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Statsheet/Character Status; Initial statsheets and nighty stat updates
Topic Started: Mar 6 2010, 12:11 AM (646 Views)
Vara
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Kakarot
They'll go here. We aren't posting them yet. Sorry~
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T3hDreadnaught
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---------------------------------------------------------Master-------------------------------------------------------------
Player Username: IsBlackIRL
Master Name: James Winston II
Servant: Lancer
Gender: Male
Alignment: True Good
Physical Description: A very attractive man of about thirty with dark hair. He wears a well tailored suit unbuttoned with no tie.

Personality: James is a world renowned magus and gambler. He uses money received from the London Clocktower for gambling purposes, although do to his unnaturally high luck, he almost always beats the odds. This money has allowed him a tremendous fortune, of which he donates much to charity and the general benefit of others.

----------Stats--------

Health: 130 (23)
Mana: 140 (19)

Strength: D
Endurance: D++
Agility: C
Magical Energy: C
Magical Defence: D+
Luck: A


--------Skills-----------

Kinetic Card (35)
Rank: C
Type: Anti-Personnel
Maximum Targets: 1
Description: A charged playing card that deals magic damage. Mag Atk based. Mag Def reduced.

Roll The Bones (25)
Rank: D++
Type: Anti-Personnel
Maximum Targets: 2
Description: James magically charges and throws his dice, which grow to an alarming size before striking up to 2 targets. Will strike masters if their servant is also targeted. Magical Energy based, Endurance reduced.

Divine Luck
Rank: EX
Type: Passive
Max Target: Team
Description: James and any servant contracted by James will not receive epic fails upon rolling a 1. Should one of them roll a 1, they will simply miss without any type of negative effects.

Helping a Miracle (40)
Rank: B
Type: Support
Description: Increases the rank of luck for all servants contracted by James by one full rank for 4 turns.

The Grand Roulette of Victory (60)
Rank: A
Type: Reality Marble
Max Target: Area
Description: Everyone present in the area are encased in the marble, floating above a giant roulette wheel. At the start of every turn, the wheel spins, forcing the stats of all present to be randomly reassigned. Also, the order of attack is completely randomized, with the only exception being that James goes first without fail if he so chooses.
Of course, all other rules regarding reality marbles apply. 3 turn duration.
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T3hDreadnaught
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----------------------------------------------------------------------------------------Lancer------------------------------------------------------------------------------------------
Username: Lamdakastel
Character Name: Tao Ren (Lenny)
Class: Lancer
Gender: Male
Alignment: Lawful Evil


-----Stats------
Health: 265 (26)
Mana: 280 (32)

Strength: C --> C+++
Endurance: C++ --> B+
Agility: B+ --> A
Magical Energy: C+ --> B
Magical Defense: B --> B+++
Luck: C+++
Noble Phantasm: A



---------Abilities---------
Battle Continuation - C+
-The ability to keep fighting after death. Tao Ren does not die when he is killed, unless it is from an attack ranked higher than C+.

Magical Resistance - D++ --> C++
-Inherent to the knight classes, Tao Ren is granted D rank magical resistance, nullifying any spell used against him, ranked D++ or lower. Can be raised to C++ and lower.

Eternal Arms Mastership - C++
-Through rigorous training, Tao Ren has become so adept enough in many manners of combat, that no debuff less than or equal to C++ affects him, be it magical, physical or any other variant of influence.

Magecraft - D
-As a shaman, Lancer is able to utilize basic magical spells, allowing him the ability to use a stronger basic attack based on Magical Energy, by ++.

Guardian Spirit - B+
-The prerequisite of a shaman. Without this, many abilities become unusable. Lancer posses an ancient, chinese warrior named Bason, and has access to a Spirit of Thunder. This ability also allows Lancer to regenerate at an extra 30% of the standard rate while in spirit form.




