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Topic Started: Feb 16 2010, 07:18 PM (870 Views)
fantheflames
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Story and stat changes will be posted here
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Psi
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Night 0

Backstory Info
- Kaiba summons Jack Atlas to join his Tournament of Champions.
- Since Kaiba is IGM, the first unlucky sap who passed by and happened to have Magic Circuits was selected to be his Master (that's Derek).
- Derek participated grudgingly, not wanting to break his Hippocratic Oath, but reasoning that after wishing for world peace, he can revive the dead with Grail's power.

Location
Rider: Enchanted Petting Zoo
Derek: Enchanted Petting Zoo

Health and Mana
Rider:
Health: 210/210
Mana: 290/290

Derek:
Health: 160/160
Mana: 200/200

Other Status Info
Various animals are about.
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Psi
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Night 1

Location
Rider: Enchanted Petting Zoo -> Fortune Teller -> Sky
Derek: Enchanted Petting Zoo -> Fortune Teller -> Sky

Actions
- You claim a phoenix to ride. Details below.
- You move.
- You receive info abou Caster:
Allignment: Chaotic Neutral
Affinity: Ice
Nature:
Female
Summoner
Vampire
- You move again.

Health and Mana
Rider:
Health: 210/210
Mana: 290/290

Derek:
Health: 160/160
Mana: 200/200

Encounters
Zoo:
- As you leave, you see two scary men enter.

Fortune Teller:
- None.

Sky:
- None.

Other Status Info
- Your mount, a phoenix, gives you the ability to fly. It currently has 100/100 health, and each turn, can attack everyone in the area for 30 damage, reduced by Magical Defense.
- For the next three turns, Rider's AGI will be reduced by - due to the fortune teller's price.
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Night 2

Location
Rider: Sky -> Fortune Teller -> Sky -> Back Alley
Derek: Sky -> Fortune Teller -> Sky -> Back Alley

Actions
- You move.
- You receive info about Saber:
Allignment: Chaotic Evil
Affinity: Water
Nature: Male, Demihuman
- You move again.

Health and Mana
Rider:
Health: 210/210
Mana: 290/290

Derek:
Health: 160/160
Mana: 200/200

Encounters
Sky:
- None.

Fortune Teller:
- A man clad in blue armor arrives, but neither of you have hostile intentions. He offers you an alliance, but you leave without a word.

Sky:
- None.

Back Alley:
- None.

Other Status Info
- Your mount, a phoenix, gives you the ability to fly. It currently has 100/100 health, and each turn, can attack everyone in the area for 30 damage, reduced by Magical Defense.
- For the next two turns, Rider's AGI will be reduced by - due to the fortune teller's price.
- For the next three turns, Rider's STR will be reduced by - due to the fortune teller's price.
- It wasn't possible to place a trap card after moving (since Support is before Active).
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Night 3

Location
Rider: Back Alley -> Sky -> Fortune Teller -> Sky -> Fortune Teller -> Sky -> Etc. -> Catacombs
Derek: Back Alley -> Sky -> Fortune Teller -> Sky -> Fortune Teller -> Sky -> Etc. -> Catacombs

Actions
- Derek activates his Healing Touch.
- You move.

- You receive info about Lancer:
Allignment: Chaotic Good
Affinity: Dragon
Nature: Male, Knight, Antihero

- You receive info about Berserker:
Allignment: Chaotic Insane
Affinity: Science
Nature: Male, Mechanical

- You receive info about Assassin:
Allignment: True Neutral
Affinity: Time
Nature: Female, Maid

- You receive info about Archer:
Allignment: Neutral Good
Affinity: Science
Nature: Female, Mechanical

- You receive info about Rider:
Allignment: Neutral Evil
Affinity: Speed
Nature: Male, Non-combatant

Health and Mana
Rider:
Health: 210/210
Mana: 290/290

Derek:
Health: 160/160
Mana: 100/200

Encounters
- None, anywhere.

Other Status Info
- Your mount, a phoenix, gives you the ability to fly. It currently has 100/100 health, and each turn, can attack everyone in the area for 30 damage, reduced by Magical Defense.
For the next three turns, one layer pf Healing Touch is active.
- For the next one turn, Rider's AGI will be reduced by - due to the fortune teller's price.
- For the next two turns, Rider's STR will be reduced by - due to the fortune teller's price.
- For the next three turns, Rider's Luck will be reduced by - ---- due to the fortune teller's price (That's a full rank and one -).
Edited by Psi, Mar 24 2010, 02:53 PM.
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Night 4

Location
Rider: Catacombs -> Sky
Derek: Catacombs -> Sky

Actions
- You move.

