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Topic Started: Feb 16 2010, 07:17 PM (9,114 Views)
guild525
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Hm, Cross I think the God Gundam would be pretty beastly at the Kamina Statue. Double of 0 = 0.
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Cross_Blade
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guild525
Mar 27 2010, 01:47 PM
Hm, Cross I think the God Gundam would be pretty beastly at the Kamina Statue. Double of 0 = 0.
Might be that I'm not thinking straight but can you elaborate on this
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guild525
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Luck is EX at the Kamina Statue right? So if the Gundam gets EX luck, we can guarantee a hit with the two attacks :p.
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guild525
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Saber is Kisame...how did I not see this before. >______>
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Cross_Blade
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Yep....exactly. Neither did I though lol
Edited by Cross_Blade, Mar 27 2010, 03:59 PM.
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Cross_Blade
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guild525
Mar 27 2010, 03:11 PM
Luck is EX at the Kamina Statue right? So if the Gundam gets EX luck, we can guarantee a hit with the two attacks :p.
Ah, nice thinking there
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guild525
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Should we try the VR arena eventually?
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Cross_Blade
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I don't know, I say we trap a place and stick to it. With 5 traps that deal unreducable damage, to everyone including the master (I'm hoping) we'd have a solid defense
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guild525
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I was thinking maybe we could get more CSes to Command Spell the Gundam >_____>...although I have no clue why its END and all other stats have to be F >_<.
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Cross_Blade
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They're all F? You serious?
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guild525
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The stats would be stated otherwise right? They have to be F....
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guild525
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Well now that we have confirmation, looks like all mounts aren't really that great <_<.......


Also, maybe we should consider Riding the Duel wheel to lessen the cost of Trap Cards?
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Cross_Blade
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Yeah I was thinking the same thing. The advantage of a mount seems to be that we can fly for free
Edited by Cross_Blade, Mar 27 2010, 10:04 PM.
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guild525
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So, what should we do? I was thinking Activate our D-Wheel and place a trap card and head Area 34 for God Gundam again but not sure. :\

Edit: This WILL reveal our identities though so....
Edited by guild525, Mar 28 2010, 12:07 AM.
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Cross_Blade
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Do you know how strong Saber is now, like did he one hit kill the person he fought or did he get weakened. He probably can mana burn with that sword of his
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Cross_Blade
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Well if we D-Wheel, trap, hop in God Gundam and ride back it should be fine
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guild525
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I think Saber used a ton of mana for a one turn kill. And yes that was what I was thinking :p.

Edit: On another look, it isn't possible. Looks like we have to Trap or waste one turn D-Wheeling and staying in it....Trap Cards cost too much it seems without the D-Wheel minus.
Edited by guild525, Mar 28 2010, 12:28 AM.
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Cross_Blade
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MASSIVE EDIT: Actually the D-Wheel is really cheap, just worried about the Identity thing like you said. I say we should at least have 1 Trap down first
Edited by Cross_Blade, Mar 28 2010, 12:38 AM.
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guild525
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D-Wheel is pretty much required to use Traps/Magic Cards meh. Why not just start with D-Wheel and then place Traps? Would work better IMO. Maybe we could take the risk of placing you in spirit form afterwards?
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Cross_Blade
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Alright then. Well, let's place a trap for now on the D-Wheel and worry about the spirit business after since I don't think I can trap then spirit in the same turn
Edited by Cross_Blade, Mar 28 2010, 12:47 AM.
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Cross_Blade
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I won't be on until later tonight today since I'm going out and I have some work to do
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guild525
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Okay, I'll try to manage :P.
Edited by guild525, Mar 28 2010, 10:22 AM.
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Cross_Blade
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Alright I'm back for a bit, this project is killing me and I see Berserker and Saber which is really bad news. Got any plans?
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guild525
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Cross_Blade
Mar 28 2010, 10:10 PM
Alright I'm back for a bit, this project is killing me and I see Berserker and Saber which is really bad news. Got any plans?
None as of yet....I honestly think we're pretty screwed in trying to hide our identity now. This was pretty bad luck tbqh....
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Cross_Blade
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As far as I can see, Berserker's Master is here only with Team Saber. I don't think the master can really do much so technically we only have Kisame to deal with basically. Do you think we should trigger trap and run or just fight it out. Remember, Team Saber likely has 4-5 commands spells right now

