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Statsheet/Character Status; Initial statsheets and nighty stat updates
Topic Started: Mar 6 2010, 12:10 AM (374 Views)
Vara
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Kakarot
Presents~
Edited by T3hDreadnaught, Apr 18 2010, 06:22 PM.
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T3hDreadnaught
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------------------------------------------------------------------------------------------------Master-----------------------------------------------------------------------------
Player Username: Ronove
Master Name: Greger Halcov
Servant: Assassin
Gender: Male
Alignment: Lawful Neutral
Description: Short scruffy brown hair sitting atop a scruffily lined face, Greger intimidates even the most veteran of travelers. Standing at 7'3", his priestly robes are a veritable carpet. His most notable feature is his large golden cross hanging from around his neck. How much does that thing weigh...?

---------------Stats-----------------

Health: 230 (25)
Mana: 65 (15)

Strength: C
Endurance: C
Agility: D+++
Magical Energy: E
Magical Defense: D+
Luck: C+


----------------Skills----------------------

Divine Fervor (15)
Rank: C
Type: Support
Description: Fills Greger with a religious zeal, increasing strength, endurance, and agility by ++.
Last 4 turns. Non-reactionary.

Bound by your Sins (25)
Rank: B
Type:Anti-personnel
Description: Usable on any restricted target. Shattering their bounds but causing B rank Damage to the target. Restricted targets include those who are either immobilized or suffer from reduced movement effects. Strength vs. Magical Defense

Foot to the Throat
Rank: D+
Type: Anti-Personnel
Description: A rushing kick to the throat that takes priority over other actions in the phase used. Has a 10% chance to stop the target from taking action this turn. Strength vs. Endurance

Krauss-Counter (15)
Rank: D+
Type:Anti-Personnel
Description: Taking advantage of an opening, Greger cross-counters his target. The higher the targets strength than Greger's, the more damage he deals. For every 2 +'s the targets strength is above Greger's, Krauss-Counter recieves a + to its base damage; and for every rank the targets Magical Attack is higher than Greger's, Krauss-Counter recieves another + to its base damage. Strength vs. Endurance

Crucifix (20)
Rank: E-C
Type: Anti-Personnel
Description: Greger takes off his oversized relic and, uttering prayers for his target, beats them over the head. Deals damage according to Alignment. Strength vs. Endurance
Chaotic good: E
Chaotic neutral: E++
Lawful evil: D
Evil: D++
Chaotic Evil: C
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T3hDreadnaught
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---------------------------------------------------------------------------------------------Assassin------------------------------------------------------------------------------------------
Username: Cobalt
Real Name: November 11th
Class: Assassin
Gender: Male
Alignment: Lawful Good

---------Stats---------

Health: 240 (25)
Mana: 380 (40)

Strength: D+++
Endurance: D+
Agility: B
Magical Energy: C+
Magical Defence: C
Luck: C
Noble Phantasm: B


--------Abilities---------

Presence Concealment - A
-Able to blend into area's inconspicuously. It is possible to disappear completely in populated areas. Assassin is revealed while attacking. Gives him a 50% increase to his natural ability to hide his presence. Stacks with Scouting.

Tactical Acumen - A
-Assassin is capable of formulating a plan upon seeing an enemy, allowing him to ambush them without a proper set up as he enters an area.

Disengage - C
-Can escape from the area when his turn comes during the combat phase.


----------Skills-----------
Rational Mind (5)
Rank: D+++
Type: Support
Maximum Target: Self
Description: Choice of action does not rely entirely on the master. May choose to not block for the master, without the master's consent.

Remuneration
Rank: E
Type: Passive
Maximum Target: 1
Description: At the end of combat in which Assassin has used any skill or Noble Phantasm, with the exception of rational mind, Assassin pays his Remuneration and takes 5 damage for each skill used, with the exception of Rational Mind. May be payed over 2 turns, if this would result in Hp < 15%, and 3 turns if this would still result in death.

Ice Javelin (30)
Rank: C++
Type: Anti-Personnel
Maximum Target: 1
Description: Freezes water into a sharp spear and fires it at the target. (Magical Energy vs. Endurance)

Chilblains (60)
Rank: C
Type: Anti-Army (Support)
Maximum Targets: 16
Description: Lowers agility of 16 combatants in the area by 2 +'s. Lasts until the end of a battle. Does not stack.

Ice Shield (50)
Rank: C+
Type: Support
Maximum Targets: Self
Description: Negates 75% of damage taken from all incoming damage. If outsped due to agility, this attack only blocks the first attack taken. When this skill is used, no attacks may be used on the same turn as this takes the place of an attacking action.

Chill of the Grave
Rank: B
Type: Passive
Maximum Targets: Self
Description: When Assassin's mana drops below 70, he chills the entire area making his attacks hit harder by 3 +s, causes all enemy attacks to drop by one plus, and decreases all of Assassin's mana costs by 10.

Aquatic Affinity
Rank C++
Type: Passive
Maximum Targets: Self
Description: When in the presence of water, such as at the Beach, Shibuya River, Kouyouen, and the Park Assassin's natural affinity to the water will increase all attacks by 3 +s.

Frostbite (85)
Rank: C++
Type: Anti-Personnel
Maximum Targets: 1
Description: Assassin grabs hold of a servants arm and freezes it, preventing servants from being able to use any Noble Phantasms that require the use of that arm for 2 turns. After that time has passed, the Servants natural regenerative properties heals the frostbite, allowing for the use of their Noble Phantasm again. (Strength vs. Magical Defence)

Piercing Cold (50x)
Rank: B
Type: Anti Personnel
Maximum Targets: 4
Description: After encasing enemies in a dome of ice, Assassin may then target each trapped enemy and attack them with large shards of ice. This deals 70 absolute damage to up to 4 trapped victims, hitting each target no more than once.

