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Topic Started: Feb 16 2010, 07:17 PM (9,104 Views)
Cross_Blade
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Alright we can delay Red Demon's for a while. That's no problem.

If Avenger, doesn't show up at all, we use Red Demon's melee to take out Touma.
If Caster runs and there's no Avenger, we use Red Demon's melee to take out Touma.
If Avenger shows up, Red Demon's will use Meteor.
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guild525
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Cross_Blade
Apr 22 2010, 09:48 PM
Alright we can delay Red Demon's for a while. That's no problem.

If Avenger, doesn't show up at all, we use Red Demon's melee to take out Touma.
If Caster runs and there's no Avenger, we use Red Demon's melee to take out Touma.
If Avenger shows up, Red Demon's will use Meteor.
Assassin's Master has 3 Command Spells lol.

And also I'll agree with you on most except I'm kind of on the fence about the first one. It might be worth it to take out Caster now and then just save up mana and Double Up Avenger. It'll also take-out pesky masters.

Edit: I'll be out for ~20-30 minutes. Will be back online sooner hopefully though =(
Edited by guild525, Apr 22 2010, 09:59 PM.
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Cross_Blade
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We can't use Double Meteor right now since Touma will hit us making us lose 25 mana this turn

Also, do you want me to push for information on Touma's attack and Caster's NP on GFAQs?

We should also delay the magic card to heal us immediately after Caster's NP if possible.
Edited by Cross_Blade, Apr 22 2010, 10:06 PM.
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guild525
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Your choice whether you want to or not. It won't hurt though.

And I mean after they die of course if Avenger doesn't come.

Edit: And Poli can tank the Melee it seems. If the Meteors can't destroy Poli then I'll agree with you but if it does, I have to disagree on not using them even though it might put us in a weakened position against Avenger we can just run to the Back Alley and regain mana since Assassin's Master still has 3 CSes.
Edited by guild525, Apr 22 2010, 10:08 PM.
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Cross_Blade
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Good point, we can always run if it really came down to it.....and 3 CS's......so that's 2 for them and 1 for us (this leaves us Derek and Gendo with 1 CS each)....so any idea what to CS with? We need one for Screw the Rules...but what about now?
Edited by Cross_Blade, Apr 22 2010, 10:17 PM.
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guild525
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Nothing for now I guess. We'll just save them in case we run and if we kill Lancer's Master, swiping their CS is a good idea.
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guild525
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Cross, I suggest you pose your first blue as separated ones. Zero is right on the fact we can't blue them successfully on whether they intend to or not but it is obvious if they will honestly.
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Cross_Blade
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Alright fine, I'll just find out their NP then
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guild525
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Okay this is nonsensical. Supreme has been spouting the same thing with no reason behind it touting that it's equally possible which is just completely stupid.
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Cross_Blade
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It won't matter whether they NP or not now that I think about it since we can defend against it. If they don't NP, I think that's a foolish move since you don't stock Mana and do nothing with it
Edited by Cross_Blade, Apr 22 2010, 10:49 PM.
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guild525
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Unfortunately there is no hole in the different interpretation argument there.


Edit: It's just what you think they said and I'm pretty sure you can't blue servant skills based on identity because of the fact that it informs you of too many of their skills in red.

Edit2: But it can be used to support so.... :|
Edited by guild525, Apr 22 2010, 10:54 PM.
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Cross_Blade
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Eh, I'm doing this since there hasn't really been a Logic Game going on here and I mostly joined up for the Logic Game. I haven't been in a major one yet, so I want to try one
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guild525
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Cross_Blade
Apr 22 2010, 10:57 PM
Eh, I'm doing this since there hasn't really been a Logic Game going on here and I mostly joined up for the Logic Game. I haven't been in a major one yet, so I want to try one
In that case, go for it :D.

I'll probably be more reserved in blues for a bit.
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guild525
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Hm, Supreme brings up a good point: If Caster had a target Noble Phantasm, why didn't they use it in the first place?


Edit: Instead of hitting allies that is.
Edited by guild525, Apr 22 2010, 11:00 PM.
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Cross_Blade
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Alright I'm still positive an NP is coming and if it doesn't come......then all the better since it'll hopefully hit Avenger in the process
Edited by Cross_Blade, Apr 22 2010, 11:05 PM.
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guild525
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Something powerful is coming unless Caster made another stupid mistake. And I don't know if Caster will actually delay until the Move Phase since they haven't been playing particularly smart this war....
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Cross_Blade
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I'm not betting on the delay this move phase thing either to be honest
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guild525
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Okay, I asked for clarification on the identity in relation to the Logic Game:

The answer is we're allowed to blue on NPs and notable skills but NOT on potential skills we haven't seen and aren't that memorable.
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guild525
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No Eternal Coffin, that means Ice Arrows or some other random skill we have no clue of or them running.
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Cross_Blade
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guild525
Apr 22 2010, 11:17 PM
Okay, I asked for clarification on the identity in relation to the Logic Game:

The answer is we're allowed to blue on NPs and notable skills but NOT on potential skills we haven't seen and aren't that memorable.
What about a skill that we haven't seen but is an NP and notable? Who did you ask by the way?
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guild525
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Cross_Blade
Apr 22 2010, 11:19 PM
guild525
Apr 22 2010, 11:17 PM
Okay, I asked for clarification on the identity in relation to the Logic Game:

The answer is we're allowed to blue on NPs and notable skills but NOT on potential skills we haven't seen and aren't that memorable.
What about a skill that we haven't seen but is an NP and notable? Who did you ask by the way?
People in the OT Group:

Regaro and greengravy answered based on their experience and Inversion (IGM in War II and III) agreed.