Kisame should have a mana draining attack and his NP is probably that move where he likes caves in the floor and floods the area or turns into a shark. If we go all out, his clones will likely get fried by our Anti-Army attacks, especially if we use Red Demon's

If I had to guess Kisame's attack are:

1) Passive Mana Drain
2) Water Clone
3) The cave-in thing (Maybe a NP)
4) The Shark Transformatiion (likely a buff) (Maybe his NP)
Edited by Cross_Blade, Mar 28 2010, 10:28 PM.
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guild525
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Cross_Blade
Mar 28 2010, 10:25 PM
As far as I can see, Berserker's Master is here only with Team Saber. I don't think the master can really do much so technically we only have Kisame to deal with basically. Do you think we should trigger trap and run or just fight it out. Remember, Team Saber likely has 4-5 commands spells right now

Kisame should have a mana draining attack and his NP is probably that move where he likes caves in the floor and floods the area or turns into a shark. If we go all out, his clones will likely get fried by our Anti-Army attacks, especially if we use Red Demon's

If I had to guess Kisame's attack are:

1) Passive Mana Drain
2) Water Clone
3) The cave-in thing (Maybe a NP)
4) The Shark Transformatiion (likely a buff) (Maybe his NP)
Team Saber hasn't attacked us yet but they might. I doubt they will though considering they had to have used quite a bit of mana on the VR arena. >_>..

Edit: Water Clone is affirmative probably.

I think we should try to contact Team Saber this night. If they don't participate in the topic we'll blow them down.
Edited by guild525, Mar 28 2010, 10:48 PM.
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Cross_Blade
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guild525
Mar 28 2010, 10:47 PM
Cross_Blade
Mar 28 2010, 10:25 PM
As far as I can see, Berserker's Master is here only with Team Saber. I don't think the master can really do much so technically we only have Kisame to deal with basically. Do you think we should trigger trap and run or just fight it out. Remember, Team Saber likely has 4-5 commands spells right now

Kisame should have a mana draining attack and his NP is probably that move where he likes caves in the floor and floods the area or turns into a shark. If we go all out, his clones will likely get fried by our Anti-Army attacks, especially if we use Red Demon's

If I had to guess Kisame's attack are:

1) Passive Mana Drain
2) Water Clone
3) The cave-in thing (Maybe a NP)
4) The Shark Transformatiion (likely a buff) (Maybe his NP)
Team Saber hasn't attacked us yet but they might. I doubt they will though considering they had to have used quite a bit of mana on the VR arena. >_>..

Edit: Water Clone is affirmative probably.

I think we should try to contact Team Saber this night. If they don't participate in the topic we'll blow them down.
Alright, sounds good to me
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guild525
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Bleh, looks like Saber wants a complete hands off policy from the logic game. Let's see who they are by process of elimination.
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guild525
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1: T3hDreadnaught
2: ShinoraSon
3: PureDingDongery

4: SuperSaiyanBest
5: animeboi223 (Trie Noir)
6: Cross_Blade
7: Ronove
8: Avvil
9: Tom Bombadil
10: Nat_12
11: slavetothedrago
12: Boct1584
13: Mecasonic
14: guild525
Edited by guild525, Mar 28 2010, 11:57 PM.
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Cross_Blade
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Well we'll have to see since I believe they do have to answer the Kisame blue, unless they're not in the logic game.....that does make it a bit hard even if we found out who they were

Are the bolds people we know for sure aren't on Team Saber
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guild525
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No, those are the only possibilities. As we know, it can't be you so I italicized you. :P


Anyway, are you still opposed to making the account guiId525?

I was thinking of a wondrous troll to hide our identity.
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Cross_Blade
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One last thing before I head off. The action plan sounds great but how much mana will we use if Saber is hostile because I don't want to die via mana burn
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guild525
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Cross_Blade
Mar 29 2010, 12:28 PM
One last thing before I head off. The action plan sounds great but how much mana will we use if Saber is hostile because I don't want to die via mana burn
120. The two hit thing is free from mana cost. Traps don't cost a dime once set and the CS should take care of the upkeep. 140 if we include upkeep from the D-Wheel. I think this will be fine for now though.


Edit: Now that I think about it, how much mana burn would Kisame have?

Assuming Saber left the VR arena and took the quickest route he moved 2 places. If that's true, his agility is low.
Edited by guild525, Mar 29 2010, 01:24 PM.
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Cross_Blade
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Well, if we use Red Demon's I'm pretty sure we'll get at least two actions. Kisame isn't exactly the fastest person I can think of, even in Naruto so I think his strengths lie in his pure damage potential. I don't think his defense is too amazing. Again I think his speciality is high damage.