Health and Mana
Rider:
Health: 210/210
Mana: 290/290

Derek:
Health: 160/160
Mana: 115/200 (+15)

Encounters
Catacombs:
- A middle-aged man and a maid emerge from the shadows. They offer you an alliance, but you don't respond.

Sky:
- None.

Other Status Info
- Your mount, a phoenix, gives you the ability to fly. It currently has 100/100 health, and each turn, can attack everyone in the area for 30 damage, reduced by Magical Defense.
- For the next two turns, one layer of Healing Touch is active.
- For the next one turn, Rider's STR will be reduced by - due to the fortune teller's price.
- For the next two turns, Rider's Luck will be reduced by ----- due to the fortune teller's price (That's a full rank down and one -).
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Psi
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Night 5

Location
Rider: Sky -> Zoo -> Sky -> Area 34
Derek: Sky -> Zoo -> Sky -> Area 34

Actions
- You move.
- You claim mounts in ascending order: Ho-oh, Lugia. The Egyptian Gods are not present at the Zoo.
- You move.

Health and Mana
Rider:
Health: 200/210 (-10)
Mana: 290/290

Derek:
Health: 160/160
Mana: 130/200 (+15)

Encounters
Sky:
- None.

Zoo:
- None, besides your mounts.

Sky:
- None.

Area 34:
- Soldiers shoot at you. Rider takes 10 damage.

Other Status Info
- Your new mount, Ho-oh, gives you the ability to fly. It currently has 106/106 health, and each turn, can attack one target for 50 damage, reduced by Endurance.
- Your new new mount, Lugia, gives you the ability to fly. It has 106/106 HP, and each turn, can attack one foe for 40 damage, reduced by Magical Defense. This attack has a 50% higher crit rate than normal.
- For the next one turn (this one), one layer of Healing Touch is active.
- For the next one turn, Rider's Luck will be reduced by ----- due to the fortune teller's price (That's a full rank down and one -).
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Night 6

Location
Rider: Area 34 -> Sky -> Zoo -> Sky -> Back Alley
Derek: Area 34 -> Sky -> Zoo -> Sky -> Back Alley

Actions
- You claim the God Gundam as a mount.
- You move.
- You are unable to locate the mounts you desired.
- You move.

Health and Mana
Rider:
Health: 190/210 (-10)
Mana: 290/290

Derek:
Health: 160/160
Mana: 130/200 (+15)

Encounters
Area 34:
- Soldiers shoot at you. Rider takes 10 damage.

Everywhere else:
- None.

Other Status Info
- Your new mount, God Gundam allows you to fly, has 120/120 HP, and each turn, can attack one foe with Erupting Burning Finger for 50 - Endurance damage, follwed by Heat End for 40 - Magical Defense damage. This attack has double the usual miss rate, but if the first hit connects, the second atuomatically does as well.
- Digimon are not in the Zoo. You might have better luck at the VR Arena, since they're digital and all.
- Rider's stats are all raised by +.
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Night 7

Location
Rider: Back Alley
Derek: Back Alley

Actions
- You abandon the God Gundam.
- Rider alone mounts his D-Wheel (Derek can't).
- Rider places an x=4 Trap Card.

Health and Mana
Rider:
Health: 209/210 (+21)
Mana: 190/290 (-20, -80)

Derek:
Health: 160/160
Mana: 145/200 (+15)

Encounters
Back Alley:
- Berserker's Master passes through the area nervously.
- Team Saber show up, brooding and being evil.

Other Status Info
- Rider is currently Riding his D-Wheel. His Agility is raised by +.
- All of Rider's stats are raised by +.
- One x=4 Trap Card is set.
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Night 8

Location
Rider: Back Alley -> Area 34 -> Sky
Derek: Back Alley -> Area 34 -> Sky

Actions
- Rider pays upkeep for his D-Wheel.
- You accept an alliance with Team Saber.

Health and Mana
Rider:
Health: 200/210 (+19, -10)
Mana: 191/290 (-20, +21)

Derek:
Health: 160/160
Mana: 160/200 (+15)

Encounters
Back Alley:
- Team Saber accepts your alliance, looking a lot more chill than before.

Area 34:
- Soldiers shoot Rider for 10 damage.
- You claim the God Gundam.

