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Topic Started: Mar 6 2010, 12:24 AM (6,159 Views)
Supremezero
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There is no such thing as society.
>.> well, if Archer's going to hit you this turn, that wouldn't really stop him, though.
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gravy
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Try hard, camp harder
Well, as far as I know, they don't really know where we are.

My only problem with using the RM is if they use a command spell to raise defenses to EX. Then there's a very good chance the EX becomes...say, agility.

Anyways, the move is up to you regaro.
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Supremezero
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... is that a joke? You killed one of their scorpions. Of course they know where you are.
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gravy
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Try hard, camp harder
Ah. Good news. I found Caster's sheet by mistake.

--------------------------------------------------------------------------------------------------Caster-----------------------------------------------------------------------------------------------------------
Player Username: SupremeZero (lawl)
Name: Mira (Dark Lord) [AKA Mrs Pointicuddly to Ayase]
Class: Caster
Gender: Female
Alignment: Chaotic Neutral

Health: 190 (19)
Mana: 300 --> 350 (38)

Strength: C
Endurance: D++
Agility: D+
Magical Energy: A
Magical Defense: B+
Luck: C+
Noble Phantasm: EX


-------Abilities------
Charisma - B+
-Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself. Increases all stats on each monster by + when in the presence of Caster.

Military Tactics - B
-Gains a bonus defense when dealing with anti-army Noble Phantasms. Decreases the damage done by any ability, skill, or attack that targets more than a single person by 15%.

----------Skills--------
Tonberries (25)
Rank: B+
Type: Summon, Support
Maximum Target: 5
Description: Caster summons 5 of her Tonberries who are able to scout out 5 areas. The Tonberries will last until they find and report the location of another servant. Also if anyone encounters one of the Tonberries and does not flee after 3 turns the Tonberries will attack taking out 75% of there current hp. Can not be commanded to fight or dispatched to locations in which battle is already happening.

Vile Ribbon
Rank: B+
Type: Item Support
Maximum Target: Self
Description: Restores 50 mana. Can only be used once per battle. May not be used outside of combat.

Cura (40 + 20x)
Rank: C++ --> B+
Type: Support
Maximum target: 4 --> 6
Description: Heals an amount of Health depending on Caster's magical energy. X is equal to the number of targets above 1, meaning the mana cost to heal only one target is 40. The amount healed lessens when there are more that four targets ( (Magical Energy x Base Value)/2). May only be used twice per battle.

Fira (45x)
Rank: C --> B
Type: Anti-Army
Maximum Target: 4 --> 6
Description: Blasts a small area with a blazing fire spell. Base damage increases and increase to maximum target with Mystic Dress. X is the amount of targets chosen to attack. Gains a + to base damage when used against Saber, Berserker, or Brawler, but loses a + when used against Archer or Assassin. Magical Energy vs. Magical Defense.

Blast Arrow (75)
Rank: C++ -> B+
Type: Anti Personnel
Maximum Target: 1
Description: Strikes 1 combatant with a power blast of magic. Gains a + to damage when used against Lancer, or Avenger. But loses a + when used against Saber, Brawler, or Berserker. MagAtk based. MagDef reduced.

Teleport (30 + 20 for each teleportee)
Rank: B
Type: Support
Maximum Target: 6
Description: Teleports Caster and Master as well as another full non-hostile allied team currently in the same area as Caster to an adjacent area on the map. Only usable while in Prim Dress. Non-reactionary.

Shockwave (45)
Rank: C+ --> B+
Type: Anti Personnel
Maximum Target: 1
Description: Deals medium physical damage to one target. Rank is increased while in Prim Dress. Gains a + to base damage when used against Archer, or Assassin, but loses a + when used against Caster or Avenger. Str based. End reduced.

Costume Change (20)
Rank: B
Type: Free Action. Usable Once Per Turn.
Maximum Target: Self
Description: Changes costume to change certain parameters:
Dark Dress - Increases the ability of Blast Arrow and gains an additional 50 base mana.
Radiant Dress - Increases the strength and range of Cura
Prim Dress - Gains Teleport and boosts Shockwave.
Bikini - Look Sexy. Doubles the effect of Charisma.
Mystic Dress - Boosts Fira.

Summon Monsters 30+20x (x is the summons greater than 1)
Rank: C
Type: Summon, Support
Maximum Target: 3
Description: Summons up to 3 low level monsters.