----------Skills--------------

Spirit Unity (15) [10 Upkeep]
Rank: C
Type: Support
Maximum Targets: Self
Description: Lancer joins with his guardian spirit, raising his Agility and Magical Defense (As well as Magical Resistance by a rank) by the shown amount. Cannot be used with Oversoul.

Oversoul (20) [20 Upkeep]
Rank: B
Type: Support
Maximum Targets: Self
Description: Lancer's guarding spirit joins with Lancer's weapon, raising his Strength, Magical Energy, and Endurance by the shown amount. Cannot be used with Spirit Unity.

Rapid Tempo Assault (Vorpal Dance) (30)
Rank: C
Type: Anti-Personnel
Maximum Targets: 1
Description: Strikes the target with an incredibly fast flurry of attacks, hitting them a multitude of times for a combined damage equal to Rank C. Agility based, Endurance reduced.

Golden Chinese Style Attack (40)
Rank: C
Type: Anti-Personnel
Maximum Targets: 1
Description: Only usable in Oversoul. Tao Ren slams the large, hammer-like section of his weapon onto his opponent with a large amount of force. Lowers the recipient's Strength 1 rank for the remainder of the battle and only drops Strength once. Strength based, Endurance reduced

Raisou (50)
Rank: C++
Type: Anti-Personnel
Maximum Targets: 1
Description: Tao Ren channels pure mana into the form of lightning using himself as a conduit between the Spirit of Thunder and his enemy. Blasts the target with lightning, lowering their agility by +++ for the next 2 turns. MagAtk vs MagDef.

Elec-BANG (65)
Rank: B++
Type: Anti-Personnel
Maximum Targets: 1
Description: Focusing a large amount of mana through Bason while utilizing the power of a Thunder Spirit, Tao Ren strikes himself with a bolt of lightning from the sky, causing a small electrical explosion damaging the target he moves closest to . This move occurs before even the Support Noble Phantasm phase. MagAtk vs MagDef.

Super Bushin - Fish Fin (60)
Rank: B
Type: Support
Maximum Targets: Self
Description: Tao Ren uses a lesser form of his Noble Phantasm to create a weapon shaped somewhat like a sword. Though not the original purpose, the Fish Fin will reduce the damage that Tao Ren takes. The duration lasts for 2 turns, reducing damage taken by 20% for the turn it is used on, and 5% on the turn after. On the turn Fish Fin is used, Tao Ren may not use Super Bushin - Quad Blade Illusion or Golden Chinese Style Attack, but is able to on the following turn. The Fish Fin also raises Tao Ren's physical CQC by ++.

-----------Noble Phantasm---------------
Super Bushin - Quad Blade Illusion (90)
Rank: A+
Type: Anti-Personnel
Maximum Targets: 1
Description: Integrating Bason into the Hou Rai Ken and flooding it with mana it becomes a massive polearm which projects multiple other weapons. Using both the polearm and the projected weapons, Lancer attacks in a manner similar to the Rapid Tempo Assault. Agility vs 1/2Agility and 1/2 End.

Hou Rai Ken
Rank: A
Type: Passive Support
Maximum Targets: Self
Description: This is the weapon wielded by Tao Ren. When Lancer is present when the killing blow is dealt to a servant, Bason purifies and refines their essence, increasing his own power multiple times. The corpse is still left behind, however. This increases the status buff granted by Spirit Unity and Oversoul by + for each servant killed.
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Vara
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Kakarot
-------------------------------------------------------------------------------------------------Berserker-----------------------------------------------------------------------------------------------------
Name: Vincent Law AKA Ergo Proxy (Proxy of Death; Proxy One; Creator and Supervisor of Romdo Dome)
Class: Berserker
Gender: Male
Alignment: Lawful Good / Chaotic Insane

Health: 150 (19) --> 360 (80)
Mana: 75 (12) --> 210 (19)

----------------Stats-----------------

Strength: C --> A+++
Endurance: D --> A++
Agility: C+++ --> A+
Magical Energy: E --> C+
Magical Defense: E --> A+
Luck: D --> E
Noble Phantasm: B