Not too sure on the mana thing. It's likely he drains X mana per successful hit, I just don't know how much

Also Red Demon's Dragon allows us to fly giving us the edge since I don't think Kisame can fly

Does Trap 4 hit everyone or just 1 person
Edited by Cross_Blade, Mar 29 2010, 02:56 PM.
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guild525
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Everyone I believe. Not 100% sure though.

Also, Surgical Laser + Flying might be a good idea.


Should Derek use Healing Touch then CS?
Edited by guild525, Mar 29 2010, 03:26 PM.
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Cross_Blade
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guild525
Mar 29 2010, 03:22 PM
Everyone I believe. Not 100% sure though.

Also, Surgical Laser + Flying might be a good idea.


Should Derek use Healing Touch then CS?
The Surgical Laser sounds good. Also, I don't think you can Healing Touch first based off this

Support Phase
[Command Spells simultaneously -> Upkeep simultaneously ->Reality Marbles in order of users' Agility -> Support Noble Phantasms in order of users' Agility -> Support Skills in order of users' Agility]

Active Phase
[Offensive Noble Phantasms in order of users' Agility -> Attack Skills in order of users' Agility -> Normal Attacks in order of users' Agility -> Movement simultaneously]

I think Support has to go first along with Command Skills then a battle. Also based off that chart, since Red Demon's attack is part of our NP, does that mean Jack can still do a trap then CQC
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guild525
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I think Jack can CQC. I think he should just use the NP's attack though. Also, the reason I was wondering about the Healing Touch thing was because we were charged upkeep for the D-Wheel. It doesn't say anywhere it costs 20 mana to summon just 20 mana to keep on the field >_>.


Edit: Assuming we get more than one support action for Jack, what will we do? We could activate Trap then and then use our Noble Phantasm's Physical attack however many times since the 100 magical damage doesn't seem to take an action.
Edited by guild525, Mar 29 2010, 04:02 PM.
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Cross_Blade
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guild525
Mar 29 2010, 04:01 PM
I think Jack can CQC. I think he should just use the NP's attack though. Also, the reason I was wondering about the Healing Touch thing was because we were charged upkeep for the D-Wheel. It doesn't say anywhere it costs 20 mana to summon just 20 mana to keep on the field >_>.


Edit: Assuming we get more than one support action for Jack, what will we do? We could activate Trap then and then use our Noble Phantasm's Physical attack however many times since the 100 magical damage doesn't seem to take an action.
I think when you summon it that counts as the upkeep. Ie. I summon it, then the turn ends, then I pay the cost.

If we get more than 1 turn, I think we could Activate Trap like you said because we can't afford to have a long drawn out match vs Kisame or he could potentially mana kill us
Edited by Cross_Blade, Mar 29 2010, 04:07 PM.
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guild525
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I think its more of the GMs confusing the wording so we have to pay 20 to summon it and then 20 upkeep. Otherwise if it is your example, that would throw the whole turn order out of balance.


Also, I'm extremely worried about Kisame's mana burn tbqh. If he can burn 50+, you'll be mana death'd.
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guild525
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Forgot to mention this:

Should the CS move be changed to Healing Touch?

You won't pay the upkeep till next turn so we can use the "Screw the Rules!" CS then.
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Cross_Blade
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guild525
Mar 29 2010, 04:08 PM
I think its more of the GMs confusing the wording so we have to pay 20 to summon it and then 20 upkeep. Otherwise if it is your example, that would throw the whole turn order out of balance.


Also, I'm extremely worried about Kisame's mana burn tbqh. If he can burn 50+, you'll be mana death'd.
Well, Trap 4 can drain some mana so I think we still have something up our sleeve. Espeically when we use "Screw the Rules". Kisame should have a decent amount of mana knowing Naruto since I believe he has a ton of chakra (mana) according to the manga and if it drains from everyone in the area....all the better

EDIT: Does Trap 4 sap mana to us as in we gain it or does the foe just lose it
Edited by Cross_Blade, Mar 29 2010, 04:12 PM.
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guild525
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Cross_Blade
Mar 29 2010, 04:10 PM
guild525
Mar 29 2010, 04:08 PM
I think its more of the GMs confusing the wording so we have to pay 20 to summon it and then 20 upkeep. Otherwise if it is your example, that would throw the whole turn order out of balance.