Sky:
- You encounter Team Assassin, the Master being carried by the Servant, and offer them an alliance. They accept: they are Mecasonic and SaiyanCP9.

Other Status Info
- Rider is currently Riding the God Gundam. It allows you to fly, has 120/120 HP, and each turn, can attack one foe with Erupting Burning Finger for 50 - Endurance damage, follwed by Heat End for 40 - Magical Defense damage. This attack has double the usual miss rate, but if the first hit connects, the second atuomatically does as well.
- One x=4 Trap Card is set at the Back Alley.
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Night 9

Location
Rider: Sky -> VR Arena
Derek: Sky -> VR Arena

Actions
- You move.
- You bet one Command Spell.

Health and Mana
Rider:
Health: 210/210 (+19)
Mana: 212/290 (+21)

Derek:
Health: 160/160
Mana: 175/200 (+15)

Encounters
Sky:
- Team Assassin moves with you.

VR Arena:
- With your bet and Team Assassin's, two Command Spells are on the line. Your opponent appraches: 1st Rider, Jeremiah "Orange" Gottwald. battle begins next turn.

Other Status Info
- Rider is currently Riding the God Gundam. It allows you to fly, has 120/120 HP, and each turn, can attack one foe with Erupting Burning Finger for 50 - Endurance damage, follwed by Heat End for 40 - Magical Defense damage. This attack has double the usual miss rate, but if the first hit connects, the second atuomatically does as well.
- One x=4 Trap Card is set at the Back Alley.
- Escape is impossible.
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Night 10

Location
Rider: VR Arena
Derek: VR Arena

Actions
- You fight! See below.

Health and Mana
Rider:
Health: 150/210 (-60)
Mana: 183/290 (+21, -50)

Derek:
Health: 100/160 (-60)
Mana: 190/200 (+15)

Encounters
VR Arena:
- Assassin steadies herself.
- Rider places his x=2 Magic Card.
- Orange activates Geass Canceler, but it doesn't affect your team.
- Orange's Storm of Loyalty wrecks your God Gundam (233 damage), and the explosion hurts Rider and Derek (60 damage each).
- Assassin's Master fires some sort of psychic attack, dealing okay damage to Orange.
- Assassin strikes Orange twice quickly, dealing minor damage.
- Rider's CQCx2 (0x2 damage).
- Derek's Zappy Gun (14 damage, -10% Hit).

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Escape is impossible.
- One x=2 Magic card is set at the VR Arena.
Edited by Psi, Apr 3 2010, 03:44 PM.
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Night 11

Location
Rider: VR Arena
Derek: VR Arena

Actions
- You fight! See below.

Health and Mana
Rider:
Health: 150/210
Mana: 123.5/290 (+10.5, -20, -50)

Derek:
Health: 100/160
Mana: 197.5/200 (+7.5)

Encounters
VR Arena:
- Assassin steadies herself again.
- Rider mounts his D-Wheel.
- Rider summons an Ogre of the Scarlet Sorrow.
- Orange activates Geass Canceller, but it doesn't affect your team.
- Assassin regains her composure.
- Assassin's Master places a psychic shield on Assassin.
- Assassin's Master fires some sort of psychic attack, dealing okay damage to Orange.
- Assassin strikes Orange twice quickly, dealing minor damage. At exactly the same moment, Rider attacks twice with Bike-fu (31x2 damage).
- Assassin steadies herself again.
- Orange moves to strike Rider, but Assassin intervenes. Her psychic shield is destroyed, but she takes little damage.
- Derek's Scalpel on Orange (0 damage, 1% bleed).

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Escape is impossible.
- One x=2 Magic card is set at the VR Arena.
- One ogre of the scarlet Sorrow is summoned for the next four turns (including this one).
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Psi
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Night 12

Location
Rider: VR Arena
Derek: VR Arena

Actions
- You fight! See below.

Health and Mana
Rider:
Health: 150/210
Mana: 134/290 (+10.5)

Derek:
Health: 100/160
Mana: 200/200 (+7.5)

Encounters
VR Arena:
- Orange bleeds (minor damage).
- Orange's Geass Canceller.
- Assassin's Magic Star Sword x2 (low damage x2).
- Assassin steadies herself again.
- Assassin's Master's psychic attack again (okay damage, some debuff).
- Rider's Bike-fu x2 (31x2 damage).
- Ogre of the Scarlet Sorrow's CQC (0 damage).
- Orange's CQC (kills Ogre of the Scarlet Sorrow, deals 8.8 damage to Rider).
- Derek's Surgical Laser (14 damage, -10% Hit).
(Everything targeted Orange except Orange's CQC and Orange's Geass Canceler.)
- Orange looks like he's on his last legs.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Escape is impossible.
- One x=2 Magic card is set at the VR Arena.
- The healing didn't go off because you can't activate Magic Cards in the Active Phase.
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Night 13

Location
Rider: VR Arena
Derek: VR Arena

Actions
- You fight! See below.

