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Topic Started: Feb 16 2010, 07:17 PM (9,113 Views)
guild525
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We should hit first everytime so I'm more worried if we can kill him at the start of the next turn.
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guild525
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Cross_Blade
Mar 29 2010, 04:20 PM
guild525
Mar 29 2010, 04:18 PM
Cross_Blade
Mar 29 2010, 04:17 PM
What is your opinion on kill his master thing. If we can deal 70 unreduceable damage twice along with Red Demon's Anti-Army attacks, won't the master get killed
Servants auto protect their masters.
Well doesn't both the trap and Red Demon's hit everyone in the area
Not masters if servants are in the area. If it did, we'd win this war too easily.
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guild525
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So to summarize what we're going to do:


Derek will Healing Touch so long as we don't have to pay upkeep otherwise he will use the "Screw the Rules" CS.

Jack will mount Red Demon's Dragon. He will activate his trap if applicable.


Jack will hit with the Red Demon's however many times he can.

Derek will hit with the Surgical Laser.
Edited by guild525, Mar 29 2010, 04:25 PM.
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Cross_Blade
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guild525
Mar 29 2010, 04:25 PM
So to summarize what we're going to do:


Derek will Healing Touch so long as we don't have to pay upkeep otherwise he will use the "Screw the Rules" CS.

Jack will mount Red Demon's Dragon. He will activate his trap if applicable.


Jack will hit with the Red Demon's however many times he can.

Derek will hit with the Surgical Laser.
Sounds like a plan
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guild525
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Alright changing our Nightly Moves since they were incomplete.
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guild525
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I really hope Saber doesn't intend to fight us...
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Cross_Blade
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I just realized.....if Saber has low mana.....and I use the trap on him for mana burn....can't Derek use Savato rather than Scalpel

EDIT: Some mana from Saber must have been used to Water Clone and he might have done it twice based on the update
Edited by Cross_Blade, Mar 29 2010, 04:39 PM.
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guild525
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Savato doesn't stack.
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Cross_Blade
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I know but just do it once
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guild525
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Ah, yeah. It's why I put it down :P.

I'm still kind of worried about Kisame's Samehada. How much mana would it steal from us?
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Cross_Blade
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guild525
Mar 29 2010, 04:40 PM
Ah, yeah. It's why I put it down :P.

I'm still kind of worried about Kisame's Samehada. How much mana would it steal from us?
Same, that's probably my biggest concern right now. I'm not quite sure......but I believe it has to hit to steal mana and since he has to fight Jack in the air with EX agi and 25% dodge rate at least....I don't think he can kill us instantly. Especially with that battle he just had
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guild525
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The mana burn might be completely pointless since its one of Kisame's main features >_<.
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guild525
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Yeah, I agree. I just hope this ends well for us.
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Cross_Blade
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While I agree his sword likely gives him mana in return. I still think we have some advantage over him. Not just in the flying department but his clones should be next to useless against Red Demon's and the trap.

Also, if he tries to use whatever he did before, I bet it costs him a decent amount of mana. If he has 1/2 mana right now, we can at least deal 10% and he still has to do whatever and if he goes all out, I'm guessing it costs 30%. That's already a big loss for him

EDIT: I think it basically comes down to whether or not we can survive this turn.