Also, I'm extremely worried about Kisame's mana burn tbqh. If he can burn 50+, you'll be mana death'd.
Well, Trap 4 can drain some mana so I think we still have something up our sleeve. Espeically when we use "Screw the Rules". Kisame should have a decent amount of mana knowing Naruto since I believe he has a ton of chakra (mana) according to the manga and if it drains from everyone in the area....all the better
I'm hoping he has no mana to spare honestly. That way he won't be able to use his abilities. Also, I'm worried about how strong single target CSes are and what CS they're going to use. They can toss one away and still have the same amount as everyone. It wouldn't surprise me if they used the one to boost all their stats.
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Cross_Blade
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guild525
Mar 29 2010, 04:10 PM
Forgot to mention this:

Should the CS move be changed to Healing Touch?

You won't pay the upkeep till next turn so we can use the "Screw the Rules!" CS then.
We should probably ask the GMs how the whole upkeep business works and also about the Trap 4 thing, whether we gain mana from them or whether we can hit their mana
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Cross_Blade
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guild525
Mar 29 2010, 04:13 PM
Cross_Blade
Mar 29 2010, 04:10 PM
guild525
Mar 29 2010, 04:08 PM
I think its more of the GMs confusing the wording so we have to pay 20 to summon it and then 20 upkeep. Otherwise if it is your example, that would throw the whole turn order out of balance.


Also, I'm extremely worried about Kisame's mana burn tbqh. If he can burn 50+, you'll be mana death'd.
Well, Trap 4 can drain some mana so I think we still have something up our sleeve. Espeically when we use "Screw the Rules". Kisame should have a decent amount of mana knowing Naruto since I believe he has a ton of chakra (mana) according to the manga and if it drains from everyone in the area....all the better
I'm hoping he has no mana to spare honestly. That way he won't be able to use his abilities. Also, I'm worried about how strong single target CSes are and what CS they're going to use. They can toss one away and still have the same amount as everyone. It wouldn't surprise me if they used the one to boost all their stats.
Well, if he has little mana to spare, we might be able to mana kill then. No matter what CS's you use, no matter how high your endurance or HP, no mana for a servant=instant death
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guild525
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Single Target NPs* Not CSes. >_<.

Edit: Failed at trying to post what I was trying to say x_x.
Edited by guild525, Mar 29 2010, 04:15 PM.
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Cross_Blade
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What is your opinion on kill his master thing. If we can deal 70 unreduceable damage twice along with Red Demon's Anti-Army attacks, won't the master get killed
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guild525
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Cross_Blade
Mar 29 2010, 04:13 PM
guild525
Mar 29 2010, 04:10 PM
Forgot to mention this:

Should the CS move be changed to Healing Touch?

You won't pay the upkeep till next turn so we can use the "Screw the Rules!" CS then.
We should probably ask the GMs how the whole upkeep business works and also about the Trap 4 thing, whether we gain mana from them or whether we can hit their mana
If you're wondering whether we gain mana from Trap 4,, we do and it steals it from them.


Not sure what you mean by hit their mana though.
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guild525
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Cross_Blade
Mar 29 2010, 04:17 PM
What is your opinion on kill his master thing. If we can deal 70 unreduceable damage twice along with Red Demon's Anti-Army attacks, won't the master get killed
Servants auto protect their masters.
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Cross_Blade
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guild525
Mar 29 2010, 04:18 PM
Cross_Blade
Mar 29 2010, 04:13 PM
guild525
Mar 29 2010, 04:10 PM
Forgot to mention this:

Should the CS move be changed to Healing Touch?

You won't pay the upkeep till next turn so we can use the "Screw the Rules!" CS then.
We should probably ask the GMs how the whole upkeep business works and also about the Trap 4 thing, whether we gain mana from them or whether we can hit their mana
If you're wondering whether we gain mana from Trap 4,, we do and it steals it from them.


Not sure what you mean by hit their mana though.
Sorry bad wording but since we steal mana, then I'm a bit less worried about the Mana Burn this turn. Next turn though, depending on how much we gain, I might get worried
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Cross_Blade
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guild525
Mar 29 2010, 04:18 PM
Cross_Blade
Mar 29 2010, 04:17 PM
What is your opinion on kill his master thing. If we can deal 70 unreduceable damage twice along with Red Demon's Anti-Army attacks, won't the master get killed
Servants auto protect their masters.
Well doesn't both the trap and Red Demon's hit everyone in the area
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