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| Tweet Topic Started: Feb 16 2010, 07:17 PM (9,103 Views) | |
| Cross_Blade | Apr 25 2010, 03:22 PM Post #701 |
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So after we kill Orihime, we use the facedown Magic Card 2 on Gendo, Magic Card 3 Derek, then do the rest of the stuff we mentioned earlier? Still good since if Derek has 2 Healing Touches in battle, that could be very helpful
Edited by Cross_Blade, Apr 25 2010, 03:29 PM.
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| guild525 | Apr 25 2010, 03:36 PM Post #702 |
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Magic Card 4 and we can still get full mana actually. Plus it'll last longer. |
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| Cross_Blade | Apr 25 2010, 03:40 PM Post #703 |
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Alright so Magic Card 4 then. I didn't see the "Lasts for the duration of battle" part. But you're right, that would be better. |
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| Cross_Blade | Apr 25 2010, 03:54 PM Post #704 |
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If someone consumes a civilian, their location will be known right? (providing nothing else exciting happens)
Edited by Cross_Blade, Apr 25 2010, 03:54 PM.
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| guild525 | Apr 25 2010, 04:03 PM Post #705 |
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Yep, not like much will happen regarding our location anyway. <.< |
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| Cross_Blade | Apr 25 2010, 04:25 PM Post #706 |
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Yeah, nothing too exciting will be happening here <_< |
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| Cross_Blade | Apr 25 2010, 11:12 PM Post #707 |
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I likely won't be on for a long while tomorrow as I have to head out but what we discussed seemed fine and there's not much to do this turn so I shouldn't be missing out on much. |
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| Cross_Blade | Apr 27 2010, 06:09 PM Post #708 |
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Should we include a conditional to Meteor Avenger (and consequently Orihime) incase they appear? Of course assuming there's more than one Stake that appears
Edited by Cross_Blade, Apr 27 2010, 06:10 PM.
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| guild525 | Apr 28 2010, 06:32 AM Post #709 |
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That would give Orihime the opportunity to run...and I doubt they're going to come.
Edited by guild525, Apr 28 2010, 06:33 AM.
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| guild525 | Apr 28 2010, 07:09 PM Post #710 |
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Okay, Psi you forgot to take mana for our Magic Cards. Anyway, now Rider should eat Orihime's corpse and Derek can CS if he wants since he gained TWO command spells which is a bit more then expected honestly. |
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| Cross_Blade | Apr 28 2010, 11:01 PM Post #711 |
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Yeah, those those CS's let us at least handle 2 rounds with Avenger or Caster 1v1 minimally. After Rider consumes the corpses, where to? |
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| guild525 | Apr 28 2010, 11:46 PM Post #712 |
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Everywhere on the map :D. |
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| guild525 | Apr 29 2010, 07:07 PM Post #713 |
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So now we'll just take a visit to every area making note to avoid Area 34. |
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| Cross_Blade | Apr 29 2010, 07:40 PM Post #714 |
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Why do we have to avoid Area 34 |
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| guild525 | Apr 29 2010, 07:57 PM Post #715 |
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If we visit Area 34 multiple times it's a minus 10 each time. If someone had EX agility and they moved in and out Area 34 enough times to abuse its minus 10 to evil aligned to get us down to low health. This is assuming they have higher health than us. |
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| Cross_Blade | Apr 29 2010, 08:02 PM Post #716 |
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Well let's scout. If I were a normal person I would probably head to Angel Morte. Should we scout from Church to Paradox Apartments to Domino Tower to Pokemon Stadium. Of course we will fight anyone we see Edited by Cross_Blade, Apr 29 2010, 08:04 PM.
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| guild525 | Apr 29 2010, 08:04 PM Post #717 |
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We can scout any place basically which is good. We just now have to determine the pathing. We could say to go Sky to every place on the map besides Area 34 and maybe besides Pokemon Stadium. And we could do it 100 times to make sure Wasteland doesn't cover them. |
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| Cross_Blade | Apr 29 2010, 08:07 PM Post #718 |
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Oh yeah, we can fly....hmm. I would say we should scout Angel Morte for sure. We have 3 places to scout this turn right? |
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| guild525 | Apr 29 2010, 08:07 PM Post #719 |
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More. It's based on the highest in the group so Rider and Derek can scout infinitely. Edit: Or maybe not. I'm not sure...haven't we moved infinitely for fortunes with Rider having less agility than Derek so I'm pretty sure that's how it works. Edited by guild525, Apr 29 2010, 08:12 PM.