-----------Noble Phantasms-----------

Deep Freeze (145)
Rank: B
Type: Anti Personnel
Maximum Targets: 4
Description: Encases up to 4 enemy targets in a small dome of ice, stopping them from using any skill that negatively affects another player in any way and dealing damage to each of them. While encased, the trapped targets may attempt to break free, but any attack higher than Rank B will break them out instantly. While frozen, the servant may still block for the master, but takes only 50% of the damage dealt, after calculations because of the ice surrounding them. Ice Javelin and Piercing Cold deal full damage. Lasts a maximum of 3 turns. (Magical Energy vs. Magical Defence)

Perma-Frost (100)
Rank: A
Type: Anti-Personnel
Maximum Targets: 1
Description: Assassin uses his chilling ability to create a permanent freeze on an enemy, permanently lowering the targets agility by 1 rank while also dealing 60 absolute damage. This rank debuff cannot be dispelled except through a command sell. This debuff doesn't stack. If cast on the same target more than once, only the damage is done with no change to stats. (Magical Energy vs. Magical Defence)
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Vara
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Kakarot
-------------------------------------------------------------------------------------------------Berserker-----------------------------------------------------------------------------------------------------
Name: Vincent Law AKA Ergo Proxy (Proxy of Death; Proxy One; Creator and Supervisor of Romdo Dome)
Class: Berserker
Gender: Male
Alignment: Lawful Good / Chaotic Insane

Health: 150 (19) --> 360 (80)
Mana: 75 (12) --> 210 (19)

----------------Stats-----------------

Strength: C --> A+++
Endurance: D --> A++
Agility: C+++ --> A+
Magical Energy: E --> C+
Magical Defense: E --> A+
Luck: D --> E
Noble Phantasm: B

----------------Abilities----------------

Mad Enhancement - B
-Boosts Strength, Endurance, and Agility, Magical Energy and Magical Defense but takes away most of sanity. This is the effect of being in True State (Ergo Proxy form)

Endless Enragement - A
-If Berserker falls below 25% health while under the effects of Mad Enhancement, he enters into an even deeper rage, raising his Endurance and Magical Defense to EX regardless of their current rank. This effect will not allow Berserker to revert back to his previous stats until Berserker leaves combat. This is the same classification as Mad Enhancement, and replaces it (incorporating its effects) when it becomes active. This will only become active when Berserker is forced into True State by the death of Vincent Law.

Battle Continuation - B
-The ability to keep fighting after death. Berserker does not die when he is killed, unless it is from an attack ranked higher than B.

Presence Concealment - D --> C
-Able to blend into area's inconspicuously. In populated areas the concealment increases. Only usable while Vincent Law. Increases the ability to conceal oneself by 20% in low population areas, and 30% in high population areas.

Eye of the Mind (Fake) - A
-A sixth sense towards danger. Increases the chance of Berserker finding a hidden target by 15%

Divinity - B
-A man made god, forced into divinity by belief. Nothing may cease Berserker's ability to regenerate. Reduces the chance of being Crit by 10%

------------------Skills--------------------

Independent Regeneration
Rank: C
Type: Support
Maximum Target: Self
Description: Regeneration occurs at all times. In combat the regeneration is reduced to 30 health per turn.

Mental Pollution
Rank: E --> A
Description: Shuts out any outside interference to ones mind. Makes Berserker's mind uncorruptable by spells not cast by himself, nullifying any debuffs being applied to him in a non-physical manner (ie: a strike that cripples the leg, reducing agility, is a valid debuff)

Perfect Cell Structure
Rank: A
Description: Immunity to Disease, Parasites, Infections, Burns, Frostbite, and Viruses.

Frenzied Transformation
Rank: B
Type: Transformation
Maximum Target: Self
Description: Damage received that would put Vincent Law's health to 0 instead instantly transforms him into True State. Health in True State starts at 70% of total health. May enter True State willing after 5 turns. Doing so later willingly allows Berserker to revert back to Vincent Law form outside of combat, which is not possible when forced into True State by the death of Vincent Law

Frenzied Battle
Rank: B+
Type: Anti-personnel
Description: While in Mad Enhancement, Berserkers CQC attack is raised to a rank equal to his mad enhancement.

Gravity Well (60)
Rank: A
Type: Anti-Army
Description: Only usable while in mad enhancement. Berserker's limitless rage taps into his control over gravity and causes a Gravity Well to form all around him. Everyone in the area takes C rank damage (Masters, Servants, and Berserker's Master) and loses 1 rank in their agility, lasting until the end of next turn. Magical Energy vs. Magical Defense.

--------------Noble Phantasms*---------------

Gravity Punch (50)
Rank: A
Type: Anti-Personnel
Maximum Target: 1 (3 total for splash)
Description: Focuses energy into the palm and is released in the form of a destructive punch, obviously only usable in True State. Causes 35% damage done to 2 others in the area. Seals all Gravity moves for 3 turns after. Strength vs. Endurance

Gravity Kick (85)
Rank: A
Type: Anti-Army
Maximum Target: 15
Description: A kick that unleashes a large force that distorts gravity, obviously only usable in True State. This skill's damage multiplier is 15, instead of the Rank which is normally used. Seals all Gravity moves for 5 turns after. Strength vs. Endurance

*Noble Phantasms for a Berserker are generally not available. Luckily, all can be used with Spiral Power and Command Spells. Best of luck to you ^_^
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