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Topic Started: Mar 6 2010, 12:24 AM (6,162 Views)
lamdakastel
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So..I heard that Team Rider are the one who resurrect Ayana and they also contract Brawler.
And apparently Berserker betray them and join Avenger.
Though it seems Huntail will complain a lot to you GMs.

Since there may be a change in public update, I'm just going to make a lot of conditionals since I'm not sure I am up when the problem is solved.
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Supremezero
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I'm pretty sure they're used to Huntail complaining alot by now, though.
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lamdakastel
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Supremezero
Jun 12 2010, 05:57 AM
I'm pretty sure they're used to Huntail complaining alot by now, though.
Hehe, he is my next target. Avenger can wait for later.
Screw the Rules+Eat This CS+Spirit Unity+Oversoul. I wonder if that's enough to beat Avenger...

Why did you quit anyway?
Edited by lamdakastel, Jun 12 2010, 06:46 AM.
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Supremezero
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Incidentally, what makes you think that you'll have the opportunity to attack team Rider~? They attacked Avenger after all~.
Edited by Supremezero, Jun 30 2010, 09:57 PM.
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lamdakastel
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If i just run to them randomly, I'll attack before they can do anything.

Well that's my tactic anyway, kill them before they could do anything, that's what high Agi and Elec Bang for.
Edited by lamdakastel, Jun 12 2010, 07:35 AM.
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Supremezero
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Yes. You are going to kill them with Quick Attack. Gogo Rattat- I mean, Lancer.
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Vara
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Kakarot
Nothing will be changing. What happened is valid.
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lamdakastel
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Hmm for now there exist 3 factions.
Caster/Archer+Marcus
Berserker/Avenger
Rider/Brawler+Ayana
and Assassin who is in alliance with both Caster/Archer and Avenger. Though I don't really see a reason why Avenger want to keep Assassin around because they are more than capable kicking everyone's ass without Assassin.
I can see Caster+Archer join force with Rider/Brawler to fight Avenger/Zerker

I guess we should lay low for a while. I don't think we will be targeted but its bad if we run into an alliance.
Hopefully Archer won't attack us for now because we haven't take any real hostile action against them.
For now we should just stay in Devil May Cry and escape immediately if Caster or Avenger arrive with hostile intention since their reality Marble may be used in here.
Edited by lamdakastel, Jun 12 2010, 01:37 PM.
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Supremezero
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I can see Caster+Archer join force with Rider/Brawler to fight Avenger/Brawler

Hehehehe.
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lamdakastel
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That's just silly typo, probably because I'm still pissed about Brawler's supposed immortality. >_>
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Supremezero
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Nah, that's not what I was laughing at.
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lamdakastel
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Edit for Nightly moves: Remove conditional in case Assassin enter DMC alone.
Let them live for now.

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lamdakastel
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Rider is dead?

They are probably building undead army somewhere now....probably not a good idea to charge now.
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Vara
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Kakarot
i'd hold off on assumptions. The fixes I'm currently doign are... very unique.
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lamdakastel
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Varakanok
Jun 15 2010, 12:04 AM
i'd hold off on assumptions. The fixes I'm currently doign are... very unique.
I'll gladly wait for the public update.

Either way, I already have plan to deal with Avenger/Berserker team!
Though the chance it will work is quite low. >_>
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Vara
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Kakarot
Nothing's impossible! Just believe in the me who believes in you!
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Supremezero
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Just to make sure...

Quote:
 
Attack Brawler/Archer/Caster on sight. Everyone else is attacked only if hostile.
If we target Brawler, Lancer'll use Elec-BANG instead of Raisou. If Brawler survive the attack, James will attack lower priority target instead. (lol Battle Continuation)


You don't mean "if he would survive, attack lower priority target instead", do you?
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lamdakastel
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Ah, that's what I mean. Is the sentence weird? >_>