EDIT 2: About Berserker....think he will show up?
Edited by Cross_Blade, Mar 29 2010, 04:48 PM.
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guild525
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Berserker showing up doesn't really matter. We'll engage him at the same time too then so we don't lose Red Demon's.
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Cross_Blade
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Wait if we're planning to engage both of them anyways....shouldn't we forcibly stop Saber
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guild525
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He's weak from Avenger and Archer anyway so I think our NP itself can take him.
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Cross_Blade
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guild525
Mar 29 2010, 04:52 PM
He's weak from Avenger and Archer anyway so I think our NP itself can take him.
Oh yeah, I forgot about that. Yeah he'll get toasted if he tries to come
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guild525
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Cross_Blade
Mar 29 2010, 04:52 PM
Wait if we're planning to engage both of them anyways....shouldn't we forcibly stop Saber
We aren't planning to engage them both so long as they aren't hostile towards us. I suspect Berserker will go for an easy kill though which is why we should engage him before he engages us. If possible, if we don't engage Saber, don't engage Berserker.
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Cross_Blade
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guild525
Mar 29 2010, 04:54 PM
Cross_Blade
Mar 29 2010, 04:52 PM
Wait if we're planning to engage both of them anyways....shouldn't we forcibly stop Saber
We aren't planning to engage them both so long as they aren't hostile towards us. I suspect Berserker will go for an easy kill though which is why we should engage him before he engages us. If possible, if we don't engage Saber, don't engage Berserker.
Alright. Sounds fair, I'd be much more confident with more traps preset already anyways
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guild525
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Yeah. After we set all the traps we should try and get God Gundam again ASAP. Too good of a regular mount to not use.
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guild525
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Damn. So Trap Card x=4 targets only one target. It does a ton of damage but still.....
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Cross_Blade
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That's fine. We still have flying to our advantage.

Also what do you think of Savato since it does nothing the first turn

EDIT: To be fair, Savato would be a very powerful weapon if we were trying to hit and run
Edited by Cross_Blade, Mar 29 2010, 10:06 PM.
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guild525
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Cross_Blade
Mar 29 2010, 10:03 PM
That's fine. We still have flying to our advantage.

Also what do you think of Savato since it does nothing the first turn

EDIT: To be fair, Savato would be a very powerful weapon if we were trying to hit and run
Yeah, but if it does nothing the first turn there really isn't a point in using it :\. This battle should be over in 2 turns.
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Cross_Blade
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Yeah, this battle probably won't last long. What do you think about using this instead for Derek

Kyriaki - C - 20 mana:
Anti-Unit Type
Afflicts a foe with the first strain of GUILT, Kyriaki, causing 2% bleed damage per turn. Stacks up to three times; the third one counts for 4% instead. Lasts three turns for the first two, 5 turns for the third.
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guild525
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Cross_Blade
Mar 29 2010, 10:09 PM
Yeah, this battle probably won't last long. What do you think about using this instead for Derek

Kyriaki - C - 20 mana:
Anti-Unit Type
Afflicts a foe with the first strain of GUILT, Kyriaki, causing 2% bleed damage per turn. Stacks up to three times; the third one counts for 4% instead. Lasts three turns for the first two, 5 turns for the third.
I don't know if that hits on the first turn either. I doubt it does honestly. And if we placed parasites on each and every servant we came across there is no doubt they'd be hostile to us. Honestly, most of Derek's move seem like Revenge moves or something that will hurt the opponent after their battle with us assuming neither of us kill each other.

Edit: If Savato does mana damage from the maximum amount of mana it might still have use yet.
Edited by guild525, Mar 29 2010, 10:12 PM.
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Cross_Blade
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That's a good point about Savato
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guild525
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Well we have to wait on confirmation then.
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guild525
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Cross, I've been wondering about this but now I think I'm certain.


I personally think Lancer and Caster will act on this and come and try to kill us and Saber.
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Cross_Blade
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Probably. I wouldn't be too surprised. I'm really concerned about our mana though. Even if they come, but we have mana I wouldn't be too worried but since we're low on mana.....and Saber can likely mana kill....
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guild525
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The thing is if they hit us along with Saber's attack, we'll go down turn 1 no problem. I think we should focus on escaping ASAP right now...
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Cross_Blade
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Also, what would you say to trying to get Caster and Lancer to temporarily ally with us if they come and we can use the fact that Saber has 5 command spells as a threat to them
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Cross_Blade
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guild525
Mar 30 2010, 06:12 PM
The thing is if they hit us along with Saber's attack, we'll go down turn 1 no problem. I think we should focus on escaping ASAP right now...
I'm thinking of running too honestly. If that's the case I think we should change our moves and not use Red Demon's or trap but rather use magic card to heal Rider, trigger Trap on Saber, place Savato and run if that's possible
Edited by Cross_Blade, Mar 30 2010, 06:15 PM.
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guild525
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Cross_Blade
Mar 30 2010, 06:13 PM
Also, what would you say to trying to get Caster and Lancer to temporarily ally with us if they come and we can use the fact that Saber has 5 command spells as a threat to them
They won't do it. In the rules it says only 1 CS per turn IIRC. On top of that if they think Saber isn't suspecting them then they can kill us both relatively easily. And also I agree with the above post.
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Cross_Blade
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How much mana would we have if we did that? And where should we run to