---------------Summons--------------
-----Goblin-----
Health: 45 (10)

Strength: D+
Endurance: C
Agility: C
Magical Energy: E
Magical Defense: E
Luck: D

-----Scorpion-----
Health: 35 (10)

Strength: C
Endurance: D
Agility: D
Magical Energy: D
Magical Defense: C
Luck: D

-----Mu-----
Health: 25 (10)

Strength: E
Endurance: E
Agility: B++
Magical Energy: E
Magical Defense: E
Luck: C


------------Noble Phantasms---------

Flying Tower (120)
Rank: EX
Type: Support
Maximum Targets: 1
Description: Caster Summons her flying tower turning the area into her territory upon completion. Caster's tower can be moved to a new location once every 3 turns.The tower has a dark crystal that supplies Caster with an additional 15 mana per turn.. Inside her territory Caster gains ++ to all stats. Also, all monsters summoned by Caster gain a rank in all stats.

Quake (80)
Rank: B
Type: Anti-Fortress
Maximum Targets: 50
Description An earthquake hurts all servants and master in the area besides Team Caster, with a base damage of 10 (as opposed to the Rank). Also effects all connecting areas with lower damage of base 7. MagAtk based. End reduced.

Summon: Kain (85)
Rank: A
Type: Summon, Support
Maximum Targets: 1
Description: Summons the knight, Kain. This familiar is much more powerful than the others, and as such, only 2 monsters may exist while Kain is present. Should he be summoned while 3 monsters are active, Kain will take its place. 3 turn cooldown.

----Kain-----
Health: 80 (15)

Strength: C+
Endurance: D+++
Agility: B+
Magical Energy: E
Magical Defence: D
Luck: D+++
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gravy
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Try hard, camp harder
Anyways Regaro, you might wanna account for Caster's teleportation. Pretty sure they can waltz in on us as a support move. Wouldn't wanna miss out on a perfect opportunity to ambush them. Doubt they would, since Caster would wanna resummon a third scorpion anyways...

Anyways...my last input before going to sleep. We can wipe out all three of the familiars in one turn with gravity well. The scorpions are a little trickier, but that can be remedied. If we see scorpions flanking caster, we can simply raise berserker's magical attack a rank. then we can bum rush caster. If we can find caster, that is. it's tough for them to move that tower around...we won't be able to kill the scorpions in one turn with gravity well unless we raise magical attack two ranks, i believe, if the tower is also with them.

One last thing. A civilian died at the park on the last night of the war. it definitely was the servant who was here to begin with. what i suspect is that caster teleported them away. So...they're likely all one area away from us now, currently. Of course, they can leave again in the support phase if they wish. Just something to consider when moving, since I'm sure our move can be redone... However, you do have that covered. Not sure how you knew that they can only teleport to an adjacent area, or if that was just luck. >_> Of course, that could have been Team Rider consuming the civilian...however, someone definitely WAS here, but left before we could see them. So...I still think they're adjacent.

Ugh, long winded. I'm done >_>
Edited by gravy, Jul 2 2010, 04:41 AM.
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Supremezero
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Interesting.
Edited by Supremezero, Jul 2 2010, 07:52 AM.
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Vara
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Kakarot
EX stats via the command spell, if used before your marble, will shuffle the EXs around. Those stats, if used after you raise the marble, will cement them to your End and Magical Defense. At least until next turn.
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Supremezero
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There is no such thing as society.
... hey, Kakarot, maybe you could answer something for me. Why did Lancer get an extra 5 +'s when using Oversoul and Spirit Unity? Because before Lancer's death, there were only 3 servants dead. And technically, Lancer wasn't in the same area as Brawler when he died, since he died from mana death.
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Vara
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Kakarot
I could go back and tally it, But Zerker's death as Vincent law counted. Twice.
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Regaro
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lolreg
So questions:

Will the relevant player be working with us now that we've contracted Rider?

Rider's sheet will be posted shortly, right?
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Supremezero
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Riders sheet is in your statsheet topic.

And Huntail will have access somewhere between a minute ago and soon.
Edited by Supremezero, Jul 2 2010, 12:37 PM.
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Regaro
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lolreg
Yessssssssss Huntail


Hey sorry about what I did to ya, man, but you know that I'm really only here to mop up and end this asap <_<
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Supremezero
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There is no such thing as society.
You didn't already know Rider was Huntail?
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Regaro
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lolreg
Didn't know if he was Rider or Rider's Master
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gravy
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Try hard, camp harder
I lol'd at the post that took me fucking 30 mins to type up. Thought Vara said he couldn't do the updates. Ah well.
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Regaro
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lolreg
Alright. Questions about Rider since Huntail doesn't appear to be here:

Can Surprise Attack be used to launch a Surprise Attack against a party that's already present to keep them from surprise-attacking Rider?