NP and notable is approved it seems.
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Cross_Blade
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The only other spell I think think of is Cosmic Catastrophe which basically is Eternal Coffin.......

Cosmic Catastrophe
"An ice-based spell which is incantated in Ancient Greek and requires a massive amount of magical power to set the spell into effect, as the effect freezes a huge area in Absolute Zero. The target and its surrounding space is first made frozen when the phrase "Haionie Krustalle" ("Eternal Glacier") is spoken, then the demobilized enemy would shatter to pieces when the part of the spell "Kosmike Katastrophe" ("End of the World") is uttered. During the time when she still wandered the world, Eva would use this spell against the bounty hunters coming after her; for those who are hesitant to fight her or afraid to die, she would omit the second verse."



Also, I'm out after this so you can make the moves. I'll likely be able to check them tomorrow and if I have anything to say about it I will.


EDIT: Did you get Regaro and them on AIM?
Edited by Cross_Blade, Apr 22 2010, 11:28 PM.
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guild525
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Cross_Blade
Apr 22 2010, 11:23 PM
The only other spell I think think of is Cosmic Catastrophe which basically is Eternal Coffin.......

Cosmic Catastrophe
"An ice-based spell which is incantated in Ancient Greek and requires a massive amount of magical power to set the spell into effect, as the effect freezes a huge area in Absolute Zero. The target and its surrounding space is first made frozen when the phrase "Haionie Krustalle" ("Eternal Glacier") is spoken, then the demobilized enemy would shatter to pieces when the part of the spell "Kosmike Katastrophe" ("End of the World") is uttered. During the time when she still wandered the world, Eva would use this spell against the bounty hunters coming after her; for those who are hesitant to fight her or afraid to die, she would omit the second verse."



Also, I'm out after this so you can make the moves. I'll likely be able to check them tomorrow and if I have anything to say about it I will.


EDIT: Did you get Regaro and them on AIM?
Yep I got Regaro and them on AIM
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Cross_Blade
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I should get AIM sometime but I have no clue how it works or how to contact them.....
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guild525
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Cross_Blade
Apr 22 2010, 11:30 PM
I should get AIM sometime but I have no clue how it works or how to contact them.....
Just add them to buddy list or when you make an AIM, tell me your account so I can tell Inversion to invite you into the Holy Grail War Blast group.
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Cross_Blade
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Should we set a conditional to delay the immediate use of the Magic Card this turn sometime since we can use the Magic Card immediately (as in not set in by just throw it down right away). Perhaps set the conditional to use it after everyone attacks since I doubt if Caster's NP can't kill us, nothing will this turn

EDIT: I'll figure out AIM later in about a week or so.
Edited by Cross_Blade, Apr 23 2010, 11:27 PM.
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guild525
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I think Psi meant immediately on the Support Phase not Active which makes it impossible to use it after we get hit until next turn...


Edit: What do you think of hitting Touma if Caster uses Focus on Endurance and contracts with Orihime?
Edited by guild525, Apr 24 2010, 07:10 AM.
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Cross_Blade
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guild525
Apr 24 2010, 02:03 AM
I think Psi meant immediately on the Support Phase not Active which makes it impossible to use it after we get hit until next turn...


Edit: What do you think of hitting Touma if Caster uses Focus on Endurance and contracts with Orihime?
1) Good point....what about immediately using a Magic Card 2 on Derek so he can heal some mana and then use Healing Touch. Then Derek can heal us

2) Sounds good, hitting Caster with EX End won't do us any good.


I thought of something. Since Gendo has 3 Command Spells (2 extra I'm guessing), how about we use one to bump Magical Defense to EX this turn
Edited by Cross_Blade, Apr 24 2010, 11:02 AM.
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guild525
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Cross_Blade
Apr 24 2010, 11:01 AM
guild525
Apr 24 2010, 02:03 AM
I think Psi meant immediately on the Support Phase not Active which makes it impossible to use it after we get hit until next turn...


Edit: What do you think of hitting Touma if Caster uses Focus on Endurance and contracts with Orihime?
1) Good point....what about immediately using a Magic Card 2 on Derek so he can heal some mana and then use Healing Touch. Then Derek can heal us

2) Sounds good, hitting Caster with EX End won't do us any good.


I thought of something. Since Gendo has 3 Command Spells (2 extra I'm guessing), how about we use one to bump Magical Defense to EX this turn
1. Eh, you could do that but then if Jack loses more than 100 health Derek can only heal 30 of that so...

