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Topic Started: Mar 6 2010, 12:24 AM (6,165 Views)
ManoktheChicken
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I am withdrawing from this war. Please contact a back-up player. It's not that I've lost interest or anything, but I'd rather focus on something else at the moment. I know that I'll probably be hated for this, but I'll go ahead and say this now while it's still early for Lamda to find another partner.
Edited by ManoktheChicken, May 14 2010, 10:02 PM.
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Touphi
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>___________________________>
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ManoktheChicken
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Touphi stop following me around everywhere. D:<
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lamdakastel
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Well that's a pity.

Good luck to whatever you're doing then.
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Vara
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Kakarot
I will do so then. Thank you for letting us know, and I'm sorry to see you go.

Lamda, your partner will be arriving somewhat shortly.
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Vara
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Kakarot
lamda, your new partner is 'IsBlackIRL'
He played Saber in 7, and was a touch unlucky, though he's proven to have a knack for these games and strategy.
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lamdakastel
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So... What's his GFAQS account?
Never seen him in the main topic.
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Vara
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Kakarot
PureDingDongery. He doesn't follow the public topics too much, to my knowledge, though he apparently plans on it now, which is good.
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lamdakastel
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@PureDingDongery/IsBlackIRL.
Since the starting location is chosen by GM, no more than 1 team should occupy each area at the start of the game.

I suggest we go to a place where other teams may go, we need to create an alliance ASAP.
I'd say we have Lancer use Spirit Unity and both master and servant move to Chime's Tavern.

That place is only useful in the early game anyway and there is high chance we meet other team there.

I doubt there is anyone try to start a fight in Night 1 unless they want early deaths.

@GMs
Will alliance encounter narrated like in War VI?
Edited by lamdakastel, May 15 2010, 06:12 AM.
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Vara
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Kakarot
I do not believe so. That had led to a few bad setups imo, and so I would prefer not to. My cohorts and I have discussed it, but I don't quite remember the outcome. If they wish to narrate encounters like that though, the area would only be hinted at, and the players wouldn't be identified.
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lamdakastel
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Hmm how about like in War VIII, if someone absorb civilians in a certain area, will everyone in that area appear in the narration?

Also if we meet other team, are we going to told like this, "meet 2 mysterious man" or "meet Caster and his master" ?
Edited by lamdakastel, May 15 2010, 10:45 AM.
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Kakarot
Civilian deaths will be mentioned, but I do believe we were thinking of using whoever we find the most interesting to write for, on filler nights.

as for descriptions, you're going to get physical descriptions of both players. For someone to encounter you, they would get the description of
"Two men in suits. The first wears his open and casual with dark hair., His companion wears his formally, his black hair formed into a point, and a [description of weapon] at his side"
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lamdakastel
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Hm so let's say I write conditionals like this.
"If we meet Avenger, Lancer will attack with normal attack.
If it servant from other class, we won't attack."

If we don't know what Avenger looked like and has no information about them, does conditional above considered valid?

Also, can we have Lancer hide his weapon? Or at least keep it in the dagger form?
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Vara
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Kakarot
That conditional is not valid, you are correct.

Hmm. Yes, it will be in its reduced form. When someone else (Who is hostile) is around however, he will have his weapon in full shape. Oversoul also changes your appearance a little.
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Vara
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Kakarot
Confirmation:
We will not be narrating non-combat encounters.
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IsBlackIRL
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lamdakastel
May 15 2010, 06:06 AM
@PureDingDongery/IsBlackIRL.
Since the starting location is chosen by GM, no more than 1 team should occupy each area at the start of the game.

I suggest we go to a place where other teams may go, we need to create an alliance ASAP.
I'd say we have Lancer use Spirit Unity and both master and servant move to Chime's Tavern.

That place is only useful in the early game anyway and there is high chance we meet other team there.

I doubt there is anyone try to start a fight in Night 1 unless they want early deaths.