Can Flee be used to get the whole team out, or just Rider?

Can Radical Good Speed Wheels Unlimited be used to move the whole team, or just Rider? Also, can we use it to move through every location systematically until we find a foe?

Aside from Radical Good Speed Wheels Unlimited Released, what causes the ranks of Rider's skills to rise?
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Regaro
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lolreg
Also, Radical Good Speed Wheels Unlimited says movement can be done "At any time"

Does this mean we can do it before the support phase?
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Supremezero
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Regaro
Jul 2 2010, 01:28 PM
Also, Radical Good Speed Wheels Unlimited says movement can be done "At any time"

Does this mean we can do it before the support phase?
It's still a support action. And since that effect requires it to be active...
Edited by Supremezero, Jul 2 2010, 01:32 PM.
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Regaro
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lolreg
That works well enough for me.

Current plan stands at Radical Good Speed Wheels Unlimited until we find somebody. Trap Seria with James' RM. CS "Come to Me" to bring in Zerker. Pwn faces.


Three sources of Radiation -> I don't think Assassin would radiate at this stage


Edit: Wait, I fail at understanding Radiation rules
Edited by Regaro, Jul 2 2010, 01:37 PM.
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Supremezero
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There is no such thing as society.
... oh, right, he only posted Casters sheet.

Well, you can ask gravy. He should know perfectly well how well that works out. Unless he forgot again.
Edited by Supremezero, Jul 2 2010, 01:40 PM.
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Regaro
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lolreg
Too slow. His fault I realized I didn't understand it
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Supremezero
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There is no such thing as society.
Not the spiral radiation.
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Regaro
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lolreg
Well anyways, I can't do anything absolutely without Vara's answers, or consulting Huntail first.
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gravy
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Try hard, camp harder
Well, if you mean that Seira can override our RM, that's not too big of a deal. That gets her to enter our area, to an extent.
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Supremezero
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There is no such thing as society.
Just randomly, Riders movement tends to depend on what vehicle he happens to be riding at the moment. For example, with that train he's generally been able to carry around 4 people with any of his actions that consist of movement. Though he's never actually used flee, something that annoyed Kakarot.

... incidentally, that 4 is including Rider.
Edited by Supremezero, Jul 2 2010, 01:48 PM.
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Supremezero
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There is no such thing as society.
Greengravy294
Jul 2 2010, 01:45 PM
Well, if you mean that Seira can override our RM, that's not too big of a deal. That gets her to enter our area, to an extent.
Case: James ends up in the same area as Seira.
Action 1: James raises his RM to trap.
Action 2: Seira raises her RM to break his RM.
Action 3: Seira drops her RM.
Action 4: Caster teleports them away.
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gravy
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Try hard, camp harder
Yes, I am quite well aware of that.

Anyways.

I think our spiral power value is incorrect. We should have more from Rider's contraction.
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Supremezero
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There is no such thing as society.
Aside from Radical Good Speed Wheels Unlimited Released, what causes the ranks of Rider's skills to rise?

Extreme Speed (+ to strength, though not skills)
Radical Good Speed Wheels Unlimited Released (listed values)
Radical Good Speed (depends on the vehicle, though the only one relevant in this case is the unicycle)
Edited by Supremezero, Jul 2 2010, 02:03 PM.
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Supremezero
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There is no such thing as society.
And here's a list of vehicles that Rider can see at the moment, which SHOULD have been in your update, but wasn't for whatever reason.

Vehicles Present:

-Train at Station
-A Unicycle and a Car at Mal Wart
-A Surfboard at the Beach
-Another Ambulance at Angel Morte
-A Car at Kouyouen


--Surfboard-- (Cannot be destroyed)
Agility +
Magical Defense ++
Luck ++

--Unicycle/Bicycle-- (Cannot be destroyed)
Agility -
Luck 1 Rank, 1 +
Noble Phantasm damage ++
Carries: User

--Basic Car---
Health: 30
Endurance ++
Agility ++
Carries: Servant and Master

--Ambulance--
Health: 60
Agility +
Endurance +++
Regen x1.5, does not stack with the environment, but continues normal regeneration in combat while the Ambulance is intact.
Carries: Servant and Master

--Train--
Health: 60
Agility +++
Endurance +++
Magical Defence ++
Strength ++
Luck ++
Carries: Servant, Master, 1 allied team.
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Vara
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Kakarot
Regaro
Jul 2 2010, 01:26 PM
Alright. Questions about Rider since Huntail doesn't appear to be here:

Can Surprise Attack be used to launch a Surprise Attack against a party that's already present to keep them from surprise-attacking Rider?