EDIT: We should also place it as a conditional if he's hostile we should do that. No point in running if he's not
Edited by Cross_Blade, Mar 30 2010, 06:19 PM.
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guild525
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Cross_Blade
Mar 30 2010, 06:18 PM
How much mana would we have if we did that? And where should we run to

EDIT: We should also place it as a conditional if he's hostile we should do that. No point in running if he's not
No, we should run regardless. We aren't running from Saber but Lancer and Caster. It'd be an extremely bad idea to stay.

Edit: Magic Card is support phase only so if they don't deal damage in support phase then its pointless to Magic Card.
Edited by guild525, Mar 30 2010, 06:22 PM.
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Cross_Blade
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Actually, what about heal, can we just use Derek's heal and some free attacks since we're conserving our strength and running

EDIT: I think we should keep the trap since it apparently stays after we leave so it might be nice to have it as insurance
Edited by Cross_Blade, Mar 30 2010, 06:27 PM.
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guild525
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Don't. They'll respond to the attacks then.


Edit: In the topic, they stated they aren't looking for a fight.
Edited by guild525, Mar 30 2010, 06:27 PM.
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Cross_Blade
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Yeah, I just realized that a bit ago and besides, the trap can be some insurance one day. What do you think about hightailing it to Area 34, get God Gundam then go somewhere else that's not the Zoo since someone is there
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guild525
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What do you think of allying Saber?
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guild525
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Sounds good.
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guild525
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Personally, now that the set traps in one area and blow 'em all up strategy is ruined I see no reason not to ally...
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Cross_Blade
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guild525
Mar 30 2010, 06:29 PM
What do you think of allying Saber?
Lol I was thinking this exact thing.

Group battle are our speciality and we have a trap placed.....
Edited by Cross_Blade, Mar 30 2010, 06:31 PM.
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guild525
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Alright, Saber isn't intending to be hostile so we'll ally them.
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Cross_Blade
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Alright, there should probably be some conditions to both the alliance and incase they aren't really trying to ally
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guild525
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Yeah, waiting on the answer to escape rules before I set conditionals though. Saber might still attack us.
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guild525
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Cross you have AIM? I'm talking to SSB through it and planning since we allied. Apparently Meca is coming on too. It'd be helpful to have an easier talking format.

Edit: guild525@gmail.com
SuperSaiyanBest

Meca is making his atm.
Edited by guild525, Mar 31 2010, 04:50 PM.
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Cross_Blade
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Nope, I don't have AIM, sorry about that
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guild525
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Eh, its fine then. If you can get AIM please do but I'm fine with you not getting it.


Anyway, Assassin just filled me in:


Archer allied Lancer, Caster, and Supreme.

They plan to kill the other half of the servants aka us, Assassin, not Saber probably since them and Caster are apparently friends, and Berserker. Maybe Avenge, not 100% sure on their situation but Avenger says they hate the alliance according to Assassin.


Edit: Also, looks like we're the best damage dealing servant so far.
Edited by guild525, Mar 31 2010, 06:06 PM.
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Cross_Blade
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So what would you think about a 3v3 battle then?

EDIT: Woohoo, I like doing massive damage
Edited by Cross_Blade, Mar 31 2010, 06:08 PM.
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