----------------Abilities----------------

Mad Enhancement - B
-Boosts Strength, Endurance, and Agility, Magical Energy and Magical Defense but takes away most of sanity. This is the effect of being in True State (Ergo Proxy form)

Endless Enragement - A
-If Berserker falls below 25% health while under the effects of Mad Enhancement, he enters into an even deeper rage, raising his Endurance and Magical Defense to EX regardless of their current rank. This effect will not allow Berserker to revert back to his previous stats until Berserker leaves combat. This is the same classification as Mad Enhancement, and replaces it (incorporating its effects) when it becomes active. This will only become active when Berserker is forced into True State by the death of Vincent Law.

Battle Continuation - B
-The ability to keep fighting after death. Berserker does not die when he is killed, unless it is from an attack ranked higher than B.

Presence Concealment - D --> C
-Able to blend into area's inconspicuously. In populated areas the concealment increases. Only usable while Vincent Law. Increases the ability to conceal oneself by 20% in low population areas, and 30% in high population areas.

Eye of the Mind (Fake) - A
-A sixth sense towards danger. Increases the chance of Berserker finding a hidden target by 15%

Divinity - B
-A man made god, forced into divinity by belief. Nothing may cease Berserker's ability to regenerate. Reduces the chance of being Crit by 10%

------------------Skills--------------------

Independent Regeneration
Rank: C
Type: Support
Maximum Target: Self
Description: Regeneration occurs at all times. In combat the regeneration is reduced to 30 health per turn.

Mental Pollution
Rank: E --> A
Description: Shuts out any outside interference to ones mind. Makes Berserker's mind uncorruptable by spells not cast by himself, nullifying any debuffs being applied to him in a non-physical manner (ie: a strike that cripples the leg, reducing agility, is a valid debuff)

Perfect Cell Structure
Rank: A
Description: Immunity to Disease, Parasites, Infections, Burns, Frostbite, and Viruses.

Frenzied Transformation
Rank: B
Type: Transformation
Maximum Target: Self
Description: Damage received that would put Vincent Law's health to 0 instead instantly transforms him into True State. Health in True State starts at 70% of total health. May enter True State willing after 5 turns. Doing so later willingly allows Berserker to revert back to Vincent Law form outside of combat, which is not possible when forced into True State by the death of Vincent Law

Frenzied Battle
Rank: B+
Type: Anti-personnel
Description: While in Mad Enhancement, Berserkers CQC attack is raised to a rank equal to his mad enhancement.

Gravity Well (60)
Rank: A
Type: Anti-Army
Description: Only usable while in mad enhancement. Berserker's limitless rage taps into his control over gravity and causes a Gravity Well to form all around him. Everyone in the area takes C rank damage (Masters, Servants, and Berserker's Master) and loses 1 rank in their agility, lasting until the end of next turn. Magical Energy vs. Magical Defense.

--------------Noble Phantasms*---------------

Gravity Punch (50)
Rank: A
Type: Anti-Personnel
Maximum Target: 1 (3 total for splash)
Description: Focuses energy into the palm and is released in the form of a destructive punch, obviously only usable in True State. Causes 35% damage done to 2 others in the area. Seals all Gravity moves for 3 turns after. Strength vs. Endurance

Gravity Kick (85)
Rank: A
Type: Anti-Army
Maximum Target: 15
Description: A kick that unleashes a large force that distorts gravity, obviously only usable in True State. This skill's damage multiplier is 15, instead of the Rank which is normally used. Seals all Gravity moves for 5 turns after. Strength vs. Endurance

*Noble Phantasms for a Berserker are generally not available. Luckily, all can be used with Spiral Power and Command Spells. Best of luck to you ^_^
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Supremezero
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There is no such thing as society.
-----------------------------------------------------------------------------------------------Rider----------------------------------------------------------------------------------------
Username: Huntail
Character Name: Straight Cougar
Class: Rider
Gender: Male
Alignment: Chaotic Neutral

----------------Stats-----------------

Health: 280 (23) --> 330 (34)
Mana: 275 (28)

Strength: C++ --> B+
Endurance: B --> B++
Agility: B+ --> A+
Luck: C+
Magical Energy: D+ --> C++
Magical Defense: C++ --> B
Noble Phantasm: A++


----------------Abilities-----------------

Riding - B++
-Ability to ride anything that is not a mystical beast. Rider may attack while riding a vehicle. Vehicle list will be supplied per area.