@GMs
Will alliance encounter narrated like in War VI?
Yeah I honestly don't see a better move so might as well.
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Silver Elwood

I highly doubt it, informing people of team ups just takes some of the fun out of the game.
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lamdakastel
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Okay another question.
If Lancer's AGI is A+++++, would he gain increase of movement from 4 to 5?

@IsBlackIRL
I say we should try to target Saber first since they usually have high END and MAgDef.
Other than Saber, we should try to eliminate Regaro's team since I heard they got a good sheet.
Edited by lamdakastel, May 18 2010, 10:52 AM.
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IsBlackIRL
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lamdakastel
May 18 2010, 01:59 AM
Okay another question.
If Lancer's AGI is A+++++, would he gain increase of movement from 4 to 5?

@IsBlackIRL
I say we should try to target Saber first since they usually have high END and MAgDef.
Other than Saber, we should try to eliminate Regaro's team since I heard they got a good sheet.
Who told you they had a good sheet? ><
Edited by IsBlackIRL, May 18 2010, 03:43 PM.
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T3hDreadnaught
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It was either Touphi or Sceptile.. Douche bags.

As for movement range, I'd say no. Mostly because if people do it right they don't need more than 4 movement range... Ever.
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Touphi
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Douchebags? >.>

Regaro loves to brag about his own sheet. Likely where he heard it.
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ssv9001
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Just killing time until the world ends.
Hey, wasn't me, mang. I don't spoil.
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Vara
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Kakarot
It was Touphi, claiming that they had a gamewinning sheet.

Also, no, only the rank determines movement range, your amount of +s aren't taking into account for that.
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Touphi
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>.>

Guess I am the douchebag then~
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Vara
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Kakarot
It's okay cuz we love you Touphi
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T3hDreadnaught
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Stupid forums don't let you feel my soul. I mean it in a nice way! Goku knows how nice I can be when I call people douche bags :3
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Touphi
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Oh no, I figured you meant nothing but kindness.

No one would be a SUBSCRIBER and a meany.
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T3hDreadnaught
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You get the gist of it <3
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lamdakastel
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Ya, if its Regaro himself who said about his sheet, I'll just take it as a grain of salt.

However,Touphi probably has seen all the sheets , so he should know who is overpowered and who isn't. Or at least who looks overpowered
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Vara
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Kakarot
Logically, yes.
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lamdakastel
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Hmm another question, if we use CS who boost our End and MagDef to EX, can we use James's RM to swap it around?

This should be our moves looks like, I think.

Lancer use Spirit Unity.
We move to Chime's Tavern.
Give hint "Lancer can change the shape of his weapon"
Ask for any information.

If we meet any other team.
Don't do anything if they aren't hostile.
If they are hostile:
James use Helping a Miracle
Lancer use Vorpal Blade on the servant/lone master.
James use Kinetic Card on the servant/lone master.

Lancer and James always attack the same target. If there are multiple hostile teams, try to attack whoever looks the weaker one.

Any problem with this move?
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Vara
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Kakarot
That's right, You were the one who asked.

I'm in the midst of modifying the hint system. So I have to apologize for this, but the hints won't function like that any more. There are now 3 Standard hints, and 2 Amplified hints. So it'd be a little while before you supplement your own hints.


That aside, there are no problems with your move.

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lamdakastel
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Okay, posted the moves.

It probably will be edited though.
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Vara
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Kakarot
Naturally. No worries.
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lamdakastel
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Ah, I forget about this.
Can we set conditionals like this?
"If we meet team which isn't hostile, do nothing.
If we meet hostile team, surprise attack them"
and "if we are surprise attacked, retaliate with also surprise attack"

I forgot about the surprise attack rules. that may be troublesome. >_>

Also, what kind of attack get reduced by Mag Resistance? The skills which amplified by MagAtk?

Finally,about the communication rules.