Health and Mana

Rider:
Health: 210/210
Mana: 212/290

Derek:
Health: 160/160
Mana: 175/200

Encounters
VR Arena:
- Orange bleeds (minor damage).
- Rider's Magic Card x=2 (Heals Assassin significantly).
- Rider's Trap Card x=1 is set.
- Orange's Geass Canceller.
- Assassin's Magic Star Sword (minor damage).
- Orange dies.
- 7tan returns the 1 bet CS to each Master, and also presents both Masters with 1 extra CS each.
- Your Health and Mana return to their real, non-virtual reality values, and your D-Wheel and Cards set here dissipate. However, your God Gundam returns.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Next turn, you must either leave or make another challenge.
- Rider and Derek are currently Riding the God Gundam. It allows you to fly, has 120/120 HP, and each turn, can attack one foe with Erupting Burning Finger for 50 - Endurance damage, followed by Heat End for 40 - Magical Defense damage. This attack has double the usual miss rate, but if the first hit connects, the second automatically does as well.
Edited by Psi, Apr 6 2010, 07:38 PM.
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Night 14

Location
Rider: VR Arena -> Area 34 -> Back Alley
Derek: VR Arena -> Area 34 -> Back Alley

Actions
- You move.
- You attempt to claim mounts, but fail on both (you lack the Spiral Power / Courage needed, sorry.)

Health and Mana

Rider:
Health: 200/210 (-10)
Mana: 233/290 (+21)

Derek:
Health: 160/160
Mana: 190/200 (+15)

Encounters
VR Arena:
- Assassin heads off in a different direction than you.

Area 34:
- You get shot, even through God Gundam. These guys' certain determination is ridiculous.
- You dismount God Gundam and attempt to mount Gurren Lagann. You succeed, but lack the willpower to get it going.
- You dismount Gurren Lagann and attempt to mount Genesic GaoGaiGar. You succeed, but lack the willpower to get it going.

Back Alley:
- None.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Your current mount, Genesic GaoGaiGar, is way too overpowered for someone like Jack to pilot on sheer willpower.
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Psi
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Night 15

Location
Rider: Back Alley -> Area 34 -> Sky -> Church
Derek: Back Alley -> Area 34 -> Sky -> Church

Actions
- You move.
- You reclaim a God Gundam.

Health and Mana

Rider:
Health: 94.2/210 (+19, -10, -60, -45.8)
Mana: 264/290 (+21)

Derek:
Health: 100/160 (-60)
Mana: 200/200 (+15)

Encounters

Back Alley:
- None.

Area 34:
- You get shot again before claiming another God Gundam. Where are they getting these things?

Sky:
- None.

Church:
- Team Caster (+ familiar), Team Lancer, Team Archer, Team Assassin, Saber's former Master, Saber's corpse, Avenger (Wrath, Pride, and Envy), Team Berserker, and Lelouch are present.
- Lelouch leaps onto God Gundam and punches Jack, tearing through the cockpit with impressive force (instant destruction; 60 damage to Rider + Derek from explosion, another 45.8 to Rider from the punch itself).
- Caster's Master's familiar punches Avenger (heavy damage to Pride).
- Pride dies.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
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Night 16'

Location
Rider: Church -> 'Eden'
Derek: Church -> 'Eden'

Actions
- You fight.

Health and Mana

Rider:
Health: 144.5/210 (+50%, +25, +10, -65.5)
Mana: 104.5/290 (+10.5, -50, -120)

Derek:
Health: 100/160
Mana: 0/200 (-100 x2)

Encounters

Church:
- Team Caster (+ Poli), Team Lancer, Team Archer, Saber's corpse, Saber's former Master, Avenger (just Wrath and Envy), Team Berserker, Team Assassin, and Lelouch are present.

- All remaining Stakes are desummoned.