Flee - A
-Allows movement from battle during the support phase. Since it is to be specified, it uses the support action.

Eye for Auto - B
-When Rider enters an area, he has the ability to view all vehicles in the area, allowing him to know their potential stat boosts.

Independent Action - C
-Capable of remaining in this world for one day without a established contract before losing mana. This activates upon death of master, or the breaking of their contract.

-----------------Skills---------------------

Surprise Attack (25)
Rank: B --> B++
Type: Anti-Personnel
Description: Only usable entering an area. Prioritizes an attack before normal combat takes place. Cannot be used when fleeing. Strength vs. Endurance

Radical Good Speed Wheels Unlimited (20)
Rank: A
Type: Support
Description: Rider encases his legs in Alter Armor allowing him to move with extreme speed. Can move to any area at any time when activated at the cost of mana.

Fly By (35)
Rank: C --> B
Type: Anti-Personnel
Description: Only Usable entering an area. Does damage to all servants in an area and moves to an adjacent area. Cannot be used when fleeing. Cannot remain in area of damage unless forced to. Base damages of 5 --> 10. Agility vs. Endurance

Heel and Toe (30)
Rank: C --> B+
Type: Anti-Personnel
Description: An extremely fast kick to the foe. Agility vs. Endurance

Shocking Burst Bullet (50)
Rank: C+++ --> A
Type: Anti-Personnel
Description: A fast kick from above, striking the foe with a supercharged axe kick. Agility vs. Endurance

Extreme Speed (30)
Rank: B++
Type: Support
Description: Attack gains priority regardless of agility. Gains + to Strength for the turn it is activated.

Destructive Entry (Only happens while in Radical Good Speed Wheels Unlimited Released) (Passive)
Rank: D
Type: Anti-Army
Description: The released alloy activated creates a wake of destruction, causing damage equal to 5% of the victims max health to anyone in the location on entry.


----------Noble Phantasm--------------

Radical Good Speed (Passive)
Rank: A
Type: Support
Maximum Target: Self
Description: Has the power to transform any vehicle into a high-performance racing machine. This gives Rider bonus stats according to what vehicle he chooses to drive, making vehicles he takes control over better than those controlled by others.

Rapid Kill Final Bullet (75)
Rank: B++ --> A+++
Type: Anti Personnel
Maximum Target: 1
Description: A spin kick from boosting with one leg. Rider spins into a glowing whirl and launches himself towards the enemy. Agility vs. Endurance

Radical Good Speed Wheels Unlimited Released (60)
Rank: A+
Type: Support
Maximum Target: Self
Description: Encases Rider's entire body in armor. All parameters increase to the higher values, including health. Allows the use of Radical Blinding Speed of Radical Ultimate Territory Destruction. Non-reactionary. Drains 15 mana per turn until deactivated. Cannot cause mana death and will be automatically disabled at 12% mana

Radical Blinding Speed of Radical Ultimate Territory Destruction (105)
Rank: A+++
Type: Anti Territory
Maximum Target: Area
Description: Charges up and runs at a radically high velocity through the current area he resides in. Deals damage to everyone and everything present as well as eliminating any status changes caused by the area, ultimately destroying the territory and causing it to become a wasteland. Does not strike masters if their servant is present. Is the final attack of the turn regardless of agility. This skill's damage multiplier is 27, instead of the Rank which is normally used.. Agility based, Agility reduced.
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