So do we still use the cellphones? It seems gone in the wiki.
Edited by lamdakastel, May 19 2010, 01:00 PM.
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Kakarot
You can only surprise attack someone with something like "Surprise attack whoever enters the area." Sadly, you can't wait to see if they're hostile. So you could theoretically surprise attack someone who's surprise attacking you, but not unless you set a condition like above.

skills reduced by your magical resistance are skills that are entirely magical. For example, fireballs and lightning bolts or concentrated death lasers. If someone summons a sword then attacks you with it, that is not a magical attack, so it isn't affected.

You still use the cellphones, and I believe most of it is still there. Simply the "one call a turn" rule is gone.
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lamdakastel
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So the Sight bonus in graveyard, does it tell information regarding all adjacent areas?

About the cellphones, so its basically the same thing with alliance boards without actually having the boards huh?

And how about Kinetic Card and Roll the Bones? Do Magical Resistance affect them as well?

Multiple basic attacks are capable based on Agility. During the offensive phase, 1 attack can be used as well as basic attacks based on Agility. For each +++ in agility you have higher than the target being hit, you gain 1 basic attack in conjunction with any used skill, increasing depending on the gap between the attacker and defenders agility according to above.

So for example if Lancer has A Agi vs Saber B+ Agi, Lancer would gain 1 extra attack?
Edited by lamdakastel, May 20 2010, 11:40 AM.
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lamdakastel
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What does pure mean in the update topic?

Also they are considered as unknown team or Team Caster?
Are we told who are the players? (I know they are PsiOp and SupremeZero, just asking)

My questions above haven't been answered yet. >_>
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Vara
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Kakarot
Pure is just a loose fitting description of the people you encountered. you'll get a better one later. You aren't told the players, they're considered team caster, as it says so in your update

Sight bonus does apply too all adjacent areas.

More or less yeah. You can PM people who you've met, at any time.

Yes. magical resistance would effect those two spells.

Yes, lancer would gain 1 basic attack.
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lamdakastel
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Does that mean i can PM Zero/PsiOp now?
Unknown team claimed they are Caster and we aren't even told who are their player, I don't know how alliance can work. >_>
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Kakarot
You need to actually offer an alliance. a Cease-fire is simpy "We'll kill eachother not right now"
Whereas an alliance is "Let's work together"

Sorry for any mis-communication here.
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lamdakastel
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Varakanok
May 20 2010, 10:54 PM
You need to actually offer an alliance. a Cease-fire is simpy "We'll kill eachother not right now"
Whereas an alliance is "Let's work together"

Sorry for any mis-communication here.
Do we receive the player's name if we offer alliance then?
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Vara
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Kakarot
If they accept, yes.
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Vara
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Kakarot
Also, I'm slightly mistaken, in a way. You may contact these players, as you know who they are according to the team they've revealed themselves as.

So it's allowed.
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Kakarot
you just can't contact them when they aren't in the same area unless you enter an alliance.
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lamdakastel
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Can I just PM Zero right now?
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Vara
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Kakarot
Certainly. You're entitled to, under the rules.
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lamdakastel
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Please add increase of Mag Resistance in the status update. That's in case Caster try something funny.
Do Lancer's lightning attack get any boost while fighting on wet area such as the River?

Also, if we go to subway, can we use it and transport to another area in the same turn we arrived there?

@IsBlackIRL.
Okay, I already negotiated with Zero a.k.a Team Caster. He agreed to have an alliance, we would probably try to search another member, preferably someone is a tank.

This is hint from Chime's Tavern they got.
-Received a hint about archer "Straightforward and blunt, not even his divine organization has real sway over him."
Edited by lamdakastel, May 21 2010, 01:39 PM.
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Kakarot
Done.
Lightning doesn't get a boost, no. Few people stand actually in the water.

yes you can, as long as you don't use all of your movement before getting there.
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lamdakastel
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Hey IsBlackIRL, if you want to discuss the moves, don't post that in the Nightly Moves topic. >_>

I'd say Golden Chinese Style attack > Raishou because those enemy mainly use Str as offensive and Golden Chinese reduce their Str for the entire battle. Beneficial to both us and our allies in the long run. I also want to check how high the enemy's End is.
Edited by lamdakastel, May 21 2010, 07:24 PM.
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