- Lancer's Master uses a CS on Lancer: "Give it your all!", boosting all stats one rank.
- Lancer's Master breaks Lancer's contract.
- Red contracts Lancer.
- Red uses a CS on Lancer: "Give it your all!", boosting all stats one rank.
- Red breaks Lancer's contract.
- Lancer's Master contracts Lancer.

- Derek uses a CS on Rider: "Focus on Luck!", boosting his Luck to EX.

- Assassin's Master uses a CS on Assassin: "Screw the Rules!"
- Assassin uses Time Sign "Private Square", lowering the AGI and Luck of everyone not her team by three ranks.
- Assassin uses The World. Time stops for everyone but Assassin.
- Time resumes; Lelouch looks heavily injured.

- Sacchin activates Depletion Garden; everyone in the area is trapped inside a beautiful 'Eden'. No other effects are immediately present.

- Rider uses a Magic Card x=2 on himself (50% HP recovery, END up a rank).
- Derek uses Healing Touch, boosting his AGI to EX and doubling his actions.
- Derek stacks another Healing Touch, quadrupling his actions.
- Derek uses Antibiotic Injection on Rider (25 HP recovery).
- Derek uses Antibiotic Gel Application on Rider (10 HP recovery).

- Neuro summons a doll near Berserker.

- Lelouch uses Pizza Delivery, calling with his cell phone. Suzaku (>_>;;) knocks on the front door and enters the church, and Lancer gets another pizza (HP recovery).

- Assassin's Master uses a psychic interference on Lancer's Darkness, sealing it.

- Red uses an orange spray on Lancer (HP recovery).

- Rider summons and mounts Red Dragon Archfiend; it rains meteors on Archer (78), Lancer (63.7), Lelouch (67), Caster (60.4), Berserker (78), Neuro (73.6), Assassin (78).
- Assassin's Spell Break activates, and cancels her Time Sign "Private Square" and Focus.
- Lelouch dies.
- Assassin's Master goes to claim his Command Spells at the same time Lancer's Master does; Assassin's Master is just a bit faster, so he gets two and she gets one.

- Assassin's Master psychic blasts Lancer (0).

- Assassin CQCs Caster (okay).
- Assassin's Focus.

- Archer fires an uncharged Black Cannon at Berserker (absurd) and Assassin (absurd).
- Assassin dies.

- Caster shoots energy at Rider (65.5).

- Derek uses Surgical Laser on Caster - but Lancer tanks (0), Archer - but Lancer tanks (0), Lancer x2 (0 x2). Lancer takes a 10% Hit Rate debuff.

- Poli punches Rider really hard, but misses.

- Lancer and Berserker sit around doing nothing.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend. Next turn, he must pay upkeep or dismount.
- Rider's END is buffed one rank for three turns.

Corrections
- Rider's Master tanked Red Dragon Archfiend for Assassin.
- Spell Break was delayed until Black Cannon.
- Poli didn't hit Rider.
Edited by Psi, Apr 15 2010, 03:10 PM.
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Night 17

Location
Rider: 'Eden' -> Depletion Garden
Derek: 'Eden' -> Depletion Garden

Actions
- You fight.

Health and Mana

Rider:
Health: 210/210 (+25, +10, +25, +10)
Mana: 210/290 (+10.5, -50, +50%)

Derek:
Health: 100/160
Mana: 0/200 (+7.5, -50)

Encounters

Church:

- Team Caster (+ Poli), Team Lancer, Archer + Touma, Saber's former Master, Team Berserker, Team Assassin, and Lelouch's corpse are present.

- Derek uses a "Screw the Rules" CS, negating RDA's upkeep for this battle.
- Archer forms a contract with Orihime.
- Orihime uses a "Return to Spirit Form!" CS on Archer, but the actual change doesn't happen until Support.
- Gendo uses another "Screw the Rules!" CS.

- Deplepetion Garden kicks in, with the beautiful landscape decaying into a ruined wasteland.
- Everyone in the Area loses 50 mana.
- Archer dies of mana death.
- Assassin dies of mana death.

- Rider grabs Lulu's corpse and starts munching on it.

- Derek heals Rider rapidly with syringes and goop (25, 10, 25, 10 heal).

- Sacchin attacks Caster with a spinning-arm smash, but Lancer tanks it (minor)

- Derek attacks Caster with his Scalpel, but Lancer tanks it (0 x4, 4% bleed for three turns)
- Berserker attacks Caster with a forearm smash, but Lancer tanks it (okay)
- Caster attacks Rider with a magic shot, but misses (miss).
- Neuro CQCs Rider, but misses (miss).
- Gendo fires a handgun at Berserker (0).
- Touma CQCs straight through Neuro's doll and into Berserker (okay HP and Mana damage).

