he can't normally use them anyway.

Also, you can't use SP for multiple Screw the Rules in one turn. Yes, even if it's on different servants. No, I don't know why.
Edited by Supremezero, Jul 3 2010, 04:44 PM.
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Regaro
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lolreg
Well fuck.


I'll go back over it and fix it later.
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Regaro
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lolreg
So, Zero, want to complain about this one too? :P
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Supremezero
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There is no such thing as society.
Just making sure, you don't think that circling around like you are (starting at wonder chef, ending at wonder chef) prevents Radiation, do you? Kakarot covered that last update.
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Regaro
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lolreg
We know.

But it doesn't start Decay yet, which is what we really need to avoid.
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Vara
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Kakarot
I'll fix destructive entry.
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Regaro
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lolreg
'well then'


Rider and James use High-Speed movement to teleport in
Reality Marble goes up
Gravity Kick
Rider's Phantasm if anything still lives
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Vara
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Kakarot
Did you see the edits I made? doesn't effect any of that though...
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Vara
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Kakarot
you have slightly less health than you did a few minutes ago. I forgot a derpy ambush thing.
Edited by Vara, Jul 5 2010, 12:59 AM.
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Supremezero
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There is no such thing as society.
It's faulty that Zerker encountered Archoaster again. Go reread their move, man.
Edited by Supremezero, Jul 5 2010, 06:23 AM.
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Regaro
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lolreg
What

Fuck that

Leave it as it is imo. That way I can kill them off today
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Vara
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Kakarot
No, i took their move, the position of those currently around them, and then the clarification I got with Regaro into account and did that. The only thing I was actually missing from what I started 2 nights ago was the damages and regen and stuff. But I made sure to check everything when i started again.
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gravy
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Try hard, camp harder
>If, at any point, we are ambushed by a servant, we will direct all attacks at that servant's master. Gravity Kick and Gravity Well will still target the ambushing servant, however.

wat
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Supremezero
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There is no such thing as society.
Yes?
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gravy
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Try hard, camp harder
-Assassin ambushes with a blast of cold air and ice, reducing all enemies but Berserker's agility by ++.
-Assassin attacks Rider with an icy projectile (30.7)
-Greger uses the same Dinging Cross Counter as before on Berserker (31)

Gregor wasn't ambushing. I no get.
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Supremezero
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There is no such thing as society.
You didn't attack gregor, remember?
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gravy
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Try hard, camp harder
>If, at any point, we are ambushed by a servant, we will direct all attacks at that servant's master. Gravity Kick and Gravity Well will still target the ambushing servant, however.

Also, is using a meal ticket a free action?
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Supremezero
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There is no such thing as society.
You said to leave Assassin alone, though.

Assassin is to be ignored UNLESS we engage at least one of Caster/Archer/Seira, and they are in the same area. In this case, we will ignore them with our CQC unless they are the only valid target. But we will still hit them with our Anti-Army skills. Being attacked at Wonder Chef is impossible because it is a noncombat zone.

I can't think of any other interpretation of "them" or "they", can you?
Edited by Supremezero, Jul 5 2010, 02:04 PM.
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