2. I'll make the changes

3. He isn't on right now and I doubt I can tell him before Psi updates since he isn't on until night time from what he told me.

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Cross_Blade
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Alright fair enough then but EX Magical Defense would be nice now since we have 3 spare CSs and nothing to use them on really
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guild525
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I'll tell him to make the changes if he gets online and I'll change our move too if he does change his but he probably won't be online :\


Edit: I'm curious of what's to come from this update, but we'll see.
Edited by guild525, Apr 24 2010, 03:27 PM.
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Cross_Blade
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Same here, we should be able to survive but I want to see what Caster's NP is.
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guild525
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Alright, it seems he doesn't want to. Although he gave us a warning, apparently Touma and his Imagine Breaker can tank our RDA NP Magic. Honestly, it seems we have to get rid of Touma before we can start thinking of using our NP.

Edit: He said he doesn't want to because he already used three CSes >_>..
Edited by guild525, Apr 24 2010, 08:42 PM.
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Cross_Blade
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Alright that's fine. Touma can tank our NP's magic.....alright then we'll definitely have to take him out with melee attacks which was the original plan
Edited by Cross_Blade, Apr 24 2010, 10:12 PM.
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guild525
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I made the move but you have to give your approval. Meh, figures that Touma would be stronger than regular masters...
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Cross_Blade
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If only that one part of the move changes, then sure we can take Touma out first. I approve then.
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Cross_Blade
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1) Does Orihime have any CS's left? If so, we might want to kill her first, rob her CS's and move somewhere. If not then just ignore this

2) Should we activate Magic Card for Derek since I don't need it. Get Derek to Scalpel me to continue the battle

3) Do you think we can take Avenger out if we immediately double meteor when we see them?

4) What do you think about using Domino Tower to find out where people went? I think Kaiba is out right now and even if he's not, it won't hurt even if people find out we went there.

Now its just a matter of figuring out where they went
Edited by Cross_Blade, Apr 25 2010, 02:55 PM.
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guild525
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Our position has just become better. I suggest we finish up Orihime and take her corpse then chase one of Avenger or Caster down. I vote Avenger though to figure out what the heck they're doing.
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Cross_Blade
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Well we have to find them first but I wouldn't mind fighting either of them right now.
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guild525
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Cross_Blade
Apr 25 2010, 02:50 PM
1) Does Orihime have any CS's left? If so, we might want to kill her first, rob her CS's and move somewhere. If not then just ignore this

2) Should we activate Magic Card for Derek since I don't need it. Get Derek to Scalpel me to continue the battle

3) Do you think we can take Avenger out if we immediately double meteor when we see them?

4) What do you think about using Domino Tower to find out where people went? I think Kaiba is out right now and even if he's not, it won't hurt even if people find out we went there.

Now its just a matter of figuring out where they went
1. Yes, she does.

2. Yeah, that's the best way to use it.

3. Not sure, we might be able to or they might live since the Stakes vary in tankishness.

4. Unnecessary since we can find them anyway through just moving through every area.
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Cross_Blade
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Alright, then where do you want to move to first after finishing Orihime, rob her CSs, magic card Derek and Derek scalpels Rider
Edited by Cross_Blade, Apr 25 2010, 03:03 PM.
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Psi
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Keep in mind that if Derek attacks, he can't move in the same turn (unless you Healing Touch again for multiple actions).
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guild525
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Actually I'm thinking Rider should spend a turn absorbing Orihime after she dies and then we go hunt them down with near full mana.
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guild525
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PsionBolt
Apr 25 2010, 03:04 PM
Keep in mind that if Derek attacks, he can't move in the same turn (unless you Healing Touch again for multiple actions).
That's our intention :D.
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Cross_Blade
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Then what about Magic Card Derek, Healing Touch, kill Orihime, rob Orihime's CSs, Derek scalpels Rider to continue battle and then move to whereever
Edited by Cross_Blade, Apr 25 2010, 03:06 PM.
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guild525
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Cross_Blade
Apr 25 2010, 03:05 PM
Then what about Magic Card Derek, Healing Touch, kill Orihime, rob Orihime's CSs, Derek scalpels Rider to continue battle and then move to whereever
I'm thinking Magic Card Derek ---> Rider kills Orihime ---> Derek Scalpels Rider ---> Wait one turn so Rider can absorb ---> Derek will Healing Touch on the turn we move wherever.


Of course Derek can do it once we Magic Card but it might be trouble since we'll waste a turn of Healing Touch that way. :|
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Cross_Blade
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So we'll wait around for one turn then?
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guild525
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Yep, then we'll move out.

Edit: That's what I think anyway...
Edited by guild525, Apr 25 2010, 03:13 PM.
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Cross_Blade
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Well, as long as we can continue battle, it's fine then. Should Rider summon a Twin Sword Marauder then since Rider will be taking Orihime's corpse anyways thus giving him all the mana he just lost
Edited by Cross_Blade, Apr 25 2010, 03:16 PM.
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guild525
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I'm thinking we full heal Assassin's Master or Derek and give the other heal to the one we didn't full heal.

That way Assassin's Master can actually seal skills :P.
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