- Rider tosses aside the remains of Lulu's now-mana-less corpse.

- Lancer derps about doing nothing.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend. However, due to CS, no upkeep is required this battle.
- Rider's END is buffed one rank for three turns.
- Two layers of Healing Touch are active. They fade similtaneously in two turns.
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Psi
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Night 18

Location
Rider: Depletion Garden
Derek: Depletion Garden

Actions
- You fight.

Health and Mana

Rider:
Health: 165.5/210 (-25.5, -19)
Mana: 170.5/290 (+10.5, -50)

Derek:
Health: 160/160 (+25, +10, +25, +10)
Mana: 0/200 (+7.5, -50)

Encounters

Church:

- Team Caster (+ Poli), Team Lancer, Touma, Saber's former Master, Team Rider, Team Berserker, and Assassin's Master are present.

- Derek uses "Fight Harder!" CS on Rider, then breaks contract.
- Gendo contracts Rider, uses a "Fight Harder!" CS, then breaks contract.
- Derek recontracts Rider.
- Gendo transfers one CS to Derek.

- Lancer takes bleed damage (4%).
- Everyone in the Area loses 50 mana.
- Berserker dies of mana death.

- Derek heals himself with Injection -> Gel Application -> Injection -> Gel Application (25, 10, 25, 10 heals).
- Kain drinks wine, driving him into a berserk rage.

- Rider's dragon attacks Neuro with its claws x2 (49 x2).

- Derek attacks Neuro with his Scalpel x2 (12 x2).
- Neuro dies.
- Derek attacks Caster with his Scalpel x6, but Lancer tanks them all (0 x6, 6% bleed).

- Lancer attacks Gendo with Lance Thrust, but Rider tanks (25.5).
- Caster fires an Energy Shot at Rider (19).

- Rider reaction-summons Ogre of the Scarlet Sorrow for free.

- Gendo shoots Sacchin with his Handgun (minor).
- Touma CQCs Rider, but his Ogre tanks it (instant death).
- Red CQCs Rider, but misses (miss).
- Sacchin attacks Lancer with a vacuum grab (0).

- Lancer's Battle Continuation runs out, and he finally dies.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend. However, due to CS, no upkeep is required this battle.
- Rider's END is buffed one rank for this turn.
- Two layers of Healing Touch are active. They fade similtaneously in at the end of next turn.
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Night 19

Location
Rider: Depletion Garden -> Church
Derek: Depletion Garden -> Church

Actions
- You fight.

Health and Mana

Rider:
Health: 185/210 (+25, +10, +25, -25)
Mana: 251/290 (+10.5, -50, -25, +50%)

Derek:
Health: 160/160
Mana: 0/200 (+7.5, -50)

Encounters

Church:

- Team Caster (+ Poli), Orihime, Lancer's corpse, Touma, Neuro's corpse, Team Rider, Sacchin, and Gendo are present.

- Derek breaks Rider's contract.
- Gendo contracts Rider, uses another "Give It Your All" CS, then breaks contract.
- Derek recontracts Rider.
- Red uses a CS "Focus on Agility!" on Caster.

- Depletion Garden drains 50 more mana from everyone in the area.
- Depletion Garden drops.

- Caster starts to consume Neuro.
- Rider starts to consume Lancer.

- Derek heals Rider three more times with his injections and goop.

- Derek attacks Caster with his Scalpel, but Poli tanks (0 x12, noticable bleed).
- Gendo shoots Sacchin with his Handgun (low).
- Touma CQCs Rider (25 HP and Mana damage).
- Sacchin CQCs Caster, but Poli tanks (low).

- Caster finishes consuming Neuro.
- Rider finishes consuming Lancer.

- Derek's Healing Touches fade.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend. However, due to CS, no upkeep is required this battle.
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Night 20

Location
Rider: Church
Derek: Church

Actions
- You fight.

Health and Mana

Rider:
Health: 210/210 (+25)
Mana: 261.5/290 (+10.5)

Derek:
Health: 160/160
Mana: 11.25/200 (+11.25)

Encounters

Church:

- Team Caster (+ Poli), Orihime, Touma, Team Rider, Sacchin, and Gendo are present.

