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Statsheets/Character Status; Initial Statsheets and nighty stat updates
Topic Started: Mar 6 2010, 12:07 AM (536 Views)
Vara
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Kakarot
Presents~
Edited by T3hDreadnaught, Apr 18 2010, 06:09 PM.
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T3hDreadnaught
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----------------------------------------------------------------------------Master-------------------------------------------------------------------

Player Username: Avvil
Master Name: Tala Valkov (Also Known As Yuriy Ivanov)
Servant: Avenger
Gender: Male
Alignment: Chaotic Neutral


------Stats--------

Health: 300 (30)
Mana: 360 (29)

Strength: C++
Endurance: C
Agility: C+
Magical Energy: C
Magical Defense: C
Luck: D+++


----------Abilities----------

Let It Rip (20)
Rank: D+
Type: Summon. Support.
Maximum Target: 10
Description: Attaching Wolborg to his specially modified gun, he is able to launch his Servant into battle. It causes E damage to everyone in the area and can target one enemy specifically causing D rank damage. Must be used in order to let Wolborg attack. This is a priority attack and happens before Phase 1. Strength based, Endurance reduced.


Gun (20)
Rank: C
Type: Anti-Personnel
Maximum Target: 1
Description: Channels mana into his specially modified gun, unleashing it in a small burst. Magical Energy VS Magical Defence


Genetic Regeneration (40)
Rank: C++
Type: Support
Maximum Target: 1
Description: Channels mana into his own genetically altered cells and causes regeneration, healing Tala, and subsequently Wolborg. Magical Energy based with no resistance.


Battle Data Collection
Rank: B
Type: Passive Support
Maximum Target: 20
Description: As battle continues the more data is collected by Tala. After two total turns of battle, base stats are collected. After three total turns, he learns of his opponents abilities. After four total turns, he learns of his opponents skills. After five total turns, he learns of his opponent’s entire sheet.


Program to Win
Rank: A
Type: Passive Support
Maximum Target: 2
Description: As Tala loses HP, his will to win increases. When Tala’s health drops below 30%, both his and Wolborg’s stats are raised. Increases all parameters by 3 +s. Current health is increased to 50% of max health and stats are kept. Can only be used once per battle.
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T3hDreadnaught
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-----------------------------------------------------------------Avenger---------------------------------------------------------------------------
Username: Serpit-tan
Identity: Wolborg
Class: Avenger
Gender: ????
Alignment: Chaotic Neutral


---------Stats---------

Health: 300 (30)
Mana: 360 (29)
(Shares pool with Tala)


Strength: B
Endurance: C --> C+++
Agility: C+++
Magical Energy: B ---> B+++
Magical Defense: C++
Luck: D+++
Noble Phantasm: EX


--------Abilities----------

Dependency - EX
-Wolborg is unable to battle if Tala dies and is completely vanquished along with his master. One cannot live without the other.

Divinity - D
-Once was a creature of immense power, now enslaved and genetically altered to unify with Tala. Reduces chance to be Crit by 5%

Spin 100,000 --> 800,000 RPM - D
-Any attack to Wolborg deals 10% return in damage to the sender. For each servant killed by Wolborg or Tala, the percentage increase by 2%.

Gyroscopic/Centrifugal Manipulation - C
-Disregards physics in certain scenarios (IE spinning in sand endlessly). Allows mass changes, friction changes and occasionally gravitational constants. Disallows stat reductions more than +++

Frigid Body - C
-Lowers final damage taken from attacks by 10% and cold based attacks by an additional 15%


--------Skills-----------

Icy Wind (30)
Rank: D+++
Type: Anti-army
Maximum Target: Area
Description: Gale force winds rip rubble and loose objects around the area as well as shooting shards of ice around, causing harm to all in its path. Reduces opponents AGI by + for one turn. Magical Energy vs Endurance


Blizzalog (45)
Rank: C+
Type: Anti-Personnel
Maximum Target: 1
Description: Channels the power of snow into a large wolf made of pure snow and ice. Reduces one opponent’s agility by 2 +’s for one turn. Magical Energy vs Magical Defense.


Botalog (35)
Rank: C
Type: Support
Maximum Target: Self
Description: Covers Wolborg in a shield of ice. Increases Magical Energy by 3 +s and Endurance by 3 +s for 3 turns. Cannot be used for 3 turns after the effect wears off. Non-reactionary.


Icy Blizzard (50)
Rank: B
Type: Support
Maximum Target: Area
Description: Affects the weather to the point that a blizzard is created. Sharp winds, hail and snow whip around the area for 3 turns. Reduces Agility of all opponents by 1 + as the blizzard persists and deals 20 absolute damage per turn to opponents in the area. Increases the damage of Snow Meteor. Lasts 3 turns.


Blizzard Bowl: Dimensional Shift (90 --> 50)
Rank: A+
Type: (Reactionary) Reality Marble
Maximum Target: Area
Description: Using the energy of pure battle determination and spirit, Wolborg is able to freeze the area into a different dimension, changing the area into a giant pillar of sharp ice. Automatically is activated when dealt a blow from a Noble Phantasm, reducing the cost of its activation. If dealt a blow from a Noble Phantasm that would result in mana death, the ability is not activated. For 5 turns, all opponents inside have their Agility reduced by 3 +’s. Also, all damage caused is based on percentage of health. (As in, the percentage of your health - or your fighting spirit - determines how much damage you do. 60% health will have your maximum damage at only 60%)


--------------Noble Phantasm--------------

Snow Meteor (85)
Rank: B++ --> B+++ --> A --> A+
Type: Anti-Personnel
Maximum Target: 3
Description: Focuses cold into a large mass above Wolborg and is launched with giant force. If Botalog is activated, the rank of this ability is increased by 1 plus. If Icy Blizzard is activated, the ability is increased by 2 +’s. Any boosting abilities are deactivated once used. Magical Energy vs Magical Defence


Spirit Absorption
Rank: EX
Type: Passive
Maximum Target: 8
Description: When a killing blow connects with an enemy servant, the servant is absorbed. Increases the damage of certain attacks depending on the amount of servants absorbed.


