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Topic Started: Mar 6 2010, 12:24 AM (6,157 Views)
gravy
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Try hard, camp harder
>Assassin is to be ignored UNLESS we engage at least one of Caster/Archer/Seira, and they are in the same area
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Supremezero
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Which they weren't.
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Vara
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Kakarot
My apologies. What Greger did was still an ambush, I need to note that. But you didn't attack at all because I had asked one of you, Regaro I think, what you wanted to do when 2 of your conditions were filled. "Ignore Assassin" and "Attack the master if the servant ambushes" both happened, and he said to Ignore Assassin, which i was going to do since it was more specific than the other.
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Try hard, camp harder
How about a meal ticket? when may it be used?
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gravy
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Also, if both teams enter at the same time, can you still be fucking ambushed?
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Supremezero
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... you can't ambush the turn you enter ANYWAY. And movement rules are already covered in... yknow... the rules. You can't enter at the same time.

Oh, wait, they dropped that. Well, it still doesn't change the fact that you can't ambush the turn you enter.
Edited by Supremezero, Jul 5 2010, 02:08 PM.
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gravy
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Try hard, camp harder
Also...does Destructive Entrance not work in a non combat area?
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Supremezero
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... it's not that attacks don't work in noncombat areas. It's just that you get kicked out and debuffed if you try it. Destructive entry is another issue, though. It's part of movement... but it's not like it's something that you can't not do.
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gravy
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Well then, shouldn't it have effected Caster, Archer, and Seira?
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Supremezero
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... Rider's not at Wonder Chef, Gravy. Zerker is.
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gravy
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No...everyone is at the Cafe.
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gravy
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-Rider and James follow their path, and ultimately come to the Wonderchef Cafe. You ran into the Twins and Marcus at the River but they seemed to be going somewhere.

-Berserker continues on his path, then encounters the Entirety of Team Caster again! Just.. in the Wonderchef Cafe... huh.
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Supremezero
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... I'm sorry, what update are you reading? James and Rider are both at Malwart.
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Supremezero
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... interesting. *pokes Kakarot* Stop having different things in two places.
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Supremezero
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By the way, it wouldn't effect them anyway. Rider got there first.
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gravy
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We were at Malwart a few turns ago. Probably forgot.

Then it's pretty vague description. oh well.
Edited by gravy, Jul 5 2010, 02:16 PM.
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gravy
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okay cool this seems to be a blessing in disguise.

I'll have zerker eat at the cafe. plus the +30 regen, he'd be at 265 hp or so. however my question is this:

Endless Enragement - A
-If Berserker falls below 25% health while under the effects of Mad Enhancement, he enters into an even deeper rage, raising his Endurance and Magical Defense to EX regardless of their current rank. This effect will not allow Berserker to revert back to his previous stats until Berserker leaves combat. This is the same classification as Mad Enhancement, and replaces it (incorporating its effects) when it becomes active. This will only become active when Berserker is forced into True State by the death of Vincent Law.

I'd consider myself still in combat. We'd obviously resume combat through a reality marble. Would berserker keep his EX stats and A cqc? I realize he left, but...the same attackers are present again. Which is confusing me >_>
Edited by gravy, Jul 5 2010, 02:20 PM.
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Supremezero
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You're in a noncombat area. Of course you're not in combat.
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gravy
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I'd still like for Vara to answer this himself, though. It's a longshot, but it's something worth wondering about.
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Supremezero
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You might want to wait on the idea in the first place.
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gravy
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Well, we're in good shape. We're in the same area, berserker can get alot of his HP back, and we can work around their reality marble and seira's illusion psychosis. If they use their RM, they're pretty much dead.

Unless they immediately drop it, in which case, i believe we'd be able to put our own up. Not sure on this.
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Supremezero
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... did you WANT to start an infinite loop?
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They can only use their RM once a turn, as can we. If they drop it immediately, and I put it back up immediately, they cannot escape. One turn is long enough to kill them.
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Supremezero
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... excuse me, but they CAN'T raise their RM in Wonder Chef. They're perfectly able to raise it in Grand Roulette, though.
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Also, will Rider be able to use his NP on them tomorrow? He was in the area with them for a turn.
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Supremezero
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But not in combat with them.
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gravy
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Huh? A Reality Marble has been used before in a non combat zone.
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Supremezero
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Yeah. James.
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gravy
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Seira can definitely use her RM too.
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Supremezero
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Interesting. Regaro came to the exact opposite conclusion some time ago.
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gravy
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...Well, no shit. >_>

Anyways, we can just wait until they use their own RM. Then we can put up James' if they have theirs dropped. If they support flee, we can take a gamble with Rider's teleport, and attempt to continue the fight with James' reality marble.
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Vara
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Kakarot
two teams entering an area can't ambush eachother. That's retarded.

Meal tickets are like spirit form. You eat them in the support phase, normally.

you aren't in combat. I should fix zerker's listing.
also, Team Caster isn't there. I erred. you guys are alone.
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gravy
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Awesome. Now they know where exactly we are.
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Supremezero
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They would probably know that anyway, though.
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gravy
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Try hard, camp harder
None of team caster are there now. So...
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Vara
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Kakarot
Archer.
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Supremezero
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Archer, mang. Sight boost?
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Vara
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Kakarot
Tonberries.
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Try hard, camp harder
I give up. Regaro, the war is in your hands. I'm done wasting my time on strategies that get shit on by ambushes.
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Regaro
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lolreg
Actually I am too. Sorry, Vara, but I'm placing the war in hands of people who aren't constantly fucked over by ambush rules.
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Supremezero
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Oh, really? Does that mean we can just say it's over and move on to 11 and 12?
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Regaro
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lolreg
No, because there's still two teams.
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Supremezero
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Point. Maybe one of them will not care too, though... Hmm. Convincing time!
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Vara
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Kakarot
Wait, so you're both out? I do apologize for how screwy ambush rules are. But in a night or so, probably this turn coming, I'm going to be adjusting the rules to speed this along.
Ambushing is one of them, the map is another, and movement rules as well.

Though this could turn into a terrible idea, I wanna check around.
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Regaro
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lolreg
Basically we're giving Rider and Berserker to Assassin Team to speed things along, and going to fucking kill Caster/Archer/Seira if any of them show up.

I mean really, I've grown completely frustrated with trying to hunt them down when all that happened was Ambush + Flee. I honest to god can't stand it anymore.
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Supremezero
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Oh, goodie. Much faster.
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Regaro
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lolreg
Yeah.


I don't think Assassin's earned a win, but I'd be much more ok with them than Archer/Caster winning.
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Try hard, camp harder
100% agree. I've tried to have fun with this war, but some of these rules are just killer. We're boned before you even remove ambush rules, which shouldn't have been in the game to begin with.
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Supremezero
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Why don't you just announce this? Give Archoaster some incentive to surrender.
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Regaro
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lolreg
Because my ideal situation is like this:

1) Archer/Caster/Seira arrive at my location before Assassin
2) We pwn all their faces off with an ambush before they can so much as flinch
3) James's RM drops, Berserker and Rider go to Gregor
4) Gregor, Assassin, Berserker, and Rider win the war
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