EDIT: GMs, can I use additional attack(s) first before using offensive skill when attacking the enemy?
Edited by lamdakastel, Jun 15 2010, 02:58 PM.
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Supremezero
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... well, more than weird, it's illegal. You're basing a condition off of something you couldn't possibly know until after it would trigger.
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lamdakastel
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Ah, I mean if he survive Elec-BANG then James won't attack Brawler and switch to other target.
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Supremezero
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Ah, okay. Much better.
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Vara
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Kakarot
That is correct Lamda, you may place additional attacks before skills, if you wish.
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lamdakastel
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Question.
Did Brawler fight in his Demon exorcist/black hair form in the last public update?
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Vara
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Kakarot
No, he hasn't been in that form.
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lamdakastel
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Can we cancel RM in this area with our own RM?
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Vara
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Kakarot
Only if it is higher ranked.
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Supremezero
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Ara? So you actually came to a decision regarding that?
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Vara
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Kakarot
Yeah. Figured this abides closest to the rules given, and speeds everything up.
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Supremezero
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Out of curiosity, would you consider raising or dropping an RM hostile, Lambchop?
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lamdakastel
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Supremezero
Jun 18 2010, 09:47 PM
Out of curiosity, would you consider raising or dropping an RM hostile, Lambchop?
I don't consider dropping RM hostile unless there are special circumstances.

Using an RM, depending what kind of RM is it. If it like Seira's, then I would consider that hostile.
Editing the move now. >_>
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lamdakastel
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I forget about Archer's bullet storm . Added conditional for that.
Edited by lamdakastel, Jun 19 2010, 02:30 AM.
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Vara
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Kakarot
Currently fixing: Brawler tanked for Rider.
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gravy
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just like old times. let's win this time, though, okay?
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Vara
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Kakarot
-Berserker moves to Physical Form
-Seira uses her marble, forcing hers over Avenger's, then drops it immediately, harming Caster, Seira, Lancer, James, Rider, Twins, Brawler Avenger's Master, and Berkserker
-All 3 Mu's surprise attack Avenger's master, but Berserker tanks. (3.1, 3.2, 3.1)
-Berserker tanks many bullets from the distance (184.3)
-Berserker contracts with James
-Rider surprise attacks Berserker (14.6)
-Endless Enragement
-Brawler Surprise attacks Berserker (7.1)
-Berserker attacks Caster, but a Mu tanks it (130.8) and dies
-Caster attacks Berserker with Fira (18.9)
-Berserker, Lancer, and James leave.
-Berserker is in park, eats a good person.


That's everything regarding you, from the other update.
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gravy
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Try hard, camp harder
thanksssssss
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lamdakastel
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Bozhe moi!

That's explain why Zerker is so powerful then... >_>
Is there any point using the Vincent Law mode? And Presence Concealment on Zerker, that's new!

Archer's bullet storm is ridiculous but I don't expect it to be this ridiculous.

Have Zerker move to DMC next turn. Unless you think its a good idea to go to museum and battle again.

And...who should we attack first? Archer/Caster or Rider?
Caster/Archer have ridiculous offense but Team Rider's resurrection ability is really dangerous though.
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gravy
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Since I haven't put in a word so far, lemme clarify my situation.

First off, I think it may be best for Berserker to lay low for a bit. I considered going to the wonder chef cafe...but i think that's too obvious. I can get his HP back rather quickly. I propose these two possibilities:

1. Berserker enters spirit form and moves to the Noizumi Tower.
2. Berserker meets Team Lancer elsewhere. Perhaps the Mal Wart.

Honestly I am leaning towards 1.

I've also seen Caster and Rider's sheets...as well as Brawler's (obviously). Caster died rather easily the first time they died. I think we could definitely kill Caster if we get an edge on them. My exact idea for combating Caster would be:

Berserker tanks all attacks from Caster's summons. They will likely be Surprise Attacks, not allowing him to retaliate to them at all. That's no problem. Basically, Berserker would use Gravity Well, damaging all of the pets. Lancer would then use all of his CQC on the pets to kill them off (should be A+++++ AGI with oversoul) and then use his strongest skill on Caster. Then Berserker would CQC Caster's face.

Basically...Caster has ~170 hp. I honestly forget the value. Once her *max* of three summoned familiars die, she is defenseless. I would have to assume that Archer would be with them. If Archer is with them, the attack that lowers AGI a rank should be used on Archer granted that Lancer had killed all three of the familiars. Since their strategy seems to be to use their RM on contact, I'm fairly certain Caster would die upon one CQC from Berserker.

Now my question to the GM(s?):

Following this scenario: Caster has 3 minions summoned. Berserker begins with Gravity Well. Then Lancer's delayed attacks goes, finishes off the three familiars. This assumes that berserker takes the surprise attacks from the familiars allowing Lancer to attack in berserker's stead. Continuing on, Berserker targets Seira with all his remaining attacks. Now let us assume that Archer is in the area as well. Since I targeted Seira...say Archer tanks for Seira, but Caster does not. Let us assume that I kill Archer (whether or not I am boosted through SP or a CS): I would be able to continue attacking Seira in this case, yes? Then I should be able to attack Seira.