Can Flee be used to get the whole team out, or just Rider?

Can Radical Good Speed Wheels Unlimited be used to move the whole team, or just Rider? Also, can we use it to move through every location systematically until we find a foe?

Aside from Radical Good Speed Wheels Unlimited Released, what causes the ranks of Rider's skills to rise?
The skill Surprise Attack is not actually a surprise attack. Terrible name. Unless I told Huntail otherwise eons ago.

Only Rider moves in the support phase, but he can bring his master and anyone who fits in the vehicle.

RGSWU can be used to move anyone you can naturally carry (You, master, and anyone in vehicle) and functions as a teleport, not actual movement.

I don't think anything else causes Rider's skill ranks to rise.
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Regaro
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lolreg
Ugh teleport

Those skills suck >_>


Will have to rethink my plans while I play Rogue Squadron.
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Supremezero
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Wise decision.

*leaves you to ponder which was the wise decision, rethinking plans or playing rogue squadron*
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ssv9001
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Just killing time until the world ends.
By the way, Regaro, I'll hold you to that 'end of War = 3 updates' thing! The timing of that would be too perfect to pass up.
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Regaro
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lolreg
I'm doing my best, dammit.

The whole thing lies in figuring out where the hell they are. If I can find 'em, I should be able to pull it off with Gravity Kick + Rider, assuming they don't teleport
Edited by Regaro, Jul 2 2010, 02:27 PM.
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Supremezero
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There is no such thing as society.
Unfortunately for you, they're the team built for finding people...
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Vara
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Kakarot
You just reminded me! Rider brought over some SP with him...
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Regaro
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lolreg
Are we allowed to move, then get a vehicle, then keep moving?
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Regaro
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lolreg
Anyways, after thinking about it, I can't come up with a better plan than our current one.

So I'm thinking Subway (Get Train) -> Hospital -> Shibuya River -> Wonder Chef Cafe (Redeem Rider's Meal Ticket), but if we find somebody sooner, stop and attack


Do the stat buffs from the Train apply to James and Berserker as well?
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Supremezero
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Regaro
Jul 2 2010, 03:17 PM
Anyways, after thinking about it, I can't come up with a better plan than our current one.

So I'm thinking Subway (Get Train) -> Hospital -> Shibuya River -> Wonder Chef Cafe (Redeem Rider's Meal Ticket), but if we find somebody sooner, stop and attack


Do the stat buffs from the Train apply to James and Berserker as well?
Description: Has the power to transform any vehicle into a high-performance racing machine. This gives Rider bonus stats according to what vehicle he chooses to drive, making vehicles he takes control over better than those controlled by others.
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Regaro
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lolreg
Oh, right. <.<


Ignore that question, then.
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Vara
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Kakarot
Yeah you can move like that.
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Huntail

Okay. I would prefer if you let Rider heal up before going after anyone. Rider's former master should be a significant help as well. I'll post more when I get back from work.
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Regaro
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lolreg
Sounds good, as long as it'll be before deadline.

'Zerker's back to full strength health-wise, so he can tank for a turn or two, or we can end the turn at WonderChef and redeem the meal ticket
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Supremezero
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... generally speaking, he tends to reappear about an hour to half an hour before the maximum deadline (10 EST).
Edited by Supremezero, Jul 2 2010, 04:55 PM.
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Regaro
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lolreg
Edit: Well ****

I won't be around for the next few hours. I'll leave this move to Gravy/Huntail, I guess
Edited by Regaro, Jul 2 2010, 05:29 PM.
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gravy
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Try hard, camp harder
Ack. I really didn't wanna be doing the moves, since I'm not sure what we wanna do.
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Supremezero
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... Regaro already outlined what he thought you should do.
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gravy
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Try hard, camp harder
Yeah, I know, but i thought we wanted some input from huntail.
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Supremezero
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... isn't that why he didn't post the move himself?
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Supremezero
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If the familiars are still alive before Rider's attack, he will instead use Ultimate Territory Destruction (the last one on his sheet, costs 105 mana) and then Berserker will use his CQCs on Seira->Caster.

*cough* Zerker may be able to screw the rules to use NPs on the first turn of combat, courtesy of his inability to use them in the first place, but Rider can't.
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