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Topic Started: Feb 16 2010, 07:17 PM (9,102 Views)
Psi
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With regards to that 'NPs always hit' rule, I just want to reconfirm that only the meteors count. Dragon attacks are still Basic Attacks.
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Cross_Blade
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Alright, well. Should we delay our move until movement phase? Even if Sacchin appears and we use Meteor + Trap 3, I doubt she'll survive or should we stick with Trap 3 over and over.
Edited by Cross_Blade, May 1 2010, 07:37 PM.
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guild525
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We could do a Trap 3 then Meteor at movement phase.
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Cross_Blade
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Sounds like a plan but upon further deliberation, the problem is that if we do that we'll have 50 mana which might leave us open to Sacchin and Touma. Maybe we should just Trap 3 twice over the course of the battle.
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guild525
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Trap 3 and Melee attack doesn't seem to be a bad idea either. It leaves one of Rider's support actions open at least.

Edit: Or it might be best to do a hit and run via planting two trap cards if possible in support and then a melee attack and running with Derek and Assassin's Master if Sacchin comes. That way, Rider can blow up the trap cards and stay safe at maybe the Back Alley?
Edited by guild525, May 1 2010, 08:18 PM.
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Cross_Blade
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Good point. But we'll have to see. If Sacchin appears, we can always just kill her with melee. Also, Caster's NP would probably hurt Sacchin a lot
Edited by Cross_Blade, May 1 2010, 08:30 PM.
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guild525
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They could use it before she enters though.
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Cross_Blade
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True. Hopefully they aren't that stupid......oh well. It we plant 2 Traps and detonate them when she appears and follow up with melee, it should be over. What do you think about using a "Focus on Magical Defense" CS while Derek preps since I don't think you can heal me while you prep
Edited by Cross_Blade, May 1 2010, 08:34 PM.
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guild525
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Derek can heal while he preps IIRC didn't we do it before?

Anyway, Magical Defense is one of our highest stats. If Caster did EX magical damage to use we'd only be reducing 18 damage with that CS while we'd be reducing 9.9 if we used Give it Your All while boosting other stats such as luck.
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Cross_Blade
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Ah, alright then cool. If Derek can heal then I'm not worried at all. But you do raise a good point, I don't know why I keep bringing it up....sorry about that.


You're right though, after Healing Touch you can heal as evidented by Night 16

- Rider uses a Magic Card x=2 on himself (50% HP recovery, END up a rank).
- Derek uses Healing Touch, boosting his AGI to EX and doubling his actions.
- Derek stacks another Healing Touch, quadrupling his actions.
- Derek uses Antibiotic Injection on Rider (25 HP recovery).
- Derek uses Antibiotic Gel Application on Rider (10 HP recovery).
Edited by Cross_Blade, May 1 2010, 09:17 PM.
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guild525
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Assuming it goes similar to the way in Depletion Garden and Church: Rider gets 3 actions while Derek gets 12 if he doubles his Healing Touch although it might be best to only use a single layer if we're running.
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Cross_Blade
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I say we fight. Since we're at full power and they're not and if Caster uses her NP and Sacchin uses Depletion. Caster is pretty done.

What do you thinking about Ange's threat level since she just desummoned her only Stake present.....I say we punch her out first.

For Derek, what about we use 1 Healing Touch for now and if Sacchin appears we use the other
Edited by Cross_Blade, May 1 2010, 09:39 PM.
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guild525
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Yeah but exhausting so much mana might be a bad idea and Caster absorbed a civilian so they could be pretty close to full since they also had time to regenerate. Let's not forget the fact that Lancer took all attacks for them and they didn't take anything..
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Cross_Blade
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They took an initial meteor at the very start and I think we should target Ange right now
Edited by Cross_Blade, May 1 2010, 09:42 PM.
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guild525
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But 60 damage out of how much HP? We're noncombatants and we have 200+ and Assassin who had the lowest amount we've seen has about 185. Compared to the maximum I'm thinking Caster has more health than us and on top of that we let them get one turn to regenerate that HP off. Not to mention Red has the potential heal. Targetting Ange isn't a bad idea but we can't exactly do that if the Stakes are out either. And one of the stakes can be super tankish.
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Cross_Blade
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Well she has no Stakes out currently and we have EX agi so I think we can strike her first after planting some traps
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guild525
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Yes but summoning Stakes can come out in the support phase no?
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Cross_Blade
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Well here's what I'm thinking. She only summoned one stake so I'm guessing it costs mana. Therefore, if we punch out a Stake this turn not only will it cost her mana but next turn when we do the same, she'll be open to Trap Cards
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guild525
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So we aren't using anything mana costly this turn then? I suggest we just place one trap card for protection and have Derek tank Touma's hits honestly. That way Rider won't mana burn.