Combined Attack (70 +15x, where x is the number of servants collected)
Rank: C+++ --> A+++
Type: Anti-Personnel
Maximum Target: 1
Description: A large beam of energy condensed into a wall of pure force. The power of the attack increases for each servant collected by +. Magical Energy vs Magical Defence


Final Attack: Cold Star Supernova (175)
Rank: A++ --> EX (via absolute damage)
Type: Anti-Army
Maximum Target: 40
Description: Condenses Wolborg’s energy into a massive solar anomaly. From this newly created star, Wolborg emits a large amount of energy to all in the area. For each servant absorbed, an additional 10 un-reducible, un-blockable, unavoidable damage is done to all recipients. Can only be used once every 3 turns. Masters receive 25% of total damage if their servant or a familiar is present to take the attack, however the additional absolute damage still applies. The damage modifier for this skill is always A++. The skill rank will be treated as EX once a servant has been absorbed, however. Magical Energy vs Magical Defence.
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Vara
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Kakarot
-------------------------------------------------------------------------------------------------Berserker-----------------------------------------------------------------------------------------------------
Name: Vincent Law AKA Ergo Proxy (Proxy of Death; Proxy One; Creator and Supervisor of Romdo Dome)
Class: Berserker
Gender: Male
Alignment: Lawful Good / Chaotic Insane

Health: 150 (19) --> 360 (80)
Mana: 75 (12) --> 210 (19)

----------------Stats-----------------

Strength: C --> A+++
Endurance: D --> A++
Agility: C+++ --> A+
Magical Energy: E --> C+
Magical Defense: E --> A+
Luck: D --> E
Noble Phantasm: B

----------------Abilities----------------

Mad Enhancement - B
-Boosts Strength, Endurance, and Agility, Magical Energy and Magical Defense but takes away most of sanity. This is the effect of being in True State (Ergo Proxy form)

Endless Enragement - A
-If Berserker falls below 25% health while under the effects of Mad Enhancement, he enters into an even deeper rage, raising his Endurance and Magical Defense to EX regardless of their current rank. This effect will not allow Berserker to revert back to his previous stats until Berserker leaves combat. This is the same classification as Mad Enhancement, and replaces it (incorporating its effects) when it becomes active. This will only become active when Berserker is forced into True State by the death of Vincent Law.

Battle Continuation - B
-The ability to keep fighting after death. Berserker does not die when he is killed, unless it is from an attack ranked higher than B.

Presence Concealment - D --> C
-Able to blend into area's inconspicuously. In populated areas the concealment increases. Only usable while Vincent Law. Increases the ability to conceal oneself by 20% in low population areas, and 30% in high population areas.

Eye of the Mind (Fake) - A
-A sixth sense towards danger. Increases the chance of Berserker finding a hidden target by 15%

Divinity - B
-A man made god, forced into divinity by belief. Nothing may cease Berserker's ability to regenerate. Reduces the chance of being Crit by 10%

------------------Skills--------------------

Independent Regeneration
Rank: C
Type: Support
Maximum Target: Self
Description: Regeneration occurs at all times. In combat the regeneration is reduced to 30 health per turn.

Mental Pollution
Rank: E --> A
Description: Shuts out any outside interference to ones mind. Makes Berserker's mind uncorruptable by spells not cast by himself, nullifying any debuffs being applied to him in a non-physical manner (ie: a strike that cripples the leg, reducing agility, is a valid debuff)

Perfect Cell Structure
Rank: A
Description: Immunity to Disease, Parasites, Infections, Burns, Frostbite, and Viruses.

Frenzied Transformation
Rank: B
Type: Transformation
Maximum Target: Self
Description: Damage received that would put Vincent Law's health to 0 instead instantly transforms him into True State. Health in True State starts at 70% of total health. May enter True State willing after 5 turns. Doing so later willingly allows Berserker to revert back to Vincent Law form outside of combat, which is not possible when forced into True State by the death of Vincent Law

Frenzied Battle
Rank: B+
Type: Anti-personnel
Description: While in Mad Enhancement, Berserkers CQC attack is raised to a rank equal to his mad enhancement.

Gravity Well (60)
Rank: A
Type: Anti-Army
Description: Only usable while in mad enhancement. Berserker's limitless rage taps into his control over gravity and causes a Gravity Well to form all around him. Everyone in the area takes C rank damage (Masters, Servants, and Berserker's Master) and loses 1 rank in their agility, lasting until the end of next turn. Magical Energy vs. Magical Defense.

--------------Noble Phantasms*---------------

Gravity Punch (50)
Rank: A
Type: Anti-Personnel
Maximum Target: 1 (3 total for splash)
Description: Focuses energy into the palm and is released in the form of a destructive punch, obviously only usable in True State. Causes 35% damage done to 2 others in the area. Seals all Gravity moves for 3 turns after. Strength vs. Endurance

Gravity Kick (85)
Rank: A
Type: Anti-Army
Maximum Target: 15
Description: A kick that unleashes a large force that distorts gravity, obviously only usable in True State. This skill's damage multiplier is 15, instead of the Rank which is normally used. Seals all Gravity moves for 5 turns after. Strength vs. Endurance

*Noble Phantasms for a Berserker are generally not available. Luckily, all can be used with Spiral Power and Command Spells. Best of luck to you ^_^
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