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| Cross_Blade | Apr 29 2010, 08:11 PM Post #720 |
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Ok so we just scout everywhere and maybe Scout Area 34 once? I forgot it goes off the highest amount of Agi not the lowest....that's what I get for playing too many SRPGs. EX Agility is more awesome than I thought
Edited by Cross_Blade, Apr 29 2010, 08:12 PM.
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| guild525 | Apr 29 2010, 08:12 PM Post #721 |
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Yeah, that's what I think anyway. |
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| Cross_Blade | Apr 29 2010, 08:13 PM Post #722 |
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You're correct. Note the bold and underlined part E: Adjacent areas only D: Maximum 2 squares C: Maximum 3 squares B: Maximum 4 squares A: Maximum 5 squares EX: As far as desired The ranks above neglect any + or - modifiers attributed to Agility, using only the letter rank. In the case of a Master/Servant group, they may move together, with their movement range being determined by whichever Agility rank is higher. |
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| guild525 | Apr 29 2010, 08:18 PM Post #723 |
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Okay good. Then tonight's move is fairly simple I suppose. Now I'm just wondering if we can carry Assassin's Master along to go with us~. And there is one more issue: What do you think of Avenger and Caster meeting up to ally to take us out? Edit: My thoughts: I think they've already allied honestly. It seems so from the topic and I wouldn't be surprised they decided to ally each other because they already know if they don't we'll just go on a stomping spree. Edited by guild525, Apr 29 2010, 08:22 PM.
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| Cross_Blade | Apr 29 2010, 08:22 PM Post #724 |
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Double Meteor could stomp both of them pretty bad. Derek can use Double Healing Touch then next turn a CS. I doubt Caster has healed all her HP by now. |
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| guild525 | Apr 29 2010, 08:28 PM Post #725 |
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True, but what if in that case that they use Imagine Breaker which could very well be EX. Assassin's Master can negate it otherwise I believe but if its EX, its impossible to negate for him. Touma seems to be able to cancel magic completely. Also, I don't think it'll be a stretch to say that Avenger might give Caster a CS or two they need if they are allied. Edit: And then we have the problem if we move into them, they get an extra move on us... Edit2: My opinion is if we can confirm if they're allied or not it might be prudent to go to the VR arena and get two CSes and buff us up a bit more. This gives them time to regenerate though and potentially kill the masters which might be a very bad idea... The double meteor might be possible, but I think at least one of them is bound to CS agility honestly. Edit3: And yeah the what if scenarios may get annoying but I'm thinking that it also might be dangerous to double meteor because of how damn annoying Touma is. If possible it might be wiser to use trap cards though....I forget but was it limited to 1 trap card per phase even with multiple actions...? I think Trap Card x=3 might accomplish the same thing in a better way taking less mana and all. Edited by guild525, Apr 29 2010, 08:42 PM.
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| Cross_Blade | Apr 29 2010, 08:49 PM Post #726 |
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If they CS agility that's no concern of mine since that only puts them on equal ground. It won't matter how many actions they can take if Avenger dies in one hit or only has 2 stakes left after our initial barrage since out Meteor is an offensive NP with high priority. Honestly, Imagine Breaker is the key factor is my opinion. I just wish I knew what Touma's Imagine Breaker does. 1. Whether it's active or passive and controllable 2. Whether it has 100% chance to work 3. How much magic can it negate. And whether it works on NPs or now Plus we have all those "Give it Your All" CSs so I'm not too concerned since we should be able to live for at least 2 turns even if we engage them both. Actually I think we can live for 3 since I doubt they'll immediately NP us when we run into them since they know we can heal it off Edited by Cross_Blade, Apr 29 2010, 08:53 PM.