In any case...our attacks should always be targeted towards Seira, not Caster. Seira is a huge pain in the ass compared to what Caster has done.


Anyways that's my two cents on the matter. I think we should go after Caster and Archer first... I'm not very concerned about Assassin, and Rider...well, he says he has a hidden RM but I really don't believe him. I think we'd be in excellent condition with the death of Seira. First things first, Berserker needs to fucking regen back to max...again.

Also I really don't think that Berserker absolutely has to accompany Team Lancer at all times. Just something to keep in mind.

And finally, do be aware that Rider has tried to convince me to betray you, Lamda. I have no intention to do so...but, well, I believe his ultimatum may be to threaten to kill Team Lancer. Hopefully I can gain his support in taking out Caster/Archer.

Hope to talk to you soon in person.
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gravy
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lamdakastel
Jun 19 2010, 05:36 AM
Bozhe moi!

That's explain why Zerker is so powerful then... >_>
Is there any point using the Vincent Law mode? And Presence Concealment on Zerker, that's new!

Archer's bullet storm is ridiculous but I don't expect it to be this ridiculous.

Have Zerker move to DMC next turn. Unless you think its a good idea to go to museum and battle again.

And...who should we attack first? Archer/Caster or Rider?
Caster/Archer have ridiculous offense but Team Rider's resurrection ability is really dangerous though.
Well I addressed a bit of that in my latest post but...I'll address the Vincent Law mode. basically, he is stuck in ergo proxy mode forever, switching into endless enragement when HP dictates. Essentially I could screw the rules to get a free life that way, but regaro did that earlier, and the GMs dictate this too "broken".

And now that I think of it...let's see. I request being allowed to StR into Vincent Law more than once. Caster's been allowed to escape with no repercussions many times, essentially giving them multiple lifes. I see no problem with allowing me to revert into a shitty base form.
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Supremezero
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Just randomly, I'll point out that the issue with your idea in general involves forcing Caster into close combat... which they really have little reason to do.

And now that I think of it...let's see. I request being allowed to StR into Vincent Law more than once.

How the heck is teleportation the same as repeated reincarnation?

By the way, apparently it was actually REGARO who deemed it too broken.

Following this scenario: Caster has 3 minions summoned. Berserker begins with Gravity Well. Then Lancer's delayed attacks goes, finishes off the three familiars. This assumes that berserker takes the surprise attacks from the familiars allowing Lancer to attack in berserker's stead. Continuing on, Berserker targets Seira with all his remaining attacks. Now let us assume that Archer is in the area as well. Since I targeted Seira...say Archer tanks for Seira, but Caster does not. Let us assume that I kill Archer (whether or not I am boosted through SP or a CS): I would be able to continue attacking Seira in this case, yes? Then I should be able to attack Seira.

Why are you assuming that only the familiars surprise attack?
Edited by Supremezero, Jun 19 2010, 06:20 AM.
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lamdakastel
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I would normally accept this offer, but I do have some terms that I think are fair.

Think about it from our perspective. If we don't go after you and give you and Berserker time to heal, we would easily be overpowered after Caster and Archer are defeated. If we are to agree to this ceasefire, we want you to use a command spell to have Berserker commit suicide.

Right now, you probably think this is an extremely unreasonable request, but you guys really aren't in the greatest position at the moment. Archer and Caster know where you are, and I'm probably the only one who can stop them from attacking you guys this turn. I know how Archer was able to do so much damage to Avenger, and it's actually pretty easy to prevent. If the terms are met, I will reveal this information to you as well.

If there were more teams remaining, we would not be forced to offer you these terms, but it is the only gambit that we have left. Consider our options right now:

Do nothing: Caster/Archer will kill you guys and then kill us
Team up with Caster/Archer: Caster/Archer will definitely kill you guys and then us
Team up with you: We will probably be able to defeat Caster/Archer, but we won't be able to defeat both Lancer and Berserker

I'm not sure what Assassin is doing right now, but we currently can't count on anything from them.

We are open to negotiations, and we do want this alliance to work. However, we also want to have a chance at winning after Caster/Archer are defeated.

from Huntail.