- Rider sets a Magic Card (x=2, buff=END).
- Derek heals Rider once with an Injection (25 heal).

- Gendo attacks Caster with a psychic blast, but Touma nullifies it with his right hand.

- Red desummons Poli.
- Caster picks up Red and Touma; they fly off together.
- Sacchin runs away in another direction.

- Rider attacks Orihime with his dragon twice (45 x2).
- Derek attacks Orihime with his Scalpel (8, 1% bleed).

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- One x=2 Magic Card, buffing END, is set at the Church.
- Rider's mount is Red Dragon Archfiend; however, due to CS, no upkeep is required this battle.
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Night 21

Location
Rider: Church
Derek: Church

Actions
- You fight.

Health and Mana

Rider:
Health: 210/210
Mana: 172/290 (+10.5, -100)

Derek:
Health: 160/160
Mana: 200/200 (+100%)

Encounters

Church:

- Orihime, Team Rider, and Gendo are present.

- Rider activates his facedown Magic Card (x=2, buff=END) on Gendo (50% HP and Mana heal).
- Rider activates a Magic Card from his hand (x=4, buff=one rank in all stats) on Derek (100% HP and Mana heal).

- Rider's dragon attacks Orihime (45).
- Orihime dies.
- Derek nabs Orihime's Command Spells (2 of them).

- Derek attacks Rider with his Scalpel (0, 1% bleed).

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend; however, due to CS, no upkeep is required this battle.
- Rider will bleed 1% Health for the next three turns.
- Derek has one rank up in everything until battle ends.
Edited by Psi, Apr 28 2010, 07:49 PM.
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Night 22

Location
Rider: Church
Derek: Church

Actions
- You camp.

Health and Mana

Rider:
Health: 207.9/210 (-1%)
Mana: 290/290 (+10.5, +50%)

Derek:
Health: 160/160
Mana: 200/200

Encounters

Church:

- Orihime's corpse, Team Rider, and Gendo are present.
- Derek uses a fourth "Give it Your All" CS on Rider.

- Rider bleeds for 1% max HP.

- Rider starts munching on Orihime.
- Rider finishes munching on Orihime.

- Rider writes a message using Orihime's blood: "Searching for a cure for Cancer. Project Completion: 50%."

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend; however, due to CS, no upkeep is required this battle.
- Rider will bleed 1% Health for the next two turns.
- All stats are raised four ranks for Rider, and one rank for Derek.
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Night 23

Location
Rider: Church -> Sky -> Catacombs
Derek: Church -> Sky -> Catacombs

Actions
- You move.

Health and Mana

Rider:
Health: 180.8/210 (-1%, -25)
Mana: 265/290 (-25)

Derek:
Health: 160/160
Mana: 200/200

Encounters

Church:
- You pick up Gendo and leave.

Sky:
- Your scouting locates Ange at the catacombs.

Catacombs:
- Red, Caster, Touma, and Ange are present.

- Rider, Derek, and Gendo fly in on Rider's dragon.
- Ange summons Sloth.

- Caster fires an Energy Shot at Rider (0).
- Touma's right hand connects with the dragon's body; however, Rider himself is the one who yells in pain. (25 HP and Mana damage)
- Ange deftly kicks herself in the head. (okay)

- Ange desummons Sloth.

Other Status Info
- One x=4 Trap Card is set at the Back Alley.
- Rider's mount is Red Dragon Archfiend; however, due to CS, no upkeep is required this battle.
- Rider will bleed 1% Health for the next one turn.
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Night 24

Location
Rider: Catacombs
Derek: Catacombs

Actions
- You camp.

Health and Mana

Rider:
Health: 0/210 (-1%, +25, -40, -30, -50 x3)
Mana: 185.5/290 (+10.5, -90)

Derek:
Health: 160/160
Mana: 0/200 (-100 x2, -25)

Encounters

Catacombs:

- Ange, Touma, Gendo, Red, Caster, Derek, and Rider are present. The latter two are Riding Red Dragon Archfiend.

- Ange summons Greed, Gluttony, Pride, and Envy.

- Ange uses a Command Spell: Screw The Rules.
- Rider takes 1% bleed damage.

- Rider sets a Trap Card (x=3).
- Derek uses Healing Touch twice, quadrupling his actions and increasing his Agility to EX.
- Derek heals Rider with Anitbiotic Injection (25 heal).
- Gendo uses some sort of mental assault on Ange, but Touma jumps in and blocks it with Imagine Breaker.
- Red summons Aero.