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| guild525 | Apr 29 2010, 08:57 PM Post #727 |
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"Tลma Kamijล (ไธๆก ๅฝ้บป, Kamijล Tลma?) is the series' main protagonist. He has the lowest psychic rank possible at Level 0โ largely because the people testing psychic abilities cannot detect or classify his abilities. His power is Imagine Breaker (ๅนปๆณๆฎบใ, Gensล Goroshi?, "Illusion/Fantasy Killer"), a power which negates all magic, psychic, or divine powers but also his own good luck. Due to the nature of his power, the founder of Academy City considers him neither a Psychic nor a Magician but rather a normal person with a unique ability." So apparently, it can negate all magic from its series. Given how abilities work in this war, I'd say there's a good bet it can negate Noble Phantasms. The rank it has in Index also seems to coincide with the meaning of EX rank in F/SN, a rank that cannot be determined. I'd say since Trap Cards don't seem to be magical or reducable, it might be better to use at least one action for an x=3 trap card instead of Red Dragon Archfiend to make sure we get some damage in. Of course this is dependent on how much damage we actually take during the movement phase. Also, Assassin's master mentioned something along the lines of Boct a.k.a. Touma thinking he might have a way to destroy Red Dragon Archfiend. Edited by guild525, Apr 29 2010, 08:59 PM.
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| Cross_Blade | Apr 29 2010, 09:02 PM Post #728 |
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Alright, we'll just Trap 3 then I guess over and over. Even if Touma destroys Red Demon's we can easily summon another since only using Trap 3s over and over should allow us to have the mana to vary our plan and read the situation accordingly |
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| guild525 | Apr 29 2010, 09:04 PM Post #729 |
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It depends though, how much damage will we take when we move in? How much mana will we lose? And is there anyway we can get Touma to not use that Imagine Breaker? This is kind of irritating in that Touma is basically a mana and magic killer which hurts us a lot... Edit: Maybe we can get Derek to use some magical attacks to test out Touma's Imagine Breaker and see what it does. And possibly get Derek to tank Touma's attacks after he doubles Healing Touches so the mana burn is no issue. Edited by guild525, Apr 29 2010, 09:08 PM.
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| Cross_Blade | Apr 29 2010, 09:09 PM Post #730 |
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I'm pretty sure there's some kind of thing we're overlooking for Imagine Breaker. I mean, I doubt its free, negates all magic and Noble Phantasms with 100% certainty and allows him to do unreduceable mana burn and HP burn with 100% accuracy.....that's a bit absurd. |
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| guild525 | Apr 29 2010, 09:11 PM Post #731 |
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It is, but him using it to negate our NP is once to screw us over. It probably isn't free, yes, but it might be able to negate NPs. Lelouch's sheet was ridiculous too and Touma has no way to win so it wouldn't be a farcry to say that Touma actually is similar in strength to Lelouch given his position and who his servant was and their position as well. |
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| Cross_Blade | Apr 29 2010, 09:14 PM Post #732 |
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I doubt it can negate Red Demon's over and over. It might be able to remove Red Demon's once I admit but Touma has to actually strike the person I believe or come into contact with the thing he wants to negate. For instance, if a large fireball comes his way, he can negate it by touching it. If we wants to negate Red Demon's he has to punch it. Sort of like the Mystic Eye Users. They can kill but they still have to physically slash the lines. |
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| guild525 | Apr 29 2010, 09:18 PM Post #733 |
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But using Red Demon's once and wasting 120 mana to bait his Imagine Breaker is enough to screw us over which is the problem. Also, maybe the mana cost = the cost of the ability he wants to negate + maybe a bit more or it could be exact... |
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| Cross_Blade | Apr 29 2010, 09:20 PM Post #734 |
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Also, I doubt it's passive since he punched us on Red Demon's once and it didn't go away |
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| guild525 | Apr 29 2010, 09:23 PM Post #735 |
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Yeah...fortunately enough nothing too ridiculous will happen but still. Imagine Breaker is a cause for concern. It'd be pretty good though if it was a surprisingly crappy skill but I doubt it could be honestly... |
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| Cross_Blade | Apr 29 2010, 09:26 PM Post #736 |
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Honestly my guess is, it's a bluff or Imagine Breaker lets him dispel summons automatically. Remember, one shot to our Scarlet Ogre took him out immediately, no damage, no nothing, just it died. Thus that counters the "I might be able to kill Red Demon's". Red Demon's is a monster but Psi said it's more like a buff since it's not a traditional mount |
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| guild525 | Apr 29 2010, 09:29 PM Post #737 |