Of course even an idiot know that this is a bad deal. Lancer won't be able to beat Rider if they revived Zerker duh. >_>

Anyway, I'll let you handle Zerker's move then.
I don't care if Rider team up with Caster/Archer, he'll lose if he do that.

I doubt Rider will be a great help to us anyway.
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Supremezero
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Why does he assume that Archoaster would kill you guys before attacking Rider? Archoaster still likes you guys. As far as Psi is concerned, Lancer still has an alliance with Caster.
Edited by Supremezero, Jun 30 2010, 09:59 PM.
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lamdakastel
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Supremezero
Jun 19 2010, 04:02 PM
Why does he assume that Archoaster would kill you guys before attacking Rider? Archoaster still likes you guys. As far as Psi is concerned, Lancer still has an alliance with Caster.
There is a possibility that Rider will form alliance with Carcher to team up to defeat us.
We possess more CS than any of them and Zerker is really powerful.

However, considering how badly Archer and Seira stomped Avenger, I honestly doubt they'll need Rider's help to beat us. >_>



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Supremezero
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Ahahahah.
Edited by Supremezero, Jun 30 2010, 09:59 PM.
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lamdakastel
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Why do they hate Rider anyway? Well, I can see why someone dislike Huntail.
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Supremezero
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Just to make sure, lampchop, if nothing happens, you're not moving anywhere, correct? That's the way I'm reading it.
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gravy
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Okay i really don't think you can particularly answer this question. But it's really more of a rhetorical one. Let's follow this scenario. I think most of these questions you can answer outside of Seira's exact AGI, but I'll even include something for that too.

I am at the park. Caster uses a CS warp to...warp to me for some reason. To try to kill me I guess. At the very least, I'm in pretty bad shape. That may give them reason why to try to kill me I guess. In any case, let us assume they try to confront me directly (before zerochan says 'y wuld dey atk u derectly') without Archer. Let's assume Archer cannot do anything this turn or is conversely unable to in some form. I really don't care. let's just go with this:

Caster uses Teleport. Seira comes as well. If they do not use a CS teleport, they would have no chance to use a reality marble. But let us assume they use a RM. I take 50 damage. Whatever.

In response to these actions, I use CS boost on my AGI, bringing me to A++++++ (6) for the turn.

Now let me postulate about Caster and Seira's AGI. Saber used red sword, putting her AGI at C for one turn. Then...Caster attacked. Caster always attacked quicker than Seira. So...yeah, let's assume that her AGI is D+ (fairly certain it's D, but I kinda forget).

I'll use Gravity Well, decreasing their AGI to E+. Berserker targets Seira with every subsequent CQC I have. This should be plenty to kill even their most ENDly monsters. Should be an easy kill if they show up.

Assuming that her base AGI becomes at least D, I'll get a shit ton of attacks, right? And is the rest of this postulation fine? I remember most of Caster's stuff...so the only thing Caster could do to go ahead of me is to use a CS strike first.

However I really doubt that they will show up, since IIRC, Seira can't do much after Illusion psychosis...
Edited by gravy, Jun 19 2010, 06:34 PM.
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Supremezero
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y wuld dey atk u derectly?

... sorry.

Caster uses Teleport. Seira comes as well. If they do not use a CS teleport, they would have no chance to use a reality marble. But let us assume they use a RM. I take 50 damage. Whatever.

This is rather obviously wrong. Why would you think that?
Edited by Supremezero, Jun 19 2010, 06:36 PM.
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gravy
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I thought their teleport took place after reality marble phase. I may be wrong. The 50 damage is negligible at this point.

Now...how do Surprise Attacks work? If Caster shows up today with her entourage, and they all attempt to surprise attack me...does this mean Berserker cannot attack them? However, I'd be focusing on Seira to begin with. Would that not be a moot point in this scenario? Unless Seira/Caster attempt to surprise attack me as well.

But...shouldn't ambush have priority on surprise attacks...? I'm a little confused.
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Supremezero
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Whether it takes place after RM phase is irrelevant. They can simply delay the activation.

Surprise attacks go to whoever was in the area first, but only if you say you intend to surprise attack. Ambush vs surprise attack is irrelevant. Priority simply goes to whoever is there first. Therefore, Ambush would end up going first by default, since that requires you to have already been in the area.
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Vara
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Kakarot
Well, Vincent Law mode was intended as a Drawback, and a filter to make his enemies waste mana or cooldowns.

and I addressed your initial question in your moves topic, I think.

And Zero is right, about the delays and Surprise Attacks.
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