Edit: Don't forget skills come before CQCs and the like so unless we bombard her with skills, she'll summon stakes before us. We'd need two x=4 Traps to have a chance at killing her and that's just too costly with the mana burn.
Edited by guild525, May 1 2010, 10:00 PM.
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Cross_Blade
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Alright sounds good. If Derek is tanking Touma's shots, should be just use 2 Healing Touches while we can.
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guild525
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Edited the post before yours. Anyway, I think Avenger is honestly going to just CS spam so our melee attacks do nothing but we'll see.
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Cross_Blade
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Well I suggest we have a crack at things. I think we should try to push for the end here since we're at a pretty advantageous spot. But Trap Cards are unreduceable in damage so meh
Edited by Cross_Blade, May 1 2010, 10:04 PM.
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guild525
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I wonder if Assassin's Master can negate the summoning of stakes just like he negated the dark boost of Lancer's lol.


I want to end and win this too but if we get too hasty, it'll be the end of us.
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Cross_Blade
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True but yeah, Assassin's master could help us a lot here too. We don't know what tricks he has except a barrier, a gun, a negate buff thing and maybe more.

Negating a stake would be soooo awesome right now
Edited by Cross_Blade, May 1 2010, 10:10 PM.
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guild525
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It's apparently permanent until he dies and if he does it on something else the previous one is negated. It works on things B-Rank or lower too.
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Cross_Blade
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Well Lancer died so I think he has it open right now.
Edited by Cross_Blade, May 1 2010, 10:33 PM.
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guild525
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Yeah he does which is good. I wonder what he can actually use it on though. I hope he can prevent the stakes from being summoned. It would be funny.
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Cross_Blade
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Wait, when did Caster eat a corpse?
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guild525
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They CSed to EX agility and ate Neuro's corpse remember?
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Cross_Blade
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Eh, that only gives 50%. Even with regen for 2 turns since we left, I'd say she has 80% of her mana, maybe 90% tops
Edited by Cross_Blade, May 1 2010, 10:47 PM.
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guild525
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Yep but on top of the regeneration they've been able to get for the past 3 nights? Especially since its Caster/Eva who is the main magical class on top of being from a series that is very prominent in magic.
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Cross_Blade
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Hmm....good point. Well, it doesn't matter how much mana she has if she can't kill us with it.
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guild525
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Yeah. The only way to kill us is through mana burn atm honestly.
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Cross_Blade
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Or some awesome ability we've never seen so far
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guild525
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Haha maybe. Who knows, maybe Touma can magic cancel everything.
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Cross_Blade
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Let's hope not <_<
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guild525
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And we lose. 50 x 3 damage piercing? -_-
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Cross_Blade
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I'm guessing it ignores endurance, magical defense and luck
Edited by Cross_Blade, May 2 2010, 01:04 PM.
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guild525
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I'm wondering if Catacombs evasion was factored in... :| Caster and the familiar hitting us is odd...
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Cross_Blade
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Yeah, I'm surprised all the shots hit us since just Flying + Catacombs alone gives either a 50% (25% + 25% evade) or a 25%+ 25% of that which is about 32% evade. That's not factoring in EX Agi.

Unless of course our A++++ luck failed or Caster's moves are undodgeable
Edited by Cross_Blade, May 2 2010, 01:12 PM.
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guild525
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Well, I guess we'll wait a bit before posting the sheet to make sure no mistakes were made but still. :( It was a good run I guess.
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Cross_Blade
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The NP hitting us is expected since it can't miss

But good point, we got third place I think since Caster and Avenger are alive still. That's pretty good for me since it's my first one so I'm happy.

Good run guild.
Edited by Cross_Blade, May 2 2010, 01:14 PM.
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Psi
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If you like, I could explain in more detail how this turn went... but not until Derek is dead or resigns, of course.
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Cross_Blade
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Na, its fine. I think I have an idea what happened. Thanks for the offer though
Edited by Cross_Blade, May 2 2010, 01:26 PM.
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guild525
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Bah, probably unreducable and unevadable attacks maybe. Although it'd be weird for Aero's Dragon Rage to be unevadable...
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Cross_Blade
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Eh, we'll just see when their statsheet becomes available
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guild525
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Yeah I guess... :| *is disappointed*
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Cross_Blade
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But my guess is unavoidable damage + a bit of bad luck + low HP
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guild525
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I doubt its just a bit honestly...
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guild525
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So, what are we going to do now..? :|
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