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You're right on this. He probably doesn't know that Red Demon's isn't a traditional mount which is good. And in that case, the Stakes would have to be summons which might make sense. Honestly though, I think it might just destroy them because it did magical damage instead of physical. However, you might be right in that it can only destroy summons but I think it works closer to Geass. |
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| Cross_Blade | Apr 29 2010, 09:31 PM Post #738 |
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Yeah, it might be like Geass which is still deadly but it's manageable |
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| guild525 | Apr 29 2010, 09:34 PM Post #739 |
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I wonder if the GMs would dub destroying an NP mount as broken. I doubt it though considering that a servant attacking themselves with their strongest Noble Phantasm was possible :| |
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| Cross_Blade | Apr 29 2010, 09:39 PM Post #740 |
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We'll have to see. Honestly, I doubt it can since it's not a traditional mount BUT if he can, I'm sure there's some cost attached to it. Maybe it costs him HP? |
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| guild525 | Apr 29 2010, 09:41 PM Post #741 |
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I'm hoping he just can't do it, but if it costs him something: HP or Mana sound dandy. I hope Derek can cut it off in some way or Assassin's Master can Psychic negate it hopefully, but we'll see. Edit: And if he needs physical contact all the better I guess. It might be able to miss. Anyway, enough about Touma, Avenger mentioned running from Caster's NP for some reason. It could be AOE damage but maybe there's another effect? Edited by guild525, Apr 29 2010, 09:45 PM.
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| Cross_Blade | Apr 29 2010, 09:44 PM Post #742 |
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Has he ever even explicitly used Imagine Breaker? If he has it must be a scarce use, implying a high cost |
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| guild525 | Apr 29 2010, 09:48 PM Post #743 |
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Honestly, I don't think he has or at least not to it's full effect. |
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| Cross_Blade | Apr 29 2010, 09:56 PM Post #744 |
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Hmmm....interesting. I asked my friend and he said Imagine Breaker should be a passive move that specializes in dispelment. It might be that Imagine Breaker is a passive move with the ability to burn mana and instantly KO summons |
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| guild525 | Apr 29 2010, 10:03 PM Post #745 |
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I'm not sure then. Assassin's Master definitely told me something about just tanking and negating the meteors. Maybe it was changed to fit in the war? Edit: Or a bluff. We could just meteor once and see what happens. Anyway, I'm going to make this night's moves now. Edited by guild525, Apr 29 2010, 10:07 PM.
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| Cross_Blade | Apr 29 2010, 10:16 PM Post #746 |
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Alright then. Just remember, we can always run if we need to |
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| Cross_Blade | Apr 29 2010, 10:38 PM Post #747 |
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Sounds good, we want to continue fighting so they can't regen. Your post seems good. |
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| guild525 | May 1 2010, 01:38 PM Post #748 |
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Doh, I knew I forgot something. We could have summoned Ogre of the Scarlet Sorrow maybe? |
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| Cross_Blade | May 1 2010, 03:00 PM Post #749 |
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I don't think we could use Scarlet since movement is the last phase. I think we have a HUUUGEEE advantage here. Not only is our agility sky high, they have no Poli, and the Catacombs makes our dodge insane since the field + flying helps. Also.... Hit and Crit Chances: Basic Attacks and Offensive Skills have three possible multipliers: a Miss, which negates the attack's effect completely, a Critical Hit ("Crit"), which adds a 50% damage increase after normal calculations, and a Graze, which reduces damage by 50% after calculations. Offensive Noble Phantasms always Hit and cannot Crit, but may still be Grazed. The chances of each happening vary depending on the stats of those involved: What to do though. Should we Trap Card or NP for Rider or both? Derek I suggest using 2 Healing Touches and maybe a "Focus on Magical Defense" since he can't heal us this turn with 2 Healing Touches. Also, Caster might use one NP since it won't miss. I'm against Double Meteor now though since Toma can kill us if we don't kill them immediately (which I doubt will happen) Right now, Caster, Toma and Ange are open to a group attack. Our luck is high as well due to the "Give it Your Alls" Edited by Cross_Blade, May 1 2010, 03:12 PM.
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| guild525 | May 1 2010, 05:08 PM Post #750 |
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There's also Sacchin to worry about. She'll probably come and Depletion Garden next turn... On Derek, I think Derek tanking Touma's attacks will be for the best probably unless he can dispel buffs. |
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