- Aero breathes blue fire on Rider (40).
- Caster uses Vampiric Absorption on Rider (30 damage to Rider, okay heal for Caster).

- Ange kicks herself in the head (okay damage).
- Touma tries to CQC Red Dragon Archfiend, but Derek tanks it (0, 25 mana damage).

- Gendo attacks Ange with his Handgun, but Greed tanks it (okay).
- Rider activates his Trap Card, hitting everyone present except Rider and Derek (60 each, - in all stats each).
- Rider's Dragon attacks Ange twice, but Greed tanks both hits (53 x2).
- Derek attempts to Scalpel Ange 8 times, but Greed tanks them all (16 x8, 8% bleed).

- Three Stakes (all but Envy) Stakes use Instant Hell Murder on Rider (50 x3).
- Rider dies; Red Dragon Archfiend fades as well, as do your set Cards.
- Greed dies.

- Completely unrelated, another creature has gone missing from the Zoo.

Other Status Info
- Rider is dead.
- Derek has one rank up in everything until the end of battle.
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Night 25

Location
Rider: Throne of Heroes
Derek: Catacombs -> Zoo -> Fortune Teller -> Church

Actions
- You camp.

Health and Mana

Rider:
Health: 0/210
Mana: 185.5/290

Derek:
Health: 160/160
Mana: 7.5/200 (+7.5)

Encounters

Catacombs:

- Ange, Touma, Gendo, Red, Caster, Derek, Gluttony, Pride, and Envy are present.

- Derek transfers all of his CS to Gendo.

- Derek heals Gendo with Injection -> Gel -> Injection (25, 10, 25 heals), and himself with Gel (10 heal).
- Gendo uses AT Shield on Derek with all his mana (72 HP barrier).

- Pride uses Instant Hell Murder on Gendo, but Derek tanks (0, but AT Shield fades anyway).

- Envy and Gluttony use Stake Form on Gendo, but Derek tanks (25 and 16.2, respectively)
- Derek Scalpels Envy twice, and Gluttony once (13 x2, 16).
- Envy dies.

- Aero uses Dragon Rage on Derek (40).

- Caster Energy Shots Derek (42).
- Red CQCs Derek (miss).
- Ange CQCs Gendo, but Derek tanks (15.2).

- Derek flees.
- Gendo flees.

- Completely unrelated, another creature has gone missing from the Zoo.

Zoo:
- Gendo and Sacchin.

Fortune Teller + Church:
- None.

Other Status Info
- Rider is dead.
- Derek has one rank up in everything until the end of battle.
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Night 26

Location
Rider: Throne of Heroes
Derek: Church

Actions
- You camp.
- You heal.

Health and Mana

Rider:
Health: 0/210
Mana: 185.5/290

Derek:
Health: 102.6/160 (+11, +25, +10, +25, +10)
Mana: 30/200 (+22.5)

Encounters

Church:
- Gendo shows up.

Other Status Info
- Rider is dead.
Edited by Psi, May 7 2010, 11:31 AM.
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Night 27

Location
Rider: Throne of Heroes
Derek: Church

Actions
- You camp.
- You heal.

Health and Mana

Rider:
Health: 0/210
Mana: 0/290

Derek:
Health: 113.6/160 (+11)
Mana: 52.5/200 (+22.5)

Encounters

Church:
- Gendo is present.

Other Status Info
- Rider is dead.
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Night 28

Location
Rider: Throne of Heroes
Derek: Church

Actions
- You camp.

Health and Mana

Rider:
Health: 0/210
Mana: 0/290

Derek:
Health: 124.6/160 (+11)
Mana: 75/200 (+22.5)

Encounters

Church:
- Gendo is present.

Other Status Info
- Rider is dead.
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Night 29

Location
Rider: Throne of Heroes
Derek: Church

Actions
- You camp.

Health and Mana

Rider:
Health: 0/210
Mana: 0/290

Derek:
Health: 135.6/160 (+11)
Mana: 97.5/200 (+22.5)

Encounters

Church:
- Gendo is present.

Other Status Info
- Rider is dead.
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Night 30

Location
Rider: Throne of Heroes
Derek: Church

Actions
- You camp.

Health and Mana

Rider:
Health: 0/210
Mana: 0/290

Derek:
Health: 146.6/160 (+11)
Mana: 120/200 (+22.5)

Encounters

Church:
- Gendo is present.

Other Status Info
- Rider is dead.
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